QC: PK Gaming, Zephyr, Fried Rhys
GP:
[Overview]
- Reckless + Hi Jump Kick
- Decent movepool with priority and solid coverage to complement powerful STAB
- Faster than Medicham
- Access to Rapid Spin
- Somewhat frail
- Not very talkative
- Reckless + Hi Jump Kick
[SET]
name: Life Orb Attacker
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Sucker Punch
move 4: Stone Edge / Substitute
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Hi Jump Kick brings the ruckus
- Double Edge coming off the Reckless boost provides a strong neutral hit on defensive Psychics / Poisons
- Sucker Punch nails faster Ghosts / Psychics and has some revenge killing utility
- Stone Edge further rounds out coverage and gives him something to do against bulky ghosts on the switch
- Nature is mostly preference
[ADDITIONAL COMMENTS]
- Sub to ease prediction
- Close Combat if you're a pussy
- Pursuit support duh, ex. Honchkrow, Absol
- Mach Punch over Sucker Punch, but run it with Stone Edge so you can touch ghosts
[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Wields both choice items effectively
- Scarf is used as a late-game sweeper/revenge-killer, CB breaks things
- Hi Jump Kick is the reason you are using him
- Double Edge coming off the Reckless boost provides a strong neutral hit on Psychics / Poisons
- Stone Edge for coverage
- Earthquake is overkill coverage. Try to avoid clicking it.
- Use Mach with CB and even on Scarf if you are afraid of SS Omastar
[ADDITIONAL COMMENTS]
- Make your life easier and run him with Pursuit support
- Close Combat over EQ as a safer 100 acc alternative to HJK in a pinch (Scarf set)
- Banded Sucker Punch can be a nasty surprise, but leaves him vulnerable to set up
[SET]
name: Offensive Spinner
move 1: Hi Jump Kick
move 2: Stone Edge / Double Edge
move 3: Foresight
move 4: Rapid Spin
item: Leftovers / Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Lee can easily force a switch to get the spin off
- Foresight turns the tables on typical ghost type counters
- Hi Jump Kick is basically Hitmonlee's manhood. Don't leave home without it.
- Stone Edge gives super-effective coverage on Bug and Flying, and also doesn't pressure you to always predict the foresight
- Double Edge provides a strong neutral coverage overall
- Second slot varies according to what your team needs
[ADDITIONAL COMMENTS]
- Sucker Punch is p good too
- Leftovers should be the primary item choice so SubSplit Rotom can't stall you into KO range
- Life Orb 2HKOs Cofag after Foresight on the switch, but that's banking on Will-o-miss
- *I have used Lum Berry which doesn't allow Rotom to stall you and beats Cofag by shedding the burn (with like 8% prior damage)
^ QC OPINIONS?
ex. CB Scyther is good at luring Cofag in with U-turn and putting it into KO range of Lee. Lee spins for Scyther.
[OTHER OPTIONS]
- Bulk Up
- Knock Off catches Eviolite users like MissyD and Gligar
- CC + Limber
- SubReversal
[Checks and Counters]
- If it's defensive make sure it resists or is immune to HJK
- Cofagrigus counters, but has unreliable recovery.
- Dusknoir fares well against Lee also
- Other ghosts like Eviolite MissyD and Rotom make decent checks
- Defensive Qwilfish and Weezing can handle most attacks, excluding CB Double Edge
- Eviolite Gligar
- Offensive checks have to be wary of Scarf variants and priority, but Lee folds like construction paper if they can get a hit in
GP:

[Overview]
- Reckless + Hi Jump Kick
- Decent movepool with priority and solid coverage to complement powerful STAB
- Faster than Medicham
- Access to Rapid Spin
- Somewhat frail
- Not very talkative
- Reckless + Hi Jump Kick
[SET]
name: Life Orb Attacker
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Sucker Punch
move 4: Stone Edge / Substitute
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Hi Jump Kick brings the ruckus
- Double Edge coming off the Reckless boost provides a strong neutral hit on defensive Psychics / Poisons
- Sucker Punch nails faster Ghosts / Psychics and has some revenge killing utility
- Stone Edge further rounds out coverage and gives him something to do against bulky ghosts on the switch
- Nature is mostly preference
[ADDITIONAL COMMENTS]
- Sub to ease prediction
- Close Combat if you're a pussy
- Pursuit support duh, ex. Honchkrow, Absol
- Mach Punch over Sucker Punch, but run it with Stone Edge so you can touch ghosts
[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Wields both choice items effectively
- Scarf is used as a late-game sweeper/revenge-killer, CB breaks things
- Hi Jump Kick is the reason you are using him
- Double Edge coming off the Reckless boost provides a strong neutral hit on Psychics / Poisons
- Stone Edge for coverage
- Earthquake is overkill coverage. Try to avoid clicking it.
- Use Mach with CB and even on Scarf if you are afraid of SS Omastar
[ADDITIONAL COMMENTS]
- Make your life easier and run him with Pursuit support
- Close Combat over EQ as a safer 100 acc alternative to HJK in a pinch (Scarf set)
- Banded Sucker Punch can be a nasty surprise, but leaves him vulnerable to set up
[SET]
name: Offensive Spinner
move 1: Hi Jump Kick
move 2: Stone Edge / Double Edge
move 3: Foresight
move 4: Rapid Spin
item: Leftovers / Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Lee can easily force a switch to get the spin off
- Foresight turns the tables on typical ghost type counters
- Hi Jump Kick is basically Hitmonlee's manhood. Don't leave home without it.
- Stone Edge gives super-effective coverage on Bug and Flying, and also doesn't pressure you to always predict the foresight
- Double Edge provides a strong neutral coverage overall
- Second slot varies according to what your team needs
[ADDITIONAL COMMENTS]
- Sucker Punch is p good too
- Leftovers should be the primary item choice so SubSplit Rotom can't stall you into KO range
- Life Orb 2HKOs Cofag after Foresight on the switch, but that's banking on Will-o-miss
- *I have used Lum Berry which doesn't allow Rotom to stall you and beats Cofag by shedding the burn (with like 8% prior damage)
^ QC OPINIONS?
ex. CB Scyther is good at luring Cofag in with U-turn and putting it into KO range of Lee. Lee spins for Scyther.
[OTHER OPTIONS]
- Bulk Up
- Knock Off catches Eviolite users like MissyD and Gligar
- CC + Limber
- SubReversal
[Checks and Counters]
- If it's defensive make sure it resists or is immune to HJK
- Cofagrigus counters, but has unreliable recovery.
- Dusknoir fares well against Lee also
- Other ghosts like Eviolite MissyD and Rotom make decent checks
- Defensive Qwilfish and Weezing can handle most attacks, excluding CB Double Edge
- Eviolite Gligar
- Offensive checks have to be wary of Scarf variants and priority, but Lee folds like construction paper if they can get a hit in