Henrik vs P2X7

2v2 LC Training Doubles
All Abilities
Training Items
1 Day DQ
2 Substitutions
ASB Arena
5 Chills / 2 Recoveries
Switch=KO

Team P2X7:
692_sf-png.29097

Clauncher [Gambas] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Water
Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Abilities:

Mega Launcher: (Passive) This Pokemon has impressive launching power built into its physiology, and all of its Aura and Pulse attacks have their BAP increased by three (3). Full List: Aura Sphere, Dark Pulse, Dragon Pulse, Water Pulse.

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 3
Sp.Atk: Rank 2
Sp.Def: Rank 3
Spe: 37 (37.4) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 14

EC: 4/6
MC: 1
AC: N/A
KOC: 1

Moves:

Level-Up:
Splash
Water Gun
Water Sport
Vice Grip
Bubble
Flail
Bubblebeam
Swords Dance
Water Pulse

Egg Moves:
Aqua Jet
Crabhammer
Endure
Entrainment
Helping Hand

TM Moves:
Ice Beam
Protect
Sludge Wave
Rock Slide
Flash Cannon
U-turn
Substitute

Tutor Moves:
Bounce
Spr_5b_333.png

Swablu [Tyl] (F)
Nature: Naive (+15% Speed, +8% Accuracy, -1 Sp.Def)
Type: Normal / Flying
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:

Natural Cure: (Passive) This Pokemon's body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effect when switched out.
Cloud Nine (HA Locked): (Trigger) Pokemon with Cloud Nine do not suffer any negative effects from weather, but will benefit from all positive effects. Sunny Day and Rain Dance do not increase the damage of attacks against them, or decrease the damage of their attacks. They suffer no damage in Hail and Sandstorm. Their Solar Beam will retain its BAP in Hail, Rain Dance, and Sandstorm, while the charge is still removed under Sunny Day. Solar Beam always checks against them, Blizzard, Thunder, and Hurricane will always check with their 70% accuracy (or 50% if a weather effect reduces it.)
Command: Activate Cloud Nine - 5 EN - Negates ongoing weather effects instantly. This command does not prevent weather from being re-summoned.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
Sp.Atk: Rank 2
Sp.Def: Rank 2 (-)
Spe: 58 (57.5) (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
AC: 2/5

Moves:

Level-Up:
Peck
Growl
Astonish
Sing
Fury Attack
Disarming Voice
Safeguard
Mist
Round
Natural Gift
Take Down
Perish Song
Moonblast

Egg Moves:
Agility
Dragon Rush
Pursuit
Roost
Steel Wing

TM Moves:
Toxic
Ice Beam
Protect
Solar Beam
Substitute
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Eevee [Urumi] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Evasion)
Type: Normal
Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:

Run Away: (Passive) This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability: (Passive) The moves that match this Pokemon's type have their Base Attack Power increased by two (2).
Anticipation (HA Locked): (Passive) This Pokemon is better at sensing dangerous attacks, and reduces the Base Attack Power from super effective attacks, Self-Destruct, and Explosion by two (2).

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 47 (47.8) (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 3/6
MC: 1
AC: 3/5
KOC: 0

Moves:

Level-Up:
Helping Hand
Growl
Tackle
Tail Whip
Sand Attack
Baby-Doll Eyes
Swift
Quick Attack
Bite
Refresh
Covet
Take Down
Double-Edge

Egg Moves:
Detect
Endure
Flail
Wish
Yawn

TM Moves:
Toxic
Dig
Shadow Ball
Double Team
Substitute

Tutor Moves:
Heal Bell
Hyper Voice

Other:
Bide
Skull Bash

Team Henrik Gunnar:
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Skipper the Mudkip
258.png

Mudkip [Skipper] (Female)
Types: Water
Abilities: Torrent / Damp (H)
Nature: Quiet (+1 SpA, -6 Spe, -10 Evasion)

Stats:
HP:
90
Atk: 3
Def: 2
SpA: 3 (+)
SpD: 2
Spe: 34 (-10 Evasion)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/9
MC: 0
AC: 2/5

Moves: 23

Level Up: 12
Tackle
Growl

Mud-Slap
Water Gun
Bide
Foresight

Mud Sport
Rock Throw
Whirlpool
Protect
Hydro Pump
Endeavor

Egg: 5
Avalanche
Counter
Mirror Coat
Wide Guard
Yawn

Tutor: 0

TM/HM: 6
Dig
Dive
Hidden Power Grass
Ice Beam
Substitute
Waterfall
293.png
Tarana the Whismur
293.png

