Hi everyone, I'm new to competitive pokemon as of about a month ago and would rly appreciate some tips on making my team a lil better. I have a bird theme cause i like them.
Pipi (Skarmory) (F) @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Taunt
- Stealth Rock
- Whirlwind
- Iron Head/Roost/Spikes
My lead, although I'm not sure how I should be using it a lot of the time. I find that anything I want to taunt outspeeds me, and I'm not sure if I want this to be more of a suicide lead, setting up stealth rock and some spikes/taunting, getting at least 2 turns in with custap berry, or more of a physical tank that taunts if it can, sets up stealth rock and then switches out to come back later.
Altaria (F) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Dragon Dance
- Heal Bell
Physical sweeper, sets up with dragon dance and wrecks shop most of the time with pixilate return, earthquake for electric types which are a big counter and heal bell as support.
Peepo (Staraptor) (M) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Brave Bird
- Final Gambit
- Close Combat
Revenge killer, double edge+brave bird+close combat for coverage, final gambit is a good instakill for a lot of things that rly shut down the team.
Honchkrow (M) @ Darkinium Z
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Superpower
- Brave Bird
- Pursuit
Wallbreaker, darkinium z for bulkier threats, can harass with pursuit, chip faster targets with sucker punch and has superpower and brave bird for coverage.
Snips (Decidueye) (M) @ Leftovers
Ability: Overgrow
EVs: 248 HP / 116 Def / 144 SpD
Calm Nature
- Defog
- U-turn
- Giga Drain
- Roost
Defensive pivot, checks a lot of things that counter the rest of the team. Defog for utility, giga drain for grass coverage, leftovers and roost for recovery. Not sure if I should be wanting to outspeed things? Thought the point of a pivot was to switch in and take a few hits to protect something switching in with u turn.
Chirrup (Chatot) (F) @ Figy Berry/Life Orb
Ability: Tangled Feet
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Chatter
- Substitute
- Nasty Plot
This slot has been kinda contested, used a boltbeam porygon-z with z conversion as a special sweeper for a while but found it rly hard to set up and underwhelming when it did, rarely ohko-ing things and with poor speed and bulk. I find chatot has been a bit more effective? chatter is quite handy, especially when I can get a sub in then it usually gives time for it to get a nasty plot in and sweeps pretty well with boomburst. The figy berry is an attempt to use tangled feet, but is hard to proc since 2 subs brings chatot down to 26%, not 25%. Will likely switch it to life orb.
Thanks!
Pipi (Skarmory) (F) @ Custap Berry
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Taunt
- Stealth Rock
- Whirlwind
- Iron Head/Roost/Spikes
My lead, although I'm not sure how I should be using it a lot of the time. I find that anything I want to taunt outspeeds me, and I'm not sure if I want this to be more of a suicide lead, setting up stealth rock and some spikes/taunting, getting at least 2 turns in with custap berry, or more of a physical tank that taunts if it can, sets up stealth rock and then switches out to come back later.
Altaria (F) @ Altarianite
Ability: Natural Cure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Return
- Dragon Dance
- Heal Bell
Physical sweeper, sets up with dragon dance and wrecks shop most of the time with pixilate return, earthquake for electric types which are a big counter and heal bell as support.
Peepo (Staraptor) (M) @ Choice Scarf
Ability: Reckless
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge
- Brave Bird
- Final Gambit
- Close Combat
Revenge killer, double edge+brave bird+close combat for coverage, final gambit is a good instakill for a lot of things that rly shut down the team.
Honchkrow (M) @ Darkinium Z
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Sucker Punch
- Superpower
- Brave Bird
- Pursuit
Wallbreaker, darkinium z for bulkier threats, can harass with pursuit, chip faster targets with sucker punch and has superpower and brave bird for coverage.
Snips (Decidueye) (M) @ Leftovers
Ability: Overgrow
EVs: 248 HP / 116 Def / 144 SpD
Calm Nature
- Defog
- U-turn
- Giga Drain
- Roost
Defensive pivot, checks a lot of things that counter the rest of the team. Defog for utility, giga drain for grass coverage, leftovers and roost for recovery. Not sure if I should be wanting to outspeed things? Thought the point of a pivot was to switch in and take a few hits to protect something switching in with u turn.
Chirrup (Chatot) (F) @ Figy Berry/Life Orb
Ability: Tangled Feet
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Boomburst
- Chatter
- Substitute
- Nasty Plot
This slot has been kinda contested, used a boltbeam porygon-z with z conversion as a special sweeper for a while but found it rly hard to set up and underwhelming when it did, rarely ohko-ing things and with poor speed and bulk. I find chatot has been a bit more effective? chatter is quite handy, especially when I can get a sub in then it usually gives time for it to get a nasty plot in and sweeps pretty well with boomburst. The figy berry is an attempt to use tangled feet, but is hard to proc since 2 subs brings chatot down to 26%, not 25%. Will likely switch it to life orb.
Thanks!