Approved by the Pet Mods Moderators


















Hidden Gems


















Welcome to Hidden Gems! In this Gen 9 OU-based Pet Mod, we explore a new phenomenon discovered in the Unova Region and Blueberry Academy: Hidden Gems. Type Gems native to Unova have been brought to Blueberry Academy and scattered across the facility for research due to reports of strange things happen when certain Pokemon use certain Type Gems. In this rare cases, these Pokemon gain multiple stat boosts, a new ability, and potentially even a new type! However, these changes are temporary, lasting only until the user switches out. Now, it's our job at the Blueberry Academy to find out which specific Pokemon are able to get these Hidden Gem boosts!






































Welcome to Hidden Gems! In this Gen 9 OU-based Pet Mod, we explore a new phenomenon discovered in the Unova Region and Blueberry Academy: Hidden Gems. Type Gems native to Unova have been brought to Blueberry Academy and scattered across the facility for research due to reports of strange things happen when certain Pokemon use certain Type Gems. In this rare cases, these Pokemon gain multiple stat boosts, a new ability, and potentially even a new type! However, these changes are temporary, lasting only until the user switches out. Now, it's our job at the Blueberry Academy to find out which specific Pokemon are able to get these Hidden Gem boosts!
How do Hidden Gems work?
To put it in simpler terms than the above flavor paragraph, here's how Hidden Gems work as a mechanic:
- For certain Pokemon, after using a specific type gem, the Pokemon gains 3 stat boosts, a new ability, and potentially a new typing.
- These changes persist until the user is switched out or KO'd, much like the ability Battle Bond.
- If a Pokemon is holding their Hidden Gem, they are unable to Terastalize until after their Hidden Gem activates AND they switch out and back in.
The Pokemon that can utilize the mechanic and what gems they need to use it will be decided through 13 slates, which will end up giving us 2 Hidden Gems users per type + 3 for one set of starters. Of course, the 17 unreleased Gem items will be released. Additionally, a new Gem, the Stellar Gem will also be released, which activates when any offensive move is used but doesn't have any Hidden Gems users (pending the Terastalization poll).
Rules
Submission Phase (4 Days) -
3 Type Gems will be put up each slate for you to give Hidden Gem users to. The template is provided below and walks you through how to submit these Pokemon. You can submit 1 Pokemon for Gem each slate. Pokemon can be given custom moves and their Hidden Gem transformation can be given a custom ability, but keep them simple. Council reserves the right to veto any submissions deemed to be unbalanced or uncodeable.
Veto / Review Phase (1 Day) -
During the veto phase, the council will look over all the submissions and warn people if any of their submissions would get vetoed, meaning that they'd get disqualified from voting. This gives people the chance to adjust their submission so that it can be voted on the next day. Additionally, feedback on all the other submissions may be given. All submissions can be edited and new submissions can still be made during this phase, but note that new submissions may be vetoed without warning when voting starts if they're broken.
Voting Phase (1 Day)
After the submission phase is over, voting will begin. This mod will be using the same voting system as Megas Revisited, where you can vote for as many submissions as you want, with each submission getting a certain number of points based on how you ranked it. An example can be seen below.
For a slate with the Normal Gem, Fighting Gem, and Bug Gem, for example, a ballot would look like this:
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9
With this ballot, Submission 1 for the Normal Gem would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.
You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.
You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category
Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category
Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.
If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9
With this ballot, Submission 1 for the Normal Gem would get 3 points, Submission 2 would get 2, and Submission 3 would get 1. The same goes for Submissions 4, 5, and 6 in the Fighting category and Submissions 7, 8, and 9 in the Bug category, with them getting 3, 2, and 1 point respectively.
You can add as many submissions are you'd like after your third vote, with each one getting 1 point.
Normal: Pokemon 1, Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
So, in this ballot, Submissions 10 and 11 would also get 1 point in the Bug category.
You can vote for your own submission, but it can't be in first place or your only vote in that category. Be sure to mark your self-vote by putting (SV) after it.
Normal: Pokemon 12 (SV), Pokemon 2, Pokemon 3
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This wouldn't be a legal ballot as the self-vote is in first place in the Normal category
Normal: Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 5, Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 9, Pokemon 10, Pokemon 11
This also wouldn't be a legal ballot as the self-vote is the only vote in the Normal category
Normal: Pokemon 2, Pokemon 12 (SV)
Fighting: Pokemon 4, Pokemon 12 (SV), Pokemon 6
Bug: Pokemon 7, Pokemon 8, Pokemon 12 (SV), Pokemon 10, Pokemon 11
This is a legal ballot because none of the self-votes are in first place or the only vote in a category.
If you vote for only 2 submissions in a category, the first place submission gets 2 points and the second place submission gets 1 point. If you vote for just one, then that submission gets 1 point.
Normal: Pokemon 1 (1 point)
Fighting: Pokemon 4 (2 points), Pokemon 5 (1 point)
Bug: Pokemon 7 (3 points), Pokemon 8 (2 points), Pokemon 9 (1 point), Pokemon 10 (1 point), Pokemon 11 (1 point)
If multiple people the same Pokemon in the same category, please specify which submission you're voting for.
If the same Pokemon is submitted in multiple categories and ends up in first place in both, it will only win in the category where it received more points.
For most slates, the next submission phase will start immediately after voting ends for the previous slate. Every 2 slates or so, one or more roomtours will be held so we can see what state the metagame is in. This may result in winning submissions being nerfed or buffed, depending on what we learn. Buffs and nerfs can also happen at any other time as we learn stuff between roomtours.
Discussion Phase (1 Day) -
After the voting phase ends, we'll have a quick 1 day break to discuss the new winners and prep for the next slate, as well as early playtesting if I get the new slate coded quickly.
Playtesting Phase (Every ~2 Slates, 1-2 Days) -
As mentioned above, we will have roomtours about every other slate so we can see how the metagame is and see if any winning submissions need to be adjusted. Roomtours will be held on DragonHeaven unless stated otherwise.
Council

Blank Template:
:sm/pokemon:
Pokémon:
Gem:
Type After Activation:
Ability:
Stat Boosts:
New Moves:
Removed Moves:
Competitive Overview:
With Explanations:
:sm/pokemon:
Pokémon: The Pokemon you're making the Hidden Gem form for. If you're submitting a Pokemon with multiple forms, please specify whether or not you're making the gem for all forms or just one.
Gem: Whichever of the 18 pre-existing gems used to activate the Pokemon's Hidden Gem form. Has to be one of the 3 Types slated
Type After Activation: The Pokemon's type after the Hidden Gem activates. The form must retain the user's primary type and they must have the type of their Gem. Forms of the same Pokemon don't have to share the same exact type combination, though they all need to have the type of the gem.
Ability: The Pokemon's ability after the Hidden Gem activates
Stat Boosts: The stats that get increased after the Hidden Gem activates. The stat boosts can add up to +3 total, with a maximum of +2 in one stat. Stats can't be given a negative boost and you don't have to use all 3 boosts. Crit Rate can also be boosted. Be very careful about boosting Speed.
New Moves: New moves the Pokemon learns. Keep in mind that in order to activate a Gem, the Pokemon needs an offensive move of the Gem's type. New and removed moves don't have to be the same across multiple forms.
Removed Moves: Moves removed from the Pokemon's movepool for balancing purposes. Note that removing moves will also remove them from the prevolution's movepool
Competitive Overview: A brief summary of what the Pokemon does in the metagame and why it should be added
Example Submission:

Pokémon: Golduck
Gem: Psychic Gem
Type After Activation:
Ability: Good as Gold
Stats Boosts: +1 SpA, +1 SpD, +1 Spe
New Moves: Expanding Force, Psychic Terrain
Removed Moves: N/A
Competitive Overview: Makes Golduck into a threatening Nasty Plot sweeper that can't be Whirlwinded out or stopped by Thunder Wave thanks to Good as Gold and is somewhat difficult to revenge kill because of its high Speed.
:sm/pokemon:
Pokémon:
Gem:
Type After Activation:
Ability:
Stat Boosts:
New Moves:
Removed Moves:
Competitive Overview:
With Explanations:
:sm/pokemon:
Pokémon: The Pokemon you're making the Hidden Gem form for. If you're submitting a Pokemon with multiple forms, please specify whether or not you're making the gem for all forms or just one.
Gem: Whichever of the 18 pre-existing gems used to activate the Pokemon's Hidden Gem form. Has to be one of the 3 Types slated
Type After Activation: The Pokemon's type after the Hidden Gem activates. The form must retain the user's primary type and they must have the type of their Gem. Forms of the same Pokemon don't have to share the same exact type combination, though they all need to have the type of the gem.
Ability: The Pokemon's ability after the Hidden Gem activates
Stat Boosts: The stats that get increased after the Hidden Gem activates. The stat boosts can add up to +3 total, with a maximum of +2 in one stat. Stats can't be given a negative boost and you don't have to use all 3 boosts. Crit Rate can also be boosted. Be very careful about boosting Speed.
New Moves: New moves the Pokemon learns. Keep in mind that in order to activate a Gem, the Pokemon needs an offensive move of the Gem's type. New and removed moves don't have to be the same across multiple forms.
Removed Moves: Moves removed from the Pokemon's movepool for balancing purposes. Note that removing moves will also remove them from the prevolution's movepool
Competitive Overview: A brief summary of what the Pokemon does in the metagame and why it should be added
Example Submission:

Pokémon: Golduck
Gem: Psychic Gem
Type After Activation:


Ability: Good as Gold
Stats Boosts: +1 SpA, +1 SpD, +1 Spe
New Moves: Expanding Force, Psychic Terrain
Removed Moves: N/A
Competitive Overview: Makes Golduck into a threatening Nasty Plot sweeper that can't be Whirlwinded out or stopped by Thunder Wave thanks to Good as Gold and is somewhat difficult to revenge kill because of its high Speed.
Pokémon: User, User, User, etc.
Pokémon: User, User, User, etc.
Pokémon: User, User, User, etc.
Pokémon: User, User, User, etc.
Pokémon: User, User, User, etc.
Last edited: