Hit HARD

Can I get this team rated? I made it for a friend, and before I give him it i want to see if it is decent enough. So the point is to hit as hard as possible but not overdo it (recoil moves+life orb, anything that wont last long). So here is the team:

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Tyranitar @ leftovers
Sassy
Sand stream
Stealth rock
Fire blast
Crunch
Superpower
252 hp 180 satk 76 sdef

This is mainly what goes out first, to set up stealth rock (and i dont give a shit about rapid spin). If i see an espeon on their team i hit it with crunch, Fire blast for forretress and ferrothorn if their dumb enough to come in to rapid spin my entry hazards. Superpower for other ttars i guess, though the atk drop is annoying.

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Excadrill @ Life orb (or should i use air balloon?)
Adament
Sand rush
Earthquake
Rock slide
Swords dance
X-scissor
252 atk 252 spe 4 def

I dont give a fuck how many people say this is broken, it can be countered pretty easily by gliscor and others. So, not sure if i should use lo or ab on it, but im thinking life orb since it boosts power and i have an excadrill check already. Eq and rock slide for the great coverage, x-scissor for better coverage against bronzong, though not that common anymore. We all know what swords dance is for...

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Chandelure @ choice scarf
Jolly
Shadow tag
Overheat
Shadow ball
Hidden power [fighting]
Will-o-wisp
252satk 252spe 4def

Best. Revenge. Killer. Shadow tag is ftw with a choice scarfer. Combine that with a base 145 satk...is this thing broken or something? Overheat rapes anything that doesn't resist it, shadow ball is for another stab and for some things that resist overheat, hidden power [fighting] is for ttar, who resists overheat and shadow ball. Will-o-wisp is obvious filler, and rarely would ever be used on this set...i dunno, never tested this team yet.

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Slaking @ choice band
Adament
Traunt
Giga impact
Crunch
Earthquake
Fire punch
252atk 252spe 4def

Pretty good choice bander. Im betting this whole set on the mechanic of traunt letting you switch after giga impact. If not i was wasting plenty of time i could've spent making something else...assuming it is true, giga impact rapes all, crunch rapes what giga impact wont rape, earthquake and fire punch are for extra coverage. The evs explain themselves.

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Hitmonlee @ normal gem
Adament
Unburden
Close combat
Fake out
Stone edge
Pursuit
252atk 252spe 4def

This guy is pretty fun. Fake out activates normal gem (thus getting rid of it), and unburden makes me so fast i out speed choice scarf chandelure. Close combat is its best fighting type move he has, stone edge covers things like chandelure who laugh when they switch in on close combat. Pursuit...I'm really angry sucker punch is illegal with unburden. So now i'm stuck with pursuit...oh well, when it first comes in i might get a luck prediction and catch something fleeing...

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Infernape @ life orb
Naive
Iron fist
Fire punch
Mach punch
Thunderpunch
Close Combat
252atk 252spe 4def

With blaziken banned, we are all stuck with infernape xp. Not saying he bad, just blaziken is better. So, i thought maybe iron fist infernape would do decent, since is boosts mach puch. Fire punch gets boosted, and is more reliable, but even with a boost Flare blitz is stronger, but i didn't want to go overboard (it has life orb, so i dont want recoil and life orb). Thunderpunch covers waters, close combat is a really powerful stab.



So, thats basically it, please give me suggestions so i dont give my friend a shitty team!
 
Tyranitar is pretty good. It covers most types, but I don't know about Stealth Rock. It can be annoying for the opponent, but if you're using it to take care Focus Sashes, almost no one uses those anymore. You might want to replace it with Stone Edge, with 100 base and STAB, it's only problem is accuracy.

Excadrill is amazing, my new favorite Pokemon. With Sand Rush, with EV'd Spd. it can get up to 550, which will outspeed...pretty much everything (even Ninjask and Spd. Deoxys). To put this into effect though, it needs Sandstorm going. Sand Stream does the from Tyranitar, but you have to use Excadrill RIGHT after Tyranitar, and it'll wear off eventually, so it's nice to have it with you. Earthquake is an amazing move, with STAB, base 100 power and 100 accuracy, it's a force to be reckoned with. If you want to add Sandstorm, take out X-Scissor.

Chandelure is good. If you combine Will-o-Wisp with Stealth Rock from TTar, it can end up annoying the heck out of opponents. Just make sure not to use Overheat more than a few times; lowering Sp. Atk can get annoying.

I wouldn't EV Slaking's speed as much. It's not going to get you that far anyway. With Truant, battling will get annoying. Move some of those spd. EV's to def so it can take extra hits for those turns it's not attacking.

Infernape is awesome.

Now, Hitmonlee...Without it, 4 pokemon from the team have a weakness to Ground (Chandelure, Infernape, Tyranitar, Excadrill) and Water (Chandelure, Infernape, Tyranitar, and Excadrill), so you need something to beat these. Grass works well. The weaknesses will still be there, but at least you'll have something to beat it. Also, pretty much the whole team is offensive, so something defensive would be good.

Here is what I suggest:

Serperior@Leftovers
Impish
Coil
Leaf Blade
Leech Seed
Giga Drain
255 Spd. 255 Def.

I've never really used this, but it should work okay. It's attack is okay, so raise it a few times with Coil. STAB Leaf Blade can be really good this way. Do this after Leech Seed, which is there is annoy, and heal. Giga Drain is for damage and healing, but only if you need it. With Leech Seed and Leftovers, and possibly Giga Drain, you can heal a lot every turn. Stall this way by using Giga Drain if you want; that and Leech Seed will do damage little by little, while healing back the little damage you take because of his awesome defense.

Hope this helps.
 
...i dunno, never tested this team yet.

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Slaking @ choice band
Adament
Traunt
Giga impact
Crunch
Earthquake
Fire punch
252atk 252spe 4def

Pretty good choice bander. Im betting this whole set on the mechanic of traunt letting you switch after giga impact. If not i was wasting plenty of time i could've spent making something else...assuming it is true, giga impact rapes all, crunch rapes what giga impact wont rape, earthquake and fire punch are for extra coverage. The evs explain themselves.
There isn't much to rate when you haven't even tested the team yet. You normally create a RMT thread once you've done as much as you can with it, and you come to others for help. You're doing it backwards.
 
Tyranitar is pretty good. It covers most types, but I don't know about Stealth Rock. It can be annoying for the opponent, but if you're using it to take care Focus Sashes, almost no one uses those anymore. You might want to replace it with Stone Edge, with 100 base and STAB, it's only problem is accuracy.

Excadrill is amazing, my new favorite Pokemon. With Sand Rush, with EV'd Spd. it can get up to 550, which will outspeed...pretty much everything (even Ninjask and Spd. Deoxys). To put this into effect though, it needs Sandstorm going. Sand Stream does the from Tyranitar, but you have to use Excadrill RIGHT after Tyranitar, and it'll wear off eventually, so it's nice to have it with you. Earthquake is an amazing move, with STAB, base 100 power and 100 accuracy, it's a force to be reckoned with. If you want to add Sandstorm, take out X-Scissor.

Chandelure is good. If you combine Will-o-Wisp with Stealth Rock from TTar, it can end up annoying the heck out of opponents. Just make sure not to use Overheat more than a few times; lowering Sp. Atk can get annoying.

I wouldn't EV Slaking's speed as much. It's not going to get you that far anyway. With Truant, battling will get annoying. Move some of those spd. EV's to def so it can take extra hits for those turns it's not attacking.

Infernape is awesome.

Now, Hitmonlee...Without it, 4 pokemon from the team have a weakness to Ground (Chandelure, Infernape, Tyranitar, Excadrill) and Water (Chandelure, Infernape, Tyranitar, and Excadrill), so you need something to beat these. Grass works well. The weaknesses will still be there, but at least you'll have something to beat it. Also, pretty much the whole team is offensive, so something defensive would be good.

Here is what I suggest:

Serperior@Leftovers
Impish
Coil
Leaf Blade
Leech Seed
Giga Drain
255 Spd. 255 Def.

I've never really used this, but it should work okay. It's attack is okay, so raise it a few times with Coil. STAB Leaf Blade can be really good this way. Do this after Leech Seed, which is there is annoy, and heal. Giga Drain is for damage and healing, but only if you need it. With Leech Seed and Leftovers, and possibly Giga Drain, you can heal a lot every turn. Stall this way by using Giga Drain if you want; that and Leech Seed will do damage little by little, while healing back the little damage you take because of his awesome defense.

Hope this helps.
You apparently forgot that sandstream is permanent (unless something else brings weather). Stealth rock is meant to make sweeps easier, and serperior is THE WORST grass starter with out contrary. Also, i was going for a full offensive team. Chandelure isn't meant to stay long, and i wasn't going for anything with will-o-wisp, it was filler. plus, the satk drops go away when i switch out, and its hit and run since its scarf'd.
There isn't much to rate when you haven't even tested the team yet. You normally create a RMT thread once you've done as much as you can with it, and you come to others for help. You're doing it backwards.
Shut up. I've made an rmt before, and i know what im doing.
 
Shut up. I've made an rmt before, and i know what im doing.

It was a bit of a pointless post, but there's no need to snap at someone; this team has a lot to improve upon.

Just a bit of a nitpick, but you'll want Timid over Jolly on Chandelure and Jolly over Naive on Infernape to not lower any necessary stats.

You may also want to consider running HP [ice] on Chandelure, since a large portion of your team is walled by Gliscor and you already have many fighting moves spread over a variety of your pokemon.

Finally, you'll find other fighting and water types very difficult because of numerous weaknesses and only one resist. I suggest putting Jellicent over Slaking? Maybe a set like:

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Jellicent @ leftovers
Trait: Water Absorb
Nature: Bold
EVs: 252HP | 252Def | 4SpD
- Boil Over
- Recover
- Will-o-wisp
- Surf

This takes care of both your fighting and water weaknesses, and you already have checks to most things that threaten it.
 
I apologize about the Sand Stream thing. I understand if you want a purely offensive team, but Serperior is one of the best starters in CB, even though it sucks if you choose it in the game. The last time I tried using pretty much all sweepers, it failed. I wasn't saying Will-o-Wisp was good or that you should use it a lot, it was just an observation and a comment. And what I said about it wasn't incorrect or anything, so don't complain. I'm trying to help, and it's ONLY SUGGESTIONS. So don't hate me. I've been doing this for years.
 
This team doesn't have a huge weakness to fighting, and Jellicent doesn't beat that. it does have a huge weakness to water, but hey, guess what, Jellicent doesn't beat that either.
 
This team doesn't have a huge weakness to fighting, and Jellicent doesn't beat that. it does have a huge weakness to water, but hey, guess what, Jellicent doesn't beat that either.
Actually, jellicent does beat both, having an immunity to both (water absorb gives it water immunity). I guess I'll have to consider.
 
There isn't much to rate when you haven't even tested the team yet. You normally create a RMT thread once you've done as much as you can with it, and you come to others for help. You're doing it backwards.

I realized this after i made the team, i kinda rushed when i made it.

hmm...

Agreeing with others here. You should replace Slaking, as it sucks, with Jellicent as it covers your huge fire and water weaknesses quite well. HP Fighting is incredibly redundant with Nape, Lee, and Ttar all carrying fighting moves. HP Ice lets you deal with Gliscor and Landlos, although you'd need to have good prediction or need to revenge kill him.

I also would suggest giving Infernape Ice Punch over Fire Punch as you have a serious weakness to dragons and landlos/gliscor. Fire punch gets STAB, yes, but it has pretty poor coverage when compared to ice punch.
 
hmm...

Agreeing with others here. You should replace Slaking, as it sucks, with Jellicent as it covers your huge fire and water weaknesses quite well. HP Fighting is incredibly redundant with Nape, Lee, and Ttar all carrying fighting moves. HP Ice lets you deal with Gliscor and Landlos, although you'd need to have good prediction or need to revenge kill him.

I also would suggest giving Infernape Ice Punch over Fire Punch as you have a serious weakness to dragons and landlos/gliscor. Fire punch gets STAB, yes, but it has pretty poor coverage when compared to ice punch.
I just love when i go to check my thread and it tells me i have a reply. Ill try the suggestions.
 
Facing a water type would still mean you would need to switch into Jellicent. This takes a turn, and I like switching out as little as possible. Jellicent simply makes it so that those types can't hit it--it doesn't mean it can beat it. You still have no types that actually beat water and fighting (except for Thunderpunch). You could potentially get stuck against one of these types. Just a suggestion.
 
