National Dex Monotype Hippowdon (Ground) [Done]

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PU Leader
[SET]
name: Physically Defensive (Ground)
move 1: Stealth Rock
move 2: Earthquake
move 3: Slack Off
move 4: Whirlwind
item: Leftovers
ability: Sand Stream
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Summoning sand on switch-in and having an amazing Defense stat, in conjunction with access to utility moves such as Stealth Rock, Slack Off, and Whirlwind, make Hippowdon a great wall for any sand-based Ground-type team. Stealth Rock most notably helps against Flying- and Bug-types nd breaks Focus Sash and Sturdy for Hippowdon's teammates to break through their users more easily. Earthquake deals solid damage and prevents Hippowdon from being completely useless against Taunt users such as Kommo-o. Slack Off in tandem with Leftovers provides reliable recovery for Hippowdon, increasing its longevity throughout the game. Whirlwind phazes setup sweepers such as Mega Scizor and Bulk Up Urshifu-S that try to take advantage of Hippowdon while also forcefully chipping down foes when combined with Stealth Rock. Maximum HP and Defense EVs along with a Impish nature allow Hippowdon to be as physically bulky as possible to deal with physical attackers such as Bisharp, Mega Lopunny, and Excadrill.

Excadrill is Hippowdon's best teammate, greatly beneifts from Hippowdon's sand doubling its speed thanks to Sand Rush. Excadrill can also deal with threats like Kyurem, Tapu Lele, and Tapu Bulu for Hippowdon under sand and get rid of Spikes and Toxic Spikes for it with Rapid Spin. Seismitoad and Gastrodon can freely switch in against any Water-type move directed at Hippowdon, and Seismitoad can deal with Azumarill, while Gastrodon can use Clear Smog to deal with setup sweepers such as Kommo-o that Hippowdon falls short against. Mega Garchomp also appreciates sand set up by Hippowdon which further increases the damage done by its Rock- and Ground-type attacks. Landorus can break through Grass-type teams, deal with Grass-type threats like Ferrothorn and Tapu Bulu and also provide the team with a solid special wallbreaker. It can also set up Gravity, helping against Flying-types like Celesteela and Skarmory. Mega Steelix is a great teammate, as it can switch in against physical attackers that Hippowdon is threatened by, like Tapu Bulu, while also aiding greatly in matchups such as Dragon, Normal, and Fairy. Much like Landorus, Nidoking can act a great special attacker, breaking through Flying-, Water-, and Steel-type teams through its great Sheer Force-boosted coverage options in Flamethrower, Thunderbolt, and Ice Beam. Nidoking can also provide Toxic Spikes support, which helps greatly in matchups like Psychic and Fairy. Mamoswine is a great teammate that can improve the Flying-, Grass-, and Dragon-type matchups while also providing a semi-reliable switch-in against Ice-type attacks directed at Hippowdon thanks to Thick Fat. Gliscor is a great stallbreaker and absorber of status moves directed at Hippowdon, and it can opt to run Defog if necessary, providing a means of hazard control.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------

Hippowdon can opt to run Eject Button, as it helps bring teammates safely into the field, specifically Excadrill, once sand has been set up. Hippowdon can also choose to run Toxic in lieu of Whirlwind or Stealth Rock, but only if a teammate is running Stealth Rock in the case of the latter. An EV spread of 252 HP / 128 Def / 128 SpD can be used to better take special attacks, notably letting Hippowdon withstand a Fire Blast or Solar Beam from Mega Charizard Y from full while avoiding a OHKO and 2HKO, respectively, from Grass Knot and Hidden Power Ice against Tapu Koko.

Checks and Counters
===================

**Water-types**: Hippowdon is easily dealt with by strong Water-type Pokemon like Greninja, Mega Swampert, and Urshifu-R with their super effective STAB moves, while defensive Water-types like Mantine and Gastrodon can threaten it with Scald while Hippowdon fails to do much in return.

**Grass-types**: Not only do Grass-types like Serperior, Tapu Bulu, and Rillaboom resist Earthquake, but they also threaten to KO Hippowdon with their respective Grass-type STAB options. Defensive Grass-types like Mega Venusaur take very little damage from Earthquake and in return deal large amounts of damage with Giga Drain, and Ferrothorn can set up Stealth Rock or Spikes against Hippowdon with ease.

**Special Wallbreakers**: Due to its average Special Defense stat, special attackers like Tapu Lele, Volcarona, and Latios can break through Hippowdon with their strong coverage and STAB moves.

