This is my second RMT, current peak on OU's ladder, and a celebration of my 250th post. My team is offense/bulky offense, and features Mega Heracross and Specs Kyurem-Black. The song below, which inspired the title, represents the hell that laddering gives me. Please rate, suggest, and enjoy!
~JTD783
(altered versions of team in comment section)
Overview:






This team operates by getting safe switches into Mega Heracross and Kyurem-Black via U-Turns or double switches and punching holes in the opposing team. The other members weaken their checks, take out their counters (if any exist tbh) and form a defensive backbone. Through applying pressure and keeping momentum in its favor, the team can punch its way through just about any team and playstyle.

Heracross-Mega @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Pin Missile
- Rock Blast
I started this team with a goal of successfully building around Mega Heracross, a fearsome physical wallbreaker and generally awesome bug-type. Heracross serves as the team's premier threat and breaks down opposing defensive cores so that the other members can finish off the rest. This set is the standard Substitute attacker variant. Close Combat hits like a truck, but Pin Missile is the preferred STAB in most situations, as it already hits impressively hard and doesn't get defense drops (always nice for not getting a sub broken). Rock Blast shoots down flying types, can sometimes 2HKO Clefable, and offers a good way to hit Landorus-T. The EV spread is fairly simple; maximum attack and speed investment help it outrun many threats and hit them for huge damage. Less speed could be used in theory but a little extra is always nice.

Kyurem-Black @ Choice Specs
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Ice Beam
- Hidden Power [Fire]
- Earth Power
Specs Kyurem-Black works pretty well with Mega Heracross- you take the one of the meta's best physical wallbreakers, toss it in with one of the meta's best special wallbreakers, and what can go wrong? KyuB provides a good answer to the likes of Skarmory and Landorus-T, which can be annoying, while hitting incredibly hard with its stellar coverage. While occasionally prediction-reliant, it can honestly wipe the floor with anything that can't OHKO it first. Its defensive typing helps it switch in to resists pretty easily, which is always nice. Draco and Ice Beam are the STABs of choice and slaughter most switchins. HP Fire dunks on Ferrothorn and Scizor that think they can come in safely. Earth Power is great for quickly removing Jirachi, Rotom-W, and Heatran. The EV's explain themselves, and Modest is for max damage output. Although regular Kyurem can be used for its higher base Special Attack, I chose KyuB for its luring capabilities and far better ability in Teravolt. Pic related- it's the last thing a Scizor sees before it dies.

Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Pursuit
By now you surely realize an issue with this wallbreaker core: Latios, Latias, and Fairies crap all over it, as they can't switch in at all. Enter Assault Vest Metagross, who can check all of the above and reliably Pursuit-trap opponents. It's true that Meta is an inferior trapper to Tyranitar, but it can switch into Fairy-types and doesn't have to risk Focus Blasts with Alakazam, both of which are very valuable to this team. That said, Mega Gardevoir can click wisp, but what can you do. No really, tell me; that's why I made this an RMT. Meteor Mash decks stuff like Clef and the rare Mega Altaria, and EQ checks Electrics and baits Heatran. BP is very useful against Offense builds and can pick off weak mons, while Pursuit does what Pursuit does. The EV's are from the dex, giving Meta plenty of bulk and hitting hard with an Adamant nature.

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
The picture says it all. My team needed a Stealth Rock user, a bird check, a sand check, a pivot, a generic physical tank, and something to compress those roles, so in came this monstrosity. There isn't a whole lot to say about Lando, but everyone knows why this is valuable to Offense. EdgeQuake is the optimal coverage, U-Turn pivots well and supports the team by offering safe switch-ins, and Stealth Rocks are for chip damage. The EV spread is the Phys def variant (240/252/8/8), but I changed it a bit to get myself a slower U-turn while still having a good speed tier. Not sure if the spread is perfect so I'd like to hear some thoughts about it.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
I chose Latios as a strong, fast attacker that could remove hazards and help the team defensively by merit of its typing. It's pretty reliable at getting rid of rocks and puts in work consistently. I went with the LO 2 Attacks set, with Draco to hit hard and Psyshock for reliability. Roost keeps Latios healthy when going against Keldeo, Volcanion, Rotom-W, etc., and Defog clears hazards. Standard EV spread as well; maximum speed and firepower with the rest in Spedef to take hits more comfortably. Sometimes I find that HP Fire or Surf would be nice but I can't seem to make room for any more coverage.

Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
And finally we have Keldeo. I added Keldeo as a reliable and strong attacker that could whittle down the opposing team and help break stall with Calm Mind. Some would say that this team can beat stall already; to them I say: clearly you don't hate Keldeo serves as one of the team's better ways of beating mons in the base 100 speed tier and below, like scaring out Mega Medicham and Landorus-T. This is standard SubCM, with the former moves to boost and protect itself and Scald and Secret Sword for coverage. EVs make Keldeo as fast and strong as possible.
Threats:
Serperior
My only real answer is Metagross, which gets worn down and can't always KO Serp. Meteor Mash into BP can kill after rocks, but boosted HP Fires are dangerous. To beat Serp, you need to keep hazards up and Metagross healthy.
Mega Metagross
With the right coverage, it plows through this team, as nothing outspeeds it. I usually go hard into Lando and then into my own Metagross to weaken it with EQ.
Tornadus-T (AV and LO)
It's fast, strong, and I can't hit it very easily since it will switch out vs KyuB every time and rips Mega Heracross in half if I don't have a sub up. It can beat Metagross with Knock Off into Heat Wave as well.
Thundurus
Another fast mon with solid coverage options. Metagross has the bulk to switch in but can't really win in a 1v1 since its STABs are resisted. It can be played around somewhat but the game essentially ends if it gets up a Nasty Plot.
General fast attackers
My team's fastest mon, Latios, only hits base 110, so the meta's many faster threats can be scary if not dealt with well. Technically, the four above are included, but I noted them for being especially dangerous. The rest, while not quite as bad, are still problematic.
My only real answer is Metagross, which gets worn down and can't always KO Serp. Meteor Mash into BP can kill after rocks, but boosted HP Fires are dangerous. To beat Serp, you need to keep hazards up and Metagross healthy.
Mega Metagross
With the right coverage, it plows through this team, as nothing outspeeds it. I usually go hard into Lando and then into my own Metagross to weaken it with EQ.
Tornadus-T (AV and LO)
It's fast, strong, and I can't hit it very easily since it will switch out vs KyuB every time and rips Mega Heracross in half if I don't have a sub up. It can beat Metagross with Knock Off into Heat Wave as well.
Thundurus
Another fast mon with solid coverage options. Metagross has the bulk to switch in but can't really win in a 1v1 since its STABs are resisted. It can be played around somewhat but the game essentially ends if it gets up a Nasty Plot.
General fast attackers
My team's fastest mon, Latios, only hits base 110, so the meta's many faster threats can be scary if not dealt with well. Technically, the four above are included, but I noted them for being especially dangerous. The rest, while not quite as bad, are still problematic.
Importable:
Heracross-Mega @ Heracronite
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Pin Missile
- Rock Blast
Kyurem-Black @ Choice Specs
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Ice Beam
- Hidden Power [Fire]
- Earth Power
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Pursuit
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Substitute
- Close Combat
- Pin Missile
- Rock Blast
Kyurem-Black @ Choice Specs
Ability: Teravolt
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Draco Meteor
- Ice Beam
- Hidden Power [Fire]
- Earth Power
Metagross @ Assault Vest
Ability: Clear Body
EVs: 252 HP / 160 Atk / 96 SpD
Adamant Nature
- Meteor Mash
- Bullet Punch
- Earthquake
- Pursuit
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 SpD
Impish Nature
- Earthquake
- Stone Edge
- U-turn
- Stealth Rock
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Psyshock
- Roost
- Defog
Keldeo-Resolute @ Leftovers
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Calm Mind
- Scald
- Secret Sword
Replays:
http://replay.pokemonshowdown.com/ou-389686636, vs Fat Balance M-Medicham RMT team
http://replay.pokemonshowdown.com/ou-389702726, vs Mega Scizor offense
http://replay.pokemonshowdown.com/ou-389979346 Meta + Keld puts in work
http://replay.pokemonshowdown.com/ou-392261043 vs Jamvad's Mega Diancie/Volcarona team
http://replay.pokemonshowdown.com/ou-389702726, vs Mega Scizor offense
http://replay.pokemonshowdown.com/ou-389979346 Meta + Keld puts in work
http://replay.pokemonshowdown.com/ou-392261043 vs Jamvad's Mega Diancie/Volcarona team
Thanks for reading!






Last edited: