PokePaste.
Tyranitar @ Tyranitarite
Ability: Sand Stream
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Knock Off
- Earthquake
- Pursuit
Role & Explanation:
Mega Tyranitar serves as a trapper and offensive powerhouse. Its Sand Stream ability adds bulk to the team and supports chip damage over time. Tera Dark amplifies the power of Knock Off and Pursuit, allowing Tyranitar to handle Psychic- and Ghost-types effectively. The spread ensures maximum Speed and Attack, letting it pressure foes while retaining its role as a versatile switch-in to special attackers.
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Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Knock Off
Role & Explanation:
Choice Band Scizor is a fearsome revenge killer and pivot. Bullet Punch, boosted by Technician and Tera Steel, is a deadly priority move that cleans weakened foes. U-turn provides momentum, while Knock Off adds utility by removing items. The EV spread ensures bulk while maximizing offensive power, making Scizor both a tank and a reliable attacker.
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Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Role & Explanation:
Zapdos acts as the team’s physical wall and hazard remover. Tera Electric boosts its Discharge, letting it paralyze and damage key threats like Water- and Flying-types. Heat Wave helps deal with Steel-types like Scizor and Ferrothorn. Its defensive investment lets it take on physical attackers, while Static punishes contact moves.
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Suicune @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Role & Explanation:
Suicune is a classic Calm Mind sweeper. With Tera Water, its Scald gains extra power, making it a potent move that also spreads burns. Rest + Sleep Talk ensures longevity, while Pressure allows it to stall opposing Pokémon. This set turns Suicune into an unbreakable wall that can eventually sweep weakened teams.
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Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Earthquake
- Extreme Speed
Role & Explanation:
Dragonite is the team’s late-game cleaner. Dragon Dance boosts its Attack and Speed, while Roost helps preserve its Multiscale for key turns. Tera Normal supercharges Extreme Speed, letting Dragonite clean up weakened opponents with unparalleled priority. Earthquake provides excellent coverage for Steel and Rock-types.
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Blissey @ Leftovers
Ability: Natural Cure
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Thunder Wave
Role & Explanation:
Blissey is the team’s special wall and status spreader. It reliably handles special attackers with Natural Cure and immense bulk. Tera Normal synergizes with its natural typing to minimize damage from Ghost-type moves. Stealth Rock provides necessary hazard control, while Thunder Wave spreads paralysis, aiding slower teammates like Suicune and Scizor.
Tyranitar @ Tyranitarite
Ability: Sand Stream
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Knock Off
- Earthquake
- Pursuit
Role & Explanation:
Mega Tyranitar serves as a trapper and offensive powerhouse. Its Sand Stream ability adds bulk to the team and supports chip damage over time. Tera Dark amplifies the power of Knock Off and Pursuit, allowing Tyranitar to handle Psychic- and Ghost-types effectively. The spread ensures maximum Speed and Attack, letting it pressure foes while retaining its role as a versatile switch-in to special attackers.
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Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Knock Off
Role & Explanation:
Choice Band Scizor is a fearsome revenge killer and pivot. Bullet Punch, boosted by Technician and Tera Steel, is a deadly priority move that cleans weakened foes. U-turn provides momentum, while Knock Off adds utility by removing items. The EV spread ensures bulk while maximizing offensive power, making Scizor both a tank and a reliable attacker.
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Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog
Role & Explanation:
Zapdos acts as the team’s physical wall and hazard remover. Tera Electric boosts its Discharge, letting it paralyze and damage key threats like Water- and Flying-types. Heat Wave helps deal with Steel-types like Scizor and Ferrothorn. Its defensive investment lets it take on physical attackers, while Static punishes contact moves.
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Suicune @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
Role & Explanation:
Suicune is a classic Calm Mind sweeper. With Tera Water, its Scald gains extra power, making it a potent move that also spreads burns. Rest + Sleep Talk ensures longevity, while Pressure allows it to stall opposing Pokémon. This set turns Suicune into an unbreakable wall that can eventually sweep weakened teams.
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Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Earthquake
- Extreme Speed
Role & Explanation:
Dragonite is the team’s late-game cleaner. Dragon Dance boosts its Attack and Speed, while Roost helps preserve its Multiscale for key turns. Tera Normal supercharges Extreme Speed, letting Dragonite clean up weakened opponents with unparalleled priority. Earthquake provides excellent coverage for Steel and Rock-types.
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Blissey @ Leftovers
Ability: Natural Cure
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Thunder Wave
Role & Explanation:
Blissey is the team’s special wall and status spreader. It reliably handles special attackers with Natural Cure and immense bulk. Tera Normal synergizes with its natural typing to minimize damage from Ghost-type moves. Stealth Rock provides necessary hazard control, while Thunder Wave spreads paralysis, aiding slower teammates like Suicune and Scizor.