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Heracross (Full analysis) (QC 2/2) (GP 0/2)

[OVERVIEW]

Heracross stands out as one of the strongest dedicated breakers in the tier thanks to its powerful STAB options supported by its high attack stat and solid Speed tier. It's great abilities in both Guts and Moxie allow for it to lean even harder into its power, abusing prominent defensive Dark and Steel-types such as Incineroar, Umbreon, and Registeel. Heracross is also capable of bolstering its sweeping capabilities with a Choice Scarf set and Moxie, making it a threatening cleaner. However Heracross has nearly no defensive utility and lacks any longevity so it sometimes struggles to come in safely and make use of it's strength. It's not without switch-ins of course, as Pokemon such as Crobat, Talonflame, and Mimkyu are capable of switching in on a resisted attack and staving it off, while remaining fairly easy to revenge kill with common Pokemon.


name: Flame Orb
move 1: Close Combat
move 2: Megahorn
move 3: Facade
move 4: Knock Off
item: Flame Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross is fantastic at nuking bulky Dark and Steel-types such as the aforementioned Incineroar, Umbreon, and Registeel aswell as Normal-types like Snorlax and Porygon2 with Close Combat. Megahorn lets Heracross cleave through Grass and Psychic-types such as Vileplume, Necrozma, and Reuniclus, who can normally take on most other Fighting-types. Facade is a great tool at thrashing the Flying-types of the tier in Togekiss, Crobat, and Noivern on the switch, while being a safe button if you don't wish to suffer the drawbacks of Close Combat or missing Megahorn. Knock off hits the Ghost-types in Chandelure, Golurk, and Mimkyu while also being great at removing the items of Pokemon such as Togekiss, Crobat, and Galarian Weezing. Stone edge is an alternative option over Facade if you wish for a hard OHKO on the Flying-types, however Facade does enough to where this generally isn't necessary.

Heracross favors being on more offensively oriented teams which grant it more opportunities of breaking through the opposition. Heracross pairs very well with Volt Switch users such as Raikou and Xurkitree who invite in the Grass-types that Heracross preys on, while covering the Flying-type weakness Heracross has. Similarly, Crobat allows Heracross entry on the Steel-types that switch into it safely with U-turn. Bulky Water-types such as Milotic who can respond to Fire-types such as Darmanitan and Entei which threaten out Heracross, while providing entry points for Heracross thanks to Flip Turn are good options. Pokemon that can clear hazards for Heracross to stick around for longer such as Crobat, Flygon, and Starmie whom also all provide the momentum Heracross adores. Starmie in particular is a great partner thanks to being able to keep your hazards up with Rapid Spin which helps Heracross grab more KOs throughout the game, which Dhelmise can also provide. Hazard setters such as Stakataka and Diancie are able to set the hazards Heracross loves while checking Pokemon that give it trouble such as Togekiss and Crobat. Grass-types which can cripple the Flying-types such as Stun Spore Roserade and Thunder wave Celebi are also good partners.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge / Knock Off
move 4: Spikes / Knock Off
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross's solid Speed and good power paired with Moxie lends itself to being great at revenge killing with Choice Scarf. Close Combat is now capable of revenge killing Pokemon such as Cobalion, Durant, and Raikou. Megahorn rams through Pokemon such as Gardevoir, Roserade, and Celebi. Knock Off provides a response to Ghost-types such as Choice Scarf Chandelure, and knocks the Heavy-Duty Boots off the aforementioned Flying-types in Togekiss and Crobat, which can be capitalized on by its partners. Stone Edge can be used to more reliably KO the Flying-types, while still hitting most relevant Ghost-types in the tier. Spikes can be used on forced switches against Pokemon it can't immidiately threaten over either coverage move to provide additional utility and apply more pressure on switches, helping Heracross or a teammate sweep later in the game. Knock off is generally prefered on more Bulky offensive teams that appreciate the long term benefits of removing Heavy-Duty Boots from the Flying-types, while offense appreciates the immediate smack on the Flying-types. Spikes is a great alternative on both styles of teams that don't require having both Stone edge and Knock off on the same set.

Pokemon that benefit from crippling the Flying-types with Knock off such as Celebi and Roserade are great partners as they help apply greater pressure to them. Roserade may also take the spikes mantle from Heracross or vice versa depending on team preference. Pokemon that can bring Heracross in safely on Grass-type Pokemon such as Raikou and Xurkitree are great partners, while additionally handling the Flying-types that give Heracross trouble. Rapid spinners that can prevent hazards on your side while keeping yours such as Starmie and Dhelmise work well. Pokemon that can switch into faster Choice Scarfers like Darmanitan and Flygon such as Milotic and Gastrodon are good partners. Finally, hazard setters that can keep hazards up against the Flying-types such as Diancie, Stakataka and Metagross support it well.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can also make use of a Focus Sash on specific hyper offense teams looking to utilize it's Spikes setting capabilities. Heracross can make use of Choice Band using the same set as the Choice Scarf set, and play like the Guts set with greater longevity while potentially getting an extra 1.5x boost from switching into a stray Toxic. Guts can also be run on the Choice Scarf set to soak status such as Gastrodon Scald burn or Umbreon Toxic and abuse it.

Checks and Counters
===================

**Flying-types** Flying-type Pokemon such as Togekiss, Noivern, Talonflame, and Crobat are capable of switching into it's STABs and forcing it out, while most have the bulk to survive 1 Stone edge, allowing them to serve as solid checks to Scarf Heracross aswell.

