
Gyarados @ Wacan Berry
Ability: Intimidate
EVs: 252 HP / 20 Atk / 140 Def / 88 SpD / 8 Spe
Impish Nature
- Taunt
- Thunder Wave
- Waterfall
- Protect
This is my intimidate support and because my overall team lacks in speed, it's important to try and spread thunder wave with this guy. The EV's aren't finalized, but the basic idea behind them is to have considerable bulk with a lot of investment into defense so i can switch into rock slides more easily while the 20 points into attack and speed are more to slightly buff my waterfalls and possibly speed creep other defensive Gyarados. But i haven't found any use for the 8 speed so far and am not sure if they are necessary. While i'm not planning to stay in against opposing Rotoms, the wacan berry helps when i would have to do that.

Garchomp @ Rocky Helmet or Focus Sash
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Dragon Claw
- Earthquake
- Swords Dance
- Rock Slide
Standard 'Chomp is standard. The question is if i want to go with protect or swords dance. It all comes down to how offensive i really want to be. If i opt for swords dance - focus sash might be the item of choice.

Venusaur-Mega @ Venusaurite
Ability: Thick Fat
EVs: 220 HP / 4 Def / 140 SAtk / 76 SDef / 68 Spe
Modest Nature
- Leaf Storm
- Sludge Bomb
- Leech Seed
- Protect
Venusar is my mega, and this version is a lot more offensive than (some) opponents might expect. Leaf storm guarantees OHKO on specially defensive Rotom-W and speed creeps 4 Speed Rotom-W, and leech seed + protect feels potent enough to skip synthesis and giga drain. He basically boils down to a Rotom-W counter, but can still tank almost anything bar choice-banded Talonflame.

Rotom-Heat @ Sitrus Berry or Safety Goggles
Ability: Levitate
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Thunderbolt / Will-o-Wisp
- Volt Switch
- Overheat
- Protect
Rotom-H works well with this team as he can take earthquakes aimed at Garchomp, checks fairy-types, Mamoswine and Talonflame. If Sableye is not on the team, then i feel will-o-wisp is almost mandatory. Safety Goggles could be cool to stay away from spore or sleep powder while sitrus berry always works nicely on this set.
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Machamp @ Lum Berry
Trait: No Guard
Level: 50
EVs: 252 HP / 76 Atk / 100 Def / 80 SDef
Adamant Nature
- DynamicPunch
- Protect
- Stone Edge
- Wide Guard
Machamp is my first alternate, and his objective is to wide guard if i see a lot of potential rock slide and heat wave usage on the opposing team. EV's are outdated and optimized to survive things like max attack Zen Headbutt from Metagross (which you never see now), but i found that they work well for a general-purpose type of spread aswell. Good bulk, with at least some attack to beef up those 100% accurate 100 BP moves he sports. Speed investment is unnecessary since i want him to be able to operate under opponents trick room.

Sableye @ Leftovers
Ability: Prankster
EVs: 252 SDef / 252 HP / 4 Def
Careful Nature
- Fake Out
- Will-O-Wisp
- Foul Play
- Protect
This is my second alternate. And it's there to supply will-o-wisp should i need it and fake out to give Gyarados an easier time to go for early thunder waves. Ultimately he has a lot of options for his move-set (like full incense trick), and i haven't even decided if i really want to use him for this team because perhaps another offensive mon, like a special attacker, would be best.
Edit: Changed Machamps item and corrected Sableyes EV's.
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