Introduction
I have been working on this team for a while and seem to have hit a brick wall of sorts when it comes to improving the team. It is mainly an offensive team but it does have a few, more defensive aspects.
As far as covering each others weaknessess this team is almost perfect:
Immunities:
Normal - 1
Water - 1
Electric - 1
Fighting - 1
Poison - 2
Ground - 3
Psychic - 1
All types are resisted by at least 2 pokemon, in some cases 3 or 4. while only 2 pokemon at the most are weak to any given type.
Format
(SPRITE)
Nickname
Pokemon @ Item
Ability:
Evs:
IVs: Only if not 31 for a reason other than Hidden Powers.
Nature (+stat, -stat)
- Move 1
- Move 2
- Move 3
- Move 4
Desciption
Name origin
The Team At A Glance
The Team In-Depth
Cannonball
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
IVs: 0 Speed
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Explosion
- Earthquake
Slight variation on the standard leadZong here.
Stratergy is to get Stealth rock up ASAP then do as much damage with gyro ball and EQ as possible, when down on low health, either explode or switch to vappy or a wish heal.
The 0 Speed IV + Macho Brace + Bronzongs 33 Base speed + a negative speen nature mean its speed is 33. with a speed stat this low gyro ball is amazingly powerful (somewhere near 150 base bower + Zongs STAB).
"Cannonball" because a cannon ball is solid and nearly indestructable, and so is this guy.
---
Magneto
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Fire]
- Explosion
- Flash Cannon
- Thunderbolt
Magnezone is my scizor and other steels counter. On average, thunderbolt does more damage to steels than HP Fire, and in many cases, it is a OHKO. HP Fire is a wonderful scizor killer though, far better than thunderbolt. Flash cannon is a reliable STAB move and explosion is for when he is on low health
"Magneto". Its a floating magnet (that isnt actually floating) it just seems to go.
---
Mirage
Gengar @ Leftovers
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Substitute
- Hidden Power [Ice]
- Shadow Ball
Substitue to absorb damage and brevent status, HP Ice to deal with Mence and other dragons
Shadow ball (STAB) and Focus blast to rack up as much damage as possible.
"Mirage". Many believe that ghosts aren't real, and so are mirages.
---
Storm
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 224 HP/216 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Toxic
- Hidden Power [Electric]
This is the bulky aspect of the team. Wish passing is very effective at restoring health to any other members of the team. Toxic cripples pokemon with its constant damage along side SR. Surf is a reliable STAB move and HP Elecric is for gyrados and opposing vaporeon, which otherwise completely wall this set. The Evs give it very even defensive capabilities on both ends of the spectrum.
"Storm" Storm controls the weather and vaporeon can absorb water.
---
Archangel
Flygon @ Choice Band
Ability: Levitate
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- U-Turn
- Stone Edge
Flygon has the same typing as garchomp but lower base stats so it hasn't been used much. its ability seperates it from garchomp giving it an immunity to ground where as Garchomp is weak to it. However, since garchomp has been banished up to Ubers, flygon has had a chance to come out and battle.
The moveset is very similar to the infamous garchomp one but he is holding Choice band for the extra power. Outrage for an imensly powerful STAB move. U-turn to bail out if the need arises.
The speed evs allow him to outrun neutral base 90's like lucario and score a OHKO with EQ. Adamant and max evs to generate as much power as possible.
"Archangel". The only X-Man that can fly, my only poke that can fly.
---
Colossus
Tyranitar @ Babiri Berry
Ability: Sand Stream
EVs: 252 Atk / 252 Spd / 6 HP
Adamant nature (+Spd, -SAtk)
- Fire Punch
- Stone Edge
- Dragon Dance
- Crunch
DD TTar is one of my favourite pokemon of all time. Very powerful and ever more so after a DD, also very fast after a DD. Crunch for Gengar and other ghost and psychics that are unlucky enough to face him, and stone edge for a STAB move. Babiri berry to survive a scizor bullet punch. Fire punch to OHKO scizor after i survive the bullet punch
"Colossus" The strongest of all the X-Men. Seemed to fitwith TTar, especially after a DD
---
Rate Away.
Changes in bold
I have been working on this team for a while and seem to have hit a brick wall of sorts when it comes to improving the team. It is mainly an offensive team but it does have a few, more defensive aspects.
As far as covering each others weaknessess this team is almost perfect:
Immunities:
Normal - 1
Water - 1
Electric - 1
Fighting - 1
Poison - 2
Ground - 3
Psychic - 1
All types are resisted by at least 2 pokemon, in some cases 3 or 4. while only 2 pokemon at the most are weak to any given type.
Format
(SPRITE)
Nickname
Pokemon @ Item
Ability:
Evs:
IVs: Only if not 31 for a reason other than Hidden Powers.
Nature (+stat, -stat)
- Move 1
- Move 2
- Move 3
- Move 4
Desciption
Name origin
The Team At A Glance






