National Dex Help needed to improve my team.

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Tyranitar @ Tyranitarite
Ability: Sand Stream
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Knock Off
- Earthquake
- Pursuit

Role & Explanation:
Mega Tyranitar serves as a trapper and offensive powerhouse. Its Sand Stream ability adds bulk to the team and supports chip damage over time. Tera Dark amplifies the power of Knock Off and Pursuit, allowing Tyranitar to handle Psychic- and Ghost-types effectively. The spread ensures maximum Speed and Attack, letting it pressure foes while retaining its role as a versatile switch-in to special attackers.

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Scizor @ Choice Band
Ability: Technician
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Close Combat
- Knock Off

Role & Explanation:
Choice Band Scizor is a fearsome revenge killer and pivot. Bullet Punch, boosted by Technician and Tera Steel, is a deadly priority move that cleans weakened foes. U-turn provides momentum, while Knock Off adds utility by removing items. The EV spread ensures bulk while maximizing offensive power, making Scizor both a tank and a reliable attacker.

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Zapdos @ Heavy-Duty Boots
Ability: Static
Tera Type: Electric
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog

Role & Explanation:
Zapdos acts as the team’s physical wall and hazard remover. Tera Electric boosts its Discharge, letting it paralyze and damage key threats like Water- and Flying-types. Heat Wave helps deal with Steel-types like Scizor and Ferrothorn. Its defensive investment lets it take on physical attackers, while Static punishes contact moves.

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Suicune @ Leftovers
Ability: Pressure
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk

Role & Explanation:
Suicune is a classic Calm Mind sweeper. With Tera Water, its Scald gains extra power, making it a potent move that also spreads burns. Rest + Sleep Talk ensures longevity, while Pressure allows it to stall opposing Pokémon. This set turns Suicune into an unbreakable wall that can eventually sweep weakened teams.

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Dragonite @ Heavy-Duty Boots
Ability: Multiscale
Tera Type: Normal
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Earthquake
- Extreme Speed

Role & Explanation:
Dragonite is the team’s late-game cleaner. Dragon Dance boosts its Attack and Speed, while Roost helps preserve its Multiscale for key turns. Tera Normal supercharges Extreme Speed, letting Dragonite clean up weakened opponents with unparalleled priority. Earthquake provides excellent coverage for Steel and Rock-types.

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Blissey @ Leftovers
Ability: Natural Cure
Tera Type: Normal
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Stealth Rock
- Seismic Toss
- Thunder Wave

Role & Explanation:
Blissey is the team’s special wall and status spreader. It reliably handles special attackers with Natural Cure and immense bulk. Tera Normal synergizes with its natural typing to minimize damage from Ghost-type moves. Stealth Rock provides necessary hazard control, while Thunder Wave spreads paralysis, aiding slower teammates like Suicune and Scizor.
 
hey there. this team looks pretty good as-is, but there are some changes that we can make to make it even better.

First things first, this team lacks a Ground-type - without one, bulky teams like this would just get Volt Switch'ed on to eternity and eventually lose to the onslaught of hazard damage and chip from VoltTurning.

:blissey: --> :gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 248 HP / 36 Def / 128 SpD / 96 Spe
Jolly Nature
- Earthquake
- Toxic
- Spikes
- Roost

Gliscor provides Spikes support for your team and synergizes extremely well with Mega T-tar, considering it knocks off Boots from otherwise-unaffected foes like Great Tusk that try to check it while removing hazards at the same time. It also provides the mentioned Volt Switch immunity, letting your team prosper, while adding on another Spikes immunity. We are missing a rocker, though, so:

:tyranitar-mega:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Knock Off
- Earthquake --> Stealth Rock
- Pursuit

Stealth Rock Mega Tyranitar is a great Rocker, getting it up and keeping it on with Pursuit / Knock / Stone Edge against everything that's not Physically Defensive Corv or Great Tusk. It also provides the aforementioned synergy with Gliscor, removing Boots from things trying to get rid of Rocks and Spikes. This team needs a better Fairy resistance, now, though, so:

:zapdos: --> :corviknight:
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

Corv provides hazard control as well as pivoting support thanks to U-turn. Body Press deals with Kingambit, an otherwise huge threat to this team, while Defog and U-turn accentuate this team's wallbreakers.

That's all from me, hope you find success with these changes.
 
hey there. this team looks pretty good as-is, but there are some changes that we can make to make it even better.

First things first, this team lacks a Ground-type - without one, bulky teams like this would just get Volt Switch'ed on to eternity and eventually lose to the onslaught of hazard damage and chip from VoltTurning.

:blissey: --> :gliscor:
Gliscor @ Toxic Orb
Ability: Poison Heal
Tera Type: Ground
EVs: 248 HP / 36 Def / 128 SpD / 96 Spe
Jolly Nature
- Earthquake
- Toxic
- Spikes
- Roost

Gliscor provides Spikes support for your team and synergizes extremely well with Mega T-tar, considering it knocks off Boots from otherwise-unaffected foes like Great Tusk that try to check it while removing hazards at the same time. It also provides the mentioned Volt Switch immunity, letting your team prosper, while adding on another Spikes immunity. We are missing a rocker, though, so:

:tyranitar-mega:
Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge
- Knock Off
- Earthquake --> Stealth Rock
- Pursuit

Stealth Rock Mega Tyranitar is a great Rocker, getting it up and keeping it on with Pursuit / Knock / Stone Edge against everything that's not Physically Defensive Corv or Great Tusk. It also provides the aforementioned synergy with Gliscor, removing Boots from things trying to get rid of Rocks and Spikes. This team needs a better Fairy resistance, now, though, so:

:zapdos: --> :corviknight:
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

Corv provides hazard control as well as pivoting support thanks to U-turn. Body Press deals with Kingambit, an otherwise huge threat to this team, while Defog and U-turn accentuate this team's wallbreakers.

That's all from me, hope you find success with these changes.
I appreciate the suggestions; thank you so much!
 
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