**Faster revenge killers** Faster Pokemon such as Noivern, Crobat, Talonflame, and Darmanitan are capable of threatening Heracross out of fear of a KO by their STABs. Flame Orb Heracross is routinely pressured by multiple unboosted Pokemon on opposing offensive teams, since Heracross is not particularly fast without a Choice Scarf.

**Residual Damage** Wearing Flame Orb Heracross down via hazards, burn damage and pivoting around it with Pokemon like Cobalion, Crobat, and Vileplume can stave Heracross off

**Galarian Weezing** Galarian Weezing is capable of switching into all Heracross variants throughout a game and forcing it out, and can Defog the Spikes Heracross set up. Neutralizing Gas even prevents Flame Orb Heracross from receiving its Guts boost. It is the single best counter to it in the tier, though it is not a very prominent Pokemon overall.

[CREDITS]
- Written by: [[Luna's Banned Now,.328705]]
- Quality checked by: [[Zizalith,410251]] [[Expulso,202058]]
- Grammar checked by: [[username1, userid1]] , [[username1, userid1]],
 
Last edited:
[OVERVIEW]

Heracross stands as one of the scariest dedicated breakers in the tier thanks to its powerful STAB options supported by it's massive attack stat and solid speed tier. It's fantastic abilities in both Guts and Moxie allow for it to lean even harder into its power, abusing prominent defensive Dark and Steel-types such as Incineroar, Umbreon and Registeel. Heracross is also capable of bolstering it's sweeping capabilities with a Choice Scarf set and Moxie, making it a threatening cleaner. Heracross however has nearly no defensive utility and lacks any longevity so it sometimes struggles to come in safely and make use of it's strength. It's not without switchins of course, as Pokemon such as Crobat, Talonflame and Mimkyu are capable of switching in on a resisted attack and staving it off, while Galarian Weezing completely stuffs it. defensive gweez barely exists post mienshao, id mention that its relatively easy to revenge kill or something else

i like this intro but i feel "one of the scariest breakers" "powerful" "massive" "fantastic" in the opening sentences is gassing it too much cuz it implies its a super common relevant meta threat when its not, just a dummy strong breaker


name: Guts Breaker
move 1: Close Combat
move 2: Megahorn
move 3: Facade
move 4: Knock Off
item: Flame Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross is fantastic at nuking bulky Dark and Steel-types such as the aforementioned Incineroar, Umbreon and Registeel aswell as Normal-types like Snorlax and Porygon2. Close Combat is also Heracross's most powerful option against Pokemon neutral to all its attacks such as Gastrodon, Milotic and Flygon. Megahorn lets Heracross cleave through Grass and Psychic-Types such as Vileplume, Necrozma and Reuniclus. Facade is a great tool at thrashing the Flying-types of the tier in Togekiss, Crobat and Noivern on the switch, while generally being a safe button if you don't wish to suffer the drawbacks of Close Combat or missing Megahorn. Knock off hits the resident ghosts in Chandelure, Alolan Marowak wak sucks, mention golurk and Mimkyu while also being great at removing the items of Pokemon such as Togekiss and Galarian Weezing. Stone edge is an alternative option over Facade if you wish for a hard OHKO on the Flying-types, however facade does enough to where this generally isn't necessary.

Heracross favors being on more offensively oriented teams which grant it more opportunities of busting past the opposition. Heracross pairs very well with Volt Switch users such as Raikou and Xurkitree who invite in the Grass-types that Heracross preys on, while covering the Flying-type weakness Heracross has. Bulky Water-types such as Milotic who are capable of responding to Fire-types such as Darmanitan and Entei which threaten out Heracross, while providing entry points for Heracross thanks to Flip Turn. Pokemon that can clear hazards for Heracross to stick around for longer such as Crobat, Flygon, and Starmie who all also provide the momentum Heracross adores. Starmie in particular is a great partner due to being able to keep your hazards up which helps Heracross grab more KOs throughout the game. Hazard setters such as Stakataka and Diancie are able to set the hazards Heracross loves while checking Pokemon that give it trouble such as Togekiss and Crobat.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Knock off / Spikes Stone Edge / Knock Off
move 4: Stone Edge / Spikes Spikes / Knock Off
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross's solid speed and good power paired with Moxie lends itself to being great at revenge killing with Choice Scarf. Close Combat is now capable of revenge killing Pokemon such as Cobalion, Durant and Raikou. Megahorn rams through Pokemon such as Gardevoir, Roserade, and Celebi.

Knock Off provides a response to Ghost-types such as Choice Scarf Chandelure, and knocks the boots off the aforementioned Flying-types in Togekiss and Crobat, which can be capitalized on by its partners. Stone Edge can be used to more reliably KO the Flying-types, while still hitting the relevant Ghost-types in the tier. Spikes can be used on forced switches against Pokemon you can't immidiately threaten over either coverage move to provide additional utility and apply more pressure on switches.

id like to see more to differentiate between the three options. knock and edge hit almost the same targets with a few exceptions: utility outside of knocking birds vs immediate progress against birds, edge still hits nearly every ghost vs knock hitting golurk. basically, knock is better on BO/bulkier teams, edge is better on faster/offensive teams. and spikes is just good if you don't need both.

