Gen 7 Help optimising a casual team

Hi everyone, I'm new to competitive pokemon as of about a month ago and would rly appreciate some tips on making my team a lil better. I have a bird theme cause i like them.

Pipi (Skarmory) (F) @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Taunt
- Stealth Rock
- Whirlwind
- Iron Head/Roost/Spikes

My lead, although I'm not sure how I should be using it a lot of the time. I find that anything I want to taunt outspeeds me, and I'm not sure if I want this to be more of a suicide lead, setting up stealth rock and some spikes/taunting, getting at least 2 turns in with custap berry, or more of a physical tank that taunts if it can, sets up stealth rock and then switches out to come back later.

Altaria (F) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Dragon Dance
- Heal Bell

Physical sweeper, sets up with dragon dance and wrecks shop most of the time with pixilate return, earthquake for electric types which are a big counter and heal bell as support.

Peepo (Staraptor) (M) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Brave Bird
- Final Gambit
- Close Combat

Revenge killer, double edge+brave bird+close combat for coverage, final gambit is a good instakill for a lot of things that rly shut down the team.

Honchkrow (M) @ Darkinium Z
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Superpower
- Brave Bird
- Pursuit

Wallbreaker, darkinium z for bulkier threats, can harass with pursuit, chip faster targets with sucker punch and has superpower and brave bird for coverage.

Snips (Decidueye) (M) @ Leftovers
Ability: Overgrow
EVs: 248 HP / 116 Def / 144 SpD
Calm Nature
- Defog
- U-turn
- Giga Drain
- Roost

Defensive pivot, checks a lot of things that counter the rest of the team. Defog for utility, giga drain for grass coverage, leftovers and roost for recovery. Not sure if I should be wanting to outspeed things? Thought the point of a pivot was to switch in and take a few hits to protect something switching in with u turn.

Chirrup (Chatot) (F) @ Figy Berry/Life Orb
Ability: Tangled Feet
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Chatter
- Substitute
- Nasty Plot

This slot has been kinda contested, used a boltbeam porygon-z with z conversion as a special sweeper for a while but found it rly hard to set up and underwhelming when it did, rarely ohko-ing things and with poor speed and bulk. I find chatot has been a bit more effective? chatter is quite handy, especially when I can get a sub in then it usually gives time for it to get a nasty plot in and sweeps pretty well with boomburst. The figy berry is an attempt to use tangled feet, but is hard to proc since 2 subs brings chatot down to 26%, not 25%. Will likely switch it to life orb.

Thanks!
 
your team lack power calm mind magearna with bolt beam just straight up destroyed you and mega zam is threat too what does chatot do for this team ?
 
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