ORAS UU Hero's Combat

Hello everyone, and welcome to my new RMT
This team is built around Choice Scarf Heracross.
I'm currently sitting around 1515 with this team, and this is the 3rd version of the team.
I don't own the images I used.
Also, let me know if I made any spelling mistakes.

heracross.gif
nidoqueen.gif
ampharos-mega.gif
bronzong.gif
vaporeon.gif
mandibuzz.gif



hera wiejuu.png

Jerry (Heracross) (M) @ Choice Scarf
Ability: Moxie
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Megahorn
- Knock Off
- Stone Edge

Heracross is the star of the team. I used the scarf variant because it is my favourite set for Heracross.
Moxie makes it a nice late game sweeper.
Close Combat is my choice for a STAB move, along with Megahorn, as it handles the common Grass-types such as Shaymin excellently. Knock Off is here for the Ghost-types that completely stop Megahorn and CC. It also offers an accurate way to hit Psychics.
The last move was between Earthquake and Stone Edge. I chose Stone Edge, as I already had 2 Ground-type moves and no Rock ones. It hits the Flying-types that stop my STAB moves and don't really care about Knock Off, such as Salamence.

nidoart.png

Nidoqueen @ Life Orb
Ability: Sheer Force
EVs: 40 HP / 252 SpA / 216 Spe
Modest Nature
IVs: 0 Atk
- Sludge Wave
- Earth Power
- Toxic Spikes
- Ice Beam

Next up is Nidoqueen. I grabbed the standard Smogon spread, as I felt the Toxic Spikes would help greatly. ALthough I am considering running a bit more for speed creeping.
This set outspeeds uninvested Tentacruel, Arcanine, and Shaymin, as well as max Attack Adamant Honchkrow. Earth Power is my main Ground STAB. It helps destroy the beforementioned Arcanine and Tentacruel.
The next move is Sludge Wave. The reason i chose Sludge Wave is because it destroys a lot of Heracross's counters, such as Chesnaught and fairies. It also hits Rotom-H hard, whose Choice sets greatly trouble my team. Ice Beam hits Dragons such as Salamence and Flying-Types such as Aerodactyl hard.
Lastly, I have Toxic Spikes. Toxic Spikes handily poisons anything on my opponent's team that is not a Poison-type itself or levitates/flies. The fun thing is that almost every switchin to Toxic Spikes gets destroyed by one of my coverage moves.

megaamphy.png

Ampharos @ Ampharosite
Ability: Static
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
- Agility
- Thunderbolt
- Dragon Pulse
- Focus Blast

Next, I looked for a mega that had good synergy with my offensive mons. First, I had Sceptile, but I found that I didn't have an answer to Mega Pidgeot and Rotom-Heat, whose Scarf set outspeeds and kills Heracross, and it also gave Nidoqueen quite a bit of trouble. So, I replaced it with Ampharos. I chose the Agility set, as I prefer it over All-out attacker. This, however, is subject to change. If you have a good reason to switch sets, please let me know. The Speed EVs let Ampharos neutral natured base 150s and Mega Pidgeot after 1 Agility. Thunderbolt and Dragon Pulse are Ampharos's most powerful moves, receiving STAB as well as high Base Power. Focus Blast hits the Steel- and Ice types the other two don't KO, such as Mamoswine.

bronzong art.png

>no heal bell (Bronzong) @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Stealth Rock
- Protect
- Earthquake

Bronzong is my specially defensive wall. It checks a bit threat, Slurpuff, and is a decent counter for Mamoswine, Salamence, and Psychic-types, as well as Nidoqueen, Shaymin, and Kyurem. My EV spread with Gyro Ball allow me to OHKO Slurpuff after a Belly Drum, and do a minimum of 78% to it before. I decided to run Stealth Rock, as in my opinion, this move is a necessity on every team. Protect is for stalling, and is nice in combination with Nidoqueen's Toxic Spikes. Lastly, Earthquake is my only way of hitting fellow Steel-types.

vaporeon art.jpg

Aurora (Vaporeon) (F) @ Leftovers
Ability: Water Absorb
EVs: 204 HP / 248 Def / 56 SpD
Bold Nature
- Wish
- Scald
- Protect
- Heal Bell

I next chose Vaporeon for Wish support, as Bronzong lacks good recovery. I'm using a standard defensive spread, as it has great defensive synergy with Bronzong, checking threats such as Darmanitan, Mienshao, Krookodile, and Entei. I myself hate status, so I had Vaporeon learn Heal Bell. Scald is my main STAB move, having a good chance of burning opponents. I am considering running Haze over Heal Bell, though.

mandibuzz art.png

Mandibuzz @ Leftovers
Ability: Overcoat
EVs: 248 HP / 212 SpD / 44 Spe
Calm Nature
- Foul Play
- Roost
- Taunt
- Defog

Mandibuzz is my Defogger and Ghost switchin, even though they aren't that common, things like Doublade get completely stopped by this buzzard. I wanted to run Foul Play to punish Swords Dancers, Roost for reliable recovery, as I want to prevent this thing to get worn down pretty quickly. Defog is my way to way to remove hazards, even though it is quite counterproductive to my hazards. I would like some suggestions for this. Lastly, Taunt is a great way to stop set-up sweepers such as CroCune, or healing themselves.

