Hello! We are making an Ai-teambuilder and need help to rate the team it creates!
If anybody wants to try it, feel free to write me a message :)
This is the first version, but we will keep improving it
Link to team
Hippowdon @ Leftovers
Ability: Sand-stream
- Whirlwind
- Earthquake
- Slack-off
- Stealth-rock
Hippowdon sets up Sandstorm with Sand Stream, which benefits the team by dealing residual damage and boosting the Special Defense of Rock-types. It can set up Stealth Rock to chip away at foes switching in and use Whirlwind to disrupt setups. Slack Off provides reliable recovery, and Earthquake is its main STAB attack.
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Ferrothorn @ Rocky-helmet
Ability: Iron-barbs
- Leech-seed
- Protect
- Gyro-ball
- Power-whip
Ferrothorn provides excellent physical defense with Rocky Helmet and Iron Barbs dealing extra damage to attackers. Leech Seed and Protect allow it to stall and regain health, while Gyro Ball and Power Whip offer strong offensive options. It synergizes well with Hippowdon's Sandstorm by handling Water and Grass-type threats.
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Rotom-wash @ Choice-specs
Ability: Levitate
- Hydro-pump
- Thunderbolt
- Will-o-wisp
- Volt-switch
Equipped with Choice Specs, Rotom-Wash hits hard with Hydro Pump and Thunderbolt. Volt Switch allows it to pivot out of unfavorable matchups, while Will-O-Wisp can cripple physical attackers. Levitate grants it immunity to Ground-type moves, adding to its defensive utility.
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Chandelure @ Life-orb
Ability: Flash-fire
- Shadow-ball
- Heat-wave
- Energy-ball
- Trick-room
Chandelure's high Special Attack is boosted by Life Orb, making it a strong special attacker with Shadow Ball and Heat Wave. Energy Ball provides coverage against Water, Ground, and Rock-types. Trick Room can turn the speed tide in its favor, benefiting slower team members like Ferrothorn.
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Weezing-galar @ Black-sludge
Ability: Neutralizing-gas
- Sludge-bomb
- Taunt
- Defog
- Strange-steam
Weezing-Galar with Black Sludge provides utility with Taunt to prevent setups and Defog to clear hazards. Sludge Bomb and Strange Steam offer STAB damage, and Neutralizing Gas negates opponent abilities, which can be crucial in shutting down abilities like Levitate or Regenerator
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Dragonite @ Weakness-policy
Ability: Multiscale
- Fire-punch
- Outrage
- Dragon-dance
- Roost
Dragonite uses Multiscale to reduce damage from the first hit it takes, making it easier to set up Dragon Dance. Once boosted, it becomes a formidable attacker with Outrage and Fire Punch. Weakness Policy further boosts its Attack and Special Attack when hit by a super-effective move, and Roost helps maintain Multiscale and recover health.
If anybody wants to try it, feel free to write me a message :)
This is the first version, but we will keep improving it
Link to team
Hippowdon @ Leftovers
Ability: Sand-stream
- Whirlwind
- Earthquake
- Slack-off
- Stealth-rock
Hippowdon sets up Sandstorm with Sand Stream, which benefits the team by dealing residual damage and boosting the Special Defense of Rock-types. It can set up Stealth Rock to chip away at foes switching in and use Whirlwind to disrupt setups. Slack Off provides reliable recovery, and Earthquake is its main STAB attack.
----
Ferrothorn @ Rocky-helmet
Ability: Iron-barbs
- Leech-seed
- Protect
- Gyro-ball
- Power-whip
Ferrothorn provides excellent physical defense with Rocky Helmet and Iron Barbs dealing extra damage to attackers. Leech Seed and Protect allow it to stall and regain health, while Gyro Ball and Power Whip offer strong offensive options. It synergizes well with Hippowdon's Sandstorm by handling Water and Grass-type threats.
----
Rotom-wash @ Choice-specs
Ability: Levitate
- Hydro-pump
- Thunderbolt
- Will-o-wisp
- Volt-switch
Equipped with Choice Specs, Rotom-Wash hits hard with Hydro Pump and Thunderbolt. Volt Switch allows it to pivot out of unfavorable matchups, while Will-O-Wisp can cripple physical attackers. Levitate grants it immunity to Ground-type moves, adding to its defensive utility.
---
Chandelure @ Life-orb
Ability: Flash-fire
- Shadow-ball
- Heat-wave
- Energy-ball
- Trick-room
Chandelure's high Special Attack is boosted by Life Orb, making it a strong special attacker with Shadow Ball and Heat Wave. Energy Ball provides coverage against Water, Ground, and Rock-types. Trick Room can turn the speed tide in its favor, benefiting slower team members like Ferrothorn.
----
Weezing-galar @ Black-sludge
Ability: Neutralizing-gas
- Sludge-bomb
- Taunt
- Defog
- Strange-steam
Weezing-Galar with Black Sludge provides utility with Taunt to prevent setups and Defog to clear hazards. Sludge Bomb and Strange Steam offer STAB damage, and Neutralizing Gas negates opponent abilities, which can be crucial in shutting down abilities like Levitate or Regenerator
---
Dragonite @ Weakness-policy
Ability: Multiscale
- Fire-punch
- Outrage
- Dragon-dance
- Roost
Dragonite uses Multiscale to reduce damage from the first hit it takes, making it easier to set up Dragon Dance. Once boosted, it becomes a formidable attacker with Outrage and Fire Punch. Weakness Policy further boosts its Attack and Special Attack when hit by a super-effective move, and Roost helps maintain Multiscale and recover health.