VGC Hey I’m looking for team suggestions and moveset help for this reg H rain team, I will appreciate any and all suggestions. Thank you!

Pelipper @ Damp Rock
Ability: Drizzle
Shiny: Yes
Tera Type: Ground
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Hurricane
- Wide Guard
- Weather Ball
- U-turn
-REASON FOR BUILD: I wanted a pelipper build that can set up the rain and also support my team a little bit. Its EVs let it hit pretty hard while still being able to take hits. It’s Tera type is ground to cover its 4x weakness along with all round coverage. It’s moveset is meant to support and get off good damage, wide guard lets pelipper defend from dazzling gleam and other moves like that. U-turn is for when the rain stops, so I can get a safe switch, and the rest of the moves are for damage.
Scizor @ Life Orb
Ability: Technician
Shiny: Yes
Tera Type: Water
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Protect
- Bullet Punch
- Bug Bite
- Swords Dance
-REASON FOR BUILD: I wanted a technician scizor, and the moveset reflects that and gives it maximum damage output. Life orb increases that damage even more, it’s Tera type is water to cover its major weakness to fire. I wanted a pretty bulky scizor build which is why I gave it max HP.
Palafin @ Eject Pack
Ability: Zero to Hero
Tera Type: Water
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wave Crash
- Close Combat
- Jet Punch
- Protect
-REASON FOR BUILD: I wanted to make palafin meta again, and everyone knows to Stop it from switching which is why I gave it eject pack. Because I can use a close combat to get the free switch that no one will predict. I wanted a palafin that is fast and reliable. I gave it tera water to give a power boost to my stab water moves, and protect in case its needed.
Tatsugiri @ Focus Sash
Ability: Storm Drain
Shiny: Yes
Tera Type: Fire
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dragon Pulse
- Hydro Pump
- Draco Meteor
- Tera Blast
-REASON FOR BUILD: tatsugiri is very good with dondozo, but I wanted to be different, and I gave tatsugiri storm drain so I can get an attack boost from any water type moves used, this will make tatsugiri have great synergy with scizor. I gave it timid nature with max speed and SP/A so it can be fast and hit hard. It’s Tera type is fire to further boost storm drain. Also I gave it a sash because it definitely won’t be bulky enough to take a hit.
Archaludon @ Assault Vest
Ability: Stamina
Shiny: Yes
Tera Type: Steel
EVs: 252 HP / 252 SpA
Modest Nature
IVs: 0 Atk
- Electro Shot
- Dragon Pulse
- Flash Cannon
- Body Press
-REASON FOR BUILD: Archaludon is now a must have on a rain team. Assault vest is the best item for it because of its low SP/D stat. I made it very bulky and hard hitting, and electro shot because it only takes 1 turn to charge up in the rain. I gave it tera steel to have more power on flash cannon, and I gave it stamina so it will be a big threat to physical attackers.
Kingdra @ Choice Specs
Ability: Swift Swim
Tera Type: Steel
EVs: 128 Def / 252 SpA / 128 SpD
Modest Nature
IVs: 0 Atk
- Dragon Pulse
- Hydro Pump
- Draco Meteor
- Protect
-REASON FOR BUILD: kingdra will be a very speedy sweeper on this team, because of swift swim. I invested ev points into bulk because I won’t really need EVs in speed. I wanted to give it choice specs because that will give it a nice SP/A boost. I gave it tera steel to cover its weakness and give it good coverage. Draco meteor is for when an opponents Pokémon is very tough to beat, and protect is good overall.
 
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Greetings. After going through the team, I can find some anti-synergy and bad matchups which can be fixed with some minor tweaks. Overall, the rain squad of Pelipper/Palafin/Archaludon is solid. I have not seen many Kingdra, but I can see how it can work.

