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Hitmonlee (Analysis) [QC:3/3]

QC: PK Gaming, Zephyr, Fried Rhys
GP:

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[Overview]

- Reckless + Hi Jump Kick
- Decent movepool with priority and solid coverage to complement powerful STAB
- Faster than Medicham
- Access to Rapid Spin
- Somewhat frail
- Not very talkative
- Reckless + Hi Jump Kick

[SET]
name: Life Orb Attacker
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Sucker Punch
move 4: Stone Edge / Substitute
item: Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

- Hi Jump Kick brings the ruckus
- Double Edge coming off the Reckless boost provides a strong neutral hit on defensive Psychics / Poisons
- Sucker Punch nails faster Ghosts / Psychics and has some revenge killing utility
- Stone Edge further rounds out coverage and gives him something to do against bulky ghosts on the switch
- Nature is mostly preference

[ADDITIONAL COMMENTS]

- Sub to ease prediction
- Close Combat if you're a pussy
- Pursuit support duh, ex. Honchkrow, Absol
- Mach Punch over Sucker Punch, but run it with Stone Edge so you can touch ghosts

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Double Edge
move 3: Stone Edge
move 4: Earthquake / Mach Punch
item: Choice Scarf / Choice Band
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

- Wields both choice items effectively
- Scarf is used as a late-game sweeper/revenge-killer, CB breaks things
- Hi Jump Kick is the reason you are using him
- Double Edge coming off the Reckless boost provides a strong neutral hit on Psychics / Poisons
- Stone Edge for coverage
- Earthquake is overkill coverage. Try to avoid clicking it.
- Use Mach with CB and even on Scarf if you are afraid of SS Omastar

[ADDITIONAL COMMENTS]

- Make your life easier and run him with Pursuit support
- Close Combat over EQ as a safer 100 acc alternative to HJK in a pinch (Scarf set)
- Banded Sucker Punch can be a nasty surprise, but leaves him vulnerable to set up

[SET]
name: Offensive Spinner
move 1: Hi Jump Kick
move 2: Stone Edge / Double Edge
move 3: Foresight
move 4: Rapid Spin
item: Leftovers / Life Orb
ability: Reckless
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

- Lee can easily force a switch to get the spin off
- Foresight turns the tables on typical ghost type counters
- Hi Jump Kick is basically Hitmonlee's manhood. Don't leave home without it.
- Stone Edge gives super-effective coverage on Bug and Flying, and also doesn't pressure you to always predict the foresight
- Double Edge provides a strong neutral coverage overall
- Second slot varies according to what your team needs

[ADDITIONAL COMMENTS]

- Sucker Punch is p good too
- Leftovers should be the primary item choice so SubSplit Rotom can't stall you into KO range
- Life Orb 2HKOs Cofag after Foresight on the switch, but that's banking on Will-o-miss
- *I have used Lum Berry which doesn't allow Rotom to stall you and beats Cofag by shedding the burn (with like 8% prior damage)
^ QC OPINIONS?
ex. CB Scyther is good at luring Cofag in with U-turn and putting it into KO range of Lee. Lee spins for Scyther.

[OTHER OPTIONS]

- Bulk Up
- Knock Off catches Eviolite users like MissyD and Gligar
- CC + Limber
- SubReversal

[Checks and Counters]

- If it's defensive make sure it resists or is immune to HJK
- Cofagrigus counters, but has unreliable recovery.
- Dusknoir fares well against Lee also
- Other ghosts like Eviolite MissyD and Rotom make decent checks
- Defensive Qwilfish and Weezing can handle most attacks, excluding CB Double Edge
- Eviolite Gligar
- Offensive checks have to be wary of Scarf variants and priority, but Lee folds like construction paper if they can get a hit in
 
What does Choice Band give you over Life Orb? Do you survive anything in particular with a CB than without a turn or two of LO recoil? Does the .2 multiplier make a difference in any KOes?
 
CB 2HKOs defensive Qwilfish with Double Edge after Intimidate + SR.
CB also 2HKOs max/max Weezing with Double Edge after SR.
CB has about a 92% chance to OHKO 4 Def Rotom with Stone Edge after SR.

Some pretty noteworthy KOs but nothing too groundbreaking. And I'm not sure how much recoil comes into play because of how frail he is, just a matter of killing himself with it when he's faster. In any case, I don't see Scarf going any time soon and slashing CB on the Choice set wouldn't do any harm imo.

edit: i calced both LO and CB using Adamant max
 
You should mention Rapid Spin, as there are few Spinners in RU, and also at least make a mention of Limber, as well as Close Combat.
 
Close Combat is somewhat of a safer option than HJK, mainly since if you miss you don't lose half your HP. At least make a mention of that.
 
Yeah offensive Rapid Spinner definitely needs to be in there, you could just slash Rapid Spin & foresight into the LO attacker set and talk about it in the comments, or make its own set. (I'd like other QC members to weigh in whether or not to separate the sets or no)
 
@Zeph: Yea I was unsure whether to separate the sets or just give Rapid Spin + Foresight a mention.

@Agonist: I think Close Combat would be a good alternative to Earthquake on the Scarf set. However, the LO Attacker wants all the moveslots it can get so there really isn't room for a safer alternative to HJK on there.

I'll touch this up later tonight, mostly awaiting QC input about the Offensive Spinner set.
 
Nah the offensive spinner is unique enough to get an individual set, it plays differently and your goal is to cause switches and actually beat Ghosts, not play around them.
 
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