National Dex Hex Pult [DONE]

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[SET]
name: Hex
move 1: Will-O-Wisp
move 2: Hex
move 3: Dragon Darts
move 4: U-turn
item: Heavy-Duty Boots
ability: Infiltrator
nature: Naive
tera type: Ghost / Fairy
evs: 252 SpA / 4 SpD / 252 Spe

[SET COMMENTS]
Despite Hex Dragapult's lack of immediate offensive presence, it can be a very annoying threat; it excels in getting around many of Dragapult's normal checks and counters, pivoting to dangerous teammates, and spreading status. Against common checks like Ting-Lu, Clodsire, and Toxapex, it can bring in Pokemon like Urshifu-R, Great Tusk, and Tapu Koko, respectively, to punish the opponent. Will-O-Wisp boosts Hex to monstrous levels and threatens to pacify physical attackers like Mega Lopunny, Zamazenta, and Kingambit. Dragon Darts is a strong physical move to better hit special walls like Clodsire, forcing it to recover lest Dragapult's teammates like Iron Valiant break through. With Tera Ghost, it can muscle through specially defensive Toxapex after burn and entry hazard damage with Hex, though Tera Fairy helps it tank hits from opposing Dragapult and Dark-type moves like Pursuit, and it can still check Zamazenta. Infiltrator allows it to check threats behind Substitutes, most notably Iron Defense Zamazenta and Shed Tail receivers like Dragonite. Dragapult struggles to break through Heatran, so Pokemon that can pressure it such as Garchomp and Rotom-W are great partners. It also must be careful around Pursuit trappers like Kingambit and Mega Tyranitar, as even after a burn they heavily chip it; teammates like Urshifu-R, Iron Valiant, and Great Tusk are thus mandatory to threaten said trappers. Pokemon like Tapu Lele and Mega Charizard Y very much appreciate Dragapult crippling and weakening Kingambit and Tyranitar, respectively, as this aids in the process of removing them. In return, Dragapult can clean up the opposing team after its checks are gone. Pivots like Rotom-W and Corviknight bring Dragapult in, with the former checking Heatran and forming a nice VoltTurn core with it, and the latter tanking Dragon- and Fairy-type moves for it. Entry hazards and Knock Off from the likes of Ferrothorn and Great Tusk weaken the opposition for Dragapult to clean, notably its checks like Toxapex and Clodsire.

[CREDITS]
- Written by: [[SoBalancedGuys, 603814]]
- Quality checked by: [[Sulo, 528036], [Ryuji, 515767]]
- Grammar checked by: [[Adeleine, 517429]]
 
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Sulo

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[SET]
name: Hex
move 1: Will-O-Wisp / Thunder Wave thunder wave reduces your pool of mons u can status to disgustingly low levels, w mons like washtom tinglu clod koko gtusk etc suddenly becoming the most safe switchins ever
move 2: Hex
move 3: Dragon Darts
move 4: Substitute / U-turn
item: Leftovers / Heavy-Duty Boots
ability: Infiltrator
nature: Naive
tera type: Ghost / Fighting / Fairy this makes you better into zama mlop gtusk and lets you to take a hit -> wisp vs ape
evs: 252 SpA / 4 SpD / 252 Spe Speed

