Introduction
As of a few months ago, becoming bored with OU and UU in general, I decided to give up competitive battling for the time being and focus on the new remakes of my favorite games - Pokemon Gold and Silver. Well, after playing SoulSilver almost every day, I finally loaded up Shoddy Battle (I'll admit - I'm becoming lazy with EV Training and breeding). Unwilling to actually make a UU or OU team, I saw NU as my hope for not giving up competitive battle all together. Well, it worked. Coming into a new type of metagame was great! I had to learn what pokemon were good, average, and bad. Well, after changing things, I decided to do revamp, and my result was, well, much better then before. I'm happy with it, but it could use some work. And who better to ask then you guys?
Changes are in red.
Team Building
Team Building
Sorry, no Team Building! Unless you'd enjoy reading about changes between 15 teams, then happily PM me and I'll provide links. ;O
At A Glance
|
|
|
|
|
|~|~|~|~|
Under The Microscope
Glalie @ Focus Sash
Inner Focus
Jolly Nature
4 HP/ 252 Attack / 252 Speed
- Explosion
- Spikes
- Super Fang
- Taunt
Comments
Yeah, you guessed it. A Suicide Lead. Originally having a Cacturne Lead, I felt it was too unreliable in setting up Spikes and virtually was dead weight after it had done it's job. I really can't explain me wanting Spikes... entry hazards are entry hazards. Explosion is there after I don't need Glalie anymore and can usually take out one pokemon. Ice Fang is for a STAB move and so I can hit Ghosts after my Spikes set up is done. Super Fang is nice little move that I decided to use. Seeing as it always deals half, it helps deal a nice amount of damage to any pokemon. Jolly Nature is for maximum Speed.
EV's
The EV's are pretty obvious. 252 Attack for maximum damage with Explosion and Ice Fang, 252 Speed for, well, speed, and 4 HP for extra bulk.
Nitpicks
So far I don't have any complaints with Glalie. It does its job well and that's all I really need.
|~|~|~|~|
Haunter @ Life Orb
Levitate
Timid Nature
4 HP/ 252 Speed/ 252 Sp. Attack
- Hidden Power [Ground]
- Shadow Ball
- Sludge Bomb
- Substitute
Comments
Haunter replaced Dusclops to make my team more fast paced and bring further offense. Franky suggested Life Orb and it works out great, better then SubPetaya. Shadow Ball and Sludge Bomb are both two good STAB moves, and Substitute is to protect myself. HP Ground is for Skuntank.
EV's
Pretty simple.
Nitpicks
None really.
|~|~|~|~|
Slowking @ Leftovers
Own Tempo
Calm Nature
252 HP/ 100 Defense/ 152 Sp. Defense
- Psychic
- Slack Off
- Surf
- Thunder Wave
Comments
Overall Espeon didn't do much for the team and is replaced by none other then Slowking. Slowknig has bcome an important pokemon in my team and brings nice Paralysis status to my opponent, screwing over their Skuntank or ScarfApe. Psychic and Surf are both for STAB, while Thunder Wave makes most pokemon slower then me and Slack Off gives me healing abilities.
EV's
Suggested.
Nitpicks
Nothing.
|~|~|~|~|
Sandslash @ Leftovers
Sand Veil
Impish Nature
252 HP/ 12 Attack/ 240 Defense
- Earthquake
- Rapid Spin
- Stealth Rock
- Stone Edge
Comments
Meet the only survivor of my other team! Sandslash has done impressively well over the days that I've been using it. Sandslash is here to Stealth Rock, Rapid Spin if needed, and then cause some havoc with STAB Earthquake and Stone Edge, which he does quite nicely. With Reflect or Light Screen up, Sandslash can normally handle both Skuntank and Magmortar, two common threats to my team. Impish is for maximum Defense.
EV's
Maximum Defense with some Attack and maximum bulk.
Nitpicks
Sandslash has been preforming very well and I plan to to keep using him most likely.
|~|~|~|~|
Skuntank @ Choice Scarf
Aftermath
Adamant Nature
4 HP/ 252 Attack/ 252 Speed
- Crunch
- Explosion
- Poison Jab
- Pursuit
Comments
After witnessing Plus use ScarfTank after he easily beat me, I knew that I wanted to use it as well. Skuntank reaches 400 Speed after Choice Scarf, outrunning pokemon like Manetric, Ninetales, Jumpluff, and Persian. Skuntank makes for a great revenge killer and normally is the star of my team alongside Sandslash and Entei. Crunch and Poison Jab are two 80 Base Power STAB moves, while Pursuit is for well predicted switches. Explosion is used if I need to take out a pokemon right away or Skuntank has served its use. Adamant Nature is for maximum offense.
EV's
252 Speed EV's just in case anything that could be faster comes out. 252 Attack EV's for max Attack power.
Nitpicks
None here.
|~|~|~|~|
Primeape @ Choice Scarf
Vital Spirit
Jolly Nature
4 HP/ 252 Speed/ 252 Attack
- Close Combat
- Ice Punch
- Stone Edge
- U-turn
Comments
ScarfApe replaced Typhlosion after a great suggestion and has been working great ever since. This thing is a great scout, deals plenty of damage, and takes care of many common threats. Close Combat is obvious and Ice Punch is for more coverage and Jumpluff. Stone Edge is used for Venomoth that can get quite annoying and U-turn is for scouting.
EV's
EV's are obvious.
Nitpicks
Nothing much, really.
Last Glance
|
|
|
|
|






