Help needed! HO Team-Mega Gyara

Greetings everyone! A little introduction about myself. I just recently got into competitive singles again after playing VGC for awhile and i immediately went back to the playstyle that i used the last time i played singles: Hyper Offense. However, given that alot has changed, i need every help i can get. Thanks in advance guys!

This is a team trying to center around M-Gyarados. It will be great if u guys can give me some pointers about team building as i think my fundamentals are not there.


Deoxys-Defense @ Mental Herb
Ability: Pressure
EVs: 216 HP / 40 Atk / 252 Spd
Jolly Nature
IVs: 0 Atk
- Stealth Rock
- Spikes
- Taunt
- Superpower

Deoxys-D is the standard support for HO teams that set up hazards for my team to rack up residual damage when pokemon switch in. Entry hazards are crucial in a HO team to allow my other team mates to secure OHKOs. Taunt is there so that the opponent will not be able to set up freely on Deoxys. Superpower is there to take on opposing tyranitar, bisharp & other dark types that are common switch ins for Deoxys-D. Mental Herb is selected so i can still at least get a stealth rock up when facing faster taunt and prankster users. The EVs ensure a OHKO on 0hp/ 0 def bisharp i think.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
- Knock Off
- Sucker Punch
- Iron Head
- Swords Dance

Standard Deo-Sharp Core that a HO team will have. Bisharp has excellent synergy with Deoxys-D due to its typing and its ability to take on defoggers( Eg. Latios) with its defiant ability. Black glasses to maximise the damage of knock off and sucker punch as most of the time bisharp will be just spamming sucker punches.

Aegislash @ Weakness Policy
Ability: Stance Change
EVs: 4 Atk / 252 HP / 252 SAtk
Quiet Nature
- King's Shield
- Shadow Sneak
- Shadow Ball
- Sacred Sword

Aegislash is then added on to the Deo-Sharp Core to make the core stronger. Its typing allows it to be immune to fighting which synergises well with bisharp. It also function as a spin blocker so as to keep the entry hazards up. Weakness policy is there to maximise aegislash's potential as an attacker. This is because most of the time it is able to survive an Earthquake in shield forme and dish out more damage back after weakness policy is activated.


Now, this is where things start to get confusing for me when i'm choosing team mates. The above Deo-Sharp-Slash Core is very standard for a HO team.


Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature
- Dragon Dance
- Waterfall
- Earthquake
- Ice Fang

Gyarados is a really amazing pokemon with intimidate and mold breaker in its mega forme. Standard DDance gyarados can really sweep unprepared teams. The whole idea was to come in and pressure the opponent and make them switch out. However, opposing mega gyarados, grass knot greninjas, Azumarills & anything faster than a +1 Mega gyarados seems to be giving me some problems.

Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 Atk / 4 HP / 252 Spd
Adamant Nature
- Extreme Speed
- Outrage
- Fire Punch
- Dragon Dance

Dragonite was then chosen as my next sweeper as it is immune to ground which aegislash and bisharp is weak to. It also synergises well with bisharp and aegislash based on its typing (Aegislash and bisharp can take ice & dragon attacks for dragonite). Dragonite is my secondary sweeper with fire punch for opposing steels and STAB Outrage. Extremespeed is very useful in cleaning up late game.

Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Psychic
- Earth Power
- Calm Mind
- Focus Blast

Landorus's role is also to act as another ground immunity but it adds on to the ice weakness of my team. Thus, im not very sure on whether should landorus be in this slot. Psychic is very important as it deals with the fighting types that destroys bisharp & M-gyarados. Earth power is STAB and Focus blast for steels and some damage towards chanseys and blissesys.

Thank you for taking the time to read and it will be very appreciated if you guys could give me constructive feedback and advice! It will also be great if u guys can suggest better team mates for M-Gyarados! Thanks alot!
 
Hello! This team is nice and solid, but it has a few ice and ground weaknesses. We can optimize dragonite to deal with counters to your team and use the lando slot to patch up those weaknesses, or change dragonite then select a hard-hitting but synergetic pokemon in the lando slot.

This team is missing defog/rapid spin, which is a huge problem. Switching to lati@s can mitigate that weakness.

Latios/Latias @ Life Orb
Timid nature
252 sp. Atk 252 spe 4 hp
-Draco Meteor
-Thunderbolt/HP fighting
-Defog
-Healing Wish/Roost (Note latiAs gets healing wish.)

Draco meteor off of a 252 life orb lati@s is gonna hurt. Lati@s can fire off fast defogs like no one else. Thunderbolt is for azumarill, which makes it a good revenge killer for it, but HP fighting is to take a chunk out of bisharp and ttar switchins. Healing wish and roost are just to help its longevity, or another member of your team's longevity. It is up to preference. I would use healing wish personally, but roost is good and there are even other options.

Next is lando. This mon helps against ground and fighting but adds a 4x ice weakness. We need a pokemon that can switch into all kinds of neutral hits and start spamming away. One idea is a different kind of Talonflame. This adds to your sr weakness, but can spam away. I suggest the bulk up set, or banded with willowisp. It depends if you want him coming in and out or not.

Talonflame @ Leftovers
Ability: Gale Wings
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- Brave Bird
- Flare Blitz
- Bulk Up
- Roost

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 136 Spd / 120 HP note: 208 speed adamant out runs pinsir, while this spread outruns thundurus.
Jolly Nature
- Brave Bird
- Flare Blitz
- U-turn
- Will-O-Wisp

One other option is diggersby. (Let's get this over with: "diggersby tho?") This badass can plow through teams in the same vein as Talonflame, but isn't as electric weak.

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 252 Spd / 4 HP note: you can also run max hp 0 speed.
Adamant Nature
- Earthquake
- Quick Attack
- Return
- Wild Charge/Swords Dance

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 Atk / 252 Spd / 4 HP note: you can also run max hp 0 speed.
Adamant Nature
- Earthquake
- Quick Attack
- Return
- Wild Charge

There are a plethora of other options too, these two are just two I thought of. Lando also can work great, or lando-t.

WE ARE NOT EVEN DONE YET! Option 2: Band dragonite and give it thunderpunch.

252+ Atk Choice Band Dragonite Thunder Punch vs. 4 HP / 0 Def Azumarill: 332-392 (97 - 114.6%) -- 81.3% chance to OHKO

Dragonite can switch in at full hp and take two +4 aqua jets no problem. Then kill. Eq also 2HKOs so they don't wanna switch in.

This means you need a reliable defog user. My favorite option is zapdos. It does keep the ice weakness but it moe than makes up for it with its defensive versatility.

Zapdos @ Leftovers
Ability: Pressure
EVs: 20 Spd / 252 HP / 236 Def
Bold Nature
- Discharge
- Defog
- Heat Wave
- Roost

This baby is really good. Other options are mew, who is versatile and therefore unpredictable af, and scarf excadrill, who spins and spams mold breaker earthquakes.

Good team! Good luck!

PM me if you need to test, questions, just wanna talk, anything.
 
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