Choice Scarf Heracross is more of a team player, so it appreciates support while also giving some itself. Pokemon that benefit from crippling the Flying-types with Knock off such as Celebi and Roserade are great partners as they help apply greater pressure to them. Roserade may also take the spikes mantle from Heracross or vice versa depending on team preference. Pokemon that can bring Heracross in safely on prey such as Raikou and Xurkitree are great for taking advantage of the Flying-types aswell as the Grass-types that come in on them. Rapid spinners that can prevent hazards on your side while keeping yours such as Starmie and Dhelmise work well. Pokemon that can switch into faster Choice Scarfers like Darmanitan and Flygon such as Milotic and Gastrodon are good partners. Finally, hazard setters that can keep hazards up against the Flying-types such as Diancie, Stakataka and Metagross fair well.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can make good use of Choice Band using the same set as the Choice Scarf set, and play like the Guts set with greater longevity i think this set sucks bc of choice lock. Guts can also be run on the Choice Scarf set to soak status such as Gastrodon Scald burn or Umbreon Toxic and abuse it. Heracross can also make use of a Focus Sash on specific hyper offense teams looking to utilize it's Spikes setting capabilities. put this first, dunno if u played it but its quite similar to sash rose in sm which was a good set

Checks and Counters
===================

**Galarian Weezing** Galarian Weezing is capable of switching into all Heracross variants throughout a game and forcing it out, and can Defog the Spikes Heracross set up drop this to last, gweez is uncommon.

**Flying-types** Flying-type Pokemon such as Togekiss, Noivern, Talonflame and Crobat are capable of switching into it's STABs and forcing it out


**Faster revenge killers** Faster Pokemon such as Noivern, Crobat, Talonflame and Darmanitan are capable of threatening Heracross out of fear of a KO by their STABs

**Pivoting** Pivoting around Heracross's attacks while it gets worn down by it's burn using Pokemon such as Noivern, Cobalion and Vileplume in unison. i think you mean "residual damage" which would include burn dmg, hazards, protect, pivoting etc


[CREDITS]
- Written by: [[Luna's Banned Now,.328705]]
- Quality checked by: [[username1, userid1]] [[username1, userid1]]
- Grammar checked by: [[username1, userid1]] , [[username1, userid1]], [[username1, userid1]]
QC 1/2, nice work
 
add comments remove
[OVERVIEW]

Heracross stands out as one of the strongest dedicated breakers in the tier thanks to its powerful STAB options supported by it's(remove apostrophe; double check all instances of it's/its. remember, it's = it is) high attack stat and solid speed tier. It's great abilities in both Guts and Moxie allow for it to lean even harder into its power, abusing prominent defensive Dark and Steel-types such as Incineroar, Umbreon and Registeel. Heracross is also capable of bolstering it's sweeping capabilities with a Choice Scarf set and Moxie, making it a threatening cleaner. Heracross however has nearly no defensive utility and lacks any longevity so it sometimes struggles to come in safely and make use of it's(GOD i hate this job) strength. It's(ok this one is right) not without switch-ins of course, as Pokemon such as Crobat, Talonflame and Mimkyu are capable of switching in on a resisted attack and staving it off, while remaining fairly easy to revenge kill with common Pokemon.

name: Guts Breaker
move 1: Close Combat
move 2: Megahorn
move 3: Facade
move 4: Knock Off
item: Flame Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross is fantastic at nuking bulky Dark and Steel-types such as the aforementioned Incineroar, Umbreon and Registeel aswell as Normal-types like Snorlax and Porygon2. [maybe mention its poor sustainability here too though] Megahorn lets Heracross cleave through Grass and Psychic-Types such as Vileplume, Necrozma and Reuniclus who can handle many other Fighting-types. Facade is a great tool at thrashing the Flying-types of the tier in Togekiss, Crobat and Noivern on the switch, while generally being a safe button if you don't wish to suffer the drawbacks of Close Combat or missing Megahorn. Knock off hits the resident ghosts in Chandelure, Golurk and Mimkyu while also being great at removing the items of Pokemon such as Togekiss and Galarian Weezing. Stone edge is an alternative option over Facade if you wish for a hard OHKO on the Flying-types, however facade does enough to where this generally isn't necessary.

Heracross favors being on more offensively oriented teams which grant it more opportunities of busting past the opposition. Heracross pairs very well with Volt Switch users such as Raikou and Xurkitree who invite in the Grass-types that Heracross preys on, while covering the Flying-type weakness Heracross has. U-turn Crobat is also good at bringing it in vs steel-types Bulky Water-types such as Milotic who are capable of responding to Fire-types such as Darmanitan and Entei which threaten out Heracross, while providing entry points for Heracross thanks to Flip Turn, are also good. Pokemon that can clear hazards for Heracross to stick around for longer such as Crobat, Flygon, and Starmie who all also provide the momentum Heracross adores. Starmie in particular is a great partner due to being able to keep your hazards up which helps Heracross grab more KOs throughout the game. [maybe add spin Dhelmise here too? you can decide] Hazard setters such as Stakataka and Diancie are able to set the hazards Heracross loves while checking Pokemon that give it trouble such as Togekiss and Crobat.

[can you mention TWave Celebi / Stun Spore Roserade as lures to paralyze the Flying-types? They work super, super well with Flame Orb Heracross]

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge / Knock Off
move 4: Spikes / Knock Off
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross's solid speed and good power paired with Moxie lends itself to being great at revenge killing with Choice Scarf. Close Combat is now capable of revenge killing Pokemon such as Cobalion, Durant and Raikou. Megahorn rams through Pokemon such as Gardevoir, Roserade, and Celebi. Knock Off provides a response to Ghost-types such as Choice Scarf Chandelure, and knocks the boots off the aforementioned Flying-types in Togekiss and Crobat, which can be capitalized on by its partners. Stone Edge can be used to more reliably KO the Flying-types, while still hitting the most relevant Ghost-types in the tier. Spikes can be used on forced switches against Pokemon you can't immidiately threaten over either coverage move to provide additional utility and apply more pressure on switches, helping Heracross or a teammate sweep later in the game. Knock off is generally prefered on more Bulky offensive teams that appreciate the long term benefits of removing Heavy-duty boots from the Flying-types, while Stone edge appreciates the immidiate smack on the Flying-types. Spikes is a great alternative on both styles of teams that don't require having both Stone edge and Knock off on the same set.

