[SET]
name: Choice Band Tinted Lens
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Spikes / Focus Punch
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Thanks to its high Attack and strong STAB moves, Heracross is an extremely powerful wallbreaker in AAA. Tinted Lens is particularly helpful on Heracross, as it can 2HKO Pokemon like Tapu Fini, Landorus-T, and Toxapex that resist its STAB moves. Close Combat is Heracross's primary attack and capitalizes on the lack of Ghost-types in the AAA metagame. Megahorn is a powerful tool to beat Dauntless Shield Mew, a feat most other physical breakers fail to accomplish, and other Psychic-types like Slowbro and Latias. Knock Off removes items from switch-ins such as Dauntless Shield Hippowdon and Intimidate Corviknight, making them easier to chip with entry hazard damage. The last moveslot is very situational, as Heracross usually just fires off powerful Close Combats. Spikes is an option to punish switches to a reliable check such as Dauntless Shield Hippowdon; alternatively, Focus Punch 2HKOes Corviknight on the switch and forces a lose-lose situation: Roost risks being OHKOed by a second Focus Punch, while Brave Bird or switching out leaves Corviknight at low health and unable to check physical attackers. The given EV spread maximizes Heracross's power and Speed, and an Adamant nature allows better rolls to 2HKO and OHKO the likes of Landorus-T and Genesect, respectively.
Heracross fits best on balance teams that can bring it on the field often to wallbreak. It appreciates fast pivots like Azelf, Tapu Koko, and Genesect that can bring it in on special walls such as Blissey and Jirachi that it can threaten. Tapu Koko is a notable partner, as it can freely switch in on Corviknight and Skarmory, the most common checks to Heracross, and threaten them with a powerful Thunderbolt. Heracross requires Stealth Rock and Spikes support from partners like Ferrothorn, Skarmory, and Heatran to wear down its checks, especially since Knock Off removes their passive recovery. It also appreciates Toxic Spikes from Toxapex and Nidoqueen in order to wear down grounded Pokemon such as Dauntless Shield Hippowdon and Palossand. Heracross's defensive utility is almost nonexistent and strong answers to Psychic-, Fire-, and Flying-types are needed, such as Ferrothorn, Toxapex, and Heatran. Lastly, Heracross appreciates entry hazard removal from Defoggers like Mandibuzz and Corviknight or Rapid Spin from RegenVest Blastoise to maximize its switch-in opportunities.
[STRATEGY COMMENTS]
Other Options
=============
Heracross can run Choice Scarf in order to alleviate its mediocre Speed, though then it lacks breaking power. A Swords Dance set with both STAB moves and Knock Off can be considered in order to pass through bulky walls such as Hippowdon, but Heracross's poor bulk and Speed make it difficult to use, and this set is usually outclassed by Terrakion and Kommo-o.
Checks and Counters
===================
**Faster threats**: Heracross's main weakness lies in its mediocre Speed and bulk, which means that almost everything faster than it such as Talonflame, Zapdos, and Azelf can KO it before it attacks.
**Ghost-types**: While rare, Ghost-types such as Dhelmise and Palossand can be a pain for Heracross as they stop it from freely using Close Combat and force it to rely on Megahorn and Knock Off to properly wallbreak the opposing team.
**Dauntless Shield/Intimidate Walls**: Without the boost from an ability like Adaptability, Heracross struggles to break through the sturdiest bulky walls such as Dauntless Shield Hippowdon and Skarmory.
[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523883], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523883]]
name: Choice Band Tinted Lens
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Spikes / Focus Punch
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
Thanks to its high Attack and strong STAB moves, Heracross is an extremely powerful wallbreaker in AAA. Tinted Lens is particularly helpful on Heracross, as it can 2HKO Pokemon like Tapu Fini, Landorus-T, and Toxapex that resist its STAB moves. Close Combat is Heracross's primary attack and capitalizes on the lack of Ghost-types in the AAA metagame. Megahorn is a powerful tool to beat Dauntless Shield Mew, a feat most other physical breakers fail to accomplish, and other Psychic-types like Slowbro and Latias. Knock Off removes items from switch-ins such as Dauntless Shield Hippowdon and Intimidate Corviknight, making them easier to chip with entry hazard damage. The last moveslot is very situational, as Heracross usually just fires off powerful Close Combats. Spikes is an option to punish switches to a reliable check such as Dauntless Shield Hippowdon; alternatively, Focus Punch 2HKOes Corviknight on the switch and forces a lose-lose situation: Roost risks being OHKOed by a second Focus Punch, while Brave Bird or switching out leaves Corviknight at low health and unable to check physical attackers. The given EV spread maximizes Heracross's power and Speed, and an Adamant nature allows better rolls to 2HKO and OHKO the likes of Landorus-T and Genesect, respectively.
Heracross fits best on balance teams that can bring it on the field often to wallbreak. It appreciates fast pivots like Azelf, Tapu Koko, and Genesect that can bring it in on special walls such as Blissey and Jirachi that it can threaten. Tapu Koko is a notable partner, as it can freely switch in on Corviknight and Skarmory, the most common checks to Heracross, and threaten them with a powerful Thunderbolt. Heracross requires Stealth Rock and Spikes support from partners like Ferrothorn, Skarmory, and Heatran to wear down its checks, especially since Knock Off removes their passive recovery. It also appreciates Toxic Spikes from Toxapex and Nidoqueen in order to wear down grounded Pokemon such as Dauntless Shield Hippowdon and Palossand. Heracross's defensive utility is almost nonexistent and strong answers to Psychic-, Fire-, and Flying-types are needed, such as Ferrothorn, Toxapex, and Heatran. Lastly, Heracross appreciates entry hazard removal from Defoggers like Mandibuzz and Corviknight or Rapid Spin from RegenVest Blastoise to maximize its switch-in opportunities.
[STRATEGY COMMENTS]
Other Options
=============
Heracross can run Choice Scarf in order to alleviate its mediocre Speed, though then it lacks breaking power. A Swords Dance set with both STAB moves and Knock Off can be considered in order to pass through bulky walls such as Hippowdon, but Heracross's poor bulk and Speed make it difficult to use, and this set is usually outclassed by Terrakion and Kommo-o.
Checks and Counters
===================
**Faster threats**: Heracross's main weakness lies in its mediocre Speed and bulk, which means that almost everything faster than it such as Talonflame, Zapdos, and Azelf can KO it before it attacks.
**Ghost-types**: While rare, Ghost-types such as Dhelmise and Palossand can be a pain for Heracross as they stop it from freely using Close Combat and force it to rely on Megahorn and Knock Off to properly wallbreak the opposing team.
**Dauntless Shield/Intimidate Walls**: Without the boost from an ability like Adaptability, Heracross struggles to break through the sturdiest bulky walls such as Dauntless Shield Hippowdon and Skarmory.
[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523883], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523883]]
Last edited: