Hi guys, first post on this forum, I've been playing on Pokemon showdown for a couple of days now and have managed to get up to 1350elo using just this team. I'm completely new to team building and my current team has a few flaws which I hope you will be able to help me with.
Weavile @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick
- Ice Shard
Weavile is my main revenge killer, knock off is great for latios and gengar and the ice type moves provide excellent coverage for Landorus-t and dragon types. However he still feels out of place on my team and considering I have no hazard removal, stealth rock + life orb dmg destroys him pretty fast. This is a main issue as I use weavile on the switch to resist psychic type moves aimed at my M-Venasaur.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Ferrothorn is my physical wall capable of switching into pretty much any physical threat, I was originally running with maxed Def ev's but I prefer adding the SpD as it gives me great survivability against attacks from HP Fire's carried in various sets such as M-Venasaur. He is also my stealth rocker and has gyro ball to deal great dmg against most poke's, fairy types such as clefable in particular. Through various games i have found out he is perfect against set up sweepers such as dragonite, thunder wave and leech seed combined with my leftovers provide the necessary tools to stall and chip them.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
M-Saur is my main special sweeper as well as my toxic spike removal and spore switch in, thick fat gives him great tankiness against fire and ice and overall his stats allow him to survive any form of damage and I have my Weavile to predict sswap into psychic attacks. Giga drain is perfect for bulky water types like Swampert and Azumaril and Sludge bomb gives STAB coverage over fairy types as well as anything that resists grass. HP fire is included for ferrothorn/ scizzor switch ins and is capable in my experience of ohko'ing them after stealth rock damage. Synthesis provides healing if venasaur gets burned.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
Azumaril serves many purposes on my team, first up the STAB play rough is perfect vs dragons and fighting types such as conkledurr and keldeo. A lot of the time I enjoy using Azumaril as a late sweeper which is why I haven't taken a choice band in this set. Superpower is used to counter chansey, Ttar and ferrothorn all of which get OHKOed after stealth rocks. The HP ev's make Azumaril bulky enough to switch into starmie's, keldeo's and slowbro's without losing too much, I know the assault vest seems pretty dumb but I use azumaril as a switch in to water attacks from the afformentioned sources and it really reduces the dmg she takes by a decent amount, it has also saved me a lot late game when I have only had azumaril remaining.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Knock Off
- Smack Down
- U-turn
Landorus-T is probably my favourite poke in the entire metagame. Once again I have used an Assault vest which gives him enough bulk along with his hp EV's to face tank scalds from a variety of pokes. Earthquake is my main coverage move to deal with heatrans, excadrils, M_charizard X and Metagross, and with my attack ev's it deals huge chunk damage on anything that doesn't resist it. Knock off is for predicting the switch when I switch into something that wants to switch out such as a heatran. Smack down isn't seen on many sets but I like it for the coverage it gives me against T-Flame and M-Charizard Y, it can also be used against Rotom-W as I only take around 40% from a 4 SpA ev hydro pump thanks to my assault vest, U-turn is my standard choice after a knock off onto psychic types such as Celebi and Mew
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
ScarfTran is usually the poke that I open with as no one expects it to be able to outspeed a Bisharp or something similar, late game it also allows me to happily lava plume sweep pokes such as scizor. Flash cannon is my secondary stab for fairy types and other pokes that resist fire. Earth power combined with scarf allows me to ohko opposing Heatrans and excadrills before they can get their earth type moves off after stealth rock damage. And hidden power ice is a great move which I use for a suprise OHKO on pokes such as an opening garchomp.
Well I hope my explanation as to why I chose my particular poke's and their move and item sets is sufficient. The main issue I have currently is the lack of hazard removal as well as a solid switch in for a +2 T-flame. Any advice would be greatly appreciated as I am entirely new to competitive battling and would like to improve my team.
Weavile @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick
- Ice Shard
Weavile is my main revenge killer, knock off is great for latios and gengar and the ice type moves provide excellent coverage for Landorus-t and dragon types. However he still feels out of place on my team and considering I have no hazard removal, stealth rock + life orb dmg destroys him pretty fast. This is a main issue as I use weavile on the switch to resist psychic type moves aimed at my M-Venasaur.
Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave
Ferrothorn is my physical wall capable of switching into pretty much any physical threat, I was originally running with maxed Def ev's but I prefer adding the SpD as it gives me great survivability against attacks from HP Fire's carried in various sets such as M-Venasaur. He is also my stealth rocker and has gyro ball to deal great dmg against most poke's, fairy types such as clefable in particular. Through various games i have found out he is perfect against set up sweepers such as dragonite, thunder wave and leech seed combined with my leftovers provide the necessary tools to stall and chip them.
Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
M-Saur is my main special sweeper as well as my toxic spike removal and spore switch in, thick fat gives him great tankiness against fire and ice and overall his stats allow him to survive any form of damage and I have my Weavile to predict sswap into psychic attacks. Giga drain is perfect for bulky water types like Swampert and Azumaril and Sludge bomb gives STAB coverage over fairy types as well as anything that resists grass. HP fire is included for ferrothorn/ scizzor switch ins and is capable in my experience of ohko'ing them after stealth rock damage. Synthesis provides healing if venasaur gets burned.
Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall
Azumaril serves many purposes on my team, first up the STAB play rough is perfect vs dragons and fighting types such as conkledurr and keldeo. A lot of the time I enjoy using Azumaril as a late sweeper which is why I haven't taken a choice band in this set. Superpower is used to counter chansey, Ttar and ferrothorn all of which get OHKOed after stealth rocks. The HP ev's make Azumaril bulky enough to switch into starmie's, keldeo's and slowbro's without losing too much, I know the assault vest seems pretty dumb but I use azumaril as a switch in to water attacks from the afformentioned sources and it really reduces the dmg she takes by a decent amount, it has also saved me a lot late game when I have only had azumaril remaining.
Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Knock Off
- Smack Down
- U-turn
Landorus-T is probably my favourite poke in the entire metagame. Once again I have used an Assault vest which gives him enough bulk along with his hp EV's to face tank scalds from a variety of pokes. Earthquake is my main coverage move to deal with heatrans, excadrils, M_charizard X and Metagross, and with my attack ev's it deals huge chunk damage on anything that doesn't resist it. Knock off is for predicting the switch when I switch into something that wants to switch out such as a heatran. Smack down isn't seen on many sets but I like it for the coverage it gives me against T-Flame and M-Charizard Y, it can also be used against Rotom-W as I only take around 40% from a 4 SpA ev hydro pump thanks to my assault vest, U-turn is my standard choice after a knock off onto psychic types such as Celebi and Mew
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Hidden Power [Ice]
ScarfTran is usually the poke that I open with as no one expects it to be able to outspeed a Bisharp or something similar, late game it also allows me to happily lava plume sweep pokes such as scizor. Flash cannon is my secondary stab for fairy types and other pokes that resist fire. Earth power combined with scarf allows me to ohko opposing Heatrans and excadrills before they can get their earth type moves off after stealth rock damage. And hidden power ice is a great move which I use for a suprise OHKO on pokes such as an opening garchomp.
Well I hope my explanation as to why I chose my particular poke's and their move and item sets is sufficient. The main issue I have currently is the lack of hazard removal as well as a solid switch in for a +2 T-flame. Any advice would be greatly appreciated as I am entirely new to competitive battling and would like to improve my team.