The whole idea behind this Team is to play mostly defensively, wear the opposing mons down with Future Sight by Slowking, spread poison and finish them off with double power speedy Hexes, benefiting from previously spread poison. Should this plan fail, there are two setup sweepers, which can win games on their own. I am generally a defensive player, I much prefer slowly gaining advantage over HO, hence this style of Team I am presenting to you and asking for an advice on.
Team building process
Slowking-Galar (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Toxic
- Sludge Bomb
- Future Sight
- Chilly Reception
Ability: Regenerator
Tera Type: Grass
EVs: 252 HP / 16 Def / 240 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Toxic
- Sludge Bomb
- Future Sight
- Chilly Reception
Zoroark-Hisui (F) @ Choice Scarf
Ability: Illusion
Shiny: Yes
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Trick
- Tera Blast
- Hex
- Flamethrower
Ability: Illusion
Shiny: Yes
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Trick
- Tera Blast
- Hex
- Flamethrower
Toxapex (F) @ Heavy-Duty Boots
Ability: Regenerator
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Toxic
- Haze
- Recover
Ability: Regenerator
Shiny: Yes
Tera Type: Fairy
EVs: 248 HP / 152 Def / 108 SpD
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Toxic
- Haze
- Recover
Darkrai @ Heavy-Duty Boots
Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Ice Beam
- Hex
Ability: Bad Dreams
Tera Type: Poison
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Ice Beam
- Hex
Darkrai is another mon, which packs Hex, but I didn't want to just have another fast Ghost, it would be too much. Darkrai is just a strong, fast all-out attacker, which also happens to be able to spam Hex. It doesn't have to though, often times it's just Nasty Plot and sweep.
Gliscor (F) @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
Tera Type: Water
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Protect
- Stealth Rock
- Earthquake
- Knock Off
Ability: Poison Heal
Shiny: Yes
Tera Type: Water
EVs: 244 HP / 36 Def / 228 SpD
Careful Nature
- Protect
- Stealth Rock
- Earthquake
- Knock Off
Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 HP / 88 Def / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar
Ability: Dauntless Shield
Tera Type: Fire
EVs: 252 HP / 88 Def / 168 Spe
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar
1. I needed an answer to Kingambit
2. I wanted another answer to physical setup sweepers (it kind of is)
3. Physical attacker was necessary
4. Similarly to Darkrai it's another one-man army that can win the game on its own if it's allowed, should the Toxic/Hex plan fail
Changes I considered
Closing words
The Team is mostly working. So far I've been just testing it on lower ladder and the results told me it has potential. I am open to all changes, including that I am not dead set on the Hex Spam idea. The only thing I would ideally stick to is the defensive playstyle, I am really not into HO. On the other hand going full stall is also not something I am looking forward to. Other than that happy to accept all suggestions. Thanks in advance!
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