[SET COMMENTS]
add an intro sentence here, but dont cross reference sets / specifically refer to this as "Hex Dragapult". you need to assume the reader is ONLY reading this set. Bulky Offensive teams appreciate Hex Dragapult's ability to wear down the opponent's team over time and provide many opportunities for its teammate. Hex Dragapult's Substitute build capitalizes on the passivity of common walls to it like Clodesire, Toxapex, and non-Gyro Ball SpDef Ferrothorn. (this is a rly weird sentence to start off on. we also agreed that sub wasn't rly worth the slot as u mostly wanna uturn on these mons -> force them out with a partner -> get pult in by other means, and keep doing that until the checks are forced to recover and can more easily be taken advantage of. uturn also just has the general benefit of chipping down mons w/o recovery like tinglu, and other applications.) Will-O-Wisp helps boost Hex to monstrous levels of damage, allowing it to do more damage than even Choice Specs Dragapult's Shadow Ball with the added bonus of being able to preserve its Substitute in front of Clodsire, Toxapex, and Ferrothorn: none of them can break it with Earthquake or Knock Off respectively when burned. (really focus in on burning defensive checks and other mons like wahstom/torn that may want to pivot in on it at times, the sub point is covered @ the above) Dragon Darts is a strong Physical move to better hit Specifically Defensive walls like Clodsire and Toxapex, Blissey, blissey is pretty bad rn forcing them to have to recover to avoid being in KO range. add period here and to immediately threaten Dragon-types like Dragonite and non-Scarfed Cyclizar. fluff By burning Kingambit on the switch-in and Terastallizing into Fighting it is even possible to beat Kingambit with Hex alone; u definitely still take like 2 billion from anything it does, bulky sets easily wear you down and u do nothing back. instead mention tera fairy here and the benefits it has in letting you take a draco from opposing specs pult and check zama and other mons i mentioned above however, it misses out on Tera Ghost's ability to allow it to muscle through SpDef Toxapex after Burn and Hazards damage with Hex. reword to make this its own mention Will-O-Wisp is generally preferred over Thunder Wave, though it does provide some speed control to one's team and hit Fire-types that would be immune to burns like Skeledirge. reword this to mention wisp alone, twave is so so bad Instead of Substitute, with U-turn and Heavy-Duty Boots Dragapult becomes a fast pivot that can switch out of checks and bring in dangerous wallbreakers or sweepers for its team and threaten to spread status on the opponent. reword this to specifically mention the wallbreakers that u bring in Its ability Infiltrator allows Dragapult still be able to check threats behind Substitutes, most notably Iron Defense Zamazenta and Adament Ghostium Z Dragapult. ada pult sucks, mention using tera to beat opposing pult instead Dragapult appreciates opportunities to come freely from Rotom-Wash and Corviknight and their Defog support if not running Heavy-Duty Boots, hazard and knock off support from the likes of Ferrothorn, and strong punishes to Kingambit, Blissey, and Chansey like Mega Lopunny.
will take another look to expand on team section + look at rewording
 

Sulo

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National Dex Leader
same colors.
[SET]
name: Hex
move 1: Will-O-Wisp
move 2: Hex
move 3: Dragon Darts
move 4: U-turn
item: Heavy-Duty Boots / Leftovers
ability: Infiltrator
nature: Naive
tera type: Ghost / Fairy
evs: 252 SpA / 4 SpD / 252 Spe Speed

[SET COMMENTS]
Dragapult is a very annoying threat to the opposing teams despite its immediate lack of offensive presence; however, it excels in getting around many of its checks and counters like? by pivoting around to threatening teammates and spreading status to hinder the opponent. With U-turn and Heavy-Duty Boots Dragapult becomes a fast pivot that can switch out of common checks like Ting-Lu, Clodsire Kingambit, Clodsire, (gambit just pursuits you) and Toxapex and bring in teammates like Urshifu-R, Great Tusk, Tusks, and Tapu Koko to punish the opponent. Will-O-Wisp helps boost Hex to monstrous levels of damage and threatens to pacify physical attackers like Mega Lopunny, Zamazenta, and Kingambit with a burn. Dragon Darts is a strong physical move to better hit specifically defensive walls like Clodsire, forcing it to recover else it gets chipped enough for teammates like Iron Valiant Valient to break through. With Tera Ghost, it can muscle through Specially Defensive Toxapex after burn and hazards chip with Hex, though Tera Fairy can be utilized to help it tank incoming Dark-type and opposing Dragapult’s moves while still being able to check Zamazenta. Dragapult's ability Infiltrator allows it to check threats behind Substitutes, most notably Iron Defense Zamazenta and Shed Tail abusers like Dragonite. Dragapult struggles to break through Heatran specially defensive Fire-types like Heatran, (tran is basically the only spdef fire type we have and spdef dirge sucks) and Dark-type Pursuit trappers like Kingambit and Mega Tyranitar still deal massive damage to it with Pursuit even after a burn, so teammates like Urshifu-R, Iron Valiant, Valient, and Great Tusks are necessary to cover for Dragapult and take advantage of its checks. Teammates like Rotom-Wash and Corviknight provide opportunities to let it switch in, with the former also checking Heatran the Fire-types that Dragapult struggles to break through and forming a nice VoltTurn core with it. Hazard and Knock-Off support from the likes of Ferrothorn and Great Tusk are much appreciated to chip down the opponent and weaken Dragapult’s checks like Toxapex and Clodsire, making them excellent sturdy teammates for it.
Suloomlomloml.gif


1/2.
 

Ryuji

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[SET]
SET]
name: Hex
move 1: Will-O-Wisp
move 2: Hex
move 3: Dragon Darts
move 4: U-turn
item: Heavy-Duty Boots
ability: Infiltrator
nature: Naive
tera type: Fairy / Ghost
evs: 4 Atk / 252 SpA / 252 Spe

Dragapult is a very annoying threat to the opposing teams despite its immediate lack of offensive presence i would swap the order, like despite [...] dragapult is [...]; it excels in getting around many of its checks and counters like Ting-Lu and Kingambit by pivoting around to dangerous teammates and spreading status to hinder the opponent. With U-turn and Heavy-Duty Boots Dragapult becomes a fast pivot that can switch out of common checks like Ting-Lu, Clodsire, and Toxapex and bring in teammates like Urshifu-R, Great Tusk, and Tapu Koko respectively to punish the opponent. Will-O-Wisp helps boost Hex to monstrous levels of damage and threatens to pacify physical attackers like Mega Lopunny, Zamazenta, and Kingambit with a burn. Dragon Darts is a strong physical move to better hit specifically defensive walls like Clodsire, forcing it to recover else it gets chipped enough for teammates like Iron Valiant to break through. With Tera Ghost, it can muscle through specially defensive Toxapex after burn and hazards chip with Hex, though Tera Fairy can be utilized to help it tank opposing Dragapult and Dark-type moves be more specific here while still being able to check Zamazenta. Dragapult's ability Infiltrator allows it to check threats behind Substitutes, most notably Iron Defense Zamazenta and Shed Tail abusers like Dragonite. Dragapult struggles to break through Heatran and Dark-type Pursuit trappers like Kingambit and Mega Tyranitar still deal massive damage to it with Pursuit even after a burn so teammates like Urshifu-R, Iron Valiant, and Great Tusk are necessary to cover for Dragapult and take advantage of its checks. This part shld be reworded, merging Pursuit and Tran isn't that great to do, because this implies Dragapult will always click U-Turn in front of all those Pokemon which is more complicated than this, and neither Tusk nor Valiant wants to switch into Heatran. I would make 2 separate parts. Also mention team mates that appreciate Kingambit/Tyranitar being wore down thanks to wisp. Teammates like Rotom-Wash and Corviknight cover provide opportunities to let it switch in, with the former also checking Heatran and forming a nice VoltTurn core with it they both cover some of Pult's weaknesses, so i think you need to elaborate a bit more. Hazard and Knock-Off support from the likes of Ferrothorn and Great Tusk are much appreciated to chip down the opponent and weaken Dragapult’s checks like Toxapex and Clodsire, making them excellent sturdy fluff teammates for it.
not 2/2 yet cuz i wanna see the rewording first.
 

Ryuji

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Dragapult struggles to break through Heatran as it is immune to Will-O-Wisp, thus teammates like Urshifu-R and Mega Lopunny are greatly appreciated. Dragapult is very susceptible to Pursuit trappers like Kingambit and Mega Tyranitar, as even after a burn they heavily chip it. Pokémon like Gholdengo, Tapu Lele, and Mega Charizard Y all appreciate Dragapult weakening their checks.
I think u kinda didn't get what i meant, so lemme elaborate specifically here: shifu and lop can't switch directly into heatran. Shifu might be able to once or twice but that's all. U want to mention stuff that switch into it and can threaten it, not only the latter. because what it implies is that ingame u click u-turn every time u see a heatran at team preview which is def not true, and also that punny and shifu can properly deal w tran which is not always the case cuz tera exist. My point here is that i want u to mention Heatran's checks and not just stuff that pressures it.
same goes for gambit and ttar, you want to mention first stuff that pressure them (so fighting types, mainly). And then you can add smth like: pokemon like tapu lele, ect. appreciate dragapult's ability to criple and weaken gambit/ttar
also the way u worded it makes it not v fluent
correct this, and then i'll check one last time
 
Last edited:

Ryuji

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:tears: am I done now Ryuji-sensei? Me grammar is bad but I think I got the job done.....
nope LOL
lemme reformulate the whole sentence then....

"Dragapult struggle to break through Heatran, thus Pokemon that can pressure it such as Rotom-W and Garchomp makes good partners. It also must be wary of Pursuit from Kingambit and Mega Tyranitar, as even burned they still chip it a lot. Therefore, Pokemon that can threaten the said Pursuit trapper, like Zamazenta, Urshifu Rapid Strike and Iron Valiant are mandatory teammates. Tapu Lele and Mega Charizard Y all appreciate Dragapult's ability to spread status on common checks, such as Kingambit and Mega Tyranitar, respectively, as it help breaking them. In return, Dragapult can clean after these said checks are removed from the game."