Choice Scarf Heracross is more of a team player, so it appreciates support while also giving some itself. [I'm not sure about this... I think Flame Orb's breaking is more beneficial to a team than Scarf Hera. You often want to support it and clear the way for it to sweep rather than counting on it to provide its own support (outside Spikes)] Pokemon that benefit from crippling the Flying-types with Knock off such as Celebi and Roserade are great partners as they help apply greater pressure to them. Roserade may also take the spikes mantle from Heracross or vice versa depending on team preference. Pokemon that can bring Heracross in safely on prey such as Raikou and Xurkitree are great for taking advantage of the Flying-types aswell as the Grass-types that come in on them. [reword this sentence, i honestly cant tell what it is trying to say] Rapid spinners that can prevent hazards on your side while keeping yours such as Starmie and Dhelmise work well. Pokemon that can switch into faster Choice Scarfers like Darmanitan and Flygon, such as Milotic and Gastrodon, are good partners. Finally, hazard setters that can keep hazards up against the Flying-types such as Diancie, Stakataka and Metagross fair support it well.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can also make use of a Focus Sash on specific hyper offense teams looking to utilize it's Spikes setting capabilities. Heracross can make use of Choice Band using the same set as the Choice Scarf set, and play like the Guts set with greater longevity while potentially getting an extra 1.5x boost from switching into a stray Toxic. (i used this in rupl :3 it can stay) Guts can also be run on the Choice Scarf set to soak status such as Gastrodon Scald burn or Umbreon Toxic and abuse it.

Checks and Counters
===================

**Flying-types** Flying-type Pokemon such as Togekiss, Noivern, Talonflame and Crobat are capable of switching into it's STABs and forcing it out. They often have the bulk to live one Stone Edge from Scarf Heracross as well, allowing them to reliably check it.

**Faster revenge killers** Faster Pokemon such as Noivern, Crobat, Talonflame and Darmanitan are capable of threatening Heracross out of fear of a KO by their STABs. Flame Orb Heracross is routinely pressured by multiple unboosted Pokemon on opposing offensive teams, since Heracross is not particularly fast without a Choice Scarf.

**Residual Damage** Wearing Flame Orb Heracross down via hazards, burn damage and pivoting around it with Pokemon like Cobalion, Crobat and Vileplume can stave Heracross off

**Galarian Weezing** Galarian Weezing is capable of switching into all Heracross variants throughout a game and forcing it out, and can Defog the Spikes Heracross set up. Neutralizing Gas even prevents Flame Orb Heracross from receiving its Guts boost. It is the single best counter to it in the tier, though it is not a very prominent Pokemon overall.

[CREDITS]
- Written by: [[Luna's Banned Now,.328705]]
- Quality checked by: [[Zizalith,410251]] [[username1, userid1]]
- Grammar checked by: [[username1, userid1]] , [[username1, userid1]], [[username1, userid1]]

Not big on the way this is written, honestly, but most relevant details are present. Please read and act on my comments, then go back through it and rewrite some unclear sentences and fix basic grammar mistakes such as it's vs. its, capitalization, and punctuation before I give this QC 2/2.
 
Last edited:
add comments remove
[OVERVIEW]

Heracross stands out as one of the strongest dedicated breakers in the tier thanks to its powerful STAB options supported by it's(remove apostrophe; double check all instances of it's/its. remember, it's = it is) high attack stat and solid speed tier. It's great abilities in both Guts and Moxie allow for it to lean even harder into its power, abusing prominent defensive Dark and Steel-types such as Incineroar, Umbreon and Registeel. Heracross is also capable of bolstering it's sweeping capabilities with a Choice Scarf set and Moxie, making it a threatening cleaner. Heracross however has nearly no defensive utility and lacks any longevity so it sometimes struggles to come in safely and make use of it's(GOD i hate this job) strength. It's(ok this one is right) not without switch-ins of course, as Pokemon such as Crobat, Talonflame and Mimkyu are capable of switching in on a resisted attack and staving it off, while remaining fairly easy to revenge kill with common Pokemon.

name: Guts Breaker
move 1: Close Combat
move 2: Megahorn
move 3: Facade
move 4: Knock Off
item: Flame Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross is fantastic at nuking bulky Dark and Steel-types such as the aforementioned Incineroar, Umbreon and Registeel aswell as Normal-types like Snorlax and Porygon2. [maybe mention its poor sustainability here too though] Megahorn lets Heracross cleave through Grass and Psychic-Types such as Vileplume, Necrozma and Reuniclus who can handle many other Fighting-types. Facade is a great tool at thrashing the Flying-types of the tier in Togekiss, Crobat and Noivern on the switch, while generally being a safe button if you don't wish to suffer the drawbacks of Close Combat or missing Megahorn. Knock off hits the resident ghosts in Chandelure, Golurk and Mimkyu while also being great at removing the items of Pokemon such as Togekiss and Galarian Weezing. Stone edge is an alternative option over Facade if you wish for a hard OHKO on the Flying-types, however facade does enough to where this generally isn't necessary.

Heracross favors being on more offensively oriented teams which grant it more opportunities of busting past the opposition. Heracross pairs very well with Volt Switch users such as Raikou and Xurkitree who invite in the Grass-types that Heracross preys on, while covering the Flying-type weakness Heracross has. U-turn Crobat is also good at bringing it in vs steel-types Bulky Water-types such as Milotic who are capable of responding to Fire-types such as Darmanitan and Entei which threaten out Heracross, while providing entry points for Heracross thanks to Flip Turn, are also good. Pokemon that can clear hazards for Heracross to stick around for longer such as Crobat, Flygon, and Starmie who all also provide the momentum Heracross adores. Starmie in particular is a great partner due to being able to keep your hazards up which helps Heracross grab more KOs throughout the game. [maybe add spin Dhelmise here too? you can decide] Hazard setters such as Stakataka and Diancie are able to set the hazards Heracross loves while checking Pokemon that give it trouble such as Togekiss and Crobat.

[can you mention TWave Celebi / Stun Spore Roserade as lures to paralyze the Flying-types? They work super, super well with Flame Orb Heracross]

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge / Knock Off
move 4: Spikes / Knock Off
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross's solid speed and good power paired with Moxie lends itself to being great at revenge killing with Choice Scarf. Close Combat is now capable of revenge killing Pokemon such as Cobalion, Durant and Raikou. Megahorn rams through Pokemon such as Gardevoir, Roserade, and Celebi. Knock Off provides a response to Ghost-types such as Choice Scarf Chandelure, and knocks the boots off the aforementioned Flying-types in Togekiss and Crobat, which can be capitalized on by its partners. Stone Edge can be used to more reliably KO the Flying-types, while still hitting the most relevant Ghost-types in the tier. Spikes can be used on forced switches against Pokemon you can't immidiately threaten over either coverage move to provide additional utility and apply more pressure on switches, helping Heracross or a teammate sweep later in the game. Knock off is generally prefered on more Bulky offensive teams that appreciate the long term benefits of removing Heavy-duty boots from the Flying-types, while Stone edge appreciates the immidiate smack on the Flying-types. Spikes is a great alternative on both styles of teams that don't require having both Stone edge and Knock off on the same set.

Choice Scarf Heracross is more of a team player, so it appreciates support while also giving some itself. [I'm not sure about this... I think Flame Orb's breaking is more beneficial to a team than Scarf Hera. You often want to support it and clear the way for it to sweep rather than counting on it to provide its own support (outside Spikes)] Pokemon that benefit from crippling the Flying-types with Knock off such as Celebi and Roserade are great partners as they help apply greater pressure to them. Roserade may also take the spikes mantle from Heracross or vice versa depending on team preference. Pokemon that can bring Heracross in safely on prey such as Raikou and Xurkitree are great for taking advantage of the Flying-types aswell as the Grass-types that come in on them. [reword this sentence, i honestly cant tell what it is trying to say] Rapid spinners that can prevent hazards on your side while keeping yours such as Starmie and Dhelmise work well. Pokemon that can switch into faster Choice Scarfers like Darmanitan and Flygon, such as Milotic and Gastrodon, are good partners. Finally, hazard setters that can keep hazards up against the Flying-types such as Diancie, Stakataka and Metagross fair support it well.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can also make use of a Focus Sash on specific hyper offense teams looking to utilize it's Spikes setting capabilities. Heracross can make use of Choice Band using the same set as the Choice Scarf set, and play like the Guts set with greater longevity while potentially getting an extra 1.5x boost from switching into a stray Toxic. (i used this in rupl :3 it can stay) Guts can also be run on the Choice Scarf set to soak status such as Gastrodon Scald burn or Umbreon Toxic and abuse it.

Checks and Counters
===================

**Flying-types** Flying-type Pokemon such as Togekiss, Noivern, Talonflame and Crobat are capable of switching into it's STABs and forcing it out. They often have the bulk to live one Stone Edge from Scarf Heracross as well, allowing them to reliably check it.

**Faster revenge killers** Faster Pokemon such as Noivern, Crobat, Talonflame and Darmanitan are capable of threatening Heracross out of fear of a KO by their STABs. Flame Orb Heracross is routinely pressured by multiple unboosted Pokemon on opposing offensive teams, since Heracross is not particularly fast without a Choice Scarf.

**Residual Damage** Wearing Flame Orb Heracross down via hazards, burn damage and pivoting around it with Pokemon like Cobalion, Crobat and Vileplume can stave Heracross off

**Galarian Weezing** Galarian Weezing is capable of switching into all Heracross variants throughout a game and forcing it out, and can Defog the Spikes Heracross set up. Neutralizing Gas even prevents Flame Orb Heracross from receiving its Guts boost. It is the single best counter to it in the tier, though it is not a very prominent Pokemon overall.

[CREDITS]
- Written by: [[Luna's Banned Now,.328705]]
- Quality checked by: [[Zizalith,410251]] [[username1, userid1]]
- Grammar checked by: [[username1, userid1]] , [[username1, userid1]], [[username1, userid1]]

Not big on the way this is written, honestly, but most relevant details are present. Please read and act on my comments, then go back through it and rewrite some unclear sentences and fix basic grammar mistakes such as it's vs. its, capitalization, and punctuation before I give this QC 2/2.
Applied these, should i change Guts heracross's set name to Flame Orb since non orb hera can use guts too, or should i keep it as is
 
[CREDITS]
- Written by: [[Luna's Banned Now,.328705]]
- Quality checked by: [[Zizalith,410251]] [[username1, userid1]]
- Grammar checked by: [[username1, userid1]] , [[username1, userid1]], [[username1, userid1]]

fix this formatting + add 2nd qc-er (me, Expulso 202058)

