Hi since sword and shield became the new metagame there were some changes that made me consider making this team. First of all entry hazards became less hazardous, secondly speed tier is less defined and lastly not a lot of mons run knock off. The main focus of this team is statusing and utilizing the doubled power of hex.
Jellicent (F) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Hex
- Will-O-Wisp
- Taunt
- Recover
The main role of Jellicent is tanking hits and especially countering dracovish. It ev spread and leftovers maximises its survivability. Hex is the only damaging move,
will-o-wisp helps improve furthermore physical bulk, taunt prevents posibility of setting up on her and statusing.
Gengar @ Black Sludge
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Hex
- Sludge Wave
- Will-O-Wisp
Gengar is a good lead thanks to its speed and good matchup against a lot of pokemon. Substitute protects it from status and helps burning your oponent. Hex is the main damage move provided that enemy is statused. Sluge wave is an option when foregoing requierment isn't met.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- U-turn
- Taunt
Cinderace is a good option on almost any team thanks to its disgustingly good singature moves. U-turn lets Cinderace keep momentum by pivoting out of unfavorable matchups. Taunt prevent the opponent from defoging, setting up hazards and poisoning.
Dragapult @ Spell Tag
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Thunder Wave
- Draco Meteor
- U-turn
Through the use of Hex and status ailments, Dragapult achieves potent wallbreaking capabilities while simultaneously providing more utility for its team. Thunder Wave is preferred as a status infliction, since this team already has two of those. U-turn allows Dragapult to also act as a pivot, generating momentum for the team by switching out on checks. While Hex is the primary attack on this set. Draco Meteor is a necessary secondary move for the times when the opponent isn't statused.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Hex
- Thunder Wave
Rotom-H's combination of typing, utility, and offensive prowess has made it one of the most applicable Pokemon in OU. Levitate is an incredibly useful ability, patching up Rotom-H's 4x weakness to Ground-type moves. Nasty Plot pressures defensive Pokemon and also helps offset the Special Attack drops from Overheat. Hex is actually a good option, because overheat can damage most of the pokemon that discharge would.
Conkeldurr @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
Conkeldurr is one of the most potent wallbreakers in the tier thanks to its sky-high Attack stat, decent bulk, and ability Guts, which not only enhances its offensive potential but also allows it to absorb status conditions for its teammates. In this team in particular it counters dark and ice types. rain Punch is the STAB move of choice as it increases Conkeldurr's longevity. Mach Punch provides some very useful priority, which allows Conkeldurr to effectively revenge kill numerous threats. Facade allows Conkeldurr to do considerable damage to Fairy-types.
Hope you like my team, any suggestion for improvements are welcome.
Jellicent (F) @ Leftovers
Ability: Water Absorb
Shiny: Yes
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
- Hex
- Will-O-Wisp
- Taunt
- Recover
The main role of Jellicent is tanking hits and especially countering dracovish. It ev spread and leftovers maximises its survivability. Hex is the only damaging move,
will-o-wisp helps improve furthermore physical bulk, taunt prevents posibility of setting up on her and statusing.
Gengar @ Black Sludge
Ability: Cursed Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Hex
- Sludge Wave
- Will-O-Wisp
Gengar is a good lead thanks to its speed and good matchup against a lot of pokemon. Substitute protects it from status and helps burning your oponent. Hex is the main damage move provided that enemy is statused. Sluge wave is an option when foregoing requierment isn't met.
Cinderace @ Heavy-Duty Boots
Ability: Blaze
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Court Change
- Pyro Ball
- U-turn
- Taunt
Cinderace is a good option on almost any team thanks to its disgustingly good singature moves. U-turn lets Cinderace keep momentum by pivoting out of unfavorable matchups. Taunt prevent the opponent from defoging, setting up hazards and poisoning.
Dragapult @ Spell Tag
Ability: Infiltrator
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Thunder Wave
- Draco Meteor
- U-turn
Through the use of Hex and status ailments, Dragapult achieves potent wallbreaking capabilities while simultaneously providing more utility for its team. Thunder Wave is preferred as a status infliction, since this team already has two of those. U-turn allows Dragapult to also act as a pivot, generating momentum for the team by switching out on checks. While Hex is the primary attack on this set. Draco Meteor is a necessary secondary move for the times when the opponent isn't statused.
Rotom-Heat @ Heavy-Duty Boots
Ability: Levitate
Shiny: Yes
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Overheat
- Hex
- Thunder Wave
Rotom-H's combination of typing, utility, and offensive prowess has made it one of the most applicable Pokemon in OU. Levitate is an incredibly useful ability, patching up Rotom-H's 4x weakness to Ground-type moves. Nasty Plot pressures defensive Pokemon and also helps offset the Special Attack drops from Overheat. Hex is actually a good option, because overheat can damage most of the pokemon that discharge would.
Conkeldurr @ Flame Orb
Ability: Guts
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Knock Off
- Facade
Conkeldurr is one of the most potent wallbreakers in the tier thanks to its sky-high Attack stat, decent bulk, and ability Guts, which not only enhances its offensive potential but also allows it to absorb status conditions for its teammates. In this team in particular it counters dark and ice types. rain Punch is the STAB move of choice as it increases Conkeldurr's longevity. Mach Punch provides some very useful priority, which allows Conkeldurr to effectively revenge kill numerous threats. Facade allows Conkeldurr to do considerable damage to Fairy-types.
Hope you like my team, any suggestion for improvements are welcome.