Threats:

:Amoonguss: Amoonguss: Your only primary answer to Amoonguss seems to be Pelipper Hurricane, which fails to OHKO it. Archaludon, Palafin, Tatsugiri can all be Spore'd, or be redirected. Considering how many Rain teams run Amoonguss, a mirror match is heavily unfavorable as of now as you won't be able to deal with Archaludon + Amoonguss.

:Whimsicott:/:Farigiraf: + :Ursaluna-Bloodmoon: (Tailwind/Trick Room + Ursaluna-B): Once they set up speed control, Ursaluna-B can pick up OHKOs on Archaludon with Earth Power, and deal with Palafin and Pelipper with Bloodmoon. Infact, Tailwind HO teams can simply brute force through the team.

:Maushold: + :Annihilape: (Beat Up/Redirection + Annihilape): Annihilape can be EV'd to outspeed Pelipper and OHKO it with boosted Rage Fist, as well as deal massive damage to Archaludon instantly. Lack of supporting options and speed control means you could be threatened early on.

Pokemon Changes:

:Tatsugiri: -> :Amoonguss:

Storm Drain in a team filled with single target Water-type attacks is major anti-synergy and disrupts your gameplan. You want to fire off your powerful attacks unhindered. And Tatsugiri prevents you from doing so and can end up as a dead weight mid-late game. Amoonguss helps against the combination of Maushold and Annihilape to an extent, and checks Ursaluna-B if Trick Room goes up. Not to mention, it can also pressure opposing Archaludon by forcing them to Tera. Pollen Puff to heal Archaludon is also quite powerful.

:Scizor: -> :Incineroar:

Scizor seems to be heavily walled out in this format and doesn't particularly help against the bad matchups like Trick Room. Fake Out is a great disrupting tool while you reposition, and Incineroar also has a splendid matchup against Gholdengo, which can be an issue when paired with a redirector. Incineroar also does great into Torkoal + Lilligant-H with Safety Goggles, as well as Psychic Spam.

Moves, Items and Tera Changes:

:Pelipper:

  • U-Turn -> Tailwind: You don't need U-turn for when Rain stops. You hard switch out and bring it back once Rain ends. Speed control is vital to match opposing Tailwind, else the team struggles.
  • Damp Rock -> Focus Sash: Losing Pelipper early can be disastrous in a weather war. You also don't want it to get sniped on a Switch-in. Damp Rock is not really necessary, as you often get the chance to either reset weather, or buff Archaludon up with Electro Shot so Rain isn't even needed late game.
  • Tera Ground -> Ghost/Grass: Electric-types are rare, and other Pokemon running Electric moves are Archaludon and the occasional Gholdengo with Thunderbolt. Pelipper is not doing anything against an Archaludon in the first place so the Tera is unwarranted. Ghost helps get around Fake Out for early speed control with Tailwind, while Grass lets you get around Amoonguss and take out Rillaboom by avoiding Glide. Also resists Electric just incase.

:Palafin:

  • Eject Pack -> Mystic Water/Clear Amulet: Hard switching is better instead of relying on Pack. Pack can backfire if went unused early game and you try to Close Combat as Hero Form, when you want to keep Palafin on the field. Mystic Water boosts attack further, while Clear Amulet helps against Intimidate.

:Archaludon:

  • Tera Steel -> Grass: Right now, Archaludon is very susceptible to both Amoonguss and Ursaluna formes. Tera Grass solves that, allowing you to compete against Rain mirrors more freely as well as tackle the bears.
  • You are missing 4 EV's on Archaludon.

:Kingdra:

  • Choice Specs -> Life Orb: The flexibility provided by Life Orb is very strong. You also get to actually use Protect.
  • Dragon Pulse -> Hurricane: Deals with Amoonguss and Rillaboom, and Tera Grass Archaludon which could be an issue.
  • Run 4 HP / 252 SpA / 252 Spe on Kingdra, to actually take advantage of Swift Swim to great extent. You don't want to get outsped by Prankster Tailwind HO teams.

Hope this helped, good luck!
 
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