Hello,
The speed display when you’re battling currently displays an opposing Pokémon’s speed as a range from absolute min to absolute max. This is useful for checking whether you’re faster than something with max speed, but the minimum value feels pointless in the vast majority of games where I want to know whether I am faster than something with min EVs+max IVs. This isn’t the only useful value that I kinda wish was there either.
I think there are five values that provide useful information to the player (Key: IV / EV / Nature):
That said, I am aware that the hover window is already fairly cramped without additional text, which isn’t a problem I know how to solve without pulling it up in front of me (not in a position to do that RN), so if anyone has any suggestions regarding how to deal with that feel free to chime in.
Thank you for reading and considering this.
The speed display when you’re battling currently displays an opposing Pokémon’s speed as a range from absolute min to absolute max. This is useful for checking whether you’re faster than something with max speed, but the minimum value feels pointless in the vast majority of games where I want to know whether I am faster than something with min EVs+max IVs. This isn’t the only useful value that I kinda wish was there either.
I think there are five values that provide useful information to the player (Key: IV / EV / Nature):
- 0 / 0 / Negative
- 31 / 0 / Negative
- 31 / 0 / Neutral
- 31 / 252 / Neutral
- 31 / 252 / Positive
That said, I am aware that the hover window is already fairly cramped without additional text, which isn’t a problem I know how to solve without pulling it up in front of me (not in a position to do that RN), so if anyone has any suggestions regarding how to deal with that feel free to chime in.
Thank you for reading and considering this.