**Weather Setters**: Opposing weather setters like Pelipper and Alolan Ninetales make Hippowdon a less reliable sand setter for its teammates. Pelipper and Alolan Ninetales can also threaten to KO Hippowdon with their super effective STAB Water- and Ice-type moves, respectively.

**Status:** Burn and poison cripple Hippowdon's ability to function as a reliable wall. Toxic puts Hippowdon on a timer, making it more easily dealt with by foes, while burn negates Leftovers recovery and reduces its damage output from Earthquake.

[CREDITS]
- Written by: [[Maple, 473171]]
- Ground analysis by: [[Maple, 473171]]
- Quality checked by: [[Rotten, 491896], [maroon, 305839]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
add remove comments
[SET]
name: Physically Defensive (Ground)
move 1: Stealth Rock
move 2: Earthquake
move 3: Slack Off
move 4: Whirlwind
item: Leftovers
ability: Sand Stream
nature: Relaxed
evs: EVs: 252 HP / 252 Def / 4 SpD

(remove line break)
[SET COMMENTS]
(remove line break)
An amazing Defense stat, access to utility moves such as Stealth Rock, Slack Off, and Whirlwind, in conjunction with a great ability in Sand Stream which summons Sandstorm on switch in Sand Stream should be the first point imo, since it enables teammate like Mega Garchomp and Excadrill to be super threatening, makes Hippowdon a great defensive wall for any sand-based Ground-type team. Stealth Rock primarily helps against Fire-, Flying-, and Bug-types while also chipping down other foes on switch in and breaking both Focus Sash and Sturdy for its teammates to break through easier. Earthquake is Hippowdon's only attack move, dealing great damage while also preventing it from being completely uselesss against Taunt users such as Kommo-o and Heatran. Whirlwind helps phaze set up sweepers such as Mega Scizor and Tapu Fini You're never using Whirlwind vs Tapu Fini since it prevents Whirlwind w/ Taunt, and you risk getting KOed by a water move like Scald. Add another example like Bulk Up Urshifu-S that try to take advantage of Hippowdon while also forcefully chipping down foes when combined with Stealth Rock. Maximum HP and maximum Defense EVs along with a Relaxed nature allows Hippowdon to be as physically bulky as possible, dealing better with physical attackers such as Bisharp, Mega Lopunny, and Excadrill better. A relaxed nature is used to ensure Hippowdon is slower than Pelipper, therefore successfully getting its own weather up against Pelipper in a lead scenario.

Excadrill is Hippowdon's best teammate as it is greatly benefitted by sand set up by Hippowdon, doubling its speed thanks to Sand Rush. Add some foes that Excadrill can beat for Hippowdon like Tapu Bulu, Kyurem, Tapu Lele etc. while removing entry hazards like Spikes and Toxic Spikes with Rapid Spin Seismitoad and Gastrodon act as much needed Water immunity, switch in against any Water-type move directed at Hippowdon while Gastrodon can also deal with set up sweepers such as Kommo-o that Hippowdon falls short against, with Clear Smog. Add that Seismitoad can beat threats like Azumarill Mega Garchomp also appreciates Sand set up by Hippowdon as it further increases the damage done by Rock- and Ground-type attacks of Mega Garchomp. Landorus can break through Grass-type teams I wouldn't say Grass teams since you still have to deal with faster foes like Rillaboom, Zarude, and Whimsicott. Say what Grass-types Landorus beats instead like Tapu Bulu and Ferrothorn while also providing a the team with a solid special wallbreaker. It can also setup Gravity, helping against Flying-types. Mega Steelix is a great teammate as it can switch in against physical attackers that Hippowdon is threatened by, like Tapu Bulu while also aiding greatly in matchups such as Dragon, Normal, and Fairy. Much like Landorus, Nidoking can act a great special attacker, breaking through Flying-, Water-, and Steel-type teams through its Sheer Force-boosted moves coupled by Life Orb. Mamoswine is a great teammate that can improve the Flying-, Grass-, and Dragon-type matchups while also a providing a semi-reliable switch in against Ice-type attacks directed at Hippowdon thanks to Thick Fat. Gliscor is capable of acting as a great stallbreaker while also being a good status absorber for status moves directed at Hippowdon and can opt to run Defog if necessary, providing a means of hazard control.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------

Hippowdon can opt to run Eject Button as it helps bring teammates safely in to the field, specifically Excadrill, once Sand has been setup. Hippowdon can also choose to run Toxic in lieu of Whirlwind or Stealth Rock, only if a teammate is running Stealth Rock in the case of the latter. An EV spread of 252 HP / 140 Def / 116 SpD 252 HP / 128 Def / 128 SpD 128 SpD lets you avoid an OHKO from Tapu Koko's Grass Knot and 2HKO from Tapu Koko's Hidden Power Ice and Dazzling Gleam at full health can be used to better take special attacks directed at it as the Special Defense allows it to live a Fire Blast or Solarbeam from Mega Charizard Y from full while avoiding a OHKO and 2HKO respectively from Grass Knot and Hidden Power Ice against Tapu Koko.