Thank you for reading my RMT.
I would really appreciate any constructive criticism.

AwesomeTorterra, signing of.
 
Last edited:
I recommend having Specially Defensive Mandibuzz with 44 Speed EVs over Physically Defensive, as this gives you a good Hydreigon switch-in, while the Speed EVs allow you to Taunt uninvested Suicune and Cresselia. I'm going to suggest having All-Out Attacker Ampharos over Agility, as Agility gives you a cleaner which isn't too consistent at cleaning, especially considering its below average Speed, even after an Agility boost. Volt Switch also gives you a way to gain momentum off of Pidgeot and Rotom-H that switch out. I suggest having Physically Defensive Bronzong over Specially Defensive, as this allows you to check Slurpuff and Lucario better.
 
I recommend having Specially Defensive Mandibuzz with 44 Speed EVs over Physically Defensive, as this gives you a good Hydreigon switch-in, while the Speed EVs allow you to Taunt uninvested Suicune and Cresselia. I'm going to suggest having All-Out Attacker Ampharos over Agility, as Agility gives you a cleaner which isn't too consistent at cleaning, especially considering its below average Speed, even after an Agility boost. Volt Switch also gives you a way to gain momentum off of Pidgeot and Rotom-H that switch out. I suggest having Physically Defensive Bronzong over Specially Defensive, as this allows you to check Slurpuff and Lucario better.
I have just finished testing the team with these adjustments, and I agree that they improve the team. Hydreigon, formerly a big threat to my team, now has quite a bit more trouble breaking through, as Mandibuzz all but stalls it out.
The Bronzong spread seems to be working out, even though I have only run into 3 situations in 35 battles where it really helped.
 
Update: I just edited the original post, inserting both the Mandibuzz and the Bronzong changes, however I'm not too sure about Ampharos yet.
 
Couple of things:

I like the team quite a bit, though it is walled by a couple mons if you don't get the decisive moxie boost at the appropriate times; however, I'll address that at the end - first the easy stuff:
  • Nidoqueen should be Modest Max Speed (252 Speed), hitting a comfortable value of 252. Unfortunately, 216 just doesn't cut it in this faster-paced meta.
  • Addressing your argument towards Haze, everything haze can do Roar can do better (no it can't) yes it can in the sense that Roar prevents sweeps and allows for rocks buildup, and also allowed you to scout to see why your opponent might favour certain perceived disfavourable matchups. Here is an example of a thought process that'll allow Roar to be beneficial - this kind of thinking typically happens far more often than Haze thinking; for example, "hmm, I wonder why he decided to switch in a typically slow Donphan into a Vaporeon... good thing I had my trusty Roar, as based on this play I can deduce that perhaps this Donphan might have a bit of speed + Max Attack to finish me off at 60%). Maybe not Donphan, but you get my point, Haze doesn't give you that chance. Save for Reuniclus/Snorlax, Vaporeon is already slower than most setup sweepers and, using your anticipation senses, you can figure out the appropriate time to use WishRoar.
  • Amph, Vape, and Buzz all need their Attack IVs set to 0. A small change, but fuck Umbreons.
  • Speaking of Mandbuzz, best make it mixed and focus around Bold as opposed to Calm, as you get to play around with more free EVs.
Now, addressing your weaknesses. Unfortunately, powerful Fighting types absolutely wreck your team, especially Pokemon like Machamp which take advantage of your incredibly slow team. Volt-turn cores, especially, love to lure out Nidoqueen and take it out early which happens far too often for the barely bulky Queen. Powerful Bravebird users like Honchkrow also take a huge bite out of your team. Once you lose Heracross's speed, you've got yourself one slow team. The best thing I can recommend is replacing Bronzong with an offensive LO Azelf, 3 attacks + Stealth Rock (Psychic + Fire Blast + Thunderbolt). This, paired up with Hera, gives you an adequate range of speed to deal with a plethora of threats. If you want, you can take it one step further and just replace Haze/Roar with Baton Pass on Vaporeon, and really get your momentum going, bringing in the choice mons at any given time. If you really really worry about the loss of defensive pressure on your team, just mix up Mandibuzz's EVs a bit, as it has the bulk to hit very respectable numbers.
 
Last edited:
Back
Top