I was expecting something like this
ill read one last time after this being implemented and then qc 2/2
 
Just came back from school ~Ryuji-senpai~ I fixed it, and think it's fine now. Thanks for making it clear and helping! ~dont be so strict pls~

"Dragapult struggles to break through Heatran, thus Pokémon that can pressure it such as Garchomp and Rotom-Wash are great partners. It also must be careful around Dark-type Pursuit trappers like Kingambit and Mega Tyranitar, as even after a burn they heavily chip it; teammates like Urshifu-R, Iron Valiant, and Great Tusk are thus mandatory to threaten said Dark-type. Pokemon like Tapu Lele and Mega Charizard Y very much appreciate Dragapult crippling and weakening Kingambit and Tyranitar respectively, as it aids in the process of removing them. In return, Dragapult can clean up the opposing team after its checks are gone. "
 

Adeleine

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[SET]
SET]
name: Hex
move 1: Will-O-Wisp
move 2: Hex
move 3: Dragon Darts
move 4: U-turn
item: Heavy-Duty Boots
ability: Infiltrator
nature: Naive
tera type: Fairy / Ghost
evs: 4 Atk / 252 SpA / 252 Spe

[SET COMMENTS]
Despite Hex Dragapult's immediate lack of immediate offensive presence, it can be a very annoying threat; it excels in getting around many of its Dragapult's normal checks and counters like Ting-Lu and Kingambit by counters, pivoting around to dangerous teammates and spreading status to hinder the opponent. With U-turn and Heavy-Duty Boots Dragapult becomes a fast pivot that can switch out of status. Against common checks like Ting-Lu, Clodsire, and Toxapex and Toxapex, it can bring in Pokemon (removed E accent) like Urshifu-R, Great Tusk, and Tapu Koko, (AC) respectively, (AC) to punish the opponent. Will-O-Wisp helps boost Hex to monstrous levels of damage boosts Hex to monstrous levels and threatens to pacify physical attackers like Mega Lopunny, Zamazenta, and Kingambit with a burn. Dragon Darts is a strong physical move to better hit specifically defensive special walls like Clodsire, forcing it to recover else it gets chipped enough for lest Dragapult's teammates like Iron Valiant to break through. break through. With Tera Ghost, it can muscle through specially defensive Toxapex after burn and hazards chip entry hazard damage with Hex, though Tera Fairy can be utilized to help helps it tank hits from opposing Dragapult and Dark-type moves like Pursuit, (AC) while still being able to and it can still check Zamazenta. Infiltrator allows it to check threats behind Substitutes, most notably Iron Defense Zamazenta and Shed Tail abusers receivers like Dragonite. Dragapult struggles to break through Heatran, thus Pokémon so Pokemon that can pressure it such as Garchomp and Rotom-Wash are great partners. It also must be careful around Dark-type (this removal is optional but, like, I imagine there aren't many pursuit trappers dragapult doesn't fear, dark-type or not) Pursuit trappers like Kingambit and Mega Tyranitar, as even after a burn they heavily chip it; teammates like Urshifu-R, Iron Valiant, and Great Tusk are thus mandatory to threaten said Dark-type. trappers. Pokemon like Tapu Lele and Mega Charizard Y very much appreciate Dragapult crippling and weakening Kingambit and Tyranitar, (AC) respectively, as it this aids in the process of removing them. In return, Dragapult can clean up the opposing team after its checks are gone. Pokémon like Rotom-Wash and Corviknight provide opportunities to let it switch Pivots like Rotom-W and Corviknight bring Dragapult in, with the former checking Heatran and forming a nice VoltTurn core with it, (AC) and the latter tanking Dragon- and Fairy-type moves for it. Hazard and Knock-Off support Entry hazards and Knock Off from the likes of Ferrothorn and Great Tusk are much appreciated to chip down the opponent and weaken Dragapult's weaken the opposition for Dragapult to clean, notably its (I imagine this still makes sense?) checks like Toxapex and Clodsire, making them excellent teammates.

[CREDITS]
- Written by: [[SoBalancedGuys, 603814]]
- Quality checked by: [[Sulo, 528036], [Ryuji, 515767]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine-1.gif

GP Team done
 
add an intro sentence here, but dont cross reference sets / specifically refer to this as "Hex Dragapult". you need to assume the reader is ONLY reading this set
SULO-SAN! Adeleine told me to "specifically refer to this as "Hex Dragapult""! WHAT DO I DOOOOOOOOOOOOOO
 
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