This is my favorite team, but it feels like there's something wrong. Anyway Rate- It.
Haxorus (M) @ Choice Band
Trait: Rivalry
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SAtk)
- Outrage
- Dual Chop
- Earthquake
- Brick Break
The one and only, the big kahuna himself, and the reason this team was created in the first place. Choice Band Haxorus is an absolute monster and it deserves way more use than it currently has right now. Choice Band Haxorus has exactly [1] Solid counter in the entire game (Skarmory) and if you can remove it, you're looking at a OHKO or a 2HKO every time Haxorus switches in. Outrage hits like a hooker who just got scammed out of her money, that is to say extremely hard. It hits so hard that many common steel types are 2HKOed. Even though Outrage is amazing, and 9 times out of 10 I use Outrage, Haxorus' coverage moves are pretty decent. Earthquake hits steel types (obvious), while Brick Break "kinda" deters Ferrothorn from switching in. Dual Chop is a nifty move, it has imperfect accuracy, but it hits twice so you can wreck substitute users. Haxorus is by far my favorite member on the team and although my aggressive play causes him to be KOed far too often, I almost never regret it because CB Outrage hits so hard. I use *Rilvary, because the power boost is huge (and I mean OHKOing Excadrill in one shot huge) but people are starting to use female Pokemon. Thats okay, i'll troll right back with Female Rilvary Haxorus. I think I have the right to say that Haxorus is the best Choice Bander in the entire OU metagame.*
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge *
- U-Turn
If Haxorus is the best Choice Band then Garchomp is easily the best Choice Scarfer in the OU metagame BUT garchomp is now Uber. So Choice Scarf Flygon is capable of checking just about everything. From the annoying Thundurus to the almost as equally as annoying Volcorona, Flygon is the ultimate revenge killer. Its extremely good at cleaning up lategame too, when pokemon are weakened and stuff. Flygon relies on Haxorus to weaken opposing teams while he cleans up lategame. They're like the ultimate partners. Outrage and EQ are strong (especially considering its a choiced pokemon) and they have near perfect coverage together. Stone Edge is pretty much required for taking out Thundurus / Volcorona in one shot without locking yourself into Outrage. Sometimes I Outrage anyway because Stone Edge is the worst move in the entire game. U-Urn lets me get good damage without leaving Flygon completely vulnerable
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon*
- Substitute
Magnezone and Dragon-types go together like peanut butter and jelly. If you want a Steel-type eliminated Magnezone is your machine. Oftentimes the game is decided if I can trap Skarm because of the rest of the team has an easy time overwhelming teams that rely on Skarm to check physical sweepers. Did I mention that Skarm is a huge pain to this team? Players do everything in their power prevent Skarm from ever getting trapped. Double switches are key for Magnezone, just don't be too obvious with them. What else do I need to say about Magnezone? T-bolt hits electric weaks / steel types that aren't quad weak to fire, HP fire wrecks Scizor and Ferrothorn, and I can use Substitute to screw over certain Steel-types AND get a cheap shot at the opponents team. Its a simple and easy to use Pokemon thats extremely effective in this metagame. Magnezone actually hits surprisingly hard without a boosting item and oftentimes teams struggle to check him once their ground resists are gone. Otherwise he's complete fodder after the opponents steel types are removed and he's the first Pokemon i'll sac.
Mamoswine (M) @ Life Orb
Trait: Thick Fat*
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge
I've always loved Mamoswine. He's so strong and fierce and Gen 5 finally gave him some solid Ice Stab to work with in Icicle Crash. The thing about a team that whores out dragons is that they tend to be dragon weak. Your two options are generally either to fill the back-end with Steel pokemons or to rock either Mamoswine or Weavile I guess. This thing both revenges dragons and just cleans ass when certain pokemon are removed, mostly steel types and rotom-w (which it can do for itself if you nail the switch with stone edge and it's not a bulkier spread). It's really the heart <3 of the team after Haxorus and you better hope you don't run into this guy in a dark alley because he has the rape eyes.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick
He delivers the hard hits that the dragon clan is famous for while being able to switch in on things like Jellicent and Rotom-W that are going to throw Wisps around all willy-nilly. I went with straight up specs because I prefer the raw power without the LO recoil that makes it harder to switch in consistently. I don't mind having to predict a bit more, as it comes with the territory in the first place when running dragon spam. I just usually stick to Draco Meteor or double switching to Haxxy/Zone depending on what's coming into play. Trick is for Blissey if it needs to.*
Politoed (M) @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Perish Song*
Definitely a huge help to the team when dealing with Sand teams. Also helps against Sun teams occasionally, but really dragons don't have much of a problem having fun in the sun anyway. I don't need to get fancy with it. I just need to come in and use Hydro pump a couple times and get sand off the field. Hydro pump/Ice Beam are therefore no brainers. I went with HP grass mainly so I can hit Rotom-W for moderate damage if I need to. I haven't used it yet, but I guarantee the second I take it off I'm going to lose to a 40% Rotom-W so no thanks I'll just keep it on. The last slot is really weird. I didn't really thing Toed even needed a 4th move, so I just stuck on a defensive measure against SmashPassing teams.
