AAA Heracross (QC 2/2) (GP 1/1)

Osake

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[SET]
name: Choice Band Tinted Lens
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Spikes / Focus Punch
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thanks to its high Attack and strong STAB moves, Heracross is an extremely powerful wallbreaker in AAA. Tinted Lens is particularly helpful on Heracross, as it can 2HKO Pokemon like Tapu Fini, Landorus-T, and Toxapex that resist its STAB moves. Close Combat is Heracross's primary attack and capitalizes on the lack of Ghost-types in the AAA metagame. Megahorn is a powerful tool to beat Dauntless Shield Mew, a feat most other physical breakers fail to accomplish, and other Psychic-types like Slowbro and Latias. Knock Off removes items from switch-ins such as Dauntless Shield Hippowdon and Intimidate Corviknight, making them easier to chip with entry hazard damage. The last moveslot is very situational, as Heracross usually just fires off powerful Close Combats. Spikes is an option to punish switches to a reliable check such as Dauntless Shield Hippowdon; alternatively, Focus Punch 2HKOes Corviknight on the switch and forces a lose-lose situation: Roost risks being OHKOed by a second Focus Punch, while Brave Bird or switching out leaves Corviknight at low health and unable to check physical attackers. The given EV spread maximizes Heracross's power and Speed, and an Adamant nature allows better rolls to 2HKO and OHKO the likes of Landorus-T and Genesect, respectively.

Heracross fits best on balance teams that can bring it on the field often to wallbreak. It appreciates fast pivots like Azelf, Tapu Koko, and Genesect that can bring it in on special walls such as Blissey and Jirachi that it can threaten. Tapu Koko is a notable partner, as it can freely switch in on Corviknight and Skarmory, the most common checks to Heracross, and threaten them with a powerful Thunderbolt. Heracross requires Stealth Rock and Spikes support from partners like Ferrothorn, Skarmory, and Heatran to wear down its checks, especially since Knock Off removes their passive recovery. It also appreciates Toxic Spikes from Toxapex and Nidoqueen in order to wear down grounded Pokemon such as Dauntless Shield Hippowdon and Palossand. Heracross's defensive utility is almost nonexistent and strong answers to Psychic-, Fire-, and Flying-types are needed, such as Ferrothorn, Toxapex, and Heatran. Lastly, Heracross appreciates entry hazard removal from Defoggers like Mandibuzz and Corviknight or Rapid Spin from RegenVest Blastoise to maximize its switch-in opportunities.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can run Choice Scarf in order to alleviate its mediocre Speed, though then it lacks breaking power. A Swords Dance set with both STAB moves and Knock Off can be considered in order to pass through bulky walls such as Hippowdon, but Heracross's poor bulk and Speed make it difficult to use, and this set is usually outclassed by Terrakion and Kommo-o.

Checks and Counters
===================

**Faster threats**: Heracross's main weakness lies in its mediocre Speed and bulk, which means that almost everything faster than it such as Talonflame, Zapdos, and Azelf can KO it before it attacks.

**Ghost-types**: While rare, Ghost-types such as Dhelmise and Palossand can be a pain for Heracross as they stop it from freely using Close Combat and force it to rely on Megahorn and Knock Off to properly wallbreak the opposing team.

**Dauntless Shield/Intimidate Walls**: Without the boost from an ability like Adaptability, Heracross struggles to break through the sturdiest bulky walls such as Dauntless Shield Hippowdon and Skarmory.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523883], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523883]]
 