Applied these, should i change Guts heracross's set name to Flame Orb since non orb hera can use guts too, or should i keep it as is
yeah, naming that set "Flame Orb" sounds good
 
hi gp amchecker here
add/fix remove (comments)
(A_) add (R_) remove
C -> comma
A -> apostrophe

H -> hyphen

since it is only an amcheck you don't need to implement, but I still suggest you to add the hyphens, fix the its/it's and aswell/as well, and capitalize the second word of the moves in set comments :blobthumbsup:

[OVERVIEW]

Heracross stands out as one of the strongest dedicated breakers in the tier thanks to its powerful STAB options,(AC) supported by its high Attack stat and solid speed tier. Its(RA) great abilities in both Guts and Moxie allow for it to lean even harder into its power, abusing prominent defensive Dark-(AH) and Steel-types such as Incineroar, Umbreon, and Registeel. Heracross is also capable of bolstering its sweeping capabilities with a Choice Scarf set and Moxie, making it a threatening cleaner. However,(AC) Heracross has nearly no defensive utility and lacks any longevity,(AC) so it sometimes struggles to come in safely and make use of its(RA) strength. It's not without switch-ins of course, as Pokemon such as Crobat, Talonflame, and Mimkyu are capable of switching in on a resisted attack and staving it off, while remaining and it is fairly easy to revenge kill with common Pokemon.


name: Flame Orb
move 1: Close Combat
move 2: Megahorn
move 3: Facade
move 4: Knock Off
item: Flame Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross is fantastic at nuking bulky Dark-(AH) and Steel-types such as the aforementioned Incineroar, Umbreon, and Registeel,(AC) as (add space)well as Normal-types like Snorlax and Porygon2 with Close Combat. Megahorn lets Heracross cleave through Grass-(AH) and Psychic-types such as Vileplume, Necrozma, and Reuniclus, who which can normally take on most other Fighting-types. Facade is a great tool at thrashing the Flying-types of the tier in Togekiss, Crobat, and Noivern on the switch, while being a safe button if you don't wish to suffer from the drawbacks of Close Combat or miss Megahorn.(parallel structures) Knock Off hits the Ghost-types in such as Chandelure, Golurk, and Mimikyu while also being great at removing and removes the items of from Pokemon such as Togekiss, Crobat, and Galarian Weezing. Stone Edge is an alternative option over Facade if you wish for a hard to OHKO on the Flying-types, however Facade does enough to where this generally isn't necessary is generally unnecessary.

Heracross favors being on more offensively oriented teams,(AC) which grant it more opportunities of breaking to break through the opposition opponent. Heracross pairs very well with Volt Switch users such as Raikou and Xurkitree,(AC) which who invite in the Grass-types that Heracross preys on, while covering the Heracross' Flying-type weakness Heracross has. Similarly, Crobat can pivot out of Steel-type switch-ins into Heracross with U-turn allows Heracross entry on the Steel-types that switch into it safely with U-turn. Bulky Water-types such as Milotic whocan respond to Fire-types that threaten out Heracross,(AC) such as Darmanitan and Entei which threaten out Heracross, while providing entry points for Heracross thanks to with Flip Turn are good options. Pokemon that can clear entry hazards for Heracross to stick around for longer such as Crobat, Flygon, and Starmie can whom also all provide the momentum Heracross adores. Starmie in particular is a great partner thanks to being able to keep your hazards up with Rapid Spin,(AC) which will not remove entry hazards on the opponent's field, which helps helping Heracross grab more KOs throughout the game;(RC)(add semicolon) which Dhelmise can also provide fulfill this role. Entry hazard setters such as Stakataka and Diancie are able to set the up entry hazards for Heracross loves while checking Pokemon that give it Heracross trouble such as Togekiss and Crobat. Grass-types which can cripple the Flying-types such as Stun Spore Roserade and Thunder Wave Celebi are also good partners.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge / Knock Off
move 4: Spikes / Knock Off
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross's solid Speed and good power paired with Moxie makes it a great revenge killer lends itself to being great at revenge killing with Choice Scarf. With Close Combat,(AC) Heracross is now capable of revenge killing Pokemon such as Cobalion, Durant, and Raikou. Megahorn rams through Pokemon such as Gardevoir, Roserade, and Celebi. Knock Off provides a response to Ghost-types such as Choice Scarf Chandelure, and knocks the removes Heavy-Duty Boots off the aforementioned Flying-types in Togekiss and Crobat, which can be capitalized on by its Heracross' partners. Stone Edge can be used to more reliably KO the Flying-types, while still hitting most relevant Ghost-types in the tier. Spikes can be used on forced switches against Pokemon it can't immediately threaten over either coverage move to provide additional utility and apply more pressure on switches, helping Heracross or a teammate sweep later in the game. Knock Off is generally preferred on more bulky offensive teams that appreciate the long term benefits of removing Heavy-Duty Boots from the Flying-types, while offense appreciates offensive teams prefer the immediate smack on the Flying-types with Stone Edge. Spikes is a great alternative on both styles of teams that don't require having both Stone Edge and Knock Off on the same set.

