hippowdon hazards roar

Hippowdon (F) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
IVs: 0 Atk
- Stealth Rock
- Slack Off
- Roar
- Toxic
the main draw of this team, the idea is to start setting up hazards and then switch to hippowdon to tank the attack and get some chip damage with snadstorm and toxic
ev spreads built for maximum stall
stealh rock-a hazard useful with roar, slack off for recovery, toxic for damage, roar for hazards to damage


Toxapex (M) @ Rocky Helmet
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic Spikes
- Knock Off
- Scald
- Baneful Bunker
toxapex here for utility, ev spreads for a physical wall.
toxic spikes-lots of damage in toxic and quick to set up, knock off-here for its amazing utility, scald-for type coverage and a little damage, baneful bunker-for utility and more survivability.

Kyurem @ Expert Belt
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Freeze-Dry
- Draco Meteor
- Ancient Power
- Earth Power
kyurem is the special check of the team, evs spread for more damage and moves chosen for type coverage
freezedry- great coverage in ice and can check water aswell dracometeor-great damage and can check dragon type, anciet power-can check more types and great support, earth power- great damage and type coverage

Urshifu-Rapid-Strike @ Expert Belt
Ability: Unseen Fist
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Fire Punch
- U-turn
urshifu is the phyisical attacker in the team, ev spreads for physical sweep. surging strikes-high damage and good type coverage in water type, close combat-great damage and good on a switch in, fire punch-here for type coverage, uturn- good for switching out for someone with more utility/support

Clefable (M) @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 HP / 200 Def / 56 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Thunder Wave
- Soft-Boiled
- Moonblast
clefable is the supporter of the team, great utility moves and can come out in a pinch. ev spreads for survivability. aromatherapy-used the cure the party of status moves and help their survivability, thunder wave-for utility and granting more time for other pokemon to set up, soft boiled-for healing mid combat and ensuring clefable stays alive, moonblast-for damage if possible

Excadrill (M) @ Leftovers
Ability: Sand Rush
Shiny: Yes
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor
- Earthquake
- Shadow Claw
- Rapid Spin
excadrill is the fast sweeper in the team, ev built for quick utility and survivability. x scissor-for type coverage and great damage, earthquake-for great damage espically with stab, shadow claw for type coverage, rapid spin-for amazing utility
 
Hey there, I'll give it a go on rating your team. I'll be giving two versions of this, one will be built around Kyurem and the other around Urshifu. They're not really good to pair with each other since they both share the role of being a strong breaker

I will start with the changes that will be for both Kyurem and Urshifu


:Hippowdon: set is very passive. One of Hippo's perks over Landorus is that it boasts nearly the same amount of utility while being incredible obnoxious to kill with neutral hits thanks to reliable recovery. This means that over the course of a long game, it can continuously switch into Heatran, one of the most prominent threats. Instead, use a moveset which would consist of whirlwind, slack off, earthquake and stealth rock. Losing toxic sucks but with your team, it won't be a big deal

:Toxapex: seems pretty good to me. The only real change would be recover > baneful bunker and toxic > toxic spikes. With how easy it is to defog, those tspikes won't be sticking around for very long so you might as well use toxic which is more immediately threatening and can actually affect flying types like Landorus and Tornadus

:Corviknight: > :Clefable:. Clef isn't really having a good time and your team still needs a steel type. Corviknight fits that perfectly and helps you switch around the likes of Garchomp or Kartana while giving you a much needed hazard removal option

:Garchomp: > :Excadrill:. If Clefable isn't having a good time, Excadrill has it worse. Drill is perpetually walled by the very common Corviknights and is easily preyed upon by Landorus. Not to mention that sand turns will run out very quickly so you will be in trouble if that happens. Garchomp will provide you with a far more consistent offensive ground type and sweeper


Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Recover
- Knock Off
- Scald / Haze

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Defog
- Roost
- U turn
- Body Press

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang
- Scale Shot
- Earthquake
- Swords Dance


These above three mons will be the ones you put in regardless of what breaker you want to use. The last option would depend on the breaker, depending on what they need. I'll start with Kyurem

Since this will be built around :Kyurem:, the first change is choice specs > expert belt. Specs Kyurem is a pokemon that threatens to ice beam everything that isn't Heatran or Scizor to death as even resists will have a hard time. Since ice beam hits most targets neutrally, you don't really want to use expert belt whose effects is only on super effective htis. As such, specs will do you very well. The other change for Kyurem is use earth power > ancient power. You need this to actually kill Heatran. An alternative you might want to consider is using nevermelt ice instead of specs. It still provides the power boost to your ice type moves, which is why you use Kyurem as a breaker in the first place, while removing the guessing games against Heatran

By now, you have :Garchomp: as your sweeper and :Kyurem: as your breaker, you still need something with actual speed and something to aid Garchomp in sweeping in the event it is unable to. For this slot, I would recommend scarf :Tapu Lele:, especially if you went nevermelt ice instead of specs. This is because of its synergy with Garchomp who puts a lot of pressure on the steel types that checks Lele such as Heatran. It's also a great all around revenge killer and can get rid of Weavile, a major thorn in Garchomp's side. The synergy between Lele and Garchomp goes even further since now, Chomp won't be that pressured to sweep. The two dragons just need to provide Lele with the opening she needs against the steel types

Here are the sets for them. It is also on this team where Hippowdon will fit in just fine. Hippo is not a good choice on the Urshifu team and I'll explain when I get there

Kyurem @ Choice Specs / Nevermelt Ice
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Freezy Dry
- Earth Power
- Draco Meteor

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Psyshock
- Moonblast
- Future Sight / Thunderbolt


Now, if you want to go the :Urshifu: route, then your choice of item would be choice band > expert belt. Thanks to u turn, you don't have to worry as much if you lock into the wrong move and its stabs really appreciate the boost. Also, aqua jet > fire punch. You don't need the fire coverage at all. Your close combats are stronger than a super effective fire type move and it also destroys Ferrothorn. Aqua jet would provide you with the much needed ability to pick off low hp targets, specifically, the ever irritating Volcarona

To support Urshifu, you will need pokemon that can pressure its checks. The best pokemon for this job is :Tapu Koko:, who contests the terrain and pressures both Toxapex and Tapu Fini, Urshifu's two prime checks, and has access to u turn which keeps up the momentum

Finally, I mentioned that Hippowdon is not a good choice with Urshifu. The reason for that is rocky helmet is one of the most annoying things Urshifu can run into. Switching a metal bird into a surging strikes will get you in trouble and it's straight up depressing if you surging strikes a tank Garchomp, which is basically a death sentence. For these reasons, :Landorus-Therian: will be a much better option thanks to its access to knock off. Corviknight is one of the best switchins to Landorus so you are almost guaranteed to remove the rocky helmet. It's not as unkillable as Hippowdon but it still checks mostly the same stuff

Here are the sets for them

Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U turn
- Aqua Jet
- Close Combat
- Surging Strikes

Tapu Koko @ Heavy Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- U turn
- Thunderbolt
- Dazzling Gleam

Landorus @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 SpD / 92 Spe
Careful Nature
- U turn
- Knock Off
- Earthquake
- Stealth Rock

Basically your teams would look like this, depending on which route

:Toxapex::Corviknight::Garchomp::Kyurem::Tapu Lele::Hippowdon:

:Toxapex::Corviknight::Garchomp::Urshifu::Tapu Koko::Landorus-Therian:

I also want to mention that Landorus can also take the role of Hippowdon on the Kyurem team. I just wanted to keep it since the title has Hippowdon in it. It's only with Urshifu where I wouldn't recommend using Hippo over Lando
 
Hey there, I'll give it a go on rating your team. I'll be giving two versions of this, one will be built around Kyurem and the other around Urshifu. They're not really good to pair with each other since they both share the role of being a strong breaker

I will start with the changes that will be for both Kyurem and Urshifu


:Hippowdon: set is very passive. One of Hippo's perks over Landorus is that it boasts nearly the same amount of utility while being incredible obnoxious to kill with neutral hits thanks to reliable recovery. This means that over the course of a long game, it can continuously switch into Heatran, one of the most prominent threats. Instead, use a moveset which would consist of whirlwind, slack off, earthquake and stealth rock. Losing toxic sucks but with your team, it won't be a big deal

:Toxapex: seems pretty good to me. The only real change would be recover > baneful bunker and toxic > toxic spikes. With how easy it is to defog, those tspikes won't be sticking around for very long so you might as well use toxic which is more immediately threatening and can actually affect flying types like Landorus and Tornadus

:Corviknight: > :Clefable:. Clef isn't really having a good time and your team still needs a steel type. Corviknight fits that perfectly and helps you switch around the likes of Garchomp or Kartana while giving you a much needed hazard removal option

:Garchomp: > :Excadrill:. If Clefable isn't having a good time, Excadrill has it worse. Drill is perpetually walled by the very common Corviknights and is easily preyed upon by Landorus. Not to mention that sand turns will run out very quickly so you will be in trouble if that happens. Garchomp will provide you with a far more consistent offensive ground type and sweeper


Toxapex @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Toxic
- Recover
- Knock Off
- Scald / Haze

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 168 Def / 92 SpD
Impish Nature
- Defog
- Roost
- U turn
- Body Press

Garchomp @ Yache Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fire Fang
- Scale Shot
- Earthquake
- Swords Dance


These above three mons will be the ones you put in regardless of what breaker you want to use. The last option would depend on the breaker, depending on what they need. I'll start with Kyurem

Since this will be built around :Kyurem:, the first change is choice specs > expert belt. Specs Kyurem is a pokemon that threatens to ice beam everything that isn't Heatran or Scizor to death as even resists will have a hard time. Since ice beam hits most targets neutrally, you don't really want to use expert belt whose effects is only on super effective htis. As such, specs will do you very well. The other change for Kyurem is use earth power > ancient power. You need this to actually kill Heatran. An alternative you might want to consider is using nevermelt ice instead of specs. It still provides the power boost to your ice type moves, which is why you use Kyurem as a breaker in the first place, while removing the guessing games against Heatran

By now, you have :Garchomp: as your sweeper and :Kyurem: as your breaker, you still need something with actual speed and something to aid Garchomp in sweeping in the event it is unable to. For this slot, I would recommend scarf :Tapu Lele:, especially if you went nevermelt ice instead of specs. This is because of its synergy with Garchomp who puts a lot of pressure on the steel types that checks Lele such as Heatran. It's also a great all around revenge killer and can get rid of Weavile, a major thorn in Garchomp's side. The synergy between Lele and Garchomp goes even further since now, Chomp won't be that pressured to sweep. The two dragons just need to provide Lele with the opening she needs against the steel types

Here are the sets for them. It is also on this team where Hippowdon will fit in just fine. Hippo is not a good choice on the Urshifu team and I'll explain when I get there

Kyurem @ Choice Specs / Nevermelt Ice
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Ice Beam
- Freezy Dry
- Earth Power
- Draco Meteor

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Psychic
- Psyshock
- Moonblast
- Future Sight / Thunderbolt


Now, if you want to go the :Urshifu: route, then your choice of item would be choice band > expert belt. Thanks to u turn, you don't have to worry as much if you lock into the wrong move and its stabs really appreciate the boost. Also, aqua jet > fire punch. You don't need the fire coverage at all. Your close combats are stronger than a super effective fire type move and it also destroys Ferrothorn. Aqua jet would provide you with the much needed ability to pick off low hp targets, specifically, the ever irritating Volcarona

To support Urshifu, you will need pokemon that can pressure its checks. The best pokemon for this job is :Tapu Koko:, who contests the terrain and pressures both Toxapex and Tapu Fini, Urshifu's two prime checks, and has access to u turn which keeps up the momentum

Finally, I mentioned that Hippowdon is not a good choice with Urshifu. The reason for that is rocky helmet is one of the most annoying things Urshifu can run into. Switching a metal bird into a surging strikes will get you in trouble and it's straight up depressing if you surging strikes a tank Garchomp, which is basically a death sentence. For these reasons, :Landorus-Therian: will be a much better option thanks to its access to knock off. Corviknight is one of the best switchins to Landorus so you are almost guaranteed to remove the rocky helmet. It's not as unkillable as Hippowdon but it still checks mostly the same stuff

Here are the sets for them

Urshifu @ Choice Band
Ability: Unseen Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U turn
- Aqua Jet
- Close Combat
- Surging Strikes

Tapu Koko @ Heavy Duty Boots
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Roost
- U turn
- Thunderbolt
- Dazzling Gleam

Landorus @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 SpD / 92 Spe
Careful Nature
- U turn
- Knock Off
- Earthquake
- Stealth Rock

Basically your teams would look like this, depending on which route

:Toxapex::Corviknight::Garchomp::Kyurem::Tapu Lele::Hippowdon:

:Toxapex::Corviknight::Garchomp::Urshifu::Tapu Koko::Landorus-Therian:

I also want to mention that Landorus can also take the role of Hippowdon on the Kyurem team. I just wanted to keep it since the title has Hippowdon in it. It's only with Urshifu where I wouldn't recommend using Hippo over Lando
thanks a lot for the teams, it means a lot for me and i want to learn more about playing competitive pokemon. again thanks for your time it helped me a lot :נ
 
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