Last edited:
add remove conjecture
[SET]
name: Choice Band Tinted Lens
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Spikes / Focus Punch
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thanks to its great Attack of 125 and its powerful STABs high Attack and strong STAB moves, Heracross is an extremely powerful wallbreaker in AAA. The combination of Close Combat and Tinted Lens allows Heracross to break through common defensive cores, ignoring resists and doing massive damages. you have three sentences about Tinted Lens, and this contributes the least Tinted Lens is particularly helpful on Heracross, as its STABs are fully STAB moves are both resisted by Fairy-, Flying-, and Poison-types. However, with Tinted Lens, it can completely pass through 2HKO Pokemon like Tapu Fini, Landorus-T, and Toxapex that would like to could otherwise switch into it. Close Combat is Heracross's main STAB move, and it capitalizes on the lack of Ghost-types in the AAA metagame. It hits almost everything neutrally thanks to Tinted Lens, and almost 2HKO's the 2HKOes bulkier foes such as Dauntless Shield Corviknight after minor chip. Megahorn is a powerful option to hit Dauntless Shield Mew, one of the best answer to Close Combat, and Psychic-types in general that are neutral to Close Combat. Knock Off allows Heracross to remove removes items from its switch-ins such as Dauntless Shield Hippowdon and Corviknight, making them easier to chip them with entry hazard damages. The last moveslot missed a space here is very situational, as Heracross usually just fires off powerful Close Combat, but Spikes is an option to capitalize on the switches it forces when there is a reliable answer in the opposite team such as Dauntless Shield Hippowdon, in order to chip them the next time they come on the field. Alternatively, Focus Punch 2HKO's 2HKOes Corviknight on the switch and forces a lose-lose situation; Roost risks being OHKOed by a second Focus Punch, while Brave Bird or switching out leaves Corviknight at low health and unable to check physical attackers.force a mind-game, between Roost on a second Focus Punch and becoming weak to Fighting, or hit Brave Bird but take the risk that you switch and being low in life. The given spread maximizes Heracross' power and Speed, and an Adamant nature allows it to do as much damages as it can.

Heracross fits best on balance teams that can bring it often on the field often to wallbreak. It appreciates fast pivots such as Azelf, Genesect, and Tapu Koko that can bring it on special walls such as Blissey and Jirachi that it can threaten. As such, Azelf, Genesect, and Tapu Koko are good partners. The later Tapu Koko particularly can freely come on Corviknight and Skarmory, the most common answers to Corviknight, and threaten them with a powerful Thunderbolt while easily eating their Body Press or Brave Bird. I would probably add somewhere in here that Heracross is nice because its one of the only physical attackers that reliably beats Mew Heracross requires hazard support to work, in order to chip its switch-ins everytime they come on the field, in conjunction with Knock Off to remove their passive recovery. would you really say its required/mandatory, or just appreciated? you use Heracross more than I do As such, Stealth Rock and Spikes from partners like Ferrothorn, Skarmory, and Heatran are mandatory. It also apprecacites appreciates the Toxic Spikes from Toxapex and Nidoqueen in order to wear down grounded Pokemon such as Dauntless Shield Hippowdon and Palossand. Heracross's defensive utility is almost inexistant nonexistant, so it needs a lot of support. Particularly, strong answers to Psychic-, Fire-, and Flying-types that can easily threaten it out is needed, so Pokemon like Ferrothorn, Toxapex, and Heatran are appreciated. Fast speed control in Choice Scarf Azelf, Genesect, and Landorus is needed, as Heracross is not really fast. Lastly, Heracross appreciates to not have entry hazards on its side, as it'll come several times on the field to wallbreak, so Defoggers such as Mandibuzz and Corviknight or Spinners such as Blastoise are appreciated. lol is blastoise really our best spinner. I mean you're right, but that's dire

[STRATEGY COMMENTS]
Other Options
=============

Heracross can try to run Choice Scarf in order to alleviate its mediocre Speed, but it lacks breaking power to wallbreak propely properly. A Swords Dance set, with double STAB both STAB moves and Knock Off, can be considered in order to pass through bulky walls such as Hippowdon, but Heracross's poor bulk and Speed makes it very difficult to use, and it is usually outclassed by Terrakion and Kommo-o.

Checks and Counters
===================

**Faster threats**: Heracross' main weakness lies in its mediocre Speed, which means that almost everything faster than it such as Talonflame, Zapdos, and Azelf can KO it before it attacks.

**Ghost-types**: Despite being rare, Ghost-types such as Dhelmise and Palossand can be a pain for Heracross as they stop it from spamming Close Combat, and force it to rely on Megahorn and Knock Off to properly wallbreak the opposite team.

**Dauntless Shield Walls**: should probably make this Dauntless Shield/Intimidate Due to the lack of boosting power of Tinted Lens, Heracross may struggle to pass through the sturdiest bulky walls using Dauntless Shield such as Hippodown and Skarmory.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523866], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Looks good, is good. QC 1/2!

QC Stamp.gif
 
A R C
[SET]
name: Choice Band Tinted Lens
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Spikes / Focus Punch
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thanks to its high Attack and strong STAB moves, Heracross is an extremely powerful wallbreaker in AAA. Tinted Lens is particularly helpful on Heracross, as its STAB moves are both resisted by Fairy-, Flying-, and Poison-types. However, with Tinted Lens, it can 2HKO Pokemon like Tapu Fini, Landorus-T, and Toxapex that could otherwise switch into it. Close Combat is Heracross's main STAB move, and it capitalizes on the lack of Ghost-types in the AAA metagame. It hits almost everything neutrally thanks to Tinted Lens, and almost 2HKOes bulkier foes such as Dauntless Shield Corviknight after minor chip. (Nobody uses dshield corv anymore bc of zarude + even after stealth rock dmg (which is what one would usually consider "minor chip", CC is still a 3HKO) Megahorn is a powerful tool to beat Dauntless Shield Mew, a feat most other physical breakers fail Yto accomplish, and other Psychic-types like Slowbro and Latias. Knock Off removes items from its switch-ins such as Dauntless Shield Hippowdon and Intimidate Corviknight, making them easier to chip them with entry hazard damage. The last moveslot is very situational, as Heracross usually just fires off powerful Close Combat, but Spikes is an option to capitalize on the switches it forces when there is a reliable answer in the opposite team such as Dauntless Shield Hippowdon, in order to chip them the next time they come on the field. Alternatively, Focus Punch 2HKOes Corviknight on the switch and forces a lose-lose situation; Roost risks being OHKOed by a second Focus Punch, while Brave Bird or switching out leaves Corviknight at low health and unable to check physical attackers. The given spread maximizes Heracross' power and Speed, and an Adamant nature allows it to do as much damages as it can.

Heracross fits best on balance teams that can bring it on the field often to wallbreak. It appreciates fast pivots such as Azelf, Tapu Koko, and Genesect that can bring it on special walls such as Blissey and Jirachi that it can threaten. Tapu Koko particularly can freely come on Corviknight and Skarmory, the most common answers to HeracrossCorviknight, and threaten them with a powerful Thunderbolt while easily eating their Body Press or Brave Bird. Teammates such as Heracross requires hazard support to work, in order to chip its switch-ins everytime they come on the field, in conjunction with Knock Off to wear down its switch-ins every time they come on the field and to remove their passive recovery. As such, Stealth Rock and Spikes from partners like Ferrothorn, Skarmory, and Heatran are mandatory. It also appreciates Toxic Spikes from Toxapex and Nidoqueen in order to wear down grounded Pokemon such as Dauntless Shield Hippowdon and Palossand. Heracross' defensive utility is almost nonexisteant, so it needs a lot of support. Particularly, strong answers to Psychic-, Fire-, and Flying-types that can easily threaten it out is needed, so Pokemon like Ferrothorn, Toxapex, and Heatran are appreciated. Fast speed control in Choice Scarf Azelf, Genesect, and Landorus is needed, as Heracross is not really fast. (Redundant since you already discuss this in the second sentence) Lastly, Heracross appreciates hazard control support from defoggers like Mandibuzz and Corviknight as well as Rapid Spin from Regenvest Blastoise to maximize the number of times it can come to not have entry hazards on its side, as it'll come several times on the field to wallbreak, so Defoggers such as Mandibuzz and Corviknight or Spinners such as Blastoise are appreciated.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can try to run Choice Scarf in order to alleviate its mediocre Speed, but then it lacks breaking power to wallbreak properly. A Swords Dance set (RC) with both STAB moves and Knock Off (RC) can be considered in order to pass through bulky walls such as Hippowdon, but Heracross's poor bulk and Speed makes it very difficult to use, and it is usually outclassed by Terrakion and Kommo-o.

Checks and Counters
===================

**Faster threats**: Heracross's main weakness lies in its mediocre Speed, which means that almost everything faster than it such as Talonflame, Zapdos, and Azelf can KO it before it attacks.

**Ghost-types**: Despite being rare, Ghost-types such as Dhelmise and Palossand can be a pain for Heracross as they stop it from spamming Close Combat, and force it to rely on Megahorn and Knock Off to properly wallbreak the opposite team.

**Dauntless Shield/Intimidate Walls**: Due to the lack of boosting power of Tinted Lens, Heracross may struggle to pass through the sturdiest bulky walls using Dauntless Shield such as Hippodown and Skarmory.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523883], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]

relatively minor stuff, 2/2
 
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[Comments]

[SET]
name: Choice Band Tinted Lens
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Spikes / Focus Punch
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thanks to its high Attack and strong STAB moves, Heracross is an extremely powerful wallbreaker in AAA. Tinted Lens is particularly helpful on Heracross, as its STAB moves are both resisted by Fairy-, Flying-, and Poison-types. However, with Tinted Lens, it can 2HKO Pokemon like Tapu Fini, Landorus-T, and Toxapex that could otherwise switch into it resist its STAB moves. Close Combat is Heracross's main STAB move, and it capitalizes on the lack of Ghost-types in the AAA metagame. Megahorn is a powerful tool to beat Dauntless Shield Mew, a feat most other physical breakers fail to accomplish, and other Psychic-types like Slowbro and Latias. Knock Off removes items from its switch-ins such as Dauntless Shield Hippowdon and Intimidate Corviknight, making them easier to chip them with entry hazard damage. The last moveslot is very situational, as Heracross usually just fires off powerful Close Combats., but Spikes is an option to capitalize on the punish switches it forces when there is to a reliable answer in the opposite team check, such as Dauntless Shield Hippowdon, in order to chip them the next time they come on the field. Alternatively, Focus Punch 2HKOes Corviknight on the switch and forces a lose-lose situation; Roost risks being OHKOed by a second Focus Punch, while Brave Bird recoil or switching out leaves Corviknight at low health and unable to check physical attackers. The given EV spread maximizes Heracross' power and Speed, and an Adamant nature allows it to do as much damages as it can.

Heracross fits best on balance teams that can bring it on the field often to wallbreak. It appreciates fast pivots such as like Azelf, Tapu Koko, and Genesect that can bring it on the special walls, such as Blissey and Jirachi, that it can threaten. Tapu Koko particularly is notable as it can freely come switch in on Corviknight and Skarmory, the most common answers checks to Genesect Heracross [I don't know if this is a mistake as I don't play the meta, but I'm guessing so just off of context.], and threaten them with a powerful Thunderbolt while easily eating their Body Press or Brave Bird. Heracross requires hazard support in conjunction with Knock Off to wear down its switch-ins every time they come on the field and remove their passive recovery. As such, Stealth Rock and Spikes from partners like Ferrothorn, Skarmory, and Heatran are mandatory Stealth Rock and Spikes support from partners like Ferrothorn, Skarmory, and Heatran to wear down its checks, especially if Knock Off removes their passive recovery. It also appreciates Toxic Spikes from Toxapex and Nidoqueen in order to wear down grounded Pokemon such as Dauntless Shield Hippowdon and Palossand. Heracross' defensive utility is almost nonexistent, so it needs a lot of support. Particularly,and strong answers to Psychic-, Fire-, and Flying-types that can easily threaten it out is are needed, so Pokemon like such as Ferrothorn, Toxapex, and Heatran are appreciated. Lastly, Heracross appreciates hazard control removal support from Defoggers like Mandibuzz and Corviknight as well as, or Rapid Spin from RegenvVest Blastoise, to maximize the number of times it can come on the field to wallbreak its switch-in opportunities.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can try to run Choice Scarf in order to alleviate its mediocre Speed, but though it then lacks breaking power. A Swords Dance set with both STAB moves and Knock Off can be considered in order to pass through bulky walls such as Hippowdon, but Heracross's poor bulk and Speed makes it very difficult to use, and it this set is usually outclassed by Terrakion and Kommo-o.

Checks and Counters
===================

**Faster threats**: Heracross's main weakness lies in its mediocre Speed, which means that almost everything faster than it such as Talonflame, Zapdos, and Azelf can KO it before it attacks.

**Ghost-types**: Despite being While rare, Ghost-types such as Dhelmise and Palossand can be a pain for Heracross as they stop it from spamming Close Combat, and force it to rely on Megahorn and Knock Off to properly wallbreak the opposite team.

**Dauntless Shield/Intimidate Walls**: Due to the lack of boosting power of Tinted Lens Without the boost from Tinted Lens, Heracross may struggle to pass break through the sturdiest bulky walls using such as Dauntless Shield Hippodown and Skarmory.
 
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[Comments]

[SET]
name: Choice Band Tinted Lens
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Spikes / Focus Punch
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thanks to its high Attack and strong STAB moves, Heracross is an extremely powerful wallbreaker in AAA. Tinted Lens is particularly helpful on Heracross, as its STAB moves are both resisted by Fairy-, Flying-, and Poison-types. However, with Tinted Lens, it can 2HKO Pokemon like Tapu Fini, Landorus-T, and Toxapex that could otherwise switch into it resist its STAB moves. Close Combat is Heracross's main STAB move, and it capitalizes on the lack of Ghost-types in the AAA metagame. Megahorn is a powerful tool to beat Dauntless Shield Mew, a feat most other physical breakers fail to accomplish, and other Psychic-types like Slowbro and Latias. Knock Off removes items from its switch-ins such as Dauntless Shield Hippowdon and Intimidate Corviknight, making them easier to chip them with entry hazard damage. The last moveslot is very situational, as Heracross usually just fires off powerful Close Combats., but Spikes is an option to capitalize on the punish switches it forces when there is to a reliable answer in the opposite team check, such as Dauntless Shield Hippowdon, in order to chip them the next time they come on the field. Alternatively, Focus Punch 2HKOes Corviknight on the switch and forces a lose-lose situation; Roost risks being OHKOed by a second Focus Punch, while Brave Bird recoil or switching out leaves Corviknight at low health and unable to check physical attackers. The given EV spread maximizes Heracross' power and Speed, and an Adamant nature allows it to do as much damages as it can.

Heracross fits best on balance teams that can bring it on the field often to wallbreak. It appreciates fast pivots such as like Azelf, Tapu Koko, and Genesect that can bring it on the special walls, such as Blissey and Jirachi, that it can threaten. Tapu Koko particularly is notable as it can freely come switch in on Corviknight and Skarmory, the most common answers checks to Genesect Heracross [I don't know if this is a mistake as I don't play the meta, but I'm guessing so just off of context.], and threaten them with a powerful Thunderbolt while easily eating their Body Press or Brave Bird. Heracross requires hazard support in conjunction with Knock Off to wear down its switch-ins every time they come on the field and remove their passive recovery. As such, Stealth Rock and Spikes from partners like Ferrothorn, Skarmory, and Heatran are mandatory Stealth Rock and Spikes support from partners like Ferrothorn, Skarmory, and Heatran to wear down its checks, especially if Knock Off removes their passive recovery. It also appreciates Toxic Spikes from Toxapex and Nidoqueen in order to wear down grounded Pokemon such as Dauntless Shield Hippowdon and Palossand. Heracross' defensive utility is almost nonexistent, so it needs a lot of support. Particularly,and strong answers to Psychic-, Fire-, and Flying-types that can easily threaten it out is are needed, so Pokemon like such as Ferrothorn, Toxapex, and Heatran are appreciated. Lastly, Heracross appreciates hazard control removal support from Defoggers like Mandibuzz and Corviknight as well as, or Rapid Spin from RegenvVest Blastoise, to maximize the number of times it can come on the field to wallbreak its switch-in opportunities.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can try to run Choice Scarf in order to alleviate its mediocre Speed, but though it then lacks breaking power. A Swords Dance set with both STAB moves and Knock Off can be considered in order to pass through bulky walls such as Hippowdon, but Heracross's poor bulk and Speed makes it very difficult to use, and it this set is usually outclassed by Terrakion and Kommo-o.

Checks and Counters
===================

**Faster threats**: Heracross's main weakness lies in its mediocre Speed, which means that almost everything faster than it such as Talonflame, Zapdos, and Azelf can KO it before it attacks.

**Ghost-types**: Despite being While rare, Ghost-types such as Dhelmise and Palossand can be a pain for Heracross as they stop it from spamming Close Combat, and force it to rely on Megahorn and Knock Off to properly wallbreak the opposite team.

**Dauntless Shield/Intimidate Walls**: Due to the lack of boosting power of Tinted Lens Without the boost from Tinted Lens, Heracross may struggle to pass break through the sturdiest bulky walls using such as Dauntless Shield Hippodown and Skarmory.
Implemented almost everything, thank you veryy much for the helpful edits ! :heart:
 
add remove conjecture
[SET]
name: Choice Band Tinted Lens
move 1: Close Combat
move 2: Megahorn
move 3: Knock Off
move 4: Spikes / Focus Punch
item: Choice Band
ability: Tinted Lens
nature: Adamant
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Thanks to its high Attack and strong STAB moves, Heracross is an extremely powerful wallbreaker in AAA. Tinted Lens is particularly helpful on Heracross, as it can 2HKO Pokemon like Tapu Fini, Landorus-T, and Toxapex that resist its STAB moves. Close Combat is Heracross' main STAB move, and it Heracross's primary attack and capitalizes on the lack of Ghost-types in the AAA metagame. Megahorn is a powerful tool to beat Dauntless Shield Mew, a feat most other physical breakers fail to accomplish, and other Psychic-types like Slowbro and Latias. Knock Off removes items from switch-ins such as Dauntless Shield Hippowdon and Intimidate Corviknight, making them easier to chip with entry hazard damage. The last moveslot is very situational, as Heracross usually just fires off powerful Close Combats. Spikes is an option to punish switches to a reliable check such as Dauntless Shield Hippowdon. Alternatively, Hippowdon; alternatively, Focus Punch 2HKOes Corviknight on the switch and forces a lose-lose situation; Roost situation: Roost risks being OHKOed by a second Focus Punch, while Brave Bird or switching out leaves Corviknight at low health and unable to check physical attackers. The given EV spread maximizes Heracross' Heracross's power and Speed, and an Adamant nature allows it to do as much damage as it can either give an example here of a calc Adamant helps it secure, or delete this EV sentence since it is just max/max.

Heracross fits best on balance teams that can bring it on the field often to wallbreak. It appreciates fast pivots like Azelf, Tapu Koko, and Genesect that can bring it in on the special walls such as Blissey and Jirachi that it can threaten. Tapu Koko is notable as a notable partner, as it can freely switch in on Corviknight and Skarmory, the most common checks to Heracross, and threaten them with a powerful Thunderbolt. Heracross requires Stealth Rock and Spikes support from partners like Ferrothorn, Skarmory, and Heatran to wear down its checks, especially if since Knock Off removes their passive recovery. It also appreciates Toxic Spikes from Toxapex and Nidoqueen in order to wear down grounded Pokemon such as Dauntless Shield Hippowdon and Palossand. Heracross' Heracross's defensive utility is almost nonexistent and strong answers to Psychic-, Fire-, and Flying-types are needed, such as Ferrothorn, Toxapex, and Heatran. Lastly, Heracross appreciates entry hazard removal support from Defoggers like Mandibuzz and Corviknight or Rapid Spin from RegenVest Blastoise to maximize its switch-in opportunities.

[STRATEGY COMMENTS]
Other Options
=============

Heracross can try to run Choice Scarf in order to alleviate its mediocre Speed, though then it lacks breaking power. A Swords Dance set with both STAB moves and Knock Off can be considered in order to pass through bulky walls such as Hippowdon, but Heracross' Heracross's poor bulk and Speed make it difficult to use, and this set is usually outclassed by Terrakion and Kommo-o.

Checks and Counters
===================

**Faster threats**: Heracross' Heracross's main weakness lies in its mediocre Speed and bulk, which means that almost everything faster than it such as Talonflame, Zapdos, and Azelf can KO it before it attacks.

**Ghost-types**: While rare, Ghost-types such as Dhelmise and Palossand can be a pain for Heracross as they stop it from spamming freely using Close Combat, (Comma) and force it to rely on Megahorn and Knock Off to properly wallbreak the opposite opposing team.

**Dauntless Shield/Intimidate Walls**: Without the boost from Tinted Lens an ability like Adaptability, Heracross may struggle struggles to break through the sturdiest bulky walls such as Dauntless Shield Hippowdon and Skarmory.

[CREDITS]
- Written by: [[Osake, 524664]]
- Quality checked by: [[UT, 523883], [Isaiah, 375662]]
- Grammar checked by: [[UT, 523866]]
GP 1/1!

cRqvJU2.gif


Ema Skye this was a good AM check, the only consistent error you missed was Heracross' -> Heracross's; even if it ends in s, the possessive form is still 's.
 
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