Alright so buddies, listen up. I haven't played this game in so long that I'm washed, the metas different, and I'm absolutely stuck. I made a team a couple of days ago and have been playing it on and off to achieve a peak of 1400. It feels absolutely ass against every team and I just have no clue what I should be doing to fix it. I don't really have a vision for what this team is supposed to be or what its supposed to play like, I just threw a bunch of mons that caught my eye.
Without further ado, I present my Circus.
Scizor @ Heavy-Duty Boots
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Knock Off
I like scizor just in general, I think he's cool and I like the amount of damage u turn does while giving me slow uturn. evs maximize damage and bulk. put heavy boots since i think its just good in general and I don't want to overwork my tusk. uturn for pivot and big damage, bullet punch for beating iron valiant, kyurem after some chip from landorus/darkrai and other unexpected speed boosting threats, close combat for king gambit and skarmory, knock off since its knock off. weak to gliscor, moltres, moth, corviknight. good against pretty much everything.
Clefable @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Thunder Wave
- Moonblast
i play by like throwing my mons at the enemy so i always end up having all of my mons having chip in some way. so I got rid of primarina and replaced her with clef for wish support. thunder wave to relieve pressure from my landorus and darkrai and especially to iron moth (im wrecked by it). protect because i did an oopsie and forgot to get rid of it after i swapped leftovers for boots (its now reflect since I don't want to deal with ogerpon). moonblast since I'm too passive without it. I tried to make clef able to tank at least one sludge wave from iron moth while being able to provide my team with valuable hp I can use to switch my mons around more comfortably.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
I think scarf landorus is funny. its won me multiple games purely by being a surprise factor that many people don't account for. It helps a lot in pretty much every matchup since I can use landorus in tandem with scizor for fun offensive plays. adamant max attack so I can hopefully do as much damage as possible to great tusk who think they can switch in for a ice spinner. I also went tera ground so I could potentially sweep the opponent. stone edge is to hit mainly flying types and just as a last case scenario. stealth rock against occasional stall matchups. landorus is weak against every ground immunity ever so I solve this problem by clicking uturn at breakneck speeds and switching to some other mon on my team. it is strong against every non ground immunity ever. I click earthquake.
Raging Bolt @ Magnet
Ability: Protosynthesis
Tera Type: Fairy
EVs: 240 HP / 124 Def / 144 SpA
Modest Nature
IVs: 20 Atk
- Thunderclap
- Dragon Pulse
- Calm Mind
- Thunderbolt
I love this pokemon. It's so silly and so adorable and I love watching it on my showdown screen. it also kills most of the ground immunities that destroy landorus so that's cool I guess. to tank more hits from enemies while pivoting, I gave bolt a bit more bulk since I know I'm going to click thunderbolt on the stay or thunderbolt/dragon pulse on the switch 80% of the time anyways. no need for speed. I gave it 144 modest since it makes 380 spatk and I like round numbers and 400 is a bit overkill smile. I should probably put boots on bolt but 84 bp thunderclaps so much damage. weak against kyurem, ting lu. strong against basically everything.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rapid Spin
- Headlong Rush
- Ice Spinner
god I hate glimmora.
I like how flexible the standard fast tusk set is. originally I tried out moves like taunt, stealth rock, knock off, temper flare but they all seemed fairly redundant compared to how much damage and consistency headlong rush and close combat have together. rapid spin because even without having to clear hazards, the speed boosting aspect of the move allows for easy sweeps by great tusk. ice spinner because I hate gliscor.
Darkrai @ Focus Sash
Ability: Bad Dreams
Tera Type: Ice
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Taunt
- Focus Blast
focus sash is so rarely used except for cheese mons like blaziken and ceruledge, I thought it would give me another surprise factor that would give me an advantage for games. allows me to easily deal with setup sweepers like iron valiant, kingambit (if I don't miss focus blast), roaring moon (if I particularly need to conserve scizors hp). also helps in most support mon matchups like gliscor, sinstcha, tinkaton, alomomola, and slowking. this mon struggles the most against primarina and ogerpon wellspring. I usually just tend to click taunt, then darkpulse and sac it. its a nice pokemon against most teams since it can work as clean up in messy games.
