1- the information of the team
2-the sets
3-a quick message
1-Starting with the information of the team i was 2 days writing this so i hope you like it
And to start this we have the best of the team
Roaring Moon - The Aerial Leader
We begin our analysis with Roaring Moon, a Dragapult that brings the strength of dragons and the agility of a physical attacker. With Dragon Dance as his setup move, Roaring Moon can boost his speed and attack, allowing him to sweep entire teams once he has accumulated enough boosts. Knock Off is a useful move for stripping opponents of their held items, while Earthquake provides cover against steel types. Acrobatics is your main STAB option, and its effectiveness is increased if you have previously removed Roaring Moon's sustained item.
Cresselia - Psychic Defense
Cresselia is a valuable support on this team with its Poison-type resistance. It can set up Calm Mind to boost its special power and then unload a devastating Stored Power. Moonblast provides an additional attack option, while Moonlight allows it to recover health, increasing its durability on the battlefield.
Ting-Lu - The Sinister Guardian
Ting-Lu, with its Sinister type, adds an additional layer of versatility to the team. With an Impish nature and a Special Defense investment, it is a reliable special defender. Earthquake and Stone Edge provide ample offensive coverage, and Ruination is its main STAB. Throat Chop is a useful move for preventing opponents from using sound moves, and its Ability, Vessel of Ruin, allows it to absorb Ghost-type moves, making it an effective counter to several Ghost-type Pokémon.
Gholdengo - The Aquatic Warlock
Gholdengo brings a special threat to the team with its Water type. Make It Rain increases its speed and power in the rain, and Nasty Plot further increases its special power. Shadow Ball and Recover are key moves, while its ability, Good as Gold, grants it an immunity to Normal-type moves.
Greninja - The Aquatic Force
Greninja, with its Battle Bond form, becomes a fierce Water-type special attacker. Hydro Pump is its main attack, and Dark Pulse allows it to deal with Water-resistant opponents. Grass Knot provides cover against ground types, while Water Shuriken is a useful priority move. The Battle Bond ability allows it to transform into Ash-Greninja after defeating an opponent.
Landorus-Therian - The Ground Tactician
Landorus-Therian adds a tactical element to the team with its ability to set up traps with Stealth Rock and U-turn for strategic switching. His Earth type brings balance to the team, and his Intimidate ability weakens opponents' physical attacks. Earthquake is its main STAB, and Grass Knot provides cover against Water and Earth types.
In short, this Pokémon team stands out for its diversity of types and abilities that complement each other. Each team member plays an important role in the overall strategy, from powerful attackers to resilient and tactical defenders. With proper execution of moves and strategies, this team has the potential to face a variety of challenges in the competitive Pokémon world.
2- the sets of every member of the team
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Earthquake
- Acrobatics
Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Stored Power
- Moonblast
- Moonlight
Ting-Lu @ Assault Vest
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 60 Def / 196 SpD
Impish Nature
- Earthquake
- Stone Edge
- Ruination
- Throat Chop
Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover
Greninja @ Life Orb
Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Grass Knot
- Water Shuriken
Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Grass Knot
3- important message
I would love to see te recomendations you have so hope you like my team and my essay about it <3
2-the sets
3-a quick message
1-Starting with the information of the team i was 2 days writing this so i hope you like it
And to start this we have the best of the team
Roaring Moon - The Aerial Leader
We begin our analysis with Roaring Moon, a Dragapult that brings the strength of dragons and the agility of a physical attacker. With Dragon Dance as his setup move, Roaring Moon can boost his speed and attack, allowing him to sweep entire teams once he has accumulated enough boosts. Knock Off is a useful move for stripping opponents of their held items, while Earthquake provides cover against steel types. Acrobatics is your main STAB option, and its effectiveness is increased if you have previously removed Roaring Moon's sustained item.
Cresselia - Psychic Defense
Cresselia is a valuable support on this team with its Poison-type resistance. It can set up Calm Mind to boost its special power and then unload a devastating Stored Power. Moonblast provides an additional attack option, while Moonlight allows it to recover health, increasing its durability on the battlefield.
Ting-Lu - The Sinister Guardian
Ting-Lu, with its Sinister type, adds an additional layer of versatility to the team. With an Impish nature and a Special Defense investment, it is a reliable special defender. Earthquake and Stone Edge provide ample offensive coverage, and Ruination is its main STAB. Throat Chop is a useful move for preventing opponents from using sound moves, and its Ability, Vessel of Ruin, allows it to absorb Ghost-type moves, making it an effective counter to several Ghost-type Pokémon.
Gholdengo - The Aquatic Warlock
Gholdengo brings a special threat to the team with its Water type. Make It Rain increases its speed and power in the rain, and Nasty Plot further increases its special power. Shadow Ball and Recover are key moves, while its ability, Good as Gold, grants it an immunity to Normal-type moves.
Greninja - The Aquatic Force
Greninja, with its Battle Bond form, becomes a fierce Water-type special attacker. Hydro Pump is its main attack, and Dark Pulse allows it to deal with Water-resistant opponents. Grass Knot provides cover against ground types, while Water Shuriken is a useful priority move. The Battle Bond ability allows it to transform into Ash-Greninja after defeating an opponent.
Landorus-Therian - The Ground Tactician
Landorus-Therian adds a tactical element to the team with its ability to set up traps with Stealth Rock and U-turn for strategic switching. His Earth type brings balance to the team, and his Intimidate ability weakens opponents' physical attacks. Earthquake is its main STAB, and Grass Knot provides cover against Water and Earth types.
In short, this Pokémon team stands out for its diversity of types and abilities that complement each other. Each team member plays an important role in the overall strategy, from powerful attackers to resilient and tactical defenders. With proper execution of moves and strategies, this team has the potential to face a variety of challenges in the competitive Pokémon world.
2- the sets of every member of the team
Roaring Moon @ Booster Energy
Ability: Protosynthesis
Tera Type: Flying
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Earthquake
- Acrobatics


Cresselia (F) @ Leftovers
Ability: Levitate
Tera Type: Poison
EVs: 252 HP / 204 Def / 52 Spe
Bold Nature
- Calm Mind
- Stored Power
- Moonblast
- Moonlight


Ting-Lu @ Assault Vest
Ability: Vessel of Ruin
Tera Type: Dark
EVs: 252 HP / 60 Def / 196 SpD
Impish Nature
- Earthquake
- Stone Edge
- Ruination
- Throat Chop


Gholdengo @ Air Balloon
Ability: Good as Gold
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Make It Rain
- Shadow Ball
- Nasty Plot
- Recover


Greninja @ Life Orb
Ability: Battle Bond
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Grass Knot
- Water Shuriken


Landorus-Therian (M) @ Rocky Helmet
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Grass Knot
3- important message
I would love to see te recomendations you have so hope you like my team and my essay about it <3