Checks and Counters
===================

**Water-types:** Hippowdon is easily dealt with by strong Water-type Pokemon like Greninja, Mega Swampert, and Urshifu-R with their super effective STAB moves while defensive Water-types like Mantine and Gastrodon can threaten it with Scald while Hippowdon fails to do much in return.

**Grass-types:** Not only do Grass-types like Serperior, Tapu Bulu, and Rillaboom take resisted damage from Earthquake, they also threaten to KO Hippowdon with their respective Grass-type STAB options while defensive Grass-types like Mega Venusaur take very little damage from Earthquake and in return deal large amounts of damage with Giga Drain and Ferrothorn can setup Stealth Rock or Spikes against Hippowdon with ease.

**Special Wallbreaker:** Due to its below average Special Defense stat, special attackers like Tapu Lele, Volcarona, and Latios can break through Hippowdon with their strong coverage and STAB moves.

**Weather Setters:** Opposing weather setters like Pelipper and Alolan Ninetales can disrupt Sand setup by Hippowdon, affecting Hippowdon's ability to act as a reliable Sand setter for its teammaters. Both Pelipper and Alolan Ninetales can threaten to KO Hippowdon with their super effective STAB Water and Ice moves respectively.

**Status:** Burn and Poison cripples Hippowdon's ability to function as a reliable defensive wall. Toxic puts Hippowdon on a timer, making it easier to be dealt with by opponents while Burn negates Leftovers recovery and reduces damage output by Earthquake.

[CREDITS]
- Written by: [[username1, userid1]]
- Type analysis by: [[username1, userid1]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 1/2
 
- change nature to impish, will explain why below
- add a line about slack off + leftovers giving it longetivity
- heatran will never taunt a hippo, unless its balloon. then maybe
- don't include the relaxed nature for pelipper. analysis doesn't add metagame creep, only if it helps vs a min or max speed stat. to prevent random speed creeps on analysis
- give examples of what gravity helps it beat, celesteela is a prime example
- mention nidokings ability to set tspikes, also go a bit into detail abt its coverage

[checks counters]
- wouldnt say below average 108/72 is decent special bulk. just feels frail in comparison to its phys def

QC 2/2
tKqLDxp.png
 
Add/Fix Remove Comma
(AC)/(RC): Add/Remove Comma

[SET]
name: Physically Defensive (Ground)
move 1: Stealth Rock
move 2: Earthquake
move 3: Slack Off
move 4: Whirlwind
item: Leftovers
ability: Sand Stream
nature: Impish
evs: EVs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Access to a great ability in Sand Steam which summons Sandstorm on switch in, Summoning sand on switch-in and having an amazing Defense stat, in conjunction with access to utility moves such as Stealth Rock, Slack Off, and Whirlwind, makes Hippowdon a great defensive wall for any sand-based Ground-type team. Stealth Rock primarily helps against Fire-, Flying-, Flying- and Bug-types while also chipping down other foes on switch in and breaking most notably helps against Flying- and Bug-types and breaks (I imagine ground teams have plenty of ways to hit many fire-types super effective) both Focus Sash and Sturdy for its Hippowdon's teammates to break through easier their users more easily. Earthquake is Hippowdon's only attack move, dealing great damage while also preventing it deals solid damage and prevents Hippowdon (is no invest hippo eq really 'great damage'?) from being completely uselesss against Taunt users such as Kommo-o. Slack Off in tandem with Leftovers provides reliable recovery for Hippowdon, increasing its longevity throughout the game. Whirlwind helps phaze set up phazes setup sweepers such as Mega Scizor and Bulk Up Urshifu-S that try to take advantage of Hippowdon while also forcefully chipping down foes when combined with Stealth Rock. Maximum HP and maximum Defense EVs along with a Impish nature allows Hippowdon to be as physically bulky as possible (RC) dealing to deal with physical attackers such as Bisharp, Mega Lopunny, and Excadrill.

Excadrill is Hippowdon's best teammate, (AC) as it is greatly benefitted by sand set up by Hippowdon, doubling its speed greatly benefits from Hippowdon's sand doubling its Speed thanks to Sand Rush. Excadrill can also deal with threats like Kyurem, Tapu Lele, and Tapu Bulu for Hippowdon under sand while also getting rid of troublesome entry hazards such as and get rid of Spikes and Toxic Spikes for it with Rapid Spin. Seismitoad and Gastrodon act as much needed Water immunity, can freely switch in against any Water-type move directed at Hippowdon, (AC) while and Seismitoad can also deal with Azumarill, while Gastrodon can use Clear Smog to deal with setup (was "set up") sweepers such as Kommo-o that Hippowdon falls short against, with Clear Smog. Mega Garchomp also appreciates sand set up by Hippowdon, (AC) as it further increases the damage done by Rock- and Ground-type attacks of Mega Garchomp. which further increases the damage done by its Rock- and Ground-type attacks. Landorus can break through Grass-type teams, (AC) deal with Grass-type threats like Ferrothorn and Tapu Bulu, (AC) while also providing a and also provide the team with a solid special wallbreaker. It can also set up (was "setup") Gravity, helping against Flying-types like Celesteela and Skarmory. Mega Steelix is a great teammate, (AC) as it can switch in against physical attackers that Hippowdon is threatened by, like Tapu Bulu, (AC) while also aiding greatly in matchups such as Dragon, Normal, and Fairy. Much like Landorus, Nidoking can act a great special attacker, breaking through Flying-, Water-, and Steel-type teams through its great Sheer Force-boosted great coverage options in Flamethrower, Thunderbolt, and Ice Beam. Nidoking can also provide Toxic Spikes support, (AC) which helps greatly in matchups like Psychic and Fairy. Mamoswine is a great teammate that can improve the Flying-, Grass-, and Dragon-type matchups while also a providing a semi-reliable switch-in (added hyphen) against Ice-type attacks directed at Hippowdon thanks to Thick Fat. Gliscor is capable of acting as a great stallbreaker while also being a good status absorber for a great stallbreaker and absorber of status moves directed at Hippowdon, (AC) and it can opt to run Defog if necessary, providing a means of hazard control.

[STRATEGY COMMENTS]
Other Options
=============

Ground
--------

Hippowdon can opt to run Eject Button, (AC) as it helps bring teammates safely into (was "in to") the field, specifically Excadrill, once sand has been set up. (was "setup") Hippowdon can also choose to run Toxic in lieu of Whirlwind or Stealth Rock, but only if a teammate is running Stealth Rock in the case of the latter. An EV spread of 252 HP / 128 Def / 128 SpD can be used to better take special attacks, (AC) directed at it as the Special Defense allows it to live notably letting Hippowdon withstand a Fire Blast or Solar Beam from Mega Charizard Y from full while avoiding a OHKO and 2HKO, (AC) respectively, (AC) from Grass Knot and Hidden Power Ice against Tapu Koko.

Checks and Counters (moved colons to right side of asterisks)
===================

**Water-types**: Hippowdon is easily dealt with by strong Water-type Pokemon like Greninja, Mega Swampert, and Urshifu-R with and their super effective STAB moves, (AC) while defensive Water-types like Mantine and Gastrodon can threaten it with Scald while Hippowdon fails to do much in return.

**Grass-types**: Not only do Grass-types like Serperior, Tapu Bulu, and Rillaboom take resisted damage from resist Earthquake, but they also threaten to KO Hippowdon with their respective Grass-type STAB options. (comma -> period) while Defensive Grass-types like Mega Venusaur take very little damage from Earthquake and in return deal large amounts of damage with Giga Drain, (AC) and Ferrothorn can set up (was "setup") Stealth Rock or Spikes against Hippowdon with ease.

**Special Wallbreaker Wallbreakers**: Due to its average Special Defense stat, special attackers like Tapu Lele, Volcarona, and Latios can break through Hippowdon with their strong coverage and STAB moves.

**Weather Setters*:* Opposing weather setters like Pelipper and Alolan Ninetales can disrupt Sand setup by Hippowdon, affecting Hippowdon's ability to act as a reliable Sand make Hippowdon a less reliable sand setter for its teammaters. Both Pelipper and Alolan Ninetales can also threaten to KO Hippowdon with their super effective STAB Water and Ice moves Water- and Ice-type moves, (AC) respectively.

**Status**: Burn and Poison cripples poison cripple Hippowdon's ability to function as a reliable defensive wall. Toxic puts Hippowdon on a timer, making it easier to be more easily dealt with by opponents foes, (AC) while burn negates Leftovers recovery and reduces its damage output by from Earthquake.

[CREDITS]
- Written by: [[Maple, 473171]]
- Type analysis by: [[Maple, 473171]]
- Quality checked by: [[Rotten, 491896], [maroon, 305839]]
- Grammar checked by: [[Finland, 517429]]
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