Hi, I'm new to pokemon and this forum, and this will be my first post. I made a team which I have used once or twice, and would like help with it. Be brutal, but if I make some obviously bad choices, just mention them to me because I am fairly new to this.
Lead:
Foretress@Leftovers
Sturdy
Calm
EV: 252 HP/252 Sp def/ 6 def
Rapid Spin
Earthquake
Stealth rock
Explosion
I was thinking this could be something to last as long as it could, use SR and spikes/toxic spikes each a few times and then explode. This way, each switch in would deal a fair amount of damage (and perhaps heavy poisoning) onto most of my opponent's pokemon
Sp sweeper:
Gengar@Life Orb
Levitate
Timid
252 spd/252 sp attack/6 hp
Thuderbolt
Shadow ball
Destiny bond
hypnosis
Wide lens is obviously for hypnosis. I felt that gengar's speed makes him a worthwhile T-bolter and when he's near dead a destiny bond should give him a chance to take another poke down as well. Shadow ball is for STAB
Sp sweeper
Jolteon@Leftovers
Volt Absorb
Timid
252 spd/252 sp attack/6 def
Thunder wave
Thunderbolt (was considering thunder, but the low accuracy made me reconsider)
Wish
Yawn (i forgot to put this, but he does have it)
I was thinking magnet rise is a nice surprise on Jolteon, since EQ is quite common. He could easily switch in on a blissey trying to use t-wave and his speed lets him t-wave most of the other team as well. This gives some of my slower pokemon a chance to have a first move. Thunderbolt was for STAB and shuca berry to block OHKOs on him using ground moves
Wall 1
Suicune@ leftovers
Pressure
Modest
252 hp/160 def/96 sp def
Calm mind
Ice beam
Surf
Roar
Roar on him was so if Forretress set up correctly without dying, he could do some swap in damage. Calm mind boosts his already high sp def and Ice beam covers Dragons while surf covers fire
Wall 2
Dusknoir@leftovers
Pressure
Modest
252 hp/160def/96 sp def
Will-o-wisp
Earthquake
Ice punch
Pain split
This is one of my favorite walls, though I dont have much experience. Pain split comes in handy when hes on low hp (1/3 or less) and does crazy damage on switch ins. If theres a pokemon who resists both attacks, pain split covers that somewhat. WoW is to cut attack and do burn damage and EQ/Ice punch are just to cover basic types
Physical Sweeper
Salamence@Choice Scarf OR Yache berry
Intimidate
Jolly
252 speed/252 attack/6 sp def
Outrage
Draco Meteor
Fire Blast
EQ
Outrage is a huge help against Blissey and does heavy damage to a lot of pokemon, though it does lock in and cause confusion, making it less desireable. Choice scarf has a similar problem, but gives a good chance that it'll go first which makes it easy to go for the revenge kill. Aerial ace was there because I couldnt think of a better move. Fire fang covers Ice types who dont have ice shard and EQ covers metagross and things like that.
Lead:
Foretress@Leftovers
Sturdy
Calm
EV: 252 HP/252 Sp def/ 6 def
Rapid Spin
Earthquake
Stealth rock
Explosion
I was thinking this could be something to last as long as it could, use SR and spikes/toxic spikes each a few times and then explode. This way, each switch in would deal a fair amount of damage (and perhaps heavy poisoning) onto most of my opponent's pokemon
Sp sweeper:
Gengar@Life Orb
Levitate
Timid
252 spd/252 sp attack/6 hp
Thuderbolt
Shadow ball
Destiny bond
hypnosis
Wide lens is obviously for hypnosis. I felt that gengar's speed makes him a worthwhile T-bolter and when he's near dead a destiny bond should give him a chance to take another poke down as well. Shadow ball is for STAB
Sp sweeper
Jolteon@Leftovers
Volt Absorb
Timid
252 spd/252 sp attack/6 def
Thunder wave
Thunderbolt (was considering thunder, but the low accuracy made me reconsider)
Wish
Yawn (i forgot to put this, but he does have it)
I was thinking magnet rise is a nice surprise on Jolteon, since EQ is quite common. He could easily switch in on a blissey trying to use t-wave and his speed lets him t-wave most of the other team as well. This gives some of my slower pokemon a chance to have a first move. Thunderbolt was for STAB and shuca berry to block OHKOs on him using ground moves
Wall 1
Suicune@ leftovers
Pressure
Modest
252 hp/160 def/96 sp def
Calm mind
Ice beam
Surf
Roar
Roar on him was so if Forretress set up correctly without dying, he could do some swap in damage. Calm mind boosts his already high sp def and Ice beam covers Dragons while surf covers fire
Wall 2
Dusknoir@leftovers
Pressure
Modest
252 hp/160def/96 sp def
Will-o-wisp
Earthquake
Ice punch
Pain split
This is one of my favorite walls, though I dont have much experience. Pain split comes in handy when hes on low hp (1/3 or less) and does crazy damage on switch ins. If theres a pokemon who resists both attacks, pain split covers that somewhat. WoW is to cut attack and do burn damage and EQ/Ice punch are just to cover basic types
Physical Sweeper
Salamence@Choice Scarf OR Yache berry
Intimidate
Jolly
252 speed/252 attack/6 sp def
Outrage
Draco Meteor
Fire Blast
EQ
Outrage is a huge help against Blissey and does heavy damage to a lot of pokemon, though it does lock in and cause confusion, making it less desireable. Choice scarf has a similar problem, but gives a good chance that it'll go first which makes it easy to go for the revenge kill. Aerial ace was there because I couldnt think of a better move. Fire fang covers Ice types who dont have ice shard and EQ covers metagross and things like that.