@Heliamus: Jellicent does provide a decent check to many fighting types because of its typing and its access to will-o-wisp. In case you didn't know, will-o-wisp burns the target, cutting its attack stat in half and causes it to lose 1/8th of its health at the end of every turn. This, when combined with sandstorm, gives constant and significant passive damage which will cripple most pokemon. Additionally, certain pokemon such as Conkeldurr will not be able to take advantage of a guts boost for long because Chandelure has a high chance of KOing it with Overheat even if it has significant investment in HP and SpD especially considering the extra damage it will take.

You cannot evaluate a team's effectiveness based on the premise that this pokemon has X move so it will automatically beat pokemon Y. Jellicent does not need to have Psychic to be a decent check to fighting types.

Also, having 3 pokemon weak to fighting and one which is immune does not mean that a team is set and has no problems with said type. With it being a much more common type this generation than in others, fighters need to be accounted for.

It is worth noting that while you may not enjoy switching and that this strategy applies to your playstyle, it is not necessarily that of the OP, and as such it is necessary to consider the team from all angles with regard to synergy. Not all pokemon teams are designed to have one guy out at a time, and many strategies revolve around continuous switching to protect your important pokemon and use smart switching to gain an edge on their opponent.
 
Four of your pokemon are ground-weak (Tyranitar, Excadrill, Chandelure, and Infernape), and with only 53 defense I doubt Hitmonlee is going to take an earthquake very well either. Since ground is basically the most common attacking type this is completely unacceptable, any good ground pokemon (Excadrill, Garchomp) will sweep this team.

I recommend that you replace Infernape with Gyarados, he is immune to ground and he is resistant to your other two weaknesses: water and fighting. Plus he has intimidate so he has plenty of opportunities to switch in and setup a dragon dance.

Gyarados (F) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Earthquake
- Dragon Dance

Besides this, Slaking is terrible. Truant gives your opponent a turn to setup shell smash, swords dance, dragon dance, or who knows what else well you are doing nothing about it, and your team doesn't even have a psuedo-hazer so they could set up anything on you. Besides this, Slaking adds another fighting weakness to this team.

I recommend you replace him with a strong dragon (Salamence, Garchomp, Latios) since this team doesn't even have one. Every OU team should have one of these dragons because they are incredibly powerful. Latias is probably a good choice because like Gyarados he is immune to ground and resistant to water and fighting.

Latias (F) @ Leftovers
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Draco Meteor
- Recover
- Calm Mind
 
Four of your pokemon are ground-weak (Tyranitar, Excadrill, Chandelure, and Infernape), and with only 53 defense I doubt Hitmonlee is going to take an earthquake very well either. Since ground is basically the most common attacking type this is completely unacceptable, any good ground pokemon (Excadrill, Garchomp) will sweep this team.

I recommend that you replace Infernape with Gyarados, he is immune to ground and he is resistant to your other two weaknesses: water and fighting. Plus he has intimidate so he has plenty of opportunities to switch in and setup a dragon dance.

Gyarados (F) @ Life Orb
Trait: Intimidate
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Waterfall
- Stone Edge
- Earthquake
- Dragon Dance

Besides this, Slaking is terrible. Truant gives your opponent a turn to setup shell smash, swords dance, dragon dance, or who knows what else well you are doing nothing about it, and your team doesn't even have a psuedo-hazer so they could set up anything on you. Besides this, Slaking adds another fighting weakness to this team.

I recommend you replace him with a strong dragon (Salamence, Garchomp, Latios) since this team doesn't even have one. Every OU team should have one of these dragons because they are incredibly powerful. Latias is probably a good choice because like Gyarados he is immune to ground and resistant to water and fighting.

Latias (F) @ Leftovers
Trait: Levitate
EVs: 112 HP / 204 SAtk / 192 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Draco Meteor
- Recover
- Calm Mind
I have plans for slaking (see above posts), but i will keep infernape for now. I REALLY rushed making the team, so it had alot of bugs (i.e. only haveing 4 pokes, one missing a move).
 
I have plans for slaking

I assume your "plans" don't have anything to do with competitive battling because he won't be helpful there.

i will keep infernape for now

And with that you keep your 4 weaknesses to ground. If you ever get around to playtesting this team you will probably get sweeped by the first pokemon that knows earthquake.

At the very least give Infernape and Excadrill a balloon to compensate for this glaring weakness.
 
Normal Gem on Hitmonlee does nothing. It knows no Normal moves. You could give it Rock Gem to power up Stone Edge or Fighting Gem to power up Close Combat. Also get rid of Slaking. It is powerful but Traunt just ruins it.
 
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