|~|~|~|~|
Under The Microscope



Glalie @ Focus Sash
Inner Focus
Jolly Nature
4 HP/ 252 Attack / 252 Speed
- Explosion
- Spikes
- Super Fang
- Taunt
Comments
Yeah, you guessed it. A Suicide Lead. Originally having a Cacturne Lead, I felt it was too unreliable in setting up Spikes and virtually was dead weight after it had done it's job. I really can't explain me wanting Spikes... entry hazards are entry hazards. Explosion is there after I don't need Glalie anymore and can usually take out one pokemon. Ice Fang is for a STAB move and so I can hit Ghosts after my Spikes set up is done. Super Fang is nice little move that I decided to use. Seeing as it always deals half, it helps deal a nice amount of damage to any pokemon. Jolly Nature is for maximum Speed.
EV's
The EV's are pretty obvious. 252 Attack for maximum damage with Explosion and Ice Fang, 252 Speed for, well, speed, and 4 HP for extra bulk.
Nitpicks
So far I don't have any complaints with Glalie. It does its job well and that's all I really need.
|~|~|~|~|



Haunter @ Life Orb
Levitate
Timid Nature
4 HP/ 252 Speed/ 252 Sp. Attack
- Hidden Power [Ground]
- Shadow Ball
- Sludge Bomb
- Substitute
Comments
Haunter replaced Dusclops to make my team more fast paced and bring further offense. Franky suggested Life Orb and it works out great, better then SubPetaya. Shadow Ball and Sludge Bomb are both two good STAB moves, and Substitute is to protect myself. HP Ground is for Skuntank.
EV's
Pretty simple.
Nitpicks
None really.
|~|~|~|~|



Slowking @ Leftovers
Own Tempo
Calm Nature
252 HP/ 100 Defense/ 152 Sp. Defense
- Psychic
- Slack Off
- Surf
- Thunder Wave
Comments
Overall Espeon didn't do much for the team and is replaced by none other then Slowking. Slowknig has bcome an important pokemon in my team and brings nice Paralysis status to my opponent, screwing over their Skuntank or ScarfApe. Psychic and Surf are both for STAB, while Thunder Wave makes most pokemon slower then me and Slack Off gives me healing abilities.
EV's
Suggested.
Nitpicks
Nothing.
|~|~|~|~|



Sandslash @ Leftovers
Sand Veil
Impish Nature
252 HP/ 12 Attack/ 240 Defense
- Earthquake
- Rapid Spin
- Stealth Rock
- Stone Edge
Comments
Meet the only survivor of my other team! Sandslash has done impressively well over the days that I've been using it. Sandslash is here to Stealth Rock, Rapid Spin if needed, and then cause some havoc with STAB Earthquake and Stone Edge, which he does quite nicely. With Reflect or Light Screen up, Sandslash can normally handle both Skuntank and Magmortar, two common threats to my team. Impish is for maximum Defense.
EV's
Maximum Defense with some Attack and maximum bulk.
Nitpicks
Sandslash has been preforming very well and I plan to to keep using him most likely.
|~|~|~|~|



Skuntank @ Choice Scarf
Aftermath
Adamant Nature
4 HP/ 252 Attack/ 252 Speed
- Crunch
- Explosion
- Poison Jab
- Pursuit
Comments
After witnessing Plus use ScarfTank after he easily beat me, I knew that I wanted to use it as well. Skuntank reaches 400 Speed after Choice Scarf, outrunning pokemon like Manetric, Ninetales, Jumpluff, and Persian. Skuntank makes for a great revenge killer and normally is the star of my team alongside Sandslash and Entei. Crunch and Poison Jab are two 80 Base Power STAB moves, while Pursuit is for well predicted switches. Explosion is used if I need to take out a pokemon right away or Skuntank has served its use. Adamant Nature is for maximum offense.
EV's
252 Speed EV's just in case anything that could be faster comes out. 252 Attack EV's for max Attack power.
Nitpicks
None here.
|~|~|~|~|



Primeape @ Choice Scarf
Vital Spirit
Jolly Nature
4 HP/ 252 Speed/ 252 Attack
- Close Combat
- Ice Punch
- Stone Edge
- U-turn
Comments
ScarfApe replaced Typhlosion after a great suggestion and has been working great ever since. This thing is a great scout, deals plenty of damage, and takes care of many common threats. Close Combat is obvious and Ice Punch is for more coverage and Jumpluff. Stone Edge is used for Venomoth that can get quite annoying and U-turn is for scouting.
EV's
EV's are obvious.
Nitpicks
Nothing much, really.
Last Glance





