SV OU Hex team help

I've only experimented in competitive in Gen 8 Ubers, after it felt like it was mostly solved with the core of Necrozma-DM, Yveltal, Eternatus and ever present Calarex-S suffice to say I'm a complete noob. I really like the idea of Hex since Ghosts are among my favorite types in the games. I'm basing this team around the current OU format but I'd love any advice for others.

Hatterene (F) @ Leftovers
Ability: Magic Bounce
Tera: Water
EVs: 252 Hp / 4 Atk / 252 Spa
Nature: Quiet
- Calm Mind
- Draining Kiss
- Psyshock
- Nuzzle

Currently my lead, purely for preventing hazards on the first few turns. I'm not a huge fan of Eject Pack personally though I'm sure it's because I don't know how to utilize it properly yet. Potential Set-up with Nuzzle for status spread.

Corviknight (F) @ Leftovers
Ability: Pressure
Tera: Fighting
Evs: 248 HP / 8 Atk / Def 252
Nature: Impish
- Body Press
- Defog
- U-turn
- Roost

Classic(?) Corviknight exuding more hazard control and protecting against physical attackers. Would love to swap potentially Toxapex or Glimmora for toxic or toxic spikes. My general distain off using and facing Gholdengo is why I'm stuck on preventing hazards in general.

Dragapult @ Life Orb
Ability: Infiltrator
Tera: Ghost
Evs: Spa 252 / Spd 4 / Spd 252
Nature: Timid
- Hex
- Draco Meteor
- U-turn
- Will-o-wisp

Boy I did not expect getting this boy of the field to seem so difficult. I picked Dragapult as my hexer because of the speed stat. Life Orb seemed like the best item although some type of berry might be better. Will-o-wisp as needed to taste.

Gliscor @ Toxic Orb
Ability: Poison Heal
Tera: Fairy
Evs: Hp 252 / Def / 184 / Spd 72
- Earthquake
- Protect
- Stealth Rock
- Toxic

Toxic'd Toxic'd Toxic'd, become unstoppable. Jokes aside the reliability of Poison Heal Gliscor is something I adore. But it does show off that I'm taking recommended stats without understanding exactly how useful they are. Rocks in mid game seem ok at best

Great Tusk @ Booster Energy
Ability: Protosynthesis
Tera: Ground
Evs: 252 hp / 252 Atk / 4 Spd
Nature: Adamant
- Bulk Up
- Knock Off
- Rapid Spin
- Close Combat

First team I've used Tusk on. Doubling up on ground seems like a bad idea but I thought having another bulky one with Knock slotted freed up Gliscor to status and retain stab Earthquake. Booster Energy hasn't worked out since I've felt I'd had to use it up before it's really relevant.

Kingambit @ Heavy Duty Boots
Ability: Supreme Overlord
Tera: Dark
Evs: 248 Hp, 252 Atk/ 8 Spd
Nature: Adamant

- Swords Dance
- Sucker Punch
- Iron Head
- Substitute

I put the least thought into this one since I haven't evolved a Bisharp on console yet. The general idea was to abuse Supreme Overlord. Swapping in Kowtow Cleave somewhere in my last 2 slots to take advantage of Tera Dark more effectively is probably the move I guess.

In short I've moved far away from the hex idea in order to get at least something resembling viable. My other attempts in Hyper Offense with Glimmora and Stall with Toxapex have fallen completely flat. At least this has gotten me some wins.

I humbly request your assistance, thank you for your time!
 
Hey, I always liked status teams, they are fun to use, looking at your team, I think there are some things that need some work


Big Changes:

:hatterene: -----> :ogerpon-wellspring:

You have only 1 water resist and that is dragapult, and you also have 3 Ice weak Pokémon, I'm relying on tera to solve this issue, but Hatterene in general has been on a downward slope due to Samu-H. So I think Ogerpon-W will at least solve the water resist issue

Ogerpon-Wellspring (F) @ Wellspring Mask
Ability: Water Absorb
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ivy Cudgel
- Horn Leech / Power Whip
- Encore

I think this is gonna be the optimal set to run, encore + your good speed can force things into repeat, which can allow you to pivot in and out or to set up yourself, Horn Leech over Power Whip for the healing but if you don't mind, then go with power whip

:Corviknight: ------> :Gholdengo:

I know you said yourself that you don't wanna use gholdengo, but let me try to sell you on this particular set

Gholdengo @ Covert Cloak
Ability: Good as Gold
Tera Type: Flying / Water
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Hex
- Thunder Wave
- Recover
- Nasty Plot

You said you wanted Corviknight to remove hazards, yet both Hat and Corv don't do anything, tusk does, and well get to him later, but with gholdengo, you can spread thunder wave, you have another hex user and that can boost with recover and nasty plot, Covert Cloak is to evade the uncommon but still possible garganacl, mystical fires, nuzzles, and overall, seems like a good back-up plan. Flying is to avoid Eq and completely wall standard gliscor, while water is general defensive

On smaller changes

On the dragapult set, you wanna change the hex set to a more mix one

Dragapult @ Leftovers / Heavy-Duty Boots / Spell Tag
Ability: Infiltrator
Tera Type: Fairy / Ghost
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Substitute
- Will-O-Wisp
- Hex
- Dragon Darts

Dragon Darts will help you beat blissey while the status and sub will keep you protected against other things like status and moves. Leftovers can help you recover health while hidding in the sub, which will allow you to create more. Heavy Duty Boots is a side grade that helps with hazards, Spell tag alongside tera ghost is risky, but can potentially net you more damage. Tera Fairy is more consistent because it beats other dragons

On gliscor, changing the EV spread to 244 Hp, 244 Special Defense and 20 Speed with a Careful nature, will allow you to be a Special wall, tusk is gonna be the physical one so its fine. You should also put tera water to become resistant to water and ice

On great tusk, I like the bulk up set, but changing it to a more defensive one will probably do the trick

Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Steel / Poison
EVs: 252 HP / 160 Def / 96 Spe
Impish Nature
- Bulk Up
- Earthquake
- Ice Spinner
- Rapid Spin

this will be your physical wall that can help check other mons, 96 Spe out speeds unboosted wake at +1, ice Spinner is to catch gliscor, which is public enemy number 1. You can choose between tera steel to beat flying, fairy, psychic, ice and posion moves. While poison also beats poison moves, but it beats grass, fire, fairy and fighting

And Finally on gambit, a simple bulky tera fairy set that allows you to take moves and hit back is gonna be best for the team

Kingambit @ Leftovers
Ability: Supreme Overlord
Tera Type: Fairy
EVs: 236 HP / 252 Atk / 20 Spe
Adamant Nature
- Swords Dance
- Kowtow Cleave
- Sucker Punch
- Iron Head

And that's all, I hope you like this version of the team more and other questions feel free to ask
 
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