So to start off I have my old favorite bronzong as my lead. His job is *to set up a stealth rock for my entry hazard abusers; skarmory and *hippowdon. After he does that he can either sleep my enemy's lead with hypnosis or if I don't feel bronzong can stay alive long enough then *I'll switch into my swampert who covers bronzong's weakness. *Bronzong *can also switch into alot of things and put them to sleep. *With the *given ev investment bronzong can easily survive an infernape's close *combat or even the uncommon overheat and still have sufficient hp *remaining to explode or hypnosis. With sassy nature bronzong reaches a *snail paced 63 speed(I think) and can almost ohko any taunting *aerodactyl that stay in. *One of the few things I do switch out for *however is shucca berry heatran lead, I then switch into swmpy and *earthquake or start cursing up. * *
Bronzong Sassy & lagging tail
ev spread 252 hp/128 def/128 sp.def
- gyro ball
- hypnosis
- stealth rock
- explosion
Hippowdon's job is to general stall the opponent out by getting up his *three stockpiles then roaring away anything that Earthquake can't hit. **Hippowdon can also provide a good phaser being able to switch in while *salamence dds and then take a + 1 outrage and is still able to roar away *with over half health left. *I also use hippowdon's immunity to electricity to help skarmory against zapdos or magnezone, by taking their *thunder bolts and proceeding to stockpile. *Lastly it is hippowdon's job *to set up the first sand storm so that my probopass can switch in later *and take advantage of his massive sp. Def.
Hippowdon Relaxed & leftovers*
ev spread 252 sp.def/ 168 hp/ 88 def
- earthquake
- slack off*
- roar
- stockpile
In my third spot I have skarmory who set up spikes when he get the *chance and then whirlwind the heck out of my oponent. He is primarily *however a wall with many resitances to take advantage of. *I can also *use skarmory as bait to bring In any magnezone that have been trying to *trap me and tear them down with probopass' hp fire. *Asides from that *skarmory isn't really used for much else. * *
Skarmory Impish & shed shell
ev spread 252 hp/ 100 sp.def/ 156 def
- brave bird
- roost
- spikes
- wirlwind
My swampert is just a great wall and my sand Storm team is more stall *then power but I still would like a way to do some damage. *Swampert is *also on my team to take any fire attacks that bronzong and skarmory *attract. *If you feel that you know some one better than swampy for this *job please tell me because he is the one Pokemon on this team that I *won't miss too much (I'll never let go of my baby hippowdon so don't *even try). *Swampert tends to attract a lot of attention from celebi and *therefore could benefit from perhaps a flygon's u turn but I'm not *really sure what to get rid of so I'm asking you. *What do I do with *celebi?
Swampert Careful & chesto berry/ leftovers
ev spread 252 hp/ 40 def/ 216 sp.def
- curse
- earthquake
- avalanche
- waterfall/ rest
Tyranitar is obviously the muscle of the team. *Asides from that I *can't explain much else. *Tyranitar can also deal with any latias or *heatran with pursuit and earthquake respectively. *His stone edge is to *deal with salamence, gyrados, zapdos and I have a friend with a shuckle *that I just want to squish. *I have invested in tyranitar's sp. Def so *that he can switch into latias's ice beam or surf and then pursuit it. ***
Tyranitar Admant & muscle band
Ev spread 252 atk/ 100 sp.def/ 156 hp
- pursuit
- stone edge
- earthquake*
- crunch
For a special wall/ special attacker I need advice because I was using a *probopass but he is just so damn offensively weak. *He also has the flip *side of killing off enemy skamory by magnet pulling them and then hp *fire them into submission. *Also when this giant mustachioed magnet is *up in a sand storm he reaches over 600 sp. Def (it's not quite over 9000 *but it'll have to do for now). *The first two moves are to deal with *the steels he traps and his third spot is for STAB. For his fourth spot I *am debating weather to give him thunder wave for some suport or I could *use magnet rise to deal with his awful ground weakness. *And on last great thing is how probopass is just such a surprise, so a team being caught unaware of him I'd a big part (get some surprise kills).
