XY OU Heroes

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Heroes
Welcome to my RMT! I wanted to build around Hawlucha, which is incredibly fun to use, and after a couple edits the team looks like this so far:

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The strategy is very simple: wear down the enemies with Manectric+Landorus and SubToxic Heatran, exploit Volt Switch and U-turn and set up with Hawlucha. I'm terrible with words, so let's give this team a look.



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Manectric @ Manectite
Ability: Lightningrod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flamethrower (Overheat)
- Hidden Power [Ice]
- Thunderbolt

Since it has great coverage and Speed, I often lead with it. Volt Switch gives me momentum, while Thunderbolt has more power. Hidden Power Ice is great for Landorus, Garchomp, etc. while Flamethrower puts pressure on Steel-types.

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Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Earth Power
- Hidden Power [Ice]
- Psychic
- Sludge Wave (U-turn)

I'd love to run U-turn, but Cosmic Power Clefable is a pain for this team and I need to take it out before it's too late. This guy is a brilliant stallbreaker, though.

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Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Substitute
- Toxic
- Fire Blast
- Flash Cannon

It can switch on several threats, create a Substitute and either score a kill or Toxic the opposing wall / tank. Flash Cannon hits the Fairies, Tyranitar and is a surprise OHKO on Mamoswine.


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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Giga Drain
- Stealth Rock
- Psychic
- Baton Pass

I don't like giving Stealth Rock to a pivot, but in this case it beats the alternatives. Celebi is a surprisingly solid Pokémon which helps against Rotom-W, Keldeo, Breloom, Gyarados and many other threats. Baton Pass is the key of this set and unlike U-turn, it avoids Pursuit.


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Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Acrobatics
- Sky Attack
- High Jump Kick
- Swords Dance

Offensive teams are messed up by the Speed boost from Unburden, while defensive ones are crushed after a Swords Dance. Jolly Nature lets me outspeed Keldeo and Lati@s.

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Garchomp @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4SpA / 252 Spe
Naive Nature
- Outrage
- Fire Blast
- Stone Edge
- Earthquake

Here's the cleaner and the emergency revengekiller. It helps against Dragon-types, Bisharp, Excadrill and other stuff.




I'll post some replays to show how this team works.
http://replay.pokemonshowdown.com/ou-146753441 Successful Hawlucha sweep
http://replay.pokemonshowdown.com/ou-146801842 I take out Mamoswine and win thanks to a bluff (I'm a bastard, I know...). Yeah, I made a terrible blunder by sacking Garchomp.



Problems:
  • Mamoswine. It can wreck my whole team. I have to sack either Manectric or Celebi to take it out.
  • Greninja. Manectric can take one Hydro Pump and then hit back with Thunderbolt / Volt Switch and Garchomp outspeeds it.
  • Clefable. The Cosmic Power version can be very difficult to deal with. Landorus and Heatran won't let it set up, but I have to be careful.
 
Hi there. I'm sorry but I'm going to have to lock this thread due to lack of descriptions. You need at least 3 lines for each Pokemon. This is required for team raters to understand how your team works and what can be improved. Please PM me once you think you can update this, thank you.
 
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