I think a core of scizor, tusk, and darkrai work well offensively so I'd like to keep that intact. If someone has any suggestions (especially for movesets and evs) that would be super awesome :3
Without further ado, I present my Circus.
Scizor @ Heavy-Duty Boots
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Knock Off
I like scizor just in general, I think he's cool and I like the amount of damage u turn does while giving me slow uturn. evs maximize damage and bulk. put heavy boots since i think its just good in general and I don't want to overwork my tusk. uturn for pivot and big damage, bullet punch for beating iron valiant, kyurem after some chip from landorus/darkrai and other unexpected speed boosting threats, close combat for king gambit and skarmory, knock off since its knock off. weak to gliscor, moltres, moth, corviknight. good against pretty much everything.
Clefable @ Heavy-Duty Boots
Ability: Unaware
Tera Type: Steel
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Thunder Wave
- Moonblast
i play by like throwing my mons at the enemy so i always end up having all of my mons having chip in some way. so I got rid of primarina and replaced her with clef for wish support. thunder wave to relieve pressure from my landorus and darkrai and especially to iron moth (im wrecked by it). protect because i did an oopsie and forgot to get rid of it after i swapped leftovers for boots (its now reflect since I don't want to deal with ogerpon). moonblast since I'm too passive without it. I tried to make clef able to tank at least one sludge wave from iron moth while being able to provide my team with valuable hp I can use to switch my mons around more comfortably.
Landorus-Therian (M) @ Choice Scarf
Ability: Intimidate
Tera Type: Ground
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
I think scarf landorus is funny. its won me multiple games purely by being a surprise factor that many people don't account for. It helps a lot in pretty much every matchup since I can use landorus in tandem with scizor for fun offensive plays. adamant max attack so I can hopefully do as much damage as possible to great tusk who think they can switch in for a ice spinner. I also went tera ground so I could potentially sweep the opponent. stone edge is to hit mainly flying types and just as a last case scenario. stealth rock against occasional stall matchups. landorus is weak against every ground immunity ever so I solve this problem by clicking uturn at breakneck speeds and switching to some other mon on my team. it is strong against every non ground immunity ever. I click earthquake.
Raging Bolt @ Magnet
Ability: Protosynthesis
Tera Type: Fairy
EVs: 240 HP / 124 Def / 144 SpA
Modest Nature
IVs: 20 Atk
- Thunderclap
- Dragon Pulse
- Calm Mind
- Thunderbolt
I love this pokemon. It's so silly and so adorable and I love watching it on my showdown screen. it also kills most of the ground immunities that destroy landorus so that's cool I guess. to tank more hits from enemies while pivoting, I gave bolt a bit more bulk since I know I'm going to click thunderbolt on the stay or thunderbolt/dragon pulse on the switch 80% of the time anyways. no need for speed. I gave it 144 modest since it makes 380 spatk and I like round numbers and 400 is a bit overkill smile. I should probably put boots on bolt but 84 bp thunderclaps so much damage. weak against kyurem, ting lu. strong against basically everything.
Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Rapid Spin
- Headlong Rush
- Ice Spinner
god I hate glimmora.
I like how flexible the standard fast tusk set is. originally I tried out moves like taunt, stealth rock, knock off, temper flare but they all seemed fairly redundant compared to how much damage and consistency headlong rush and close combat have together. rapid spin because even without having to clear hazards, the speed boosting aspect of the move allows for easy sweeps by great tusk. ice spinner because I hate gliscor.
Darkrai @ Focus Sash
Ability: Bad Dreams
Tera Type: Ice
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Dark Pulse
- Ice Beam
- Taunt
- Focus Blast
focus sash is so rarely used except for cheese mons like blaziken and ceruledge, I thought it would give me another surprise factor that would give me an advantage for games. allows me to easily deal with setup sweepers like iron valiant, kingambit (if I don't miss focus blast), roaring moon (if I particularly need to conserve scizors hp). also helps in most support mon matchups like gliscor, sinstcha, tinkaton, alomomola, and slowking. this mon struggles the most against primarina and ogerpon wellspring. I usually just tend to click taunt, then darkpulse and sac it. its a nice pokemon against most teams since it can work as clean up in messy games.
I think a core of scizor, tusk, and darkrai work well offensively so I'd like to keep that intact. If someone has any suggestions (especially for movesets and evs) that would be super awesome :3
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