SM UU Help with my uu team

Bewear @ Choice Band physical wall
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Superpower
- Shadow Claw
- Facade
Bewear can easily come in on medium-Base Power contact moves, such as Scizor's Bullet Punch. Fluffy also gives Bewear the ability to survive even super effective contact moves with ease. hes a hard hitter and fluffy lets him soak up a ton of damage.

Sharpedo @ Sharpedonite physical sweeper
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Psychic Fangs
- Crunch
The listed EV spread maximizes Sharpedo's Attack and Speed. A Naughty or Naive nature is used with Hydro Pump so that Sharpedo can attack with both offensive stats while lowering its least useful defensive stat. its a basic sharpedo build using protect to get a speed boost before mega evolving.

Gliscor @ Toxic Orb physical attacker
Ability: Poison Heal
EVs: 184 HP / 252 Atk / 72 Spe
Adamant Nature
- Roost
- Swords Dance
- Earthquake
- Facade
Gliscor's excellent ability Poison Heal rendering Gliscor immune to status when poisoned, providing it with passive recovery, and allowing Gliscor to switch into Knock Off freely when poisoned. Gliscor is also a good answer to a host of threats. if i can i use sword dance i do if not go right for earthquake or facade.

Chandelure @ Choice Scarf special wall breaker
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Energy Ball
- Shadow Ball
- Fire Blast
i built my team around this pokemon, with its high special attack and immunity two two common types this is a great special wall breaker. mostly using fire blast to destory anything not resistant

Shuckle @ Mental Herb lead set up
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Sticky Web
- Encore
- Stealth Rock
- Toxic
my original choice was garvantula but shukles overall bulk is a lot better. hes my basic set up using sticky web then stealth and if still alive toxic or encore using menal herb to prevent any lose of defense

Raikou @ Choice Specs
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Volt Switch
- Hidden Power [Ice]
- Shadow Ball
Raikou is used for type coverage and to replace garvantula. its high special attack with thunderbolt can usually two hit non resistant pokemon. and hp ice and shadowball for type coverage.
 
For starters, I kinda question how you label some of these mons. A Scarfed mon can't really be a "special wallbreaker" because you are boosting speed, not Special Attack. Scarfed mons are typically used as cleaners because of the boosted speed. Also, it's hard to call a banded poke a "physical wall." I know Fluffy helps Bewear take more hits but you shouldn't use it as an attack absorber; it's meant to be a wallbreaker.

Now for the actual team changes, I notice that you don't have a Z-move user. My recommendation would be to make Raikou hold Ghostium Z and replace Volt Switch with Calm Mind. This gives you a more solid win condition (as SD Gliscor is a solid stallbreaker, but less of a sweeper)

I'm sure others can help you more, but I hope this was a good start!
 
For starters, I kinda question how you label some of these mons. A Scarfed mon can't really be a "special wallbreaker" because you are boosting speed, not Special Attack. Scarfed mons are typically used as cleaners because of the boosted speed. Also, it's hard to call a banded poke a "physical wall." I know Fluffy helps Bewear take more hits but you shouldn't use it as an attack absorber; it's meant to be a wallbreaker.

Now for the actual team changes, I notice that you don't have a Z-move user. My recommendation would be to make Raikou hold Ghostium Z and replace Volt Switch with Calm Mind. This gives you a more solid win condition (as SD Gliscor is a solid stallbreaker, but less of a sweeper)

I'm sure others can help you more, but I hope this was a good start!
im new so i dint really know how to label them
 
This is the same team you posted the other day, only you swapped out two pokemon for the pokemon I suggested you run. This team is comprehensive, fairly. If you're having trouble with specific threats or such, please let us know so we can help you with more detail.
 
Hey, you've made an alright start, but as OrangeGuru has said, your labels are a bit off. Also quite a few of your mons aren't exactly ranked very high in the uu viability ranks, but there's definitely enough here to work with.

