Can I get this team rated? I made it for a friend, and before I give him it i want to see if it is decent enough. So the point is to hit as hard as possible but not overdo it (recoil moves+life orb, anything that wont last long). So here is the team:
Tyranitar @ leftovers
Sassy
Sand stream
Stealth rock
Fire blast
Crunch
Superpower
252 hp 180 satk 76 sdef
This is mainly what goes out first, to set up stealth rock (and i dont give a shit about rapid spin). If i see an espeon on their team i hit it with crunch, Fire blast for forretress and ferrothorn if their dumb enough to come in to rapid spin my entry hazards. Superpower for other ttars i guess, though the atk drop is annoying.
Excadrill @ Life orb (or should i use air balloon?)
Adament
Sand rush
Earthquake
Rock slide
Swords dance
X-scissor
252 atk 252 spe 4 def
I dont give a fuck how many people say this is broken, it can be countered pretty easily by gliscor and others. So, not sure if i should use lo or ab on it, but im thinking life orb since it boosts power and i have an excadrill check already. Eq and rock slide for the great coverage, x-scissor for better coverage against bronzong, though not that common anymore. We all know what swords dance is for...
Chandelure @ choice scarf
Jolly
Shadow tag
Overheat
Shadow ball
Hidden power [fighting]
Will-o-wisp
252satk 252spe 4def
Best. Revenge. Killer. Shadow tag is ftw with a choice scarfer. Combine that with a base 145 satk...is this thing broken or something? Overheat rapes anything that doesn't resist it, shadow ball is for another stab and for some things that resist overheat, hidden power [fighting] is for ttar, who resists overheat and shadow ball. Will-o-wisp is obvious filler, and rarely would ever be used on this set...i dunno, never tested this team yet.
Slaking @ choice band
Adament
Traunt
Giga impact
Crunch
Earthquake
Fire punch
252atk 252spe 4def
Pretty good choice bander. Im betting this whole set on the mechanic of traunt letting you switch after giga impact. If not i was wasting plenty of time i could've spent making something else...assuming it is true, giga impact rapes all, crunch rapes what giga impact wont rape, earthquake and fire punch are for extra coverage. The evs explain themselves.
Hitmonlee @ normal gem
Adament
Unburden
Close combat
Fake out
Stone edge
Pursuit
252atk 252spe 4def
This guy is pretty fun. Fake out activates normal gem (thus getting rid of it), and unburden makes me so fast i out speed choice scarf chandelure. Close combat is its best fighting type move he has, stone edge covers things like chandelure who laugh when they switch in on close combat. Pursuit...I'm really angry sucker punch is illegal with unburden. So now i'm stuck with pursuit...oh well, when it first comes in i might get a luck prediction and catch something fleeing...
Infernape @ life orb
Naive
Iron fist
Fire punch
Mach punch
Thunderpunch
Close Combat
252atk 252spe 4def
With blaziken banned, we are all stuck with infernape xp. Not saying he bad, just blaziken is better. So, i thought maybe iron fist infernape would do decent, since is boosts mach puch. Fire punch gets boosted, and is more reliable, but even with a boost Flare blitz is stronger, but i didn't want to go overboard (it has life orb, so i dont want recoil and life orb). Thunderpunch covers waters, close combat is a really powerful stab.
So, thats basically it, please give me suggestions so i dont give my friend a shitty team!

Tyranitar @ leftovers
Sassy
Sand stream
Stealth rock
Fire blast
Crunch
Superpower
252 hp 180 satk 76 sdef
This is mainly what goes out first, to set up stealth rock (and i dont give a shit about rapid spin). If i see an espeon on their team i hit it with crunch, Fire blast for forretress and ferrothorn if their dumb enough to come in to rapid spin my entry hazards. Superpower for other ttars i guess, though the atk drop is annoying.

Excadrill @ Life orb (or should i use air balloon?)
Adament
Sand rush
Earthquake
Rock slide
Swords dance
X-scissor
252 atk 252 spe 4 def
I dont give a fuck how many people say this is broken, it can be countered pretty easily by gliscor and others. So, not sure if i should use lo or ab on it, but im thinking life orb since it boosts power and i have an excadrill check already. Eq and rock slide for the great coverage, x-scissor for better coverage against bronzong, though not that common anymore. We all know what swords dance is for...

Chandelure @ choice scarf
Jolly
Shadow tag
Overheat
Shadow ball
Hidden power [fighting]
Will-o-wisp
252satk 252spe 4def
Best. Revenge. Killer. Shadow tag is ftw with a choice scarfer. Combine that with a base 145 satk...is this thing broken or something? Overheat rapes anything that doesn't resist it, shadow ball is for another stab and for some things that resist overheat, hidden power [fighting] is for ttar, who resists overheat and shadow ball. Will-o-wisp is obvious filler, and rarely would ever be used on this set...i dunno, never tested this team yet.

Slaking @ choice band
Adament
Traunt
Giga impact
Crunch
Earthquake
Fire punch
252atk 252spe 4def
Pretty good choice bander. Im betting this whole set on the mechanic of traunt letting you switch after giga impact. If not i was wasting plenty of time i could've spent making something else...assuming it is true, giga impact rapes all, crunch rapes what giga impact wont rape, earthquake and fire punch are for extra coverage. The evs explain themselves.

Hitmonlee @ normal gem
Adament
Unburden
Close combat
Fake out
Stone edge
Pursuit
252atk 252spe 4def
This guy is pretty fun. Fake out activates normal gem (thus getting rid of it), and unburden makes me so fast i out speed choice scarf chandelure. Close combat is its best fighting type move he has, stone edge covers things like chandelure who laugh when they switch in on close combat. Pursuit...I'm really angry sucker punch is illegal with unburden. So now i'm stuck with pursuit...oh well, when it first comes in i might get a luck prediction and catch something fleeing...

Infernape @ life orb
Naive
Iron fist
Fire punch
Mach punch
Thunderpunch
Close Combat
252atk 252spe 4def
With blaziken banned, we are all stuck with infernape xp. Not saying he bad, just blaziken is better. So, i thought maybe iron fist infernape would do decent, since is boosts mach puch. Fire punch gets boosted, and is more reliable, but even with a boost Flare blitz is stronger, but i didn't want to go overboard (it has life orb, so i dont want recoil and life orb). Thunderpunch covers waters, close combat is a really powerful stab.
So, thats basically it, please give me suggestions so i dont give my friend a shitty team!