Probopass Modest & leftovers
Ev spread 252 hp/ 52 sp.def/ 200 sp.atk
- hp fire
- earth power
- power gem
- magnet rise/ thunder wave * *
If any one can help me with a better sp. Wall/ Attacker ( in an ideal *world it should be able to cope with thoes calm minding suicunes ), I *would say thank you. *If you were expecting more there isn't really much *I can do through a forum.
Bronzong Sassy & lagging tail
ev spread 252 hp/128 def/128 sp.def
- gyro ball
- hypnosis
- stealth rock
- explosion
Hippowdon's job is to general stall the opponent out by getting up his *three stockpiles then roaring away anything that Earthquake can't hit. **Hippowdon can also provide a good phaser being able to switch in while *salamence dds and then take a + 1 outrage and is still able to roar away *with over half health left. *I also use hippowdon's immunity to electricity to help skarmory against zapdos or magnezone, by taking their *thunder bolts and proceeding to stockpile. *Lastly it is hippowdon's job *to set up the first sand storm so that my probopass can switch in later *and take advantage of his massive sp. Def.
Hippowdon Relaxed & leftovers*
ev spread 252 sp.def/ 168 hp/ 88 def
- earthquake
- slack off*
- roar
- stockpile
In my third spot I have skarmory who set up spikes when he get the *chance and then whirlwind the heck out of my oponent. He is primarily *however a wall with many resitances to take advantage of. *I can also *use skarmory as bait to bring In any magnezone that have been trying to *trap me and tear them down with probopass' hp fire. *Asides from that *skarmory isn't really used for much else. * *
Skarmory Impish & shed shell
ev spread 252 hp/ 100 sp.def/ 156 def
- brave bird
- roost
- spikes
- wirlwind
My swampert is just a great wall and my sand Storm team is more stall *then power but I still would like a way to do some damage. *Swampert is *also on my team to take any fire attacks that bronzong and skarmory *attract. *If you feel that you know some one better than swampy for this *job please tell me because he is the one Pokemon on this team that I *won't miss too much (I'll never let go of my baby hippowdon so don't *even try). *Swampert tends to attract a lot of attention from celebi and *therefore could benefit from perhaps a flygon's u turn but I'm not *really sure what to get rid of so I'm asking you. *What do I do with *celebi?
Swampert Careful & chesto berry/ leftovers
ev spread 252 hp/ 40 def/ 216 sp.def
- curse
- earthquake
- avalanche
- waterfall/ rest
Tyranitar is obviously the muscle of the team. *Asides from that I *can't explain much else. *Tyranitar can also deal with any latias or *heatran with pursuit and earthquake respectively. *His stone edge is to *deal with salamence, gyrados, zapdos and I have a friend with a shuckle *that I just want to squish. *I have invested in tyranitar's sp. Def so *that he can switch into latias's ice beam or surf and then pursuit it. ***
Tyranitar Admant & muscle band
Ev spread 252 atk/ 100 sp.def/ 156 hp
- pursuit
- stone edge
- earthquake*
- crunch
For a special wall/ special attacker I need advice because I was using a *probopass but he is just so damn offensively weak. *He also has the flip *side of killing off enemy skamory by magnet pulling them and then hp *fire them into submission. *Also when this giant mustachioed magnet is *up in a sand storm he reaches over 600 sp. Def (it's not quite over 9000 *but it'll have to do for now). *The first two moves are to deal with *the steels he traps and his third spot is for STAB. For his fourth spot I *am debating weather to give him thunder wave for some suport or I could *use magnet rise to deal with his awful ground weakness. *And on last great thing is how probopass is just such a surprise, so a team being caught unaware of him I'd a big part (get some surprise kills).
Probopass Modest & leftovers
Ev spread 252 hp/ 52 sp.def/ 200 sp.atk
- hp fire
- earth power
- power gem
- magnet rise/ thunder wave * *
If any one can help me with a better sp. Wall/ Attacker ( in an ideal *world it should be able to cope with thoes calm minding suicunes ), I *would say thank you. *If you were expecting more there isn't really much *I can do through a forum.