Haxorus (M) @ Choice Band
Trait: Rivalry
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SAtk)
- Outrage
- Dual Chop
- Earthquake
- Brick Break
The one and only, the big kahuna himself, and the reason this team was created in the first place. Choice Band Haxorus is an absolute monster and it deserves way more use than it currently has right now. Choice Band Haxorus has exactly [1] Solid counter in the entire game (Skarmory) and if you can remove it, you're looking at a OHKO or a 2HKO every time Haxorus switches in. Outrage hits like a hooker who just got scammed out of her money, that is to say extremely hard. It hits so hard that many common steel types are 2HKOed. Even though Outrage is amazing, and 9 times out of 10 I use Outrage, Haxorus' coverage moves are pretty decent. Earthquake hits steel types (obvious), while Brick Break "kinda" deters Ferrothorn from switching in. Dual Chop is a nifty move, it has imperfect accuracy, but it hits twice so you can wreck substitute users. Haxorus is by far my favorite member on the team and although my aggressive play causes him to be KOed far too often, I almost never regret it because CB Outrage hits so hard. I use *Rilvary, because the power boost is huge (and I mean OHKOing Excadrill in one shot huge) but people are starting to use female Pokemon. Thats okay, i'll troll right back with Female Rilvary Haxorus. I think I have the right to say that Haxorus is the best Choice Bander in the entire OU metagame.*
Flygon (M) @ Choice Scarf
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Outrage
- Earthquake
- Stone Edge *
- U-Turn
If Haxorus is the best Choice Band then Garchomp is easily the best Choice Scarfer in the OU metagame BUT garchomp is now Uber. So Choice Scarf Flygon is capable of checking just about everything. From the annoying Thundurus to the almost as equally as annoying Volcorona, Flygon is the ultimate revenge killer. Its extremely good at cleaning up lategame too, when pokemon are weakened and stuff. Flygon relies on Haxorus to weaken opposing teams while he cleans up lategame. They're like the ultimate partners. Outrage and EQ are strong (especially considering its a choiced pokemon) and they have near perfect coverage together. Stone Edge is pretty much required for taking out Thundurus / Volcorona in one shot without locking yourself into Outrage. Sometimes I Outrage anyway because Stone Edge is the worst move in the entire game. U-Urn lets me get good damage without leaving Flygon completely vulnerable
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature (+SAtk, -Atk)
- Thunderbolt
- Hidden Power [Fire]
- Flash Cannon*
- Substitute
Magnezone and Dragon-types go together like peanut butter and jelly. If you want a Steel-type eliminated Magnezone is your machine. Oftentimes the game is decided if I can trap Skarm because of the rest of the team has an easy time overwhelming teams that rely on Skarm to check physical sweepers. Did I mention that Skarm is a huge pain to this team? Players do everything in their power prevent Skarm from ever getting trapped. Double switches are key for Magnezone, just don't be too obvious with them. What else do I need to say about Magnezone? T-bolt hits electric weaks / steel types that aren't quad weak to fire, HP fire wrecks Scizor and Ferrothorn, and I can use Substitute to screw over certain Steel-types AND get a cheap shot at the opponents team. Its a simple and easy to use Pokemon thats extremely effective in this metagame. Magnezone actually hits surprisingly hard without a boosting item and oftentimes teams struggle to check him once their ground resists are gone. Otherwise he's complete fodder after the opponents steel types are removed and he's the first Pokemon i'll sac.
Mamoswine (M) @ Life Orb
Trait: Thick Fat*
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature (+Spd, -SAtk)
- Earthquake
- Ice Shard
- Icicle Crash
- Stone Edge
I've always loved Mamoswine. He's so strong and fierce and Gen 5 finally gave him some solid Ice Stab to work with in Icicle Crash. The thing about a team that whores out dragons is that they tend to be dragon weak. Your two options are generally either to fill the back-end with Steel pokemons or to rock either Mamoswine or Weavile I guess. This thing both revenges dragons and just cleans ass when certain pokemon are removed, mostly steel types and rotom-w (which it can do for itself if you nail the switch with stone edge and it's not a bulkier spread). It's really the heart <3 of the team after Haxorus and you better hope you don't run into this guy in a dark alley because he has the rape eyes.
Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Thunderbolt
- Surf
- Trick
He delivers the hard hits that the dragon clan is famous for while being able to switch in on things like Jellicent and Rotom-W that are going to throw Wisps around all willy-nilly. I went with straight up specs because I prefer the raw power without the LO recoil that makes it harder to switch in consistently. I don't mind having to predict a bit more, as it comes with the territory in the first place when running dragon spam. I just usually stick to Draco Meteor or double switching to Haxxy/Zone depending on what's coming into play. Trick is for Blissey if it needs to.*
Politoed (M) @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spe
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Hidden Power [Grass]
- Ice Beam
- Perish Song*
Definitely a huge help to the team when dealing with Sand teams. Also helps against Sun teams occasionally, but really dragons don't have much of a problem having fun in the sun anyway. I don't need to get fancy with it. I just need to come in and use Hydro pump a couple times and get sand off the field. Hydro pump/Ice Beam are therefore no brainers. I went with HP grass mainly so I can hit Rotom-W for moderate damage if I need to. I haven't used it yet, but I guarantee the second I take it off I'm going to lose to a 40% Rotom-W so no thanks I'll just keep it on. The last slot is really weird. I didn't really thing Toed even needed a 4th move, so I just stuck on a defensive measure against SmashPassing teams.