Wanted some feedback on this hitmonlee team I made. https://pokepast.es/554daa059c7a7bc9
Rillaboom @ Choice Band
Ability: Grassy Surge
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off
Rillaboom is the crux of the team, setting grassy terrain for heatran and for grassy seed on lee to activate its unburden. Provides utility in knock off and breaking power in its powerful boosted STAB with band to keep mons like tusk and wellspring in check as well. Also provides pivoting via u-turn to get other mons out safely or to leave bad scenarios.
Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Earth Power
The special breaker of the team, provides powerful ice stab to to melt even neutral targets like corv. Coverage via earth power also keeps pokemon like heatran or glowking from wanting to switch in. Draco meteor acts as good neutral damage to throw out as middle ground and freeze dry prevents wellspring, mola, or samurott from gaining ground.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Roost
- U-turn
- Roar
The main answer to great tusk on the team, with flamethrower to take advantage of its low spdef and flame body to punish pivoting or other contact moves. Roost keeps it healthy, u-turn lets it pivot safely, and roar lets it phaze sweepers. Although I may replace roar with wisp in order to spread burn more easily instead of relying on chance.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
The main setter on the team, able to lay down rocks and keep removeal in line easily with magma storm for corv and earth power for weezing. Taunt helps with the stall matchup against blissey and against other utility mons like clef or also corv. Also naturally synergizes well with rillaboom's grassy terrain halving the power of earthquake.
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Defog
- U-turn
- Roost
Main hazard removal of the team, utilizing defog to remove hazards on the field to allow pokemon like kyurem or moltres if it's been knocked to safely arrive into battle. U-turn is a great pivoting tool that helps get pokemon onto the field safely thanks to corv's lack of speed, often ensuring it will go last against multiple mons. Rocky helmet punishes contact moves from mons like tusk or zama which corv can check alongside moltres.
Hitmonlee @ Grassy Seed
Ability: Unburden
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- Swords Dance
Hitmonlee acts as a great unburden sweeper and late game cleaner with threatening damage and a wide movepool. Hitmonlee has access to knock off, allowing it to threaten gholdengo much better. Hitmonlee's attack stat is also much better and allows it threaten more damage and even possibly ko's against bulkier opponents like tusk or corv. Poison jab hits fairy types and tera fighting allows lee to pick up ko's against bulkier mons with cc. Grassy seed's defense boost benefits lee as well to help it live hits at full health better.
The goal of the team is to widdle down the defensive cores of the team via burn, pivoting, and chip damage and to get hitmonlee in to swords dance up and clean up from there. Would really appreciate feedback please as there are still things i'm unsure of like whether spikes is better or to make it hazard stack.
Rillaboom @ Choice Band
Ability: Grassy Surge
Shiny: Yes
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Grassy Glide
- Wood Hammer
- U-turn
- Knock Off
Rillaboom is the crux of the team, setting grassy terrain for heatran and for grassy seed on lee to activate its unburden. Provides utility in knock off and breaking power in its powerful boosted STAB with band to keep mons like tusk and wellspring in check as well. Also provides pivoting via u-turn to get other mons out safely or to leave bad scenarios.
Kyurem @ Choice Specs
Ability: Pressure
Shiny: Yes
Tera Type: Ice
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Ice Beam
- Freeze-Dry
- Draco Meteor
- Earth Power
The special breaker of the team, provides powerful ice stab to to melt even neutral targets like corv. Coverage via earth power also keeps pokemon like heatran or glowking from wanting to switch in. Draco meteor acts as good neutral damage to throw out as middle ground and freeze dry prevents wellspring, mola, or samurott from gaining ground.
Moltres @ Heavy-Duty Boots
Ability: Flame Body
Tera Type: Fairy
EVs: 248 HP / 248 Def / 12 Spe
Bold Nature
- Flamethrower
- Roost
- U-turn
- Roar
The main answer to great tusk on the team, with flamethrower to take advantage of its low spdef and flame body to punish pivoting or other contact moves. Roost keeps it healthy, u-turn lets it pivot safely, and roar lets it phaze sweepers. Although I may replace roar with wisp in order to spread burn more easily instead of relying on chance.
Heatran @ Leftovers
Ability: Flash Fire
Tera Type: Grass
EVs: 252 HP / 4 Def / 212 SpD / 40 Spe
Calm Nature
- Magma Storm
- Earth Power
- Taunt
- Stealth Rock
The main setter on the team, able to lay down rocks and keep removeal in line easily with magma storm for corv and earth power for weezing. Taunt helps with the stall matchup against blissey and against other utility mons like clef or also corv. Also naturally synergizes well with rillaboom's grassy terrain halving the power of earthquake.
Corviknight @ Rocky Helmet
Ability: Pressure
Shiny: Yes
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Brave Bird
- Defog
- U-turn
- Roost
Main hazard removal of the team, utilizing defog to remove hazards on the field to allow pokemon like kyurem or moltres if it's been knocked to safely arrive into battle. U-turn is a great pivoting tool that helps get pokemon onto the field safely thanks to corv's lack of speed, often ensuring it will go last against multiple mons. Rocky helmet punishes contact moves from mons like tusk or zama which corv can check alongside moltres.
Hitmonlee @ Grassy Seed
Ability: Unburden
Shiny: Yes
Tera Type: Fighting
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Poison Jab
- Swords Dance
Hitmonlee acts as a great unburden sweeper and late game cleaner with threatening damage and a wide movepool. Hitmonlee has access to knock off, allowing it to threaten gholdengo much better. Hitmonlee's attack stat is also much better and allows it threaten more damage and even possibly ko's against bulkier opponents like tusk or corv. Poison jab hits fairy types and tera fighting allows lee to pick up ko's against bulkier mons with cc. Grassy seed's defense boost benefits lee as well to help it live hits at full health better.
The goal of the team is to widdle down the defensive cores of the team via burn, pivoting, and chip damage and to get hitmonlee in to swords dance up and clean up from there. Would really appreciate feedback please as there are still things i'm unsure of like whether spikes is better or to make it hazard stack.