Pokemon that benefit from crippling the Flying-types with being cripped by Knock Off such as Celebi and Roserade are great partners,(AC) as they help apply greater more pressure to them. Roserade may also take the spikes mantle role of laying down Spikes from Heracross or vice versa depending on team preference. Pokemon that can bring Heracross in safely on Grass-type Pokemon such as Raikou and Xurkitree are great partners, while additionally handling the Flying-types that give Heracross trouble. Rapid spinners that can prevent remove entry hazards on your side while keeping yours such as Starmie and Dhelmise work well. Pokemon that can switch into faster Choice Scarfers like Darmanitan and Flygon such as Milotic and Gastrodon are good partners. Finally, entry hazard setters that can keep entry hazards up against the Flying-types such as Diancie, Stakataka and Metagross support it well.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can also make use of a Focus Sash on specific hyper offense teams looking to utilize its(RA) Spikes setting capabilities. Heracross can make use of Choice Band using the same set as the Choice Scarf set, and play like which has the same damage output as the Guts set with greater longevity while potentially getting an extra 1.5x boost from switching into a stray Toxic. Guts can also be run on the Choice Scarf set to soak status such as a Scald burn Gastrodon Scald burn or Toxic from Umbreon Toxic and abuse it.

Checks and Counters (add hyphens after the **something**!)
===================

**Flying-types**: Flying-type Pokemon such as Togekiss, Noivern, Talonflame, and Crobat are capable of switching into it's STABs its STAB moves and forcing it out, while most have the bulk to survive 1 a Stone Edge, allowing them to serve as solid checks to Choice Scarf Heracross as (add space)well.

**Faster revenge killers**: Faster Pokemon such as Noivern, Crobat, Talonflame, and Darmanitan are capable of threatening Heracross out of fear of a KO by their STABs STAB moves. Flame Orb Heracross is routinely pressured by multiple unboosted Pokemon on opposing offensive teams, since Heracross is not particularly fast without a Choice Scarf.

**Residual Damage**: Wearing Flame Orb Heracross down via hazards, burn damage and Heracross is worn down quickly by entry hazards, and being burnt from running a Flame Orb makes Heracross even easier to play around by pivoting around it with Pokemon like Cobalion, Crobat, and Vileplume.(add fullstop) can stave Heracross off

**Galarian Weezing**: Galarian Weezing is capable of switching into all Heracross variants throughout a game and forcing it out, and can Defog the Spikes Heracross set up. Neutralizing Gas even prevents Flame Orb Heracross from receiving its Guts boost. It is the single best counter to it in the tier, though it is not a very prominent Pokemon overall.

[CREDITS]
- Written by: [[Luna's Banned Now,.328705]]
- Quality checked by: [[Zizalith,410251]] [[Expulso,202058]]
- Grammar checked by: [[username1, userid1]] , [[username1, userid1]],
 
added things from above am check

Add/Fix Remove Comment
(AC)/(RC): Add/Remove Comma

[OVERVIEW]

Heracross stands out as one of the strongest dedicated wallbreakers in the tier thanks to its powerful STAB options supported by its high Attack stat and solid Speed tier. It's great abilities in both Guts and Moxie allow for it to lean even harder into its power, abusing Its great abilities in Guts and Moxie can further crank up its power, and it takes advantage of prominent defensive Dark- (added hyphen) and Steel-types such as Incineroar, Umbreon, and Registeel. Heracross is also capable of bolstering its sweeping capabilities sweeping and cleaning with a Choice Scarf set and Moxie, making it a threatening cleaner. However, (AC) Heracross has nearly no defensive utility and lacks any longevity, (AC) so it sometimes struggles to come in safely and make use of it's its strength. It's not without switch-ins of course, as Pokemon such as Crobat, Talonflame, and Mimkyu are capable of switching can switch in on a resisted attack and staving stave it off, while remaining and it's fairly easy to revenge kill with common Pokemon.


name: Flame Orb
move 1: Close Combat
move 2: Megahorn
move 3: Facade
move 4: Knock Off
item: Flame Orb
ability: Guts
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross is fantastic at nuking bulky Dark- (added hyphen) and Steel-types such as the aforementioned Incineroar, Umbreon, and Registeel aswell Registeel, as well as Normal-types like Snorlax and Porygon2, (AC) with Close Combat. Megahorn lets Heracross cleave through Grass- (added hyphen) and Psychic-types such as Vileplume, Necrozma, and Reuniclus, who which can normally take on most other Fighting-types. Facade is a great tool great at thrashing the Flying-types of the tier in Togekiss, Crobat, and Noivern on the switch, while as well as being a safe button if you don't wish to suffer the drawbacks of Close Combat or missing Megahorn. option if you don't want to deal with Close Combat dropping defenses or Megahorn's accuracy. Knock Off hits the Ghost-types in Chandelure, Golurk, and Mimkyu while also being great at removing the items of being great at crippling Pokemon such as Togekiss, Crobat, and Galarian Weezing. Stone Edge is an alternative option over Facade if you wish for a hard OHKO on the Flying-types, however Flying-types; however, Facade does enough to where this generally isn't necessary.

Heracross favors being on more offensively oriented teams offensive teams, which grant it more opportunities of breaking to break through the opposition. Heracross pairs very well with Volt Switch users such as Raikou and Xurkitree who Xurkitree, which invite in the Grass-types that Heracross preys on, while covering the Flying-type weakness Heracross has. it preys on while covering its Flying weakness. Similarly, Crobat allows Heracross entry on the Steel-types that switch into it safely with U-turn. Bulky Water-types such as Milotic who can respond to Fire-types such as Darmanitan and Entei, (AC) which threaten force out Heracross, while providing entry points for Heracross it thanks to Flip Turn are good options. Pokemon that can clear hazards for Heracross to stick around for longer such as Crobat, Flygon, and Starmie whom also all provide the momentum Heracross Turn. Pokemon such as Starmie, Flygon, and the aforementioned Crobat help Heracross stick around by clearing entry hazards and provide the momentum it adores. Starmie in particular is a great partner thanks to being able to keep your hazards up with Rapid Spin which helps its Rapid Spin keeping your hazards up, helping Heracross grab more KOs throughout the game, which Dhelmise can also provide. Hazard Setters such as Stakataka and Diancie are able to set the can provide these hazards Heracross loves while checking Pokemon that give it trouble such as Togekiss and Crobat. Grass-types which that can cripple the Flying-types such as Stun Spore Roserade and Thunder Wave Celebi are also good partners.