Firstly, hazard stacking isn't exactly amazing in uu, due to the fact that the majority of relevant spinners, and a significant amount of defoggers are already in the uu tier. Keep in mind that this doesn't mean that you shouldn't have hazards, but webs certainly aren't viable in uu. So the first major change I'm going to make is get rid of Shuckle and adding Scizor. Scizor helps you deal with Mega Aerodactyl really well, as well as Weavile and Latias, as well stops Alolan Ninetales from setting up Aurora Veil. Furthermore, having Scizor gives you some priority, which your team really needs, since your fastest mon is scarfed Chandelure, which is already outsped by Mega Aerodactyl, and you've got no taunt mons, and you're running an offensive team, so right now you're automatically going to lose to setup sweepers such as Haxorus or Venomoth who will out-speed your whole team with one dragon dance or quiver dance respectively, and struggle with Mega Sharpedo's speed boosts. Since this is definitely an offensive team, I believe that the most appropriate set for Scizor would be this offensive set:
Scizor @ Life Orb
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite


Stealth rock is still one of the most essential moves to have on any sort of team, regardless of the tier or playstyle. So I'm removing Gliscor and adding Nidoking. Nidoking also gives you another fairy resist and also another mon that forces Primarina out. Scizor also fills a similar sort of wallbreaking role as Gliscor, so with Scizor and Nidoking on your team, Gliscor isn't really doing much. Nidoking still provides you with an electric immunity, but isn't quite as vulnerable to hidden power ice (which is ran on basically every electric type anyway). It also has one of the best movepools in the tier, with access to Thunderbolt, Ice Beam, Earth Power, Sludge Wave and Superpower, just to name a few. Since Nidokings jobs in this team are to set rocks and deal with electric types and fairies, Stealth Rock, Earth Power and Sludge Wave are mandatory on Nidoking. Personally I believe the best 4th move on Nidoking would be Ice beam, as it hits opposing ground types such as Hippowdon (which kinda walled your team) and Gliscor, as well as hits dragon types like Latias, Hydreigon and Haxorus. So ultimately, your Nidoking set would look like this:

Nidoking @ Life Orb
Ability: Sheer Force
Evs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Earth Power
- Sludge Wave
- Ice Beam

The third major change I'd make to your team is replacing scarf Chandelure with scarf Latias. Latias is one of the best scarfers in the tier, as it is able to revenge kill common setup sweepers as well as outspeed and ohko other common scarfers such as Hydreigon, Mienshao, Infernape and Terrakion with its STAB moves. The other two moves I'd suggest on Latias would be Healing Wish, which allows you to bring back your win conditions to full health and Trick, which allows you to annoy some setup mons like Suicune and defensive mons such as Blissey, Alomomola and Hippowdon. So essentially, this is what your Latias should be running:

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Trick
- Healing Wish

As OrangeGuru suggested before, Calm mind Raikou with Ghostium Z instead of Choice Specs would be much better for the team, as it gives you a more solid win-condition.

Other than that, the only other thing I'd do is change Facade on Bewear to Earthquake since you've got Latias to support Bewear if it turns out to be your main win-condition vs your opponent, so you don't have to worry quite as much about status. Also I noticed you said that you've got Hydro Pump on Sharpedo and a Naive or Naughty Nature, whereas when you've listed the set, you've got Jolly with Waterfall. Personally I'd go with the jolly spread, since you've got Nidoking on the team to deal with physically defensive mons, and it's also 100% accurate.

Anyway, just a review of the changes, and so you can see what ultimately the team would look like:

Bewear @ Choice Band
Ability: Fluffy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Superpower
- Shadow Claw
- Facade

Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- Waterfall
- Psychic Fangs
- Crunch

Latias @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psychic
- Trick
- Healing Wish

Raikou @ Ghostium Z
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Calm Mind
- Hidden Power [Ice]
- Shadow Ball

Scizor @ Life Orb
Ability: Swarm
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Superpower
- Bug Bite

Nidoking @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Earth Power
- Sludge Wave
- Ice Beam

Anyway, I had a lot of fun rating this team. If you have any further questions, feel free to ask :)
 
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