Whismur [Tarana] (Female)
Types: Normal
Abilities: Soundproof/ Rattled (H)
Nature: Quiet (+1 SpA, -4 Spe, -10 Evasion)

Stats:
HP:
100
Atk: 2
Def: 1
SpA: 3 (+)
SpD: 1
Spe: 24 (-10 Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 11

EC: 0/9
MC: 0
AC: 0/5

Moves: 18

Level Up: 8
Pound
Uproar

Astonish
Howl
Supersonic
Stomp
Echoed Voice
Screech


Egg: 5
Circle Throw
Disarming Voice
Endeavor
Hammer Arm
Smelling Salts
Current Gen Tutor: 0

Current Gen TM/HM: 5
Double Team
Flamethrower
Ice Beam
Protect
Shadow Ball

Past Gen/Other: 0

P2 sends out first.
 
293.png
exp-share.png

Whismur w/Exp. Share
Hammer Arm (Eevee) ~ Stomp (Eevee) ~ Hammer Arm (Eevee)
if Eevee uses Dig, replace that action with Circle Throw (Eevee)
if Eevee uses a protective/evasive move, replace that action with Disarming Voice
258.png
lucky-egg.png

Mudkip w/Lucky Egg
Ice Beam (Swablu) ~ Hydro Pump (Swablu) ~ Ice Beam (Swablu)
if Swablu uses Protect and Eevee uses a protective/evasive move, replace that action with growl.
If Swablu uses protect and Mudkip's first substitution does not activate, replace that action with Dive (Eevee)
 
Swablu: Protect (Eevee) - Solar Beam (Mudkip) - Protect (Eevee)

Eevee: Skull Bash (Mudkip) - Skull Bash (Mudkip) - Skull Bash (Mudkip)
 
Round 1
Henrik vs P2X7
258.png
293.png
vs
333.png
133.png

72|100|HP|90|82
75|80|EN|69|64

Fine|-2 Spe|Status|Fine|+3 Def
3/2/3/2|2/1/3/1|Stats|2/2/2/2|3/2/2/3

Eevee used Skull Bash!
-8 en
+1 Def

Swablu used Protect!
-7 en

Mudkip used Dive!
-9 en

Whismur used Hammer Arm!
-7 en
-((10)*1.5-2)/2.5=5.2 en Swablu
-1 Spe Whismur

Eevee used Skull Bash!
miss

Mudkip used Dive!
-((8+3+1.5)-2)/2.5=4.2 en Swablu

----------

Swablu used Solar Beam!
-8 en

Eevee used Skull Bash!
-12 en
+1 Def

Mudkip used Hydro Pump!
Hit? (<961) 1097 no
-7 en
miss

Whismur used Stomp!
Flinch? (<361) 133 yes
Crit? (<76) 411 no
-6 en
-(9+3)-4=8 hp Eevee

Swablu used Solar Beam!
Crit? (<76) 316 no
-(12)*1.5=18 hp Mudkip

----------

Eevee used Skull Bash!
-16 en
+1 Def

Swablu used Protect!
-7 en

Mudkip used Dive!
-9 en

Whismur used Hammer Arm!
-7 en
-((10)*1.5-6)/2.5=3.6 en Swablu
-1 Spe Whismur

Eevee used Skull Bash!
miss

Mudkip used Dive!
-((8+3+1.5)-6)/2.5=2.6 en Swablu
 
Hm...I most likely should have payed closer attention to the priority levels of the move I was using.

Swablu: Moonblast (Mudkip) - Dragon Rush (Mudkip) - Moonblast (Mudkip)
IF Mudkip uses Mirror Coat when you would target it with Moonblast, use Dragon Rush (Mudkip) the first instance and Take Down (Mudkip) the second.
IF Mudkip uses Bide, begin the action chain Moonblast (Whismur) - Dragon Rush (Whismur) - Solar Beam (Mudkip), starting on the action Bide was used.
KO Sub: IF Mudkip is KO'd when you would target it, target Whismur that action instead.

Eevee: Hyper Voice - Shadow Ball (Mudkip) - Hyper Voice
IF Mudkip uses Mirror Coat, use Skull Bash (Mudkip) the first instance, Take Down (Mudkip) the second, and Skull Bash (Mudkip) the third, pushing back each instance.
IF Mudkip uses Bide, begin the action chain Skull Bash (Whismur) - Take Down (Whismur) - Skull Bash (Mudkip), starting on the action Bide was used.
KO Sub: IF Mudkip is KO'd when you would target it, use Skull Bash (Whismur) that action instead.
 
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