The Team In-Depth

Cannonball
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/86 Atk/80 Def/92 SDef
IVs: 0 Speed
Sassy nature (+SDef, -Spd)
- Stealth Rock
- Gyro Ball
- Explosion
- Earthquake
Slight variation on the standard leadZong here.
Stratergy is to get Stealth rock up ASAP then do as much damage with gyro ball and EQ as possible, when down on low health, either explode or switch to vappy or a wish heal.
The 0 Speed IV + Macho Brace + Bronzongs 33 Base speed + a negative speen nature mean its speed is 33. with a speed stat this low gyro ball is amazingly powerful (somewhere near 150 base bower + Zongs STAB).
"Cannonball" because a cannon ball is solid and nearly indestructable, and so is this guy.
---

Magneto
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Hidden Power [Fire]
- Explosion
- Flash Cannon
- Thunderbolt
Magnezone is my scizor and other steels counter. On average, thunderbolt does more damage to steels than HP Fire, and in many cases, it is a OHKO. HP Fire is a wonderful scizor killer though, far better than thunderbolt. Flash cannon is a reliable STAB move and explosion is for when he is on low health
"Magneto". Its a floating magnet (that isnt actually floating) it just seems to go.
---

Mirage
Gengar @ Leftovers
Ability: Levitate
EVs: 6 HP/252 Spd/252 SAtk
Modest nature (+SAtk, -Atk)
- Focus Blast
- Substitute
- Hidden Power [Ice]
- Shadow Ball
Substitue to absorb damage and brevent status, HP Ice to deal with Mence and other dragons
Shadow ball (STAB) and Focus blast to rack up as much damage as possible.
"Mirage". Many believe that ghosts aren't real, and so are mirages.
---

Storm
Vaporeon @ Leftovers
Ability: Water Absorb
EVs: 224 HP/216 Def/68 Spd
Bold nature (+Def, -Atk)
- Wish
- Surf
- Toxic
- Hidden Power [Electric]
This is the bulky aspect of the team. Wish passing is very effective at restoring health to any other members of the team. Toxic cripples pokemon with its constant damage along side SR. Surf is a reliable STAB move and HP Elecric is for gyrados and opposing vaporeon, which otherwise completely wall this set. The Evs give it very even defensive capabilities on both ends of the spectrum.
"Storm" Storm controls the weather and vaporeon can absorb water.
---

Archangel
Flygon @ Choice Band
Ability: Levitate
EVs: 80 HP/252 Atk/176 Spd
Adamant nature (+Atk, -SAtk)
- Outrage
- Earthquake
- U-Turn
- Stone Edge
Flygon has the same typing as garchomp but lower base stats so it hasn't been used much. its ability seperates it from garchomp giving it an immunity to ground where as Garchomp is weak to it. However, since garchomp has been banished up to Ubers, flygon has had a chance to come out and battle.
The moveset is very similar to the infamous garchomp one but he is holding Choice band for the extra power. Outrage for an imensly powerful STAB move. U-turn to bail out if the need arises.
The speed evs allow him to outrun neutral base 90's like lucario and score a OHKO with EQ. Adamant and max evs to generate as much power as possible.
"Archangel". The only X-Man that can fly, my only poke that can fly.
---

Colossus
Tyranitar @ Babiri Berry
Ability: Sand Stream
EVs: 252 Atk / 252 Spd / 6 HP
Adamant nature (+Spd, -SAtk)
- Fire Punch
- Stone Edge
- Dragon Dance
- Crunch
DD TTar is one of my favourite pokemon of all time. Very powerful and ever more so after a DD, also very fast after a DD. Crunch for Gengar and other ghost and psychics that are unlucky enough to face him, and stone edge for a STAB move. Babiri berry to survive a scizor bullet punch. Fire punch to OHKO scizor after i survive the bullet punch
"Colossus" The strongest of all the X-Men. Seemed to fitwith TTar, especially after a DD
---
Rate Away.
Changes in bold