[overview]
**Draft Order**: Round 8
**Price Range**: 1 point
**Overview**: Although scientifically speaking, Hisuian Zorua is an adorable little fuzzball, it should only ever be drafted if it's your last pick and you only have 1 point left. It will rarely, if ever, come to a game due to the nature of being a 1-point Pokemon. Its only niche is using Illusion to force your opponent to make awkward plays and possibly crippling or revenge killing one of their Pokemon. If you have to draft Hisuian Zorua, you've hopefully spent the rest of your points well, because your draft will only have seven Pokemon most of the time.
[strategy comments]
Common Roles
========
**Offensive Disruptor**: With a Choice Scarf, Hisuian Zorua outspeeds all unboosted Pokemon up to and including Talonflame. It can thus act as an offensive lure thanks to Illusion, allowing it to disguise as another teammate and potentially lure a fast, frail foe into taking massive damage or being revenge killed.
Common Moves
========
**Primary STAB Moves**: Shadow Ball, Tera Blast, Hyper Beam, Hex
**Setup Moves**: Nasty Plot
**Utility Moves**: Trick, Will-O-Wisp, U-turn, Foul Play, Knock Off, Night Shade, Taunt
**Coverage**: Extrasensory, Dark Pulse, Sludge Bomb, Burning Jealousy
Niche Moves
========
**Curse**: Curse from a Ghost-type is always going to be threatening. Since Hisuian Zorua is realistically fainting anyway, Curse can be a good way to force foes off the field.
**Memento**: Functionally, Memento is a side-grade to U-turn; it trades your frail 1-point Pokemon for the opportunity to set up with a teammate.
**Calm Mind + Substitute**: If Hisuian Zorua can somehow afford to get more than a singular setup turn, Calm Mind + Substitute with Eviolite can potentially turn the weakest of walls into setup fodder, although it will be swiftly KOed by anything faster.
Common Items
========
**Choice Scarf**: Without a Choice Scarf, Hisuian Zorua will usually be KOed before getting an attack off. This is why Hyper Beam is actually usable on Hisuian Zorua, as it will usually faint on the next turn anyway, and a STAB Hyper Beam from it is capable of netting KOs on a good number of offensive Pokemon.
Niche Items
========
**Choice Specs**: Choice Specs only works if you can bait the foe into using a move that Hisuian Zorua either resists or is immune to. Under those circumstances, it can safely get a moderately strong attack off.
**Items With Negative Effects**: Negative items are only to be used with Trick to debilitate a foe. Items such as Lagging Tail, Sticky Barb, Black Sludge, Toxic Orb, and many others all fit this criteria.
**Focus Sash**: If Hisuian Zorua only has to get off a single attack, such as Memento or Will-O-Wisp, Focus Sash could be used to try to achieve that.
Tera
========
Don't make this a Tera Captain. Tera Blast is normally used as Hisuian Zorua's Normal-type STAB move.
Draft Strategy
========
Hisuian Zorua should only ever be on a team that is self-sufficient without it. Some other 1-point Pokemon will add more value to most teams in most games, and it is usually a just-for-fun pick that is technically viable thanks to its niche typing and ability combination while also being a cheap spinblocker.
Checks and Counters
========
**Getting Attacked**: Hisuian Zorua will tend to faint from most attacks. If it is not OHKOed, it will either be 2HKOed or be staring down an Alomomola.
**Special Walls**: Hisuian Zorua finds itself walled by anything that is remotely specially bulky that is not Ghost-weak.
[credits]
Written by:
https://www.smogon.com/forums/members/vmnunes.613460/
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
**Draft Order**: Round 8
**Price Range**: 1 point
**Overview**: Although scientifically speaking, Hisuian Zorua is an adorable little fuzzball, it should only ever be drafted if it's your last pick and you only have 1 point left. It will rarely, if ever, come to a game due to the nature of being a 1-point Pokemon. Its only niche is using Illusion to force your opponent to make awkward plays and possibly crippling or revenge killing one of their Pokemon. If you have to draft Hisuian Zorua, you've hopefully spent the rest of your points well, because your draft will only have seven Pokemon most of the time.
[strategy comments]
Common Roles
========
**Offensive Disruptor**: With a Choice Scarf, Hisuian Zorua outspeeds all unboosted Pokemon up to and including Talonflame. It can thus act as an offensive lure thanks to Illusion, allowing it to disguise as another teammate and potentially lure a fast, frail foe into taking massive damage or being revenge killed.
Common Moves
========
**Primary STAB Moves**: Shadow Ball, Tera Blast, Hyper Beam, Hex
**Setup Moves**: Nasty Plot
**Utility Moves**: Trick, Will-O-Wisp, U-turn, Foul Play, Knock Off, Night Shade, Taunt
**Coverage**: Extrasensory, Dark Pulse, Sludge Bomb, Burning Jealousy
Niche Moves
========
**Curse**: Curse from a Ghost-type is always going to be threatening. Since Hisuian Zorua is realistically fainting anyway, Curse can be a good way to force foes off the field.
**Memento**: Functionally, Memento is a side-grade to U-turn; it trades your frail 1-point Pokemon for the opportunity to set up with a teammate.
**Calm Mind + Substitute**: If Hisuian Zorua can somehow afford to get more than a singular setup turn, Calm Mind + Substitute with Eviolite can potentially turn the weakest of walls into setup fodder, although it will be swiftly KOed by anything faster.
Common Items
========
**Choice Scarf**: Without a Choice Scarf, Hisuian Zorua will usually be KOed before getting an attack off. This is why Hyper Beam is actually usable on Hisuian Zorua, as it will usually faint on the next turn anyway, and a STAB Hyper Beam from it is capable of netting KOs on a good number of offensive Pokemon.
Niche Items
========
**Choice Specs**: Choice Specs only works if you can bait the foe into using a move that Hisuian Zorua either resists or is immune to. Under those circumstances, it can safely get a moderately strong attack off.
**Items With Negative Effects**: Negative items are only to be used with Trick to debilitate a foe. Items such as Lagging Tail, Sticky Barb, Black Sludge, Toxic Orb, and many others all fit this criteria.
**Focus Sash**: If Hisuian Zorua only has to get off a single attack, such as Memento or Will-O-Wisp, Focus Sash could be used to try to achieve that.
Tera
========
Don't make this a Tera Captain. Tera Blast is normally used as Hisuian Zorua's Normal-type STAB move.
Draft Strategy
========
Hisuian Zorua should only ever be on a team that is self-sufficient without it. Some other 1-point Pokemon will add more value to most teams in most games, and it is usually a just-for-fun pick that is technically viable thanks to its niche typing and ability combination while also being a cheap spinblocker.
Checks and Counters
========
**Getting Attacked**: Hisuian Zorua will tend to faint from most attacks. If it is not OHKOed, it will either be 2HKOed or be staring down an Alomomola.
**Special Walls**: Hisuian Zorua finds itself walled by anything that is remotely specially bulky that is not Ghost-weak.
[credits]
Written by:
https://www.smogon.com/forums/members/vmnunes.613460/
https://www.smogon.com/forums/members/nyx.564960/
Quality checked by:
https://www.smogon.com/forums/members/techno.527276/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
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