ORAS OU Help with my first ORAS OU Team

Hi guys, first post on this forum, I've been playing on Pokemon showdown for a couple of days now and have managed to get up to 1350elo using just this team. I'm completely new to team building and my current team has a few flaws which I hope you will be able to help me with.


Weavile @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick
- Ice Shard

Weavile is my main revenge killer, knock off is great for latios and gengar and the ice type moves provide excellent coverage for Landorus-t and dragon types. However he still feels out of place on my team and considering I have no hazard removal, stealth rock + life orb dmg destroys him pretty fast. This is a main issue as I use weavile on the switch to resist psychic type moves aimed at my M-Venasaur.

Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Leech Seed
- Stealth Rock
- Thunder Wave

Ferrothorn is my physical wall capable of switching into pretty much any physical threat, I was originally running with maxed Def ev's but I prefer adding the SpD as it gives me great survivability against attacks from HP Fire's carried in various sets such as M-Venasaur. He is also my stealth rocker and has gyro ball to deal great dmg against most poke's, fairy types such as clefable in particular. Through various games i have found out he is perfect against set up sweepers such as dragonite, thunder wave and leech seed combined with my leftovers provide the necessary tools to stall and chip them.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

M-Saur is my main special sweeper as well as my toxic spike removal and spore switch in, thick fat gives him great tankiness against fire and ice and overall his stats allow him to survive any form of damage and I have my Weavile to predict sswap into psychic attacks. Giga drain is perfect for bulky water types like Swampert and Azumaril and Sludge bomb gives STAB coverage over fairy types as well as anything that resists grass. HP fire is included for ferrothorn/ scizzor switch ins and is capable in my experience of ohko'ing them after stealth rock damage. Synthesis provides healing if venasaur gets burned.

Azumarill @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Waterfall

Azumaril serves many purposes on my team, first up the STAB play rough is perfect vs dragons and fighting types such as conkledurr and keldeo. A lot of the time I enjoy using Azumaril as a late sweeper which is why I haven't taken a choice band in this set. Superpower is used to counter chansey, Ttar and ferrothorn all of which get OHKOed after stealth rocks. The HP ev's make Azumaril bulky enough to switch into starmie's, keldeo's and slowbro's without losing too much, I know the assault vest seems pretty dumb but I use azumaril as a switch in to water attacks from the afformentioned sources and it really reduces the dmg she takes by a decent amount, it has also saved me a lot late game when I have only had azumaril remaining.

Landorus-Therian @ Assault Vest
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Earthquake
- Knock Off
- Smack Down
- U-turn

Landorus-T is probably my favourite poke in the entire metagame. Once again I have used an Assault vest which gives him enough bulk along with his hp EV's to face tank scalds from a variety of pokes. Earthquake is my main coverage move to deal with heatrans, excadrils, M_charizard X and Metagross, and with my attack ev's it deals huge chunk damage on anything that doesn't resist it. Knock off is for predicting the switch when I switch into something that wants to switch out such as a heatran. Smack down isn't seen on many sets but I like it for the coverage it gives me against T-Flame and M-Charizard Y, it can also be used against Rotom-W as I only take around 40% from a 4 SpA ev hydro pump thanks to my assault vest, U-turn is my standard choice after a knock off onto psychic types such as Celebi and Mew


Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Lava Plume
- Earth Power
- Flash Cannon
- Hidden Power [Ice]

ScarfTran is usually the poke that I open with as no one expects it to be able to outspeed a Bisharp or something similar, late game it also allows me to happily lava plume sweep pokes such as scizor. Flash cannon is my secondary stab for fairy types and other pokes that resist fire. Earth power combined with scarf allows me to ohko opposing Heatrans and excadrills before they can get their earth type moves off after stealth rock damage. And hidden power ice is a great move which I use for a suprise OHKO on pokes such as an opening garchomp.

Well I hope my explanation as to why I chose my particular poke's and their move and item sets is sufficient. The main issue I have currently is the lack of hazard removal as well as a solid switch in for a +2 T-flame. Any advice would be greatly appreciated as I am entirely new to competitive battling and would like to improve my team.
 
First of all, good team

However I see a few flaws:
On ferrothorn don't use t-wave with gyro ball as paralysis will greatly decrease the power of gyro ball due to having the opponents speed. Run power whip as your team somewhat struggles with bulky waters.

On Azumarill it would help to run choice band as you can do a good chunk of damage to Talonflame before getting KOed. As read above you can even risk going for the waterfall, risking the para-hax. Also you do not need to run AV as I will get to running a def clef.

As said above, def clef has good synergy for Venusaur replacing Lando-T. Running 252 hp/ 172 def/ 84 spdef is the best set for this position as you can set up calm minds and sweep teams. I would run t-wave/ moonblast/ calm mind/ soft-boiled just to maximes its potienial.

Instead of weavile, I would run Latias due to your need for a defogger. I would run Life Orb with defog, draco meteor, psyshock, and roost

Recaping
Change set on Ferrothorn
Azumarill Choice Band over AV
Clefable over Lando-T
Latias over Weavile

Thank You and good luck
 
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hey. your team is pretty nice looking bulky offense team, but i think there are some things you could change about it. firstly, i would recommend that you replace ferrothorn with Latios. this replacement allows you to remove hazards for the team, especially as you are not running spikes on the build. on slower builds, such as yours, the aim shifts from stacking hazards to wear down the team to removing hazards, as your slower speed means that you cannot generate as much offensive momentum for spikes to be worth using over defog. mega venusaur also appreciates the removal of spikes, as mega diancie can 2hko it on the switch after stealth rock + 1 layer of spikes. weavile is also weak to rocks and would appreciate its removal. latios can also act as a secondary switch in to keldeo, as mega venusaur can get worn down very quickly, or lured by hp flying. next, i would change azumarill with Keldeo. keldeo works much better than azumarill here, as it is able to switch in safely on heatran without getting burned, and is capable of luring in the lati twins, which makes it easier for you to pursuit trap a mega venu check with weavile, which is one of the only reasons to run the two together in the first place, which is why i will suggest a change to the set later.

with these pokemon changes, there are some set changes you have to implement. most glaringly, the lack of stealth rock on your team. i would move this to heatran, and change it away from a scarf set to a specially defensive variant. i will post an importable for your team towards the end, so don't worry too much about it. specially defensive heatran is the superior option for your team, as it is able to switch into latios multiple times without getting worn down as easily as its offensive sets. with this change, i would change your landorus-t to a scarf set. AV is not really a good item on it in smogon OU. with the addition of latios as well as mega venu, your team handles scald very well and does not need lando-t to take hydro pump from rotom-w (staying in is a risk anyway considering it might go for the burn). weavile should definitely run pursuit over low kick on this build, trapping slower pokemon such as hoopa-u and latios which can otherwise prove extremely dangerous to a slow build like this. stone edge over smack down gets the ohko on thundurus which is pretty nice on lando-t.

an EV spread change on mega venusaur is to run 248 HP / 96 Def / 144 SpD / 20 Spe bold, which allows it to 1.outrun max spe azu 2.live lo alakazam psychic. 29 HP IVs on weavile can be run to minimize life orb damage.

here's the importable i promised:
Weavile @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 180 SpD / 80 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

hp electric is my preferred coverage move on keldeo on this team as it is pretty weak to gyarados, so if you find it really hard to handle you can try sd lando-t with scarf keldeo to revenge that. hope i helped your team!
 
hey. your team is pretty nice looking bulky offense team, but i think there are some things you could change about it. firstly, i would recommend that you replace ferrothorn with Latios. this replacement allows you to remove hazards for the team, especially as you are not running spikes on the build. on slower builds, such as yours, the aim shifts from stacking hazards to wear down the team to removing hazards, as your slower speed means that you cannot generate as much offensive momentum for spikes to be worth using over defog. mega venusaur also appreciates the removal of spikes, as mega diancie can 2hko it on the switch after stealth rock + 1 layer of spikes. weavile is also weak to rocks and would appreciate its removal. latios can also act as a secondary switch in to keldeo, as mega venusaur can get worn down very quickly, or lured by hp flying. next, i would change azumarill with Keldeo. keldeo works much better than azumarill here, as it is able to switch in safely on heatran without getting burned, and is capable of luring in the lati twins, which makes it easier for you to pursuit trap a mega venu check with weavile, which is one of the only reasons to run the two together in the first place, which is why i will suggest a change to the set later.

with these pokemon changes, there are some set changes you have to implement. most glaringly, the lack of stealth rock on your team. i would move this to heatran, and change it away from a scarf set to a specially defensive variant. i will post an importable for your team towards the end, so don't worry too much about it. specially defensive heatran is the superior option for your team, as it is able to switch into latios multiple times without getting worn down as easily as its offensive sets. with this change, i would change your landorus-t to a scarf set. AV is not really a good item on it in smogon OU. with the addition of latios as well as mega venu, your team handles scald very well and does not need lando-t to take hydro pump from rotom-w (staying in is a risk anyway considering it might go for the burn). weavile should definitely run pursuit over low kick on this build, trapping slower pokemon such as hoopa-u and latios which can otherwise prove extremely dangerous to a slow build like this. stone edge over smack down gets the ohko on thundurus which is pretty nice on lando-t.

an EV spread change on mega venusaur is to run 248 HP / 96 Def / 144 SpD / 20 Spe bold, which allows it to 1.outrun max spe azu 2.live lo alakazam psychic. 29 HP IVs on weavile can be run to minimize life orb damage.

here's the importable i promised:
Weavile @ Life Orb
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
IVs: 29 HP
- Knock Off
- Icicle Crash
- Pursuit
- Ice Shard

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Knock Off
- Stone Edge
- U-turn

Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 180 SpD / 80 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Taunt
- Stealth Rock

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Defog
- Roost

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 1 Atk / 30 SpA
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Electric]

hp electric is my preferred coverage move on keldeo on this team as it is pretty weak to gyarados, so if you find it really hard to handle you can try sd lando-t with scarf keldeo to revenge that. hope i helped your team!

Hi, thanks for your reply, I tested out a team with your specs, I really like the Latios addition however in most of the games I played with your set, I find myself lacking a serious amount of damage against fairy types, in particular something like a M-gardevoir. This set has worked better in practice with a 252 HP/SpA set up on M-Venasaur even though this leaves me with no solid physical wall.
 
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