[SET]
name: Choice Scarf
move 1: Close Combat
move 2: Megahorn
move 3: Stone Edge / Knock Off
move 4: Spikes / Knock Off
item: Choice Scarf
ability: Moxie
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

Heracross's solid Speed, (AC) good power, (AC) paired with Moxie lends itself to being great at revenge killing with Choice Scarf. Moxie, and Choice Scarf lend themselves to great revenge killing. Close Combat is now capable of revenge killing can now pick off faster Pokemon such as Cobalion, Durant, and Raikou. Megahorn rams through Pokemon such as Gardevoir, Roserade, and Celebi. Knock Off provides a response to Ghost-types such as Choice Scarf Chandelure, and knocks it removes the Heavy-Duty Boots off of the aforementioned Flying-types in Togekiss and Crobat, which can be capitalized on by its partners. Heracross's teammates can capitalize on. Stone Edge can be used to more reliably KO the Flying-types (RC) while still hitting most relevant Ghost-types in the tier. Spikes can be used on forced switches against Pokemon it can't immidiately threaten over either coverage move to provide additional utility and apply more pressure on switches, helping Heracross or a teammate sweep later in the game. over either coverage move, providing additional utility and pressure on forced switches against Pokemon Heracross can't immediately threaten. Knock Off is generally prefered preferred on more Bulky offensive bulky offense teams that appreciate the long-term (added hyphen) benefits of removing Heavy-Duty Boots from the Flying-types, while offense appreciates the immediate smack on the Flying-types. of Stone Edge. Spikes is a great alternative on both styles of teams that don't require having both Stone edge and Knock off on the same set. if both coverage moves aren't required. (add something about Moxie letting it clean)

Pokemon that benefit from Knock Off crippling the Flying-types with Knock off such as Celebi and Roserade are great partners as they help apply greater pressure to them. Roserade may also take the spikes mantle from handle setting Spikes for Heracross or vice versa, (AC) depending on team preference. Pokemon that can bring Heracross in safely on Grass-type Pokemon such as Raikou and Xurkitree are great partners, while additionally handling and they additionally handle the Flying-types that give Heracross trouble. Rapid spinners that can prevent hazards on your side while keeping yours such as Starmie and Dhelmise work well. Spinners such as Starmie and Dhelmise work well for entry hazard removal, since Heracross greatly appreciates its own team's hazards staying up, with Stealth Rock securing the (add one or more example calcs here. it could also be spikes instead of SR) Pokemon that can switch into faster Choice Scarf users like Darmanitan and Flygon, (AC) such as Milotic and Gastrodon, (AC) are good partners. Finally, hazard setters that can keep hazards up against the Flying-types such as Diancie, Stakataka, (AC) and Metagross support it well.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can also make use of a Focus Sash as a Spikes setter on specific hyper offense teams looking to utilize it's Spikes setting capabilities. Heracross can make use of run Choice Band, (AC) using the same set as the Choice Scarf set but replacing Moxie with Guts, and play like the Guts set with greater longevity while potentially getting an extra 1.5x Attack boost from switching into a stray Toxic. Guts can also be run on the Choice Scarf set to soak status such as a Gastrodon Scald burn or an Umbreon Toxic and abuse it.

Checks and Counters (added colons for all c/c bullets)
===================

**Flying-types**: Flying-type Pokemon such as Togekiss, Noivern, Talonflame, and Crobat are capable of switching into it's STABs and forcing it out, while can switch into Heracross's STAB moves and force it out, and most have the bulk to survive 1 Stone edge, one Stone Edge from the Choice Scarf set, allowing them to serve as solid checks to Scarf Heracross aswell. that set.

**Faster Revenge Killers**: Faster Pokemon such as Noivern, Crobat, Talonflame, and Darmanitan are capable of threatening Heracross out of fear of a KO by their STABs. can force Heracross out and KO it with their STAB moves. Multiple unboosted Pokemon on offense teams routinely pressure Flame Orb Heracross is routinely pressured by multiple unboosted Pokemon on opposing offensive teams, since Heracross is not particularly fast without a Choice Scarf.

**Residual Damage**: Wearing Flame Orb Heracross down via entry hazards, burn damage, (AC) and pivoting around it with Pokemon like Cobalion, Crobat, and Vileplume can stave Heracross it off. (added period)

**Galarian Weezing**: Galarian Weezing is capable of switching into all Heracross variants throughout a game and forcing it out, and can Defog the Spikes Heracross set up. it can remove Heracross's Spikes with Defog. Neutralizing Gas even prevents Flame Orb Heracross from receiving its Guts boost. makes Flame Orb decrease Heracross's Attack instead of raising it with Guts. (I imagine?) It is the single best counter to it Heracross in the tier, though it is not a very prominent Pokemon overall.

[CREDITS] (added spaces between commas and userid numbers)
- Written by: [[Luna's Banned Now, 328705]]
- Quality checked by: [[zizalith, 410251]] [[Expulso, 202058]]
- Grammar checked by: [[Finland, 517429]], (removed space before this comma) [[username1, userid1]],
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