i would consider myself pretty good in the oras era, and was battling casually and hit 1500 elo quite a number of times, but as sun and moon dawned on me, it has hit me quite hard and i have not been able to adapt with the introduction of new items like z stones and relevance of megas in this generation. As such can someone also link a post to sun and moon ou cores. Getting to the team :-
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Nature's Madness
- Taunt
- Moonblast
- Defog
My mixed wall, and defogger, it acts more of a utility sponging most fire type and ground type attacks(eq) which venu and jira cannot handle. It also has forms a nice core with jira and venu, covering for each others weakness.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- Body Slam
My physical attacker and go to guy for scarf lele. Haven't been able to get him in my game as much as i would like, but he is great utility in some tight situations
Venusaur-Mega @ Venusaurite
Ability: Overgrow
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Venu is my tank and is there to sponge most of the physical attacks, would like a moveset change on this one as it is not a set i like and currently can't find any better
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Fly
- Stealth Rock
Pretty much a staple in any of my teams really, great poke, sets up rocks and puts pressure on some physical attackers and anything that does not resist flying type, at +2 attack mostly anything and everything is taken out by supersonic skystrike.
Greninja-Ash @ Life Orb
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Hydro Pump
- U-turn
This is the point where the team falls out really, both the last 2 pokemon are fillers and tried to make a volt turn core, an hyper offense core. Any replacements improving the synergy of the whole team is fine really, but would like to prefer team mates who can form a volt turn core or/and can take out pheromosa and ash greninja, which are huge pain in the butts.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Heat Wave
- Defog
Threats i would like to deal with :- Stall and really fast pokemon.
Pls help me out, new here so don't really know how to use what, pls help me out if i did something wrong.
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 248 HP / 192 Def / 16 SpD / 52 Spe
Calm Nature
IVs: 0 Atk
- Nature's Madness
- Taunt
- Moonblast
- Defog
My mixed wall, and defogger, it acts more of a utility sponging most fire type and ground type attacks(eq) which venu and jira cannot handle. It also has forms a nice core with jira and venu, covering for each others weakness.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- Body Slam
My physical attacker and go to guy for scarf lele. Haven't been able to get him in my game as much as i would like, but he is great utility in some tight situations
Venusaur-Mega @ Venusaurite
Ability: Overgrow
EVs: 232 HP / 252 SpA / 24 Spe
Modest Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
Venu is my tank and is there to sponge most of the physical attacks, would like a moveset change on this one as it is not a set i like and currently can't find any better
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Swords Dance
- Fly
- Stealth Rock
Pretty much a staple in any of my teams really, great poke, sets up rocks and puts pressure on some physical attackers and anything that does not resist flying type, at +2 attack mostly anything and everything is taken out by supersonic skystrike.
Greninja-Ash @ Life Orb
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Shuriken
- Dark Pulse
- Hydro Pump
- U-turn
This is the point where the team falls out really, both the last 2 pokemon are fillers and tried to make a volt turn core, an hyper offense core. Any replacements improving the synergy of the whole team is fine really, but would like to prefer team mates who can form a volt turn core or/and can take out pheromosa and ash greninja, which are huge pain in the butts.
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Volt Switch
- Roost
- Heat Wave
- Defog
Threats i would like to deal with :- Stall and really fast pokemon.
Pls help me out, new here so don't really know how to use what, pls help me out if i did something wrong.