[OVERVIEW]
Hitmontop's uncommon access to Rapid Spin, offensive output with Technician-Boosted Triple Axel, and great matchups spinblockers such as Spiritomb make it a welcome addition to offensive teams looking to keep entry hazards off, and it's less passive than its primary competitior, Sandslash. Hitmontop's utility doesn't end at Rapid Spin, as it has Technician boosted Mach Punch or Bullet Punch for finishing off faster threats like Jolteon, Minior, Lycanroc, and Sneasel. However, Hitmontop's lack of recovery leaves it unfortunately worn down by repeated attacks and residual damage. Despite Hitmontop's offensive potency, it competes for spots on teams with Sandslash, one of the most popular role compressors in the tier, and top Fighting-types like Passimian and Hisuian Sneasel.
[SET]
Rapid Spin (Hitmontop) @ Protective Pads
Ability: Technician
Tera Type: Steel
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rapid Spin
- Close Combat
- Triple Axel
- Bullet Punch / Mach Punch
[SET COMMENTS]
Hitmontop is a solid offensive entry hazard remover for its uncommon access to Rapid Spin, solid matchups against spinblockers such as Spiritomb, and high threat level from Close Combat and Technician-boosted Triple Axel. Triple Axel plays multiple roles on Hitmontop's set by threatening checks like Whimsicott and Trevenant, pressuring Ice-weak physically defensive Pokemon like Dipplin and Sandslash, and complementing Close Combat. Mach Punch is important offensive utility to make up for Hitmontop's middling Speed, finishing off weakened sweepers, and threaten faster Fighting-weak Pokemon like Sneasel, Lycanroc, and Beartic. Both Mach Punch and Triple Axel benefit from Hitmontop's Technician powering them up, giving Hitmontop enough power to generally OHKO weakened Minior with the former and assuredly KO Virizion with the latter, respectively. Running 176 Speed EVs lets Hitmontop outspeed neutral-natured variants of Abomasnow, Clawitzer, and Farigiraf, and +1 Hitmontop will outspeed Charizard and Shaymin. With Tera Steel, Hitmontop can better shrug off Psychic-, Fairy-, and Flying-type attacks from special attackers like Mesprit, Whimsicott, and Oricorio-P, and it also boosts Bullet Punch.
As an offensive spinner, Hitmontop's entry hazard removal is appreciated by more offensive teams that want to keep hazards off for threats such as non-boots Jolteon, Clawitzer, Sneasel, Whimsicott, Basculin and Glastrier. Snow teams in particular appreciate Hitmontop as a more offenisve hazard remover than Sandslash. Similarly, Hitmontop is a good fit as the hazard remover for Sticky Web teams anchored by Vikavolt, which can threaten Mesprit and Weezing as well as draw in Snorlax for Hitmontop. As Hitmontop can be quite threatening against walls like Regirock and Snorlax if it's given a free switch against them, it pairs nicely with pivots like Jolteon, Mesprit, and Rotom-C that tend to draw them in. Hitmontop differentiates itself from Sandslash, the other prominent spinner in the tier, with its better matchups against Grass-types, something that Grass-weak Pokemon like Basculin, Lanturn, and Regirock enjoy. Whimsicott can put Hitmontop on the back foot by outspeeding it and threatening it with STAB Moonblast, so Hitmontop should be paired with teammates like Muk, Snorlax, and Oricorio-F that can switch into Whimsicott until it's safely in range of being KOed by Bullet Punch. Mesprit is another threat that can bother Hitmontop, making Steel-types that answer it, such as Perrserker and Magneton, good partners to Hitmontop. Weezing is a major pain for Hitmontop, making switch-ins to it, such as Mesprit, important partners for Hitmontop.
[STRATEGY COMMENTS]
Other Options
=============
Fake Out benefits from Technician, although Hitmontop struggles to fit it over its other priority moves without becoming less consistent as a revenge killer. Alternative items like Assault Vest and Heavy-Duty Boots can be valid options with solid item removal support to get rid of Rocky Helmets from users like Mesprit and Weezing.
Checks and Counters
===================
**Weezing**: Although Weezing doesn't stop Hitmontop from removing entry hazards, it can comfortably wall its attacks, threaten debilitating burns with Will-O-Wisp, and keep itself healthy with Pain Split.
**Residual Damage**: Hitmontop is worn down quickly by Spikes and Toxic Spikes due to not holding Heavy-Duty Boots, and it almost never runs any recovery. If Hitmontop loses its Protective Pads, it's liable to being worn down by Rocky Helmet users like Mesprit, which carries Knock Off.
**Whimsicott and Tera Fairy Users**: Although Hitmontop has Bullet Punch to threaten many Fairy-types, particularly the frail Whimsicott, it's often not strong enough to OHKO them. Whimsicott outspeeds Hitmontop, resists Mach Punch, and can threaten an OHKO with Moonblast if it's holding a Choice Specs. Similarly, Tera Fairy users like Snorlax, Jolteon, and Arboliva can use the offensive and defensive benefits of the Fairy typing to improve their matchups against Hitmontop.
**Flying-types**: If Hitmontop can't outspeed Flying-types and take them out with Triple Axel, then it can be left in a vulnerable position due to only having a potentially resisted priority move. Charizard can neuter Hitmontop with a burn from Will-O-Wisp if it doesn't just take it out with STAB Hurricane, and Oricorio-F can be similarly threatening.
**Sableye**: Hitmontop struggles to use Rapid Spin or even Close Combat if Sableye can switch in and lock it into these moves with Encore, and Sableye can also threaten to burn Hitmontop.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/missangelic.452572/
Quality checked by:
https://www.smogon.com/forums/members/yo-cho.610452/
Grammar checked by:
Hitmontop's uncommon access to Rapid Spin, offensive output with Technician-Boosted Triple Axel, and great matchups spinblockers such as Spiritomb make it a welcome addition to offensive teams looking to keep entry hazards off, and it's less passive than its primary competitior, Sandslash. Hitmontop's utility doesn't end at Rapid Spin, as it has Technician boosted Mach Punch or Bullet Punch for finishing off faster threats like Jolteon, Minior, Lycanroc, and Sneasel. However, Hitmontop's lack of recovery leaves it unfortunately worn down by repeated attacks and residual damage. Despite Hitmontop's offensive potency, it competes for spots on teams with Sandslash, one of the most popular role compressors in the tier, and top Fighting-types like Passimian and Hisuian Sneasel.
[SET]
Rapid Spin (Hitmontop) @ Protective Pads
Ability: Technician
Tera Type: Steel
EVs: 80 HP / 252 Atk / 176 Spe
Adamant Nature
- Rapid Spin
- Close Combat
- Triple Axel
- Bullet Punch / Mach Punch
[SET COMMENTS]
Hitmontop is a solid offensive entry hazard remover for its uncommon access to Rapid Spin, solid matchups against spinblockers such as Spiritomb, and high threat level from Close Combat and Technician-boosted Triple Axel. Triple Axel plays multiple roles on Hitmontop's set by threatening checks like Whimsicott and Trevenant, pressuring Ice-weak physically defensive Pokemon like Dipplin and Sandslash, and complementing Close Combat. Mach Punch is important offensive utility to make up for Hitmontop's middling Speed, finishing off weakened sweepers, and threaten faster Fighting-weak Pokemon like Sneasel, Lycanroc, and Beartic. Both Mach Punch and Triple Axel benefit from Hitmontop's Technician powering them up, giving Hitmontop enough power to generally OHKO weakened Minior with the former and assuredly KO Virizion with the latter, respectively. Running 176 Speed EVs lets Hitmontop outspeed neutral-natured variants of Abomasnow, Clawitzer, and Farigiraf, and +1 Hitmontop will outspeed Charizard and Shaymin. With Tera Steel, Hitmontop can better shrug off Psychic-, Fairy-, and Flying-type attacks from special attackers like Mesprit, Whimsicott, and Oricorio-P, and it also boosts Bullet Punch.
As an offensive spinner, Hitmontop's entry hazard removal is appreciated by more offensive teams that want to keep hazards off for threats such as non-boots Jolteon, Clawitzer, Sneasel, Whimsicott, Basculin and Glastrier. Snow teams in particular appreciate Hitmontop as a more offenisve hazard remover than Sandslash. Similarly, Hitmontop is a good fit as the hazard remover for Sticky Web teams anchored by Vikavolt, which can threaten Mesprit and Weezing as well as draw in Snorlax for Hitmontop. As Hitmontop can be quite threatening against walls like Regirock and Snorlax if it's given a free switch against them, it pairs nicely with pivots like Jolteon, Mesprit, and Rotom-C that tend to draw them in. Hitmontop differentiates itself from Sandslash, the other prominent spinner in the tier, with its better matchups against Grass-types, something that Grass-weak Pokemon like Basculin, Lanturn, and Regirock enjoy. Whimsicott can put Hitmontop on the back foot by outspeeding it and threatening it with STAB Moonblast, so Hitmontop should be paired with teammates like Muk, Snorlax, and Oricorio-F that can switch into Whimsicott until it's safely in range of being KOed by Bullet Punch. Mesprit is another threat that can bother Hitmontop, making Steel-types that answer it, such as Perrserker and Magneton, good partners to Hitmontop. Weezing is a major pain for Hitmontop, making switch-ins to it, such as Mesprit, important partners for Hitmontop.
[STRATEGY COMMENTS]
Other Options
=============
Fake Out benefits from Technician, although Hitmontop struggles to fit it over its other priority moves without becoming less consistent as a revenge killer. Alternative items like Assault Vest and Heavy-Duty Boots can be valid options with solid item removal support to get rid of Rocky Helmets from users like Mesprit and Weezing.
Checks and Counters
===================
**Weezing**: Although Weezing doesn't stop Hitmontop from removing entry hazards, it can comfortably wall its attacks, threaten debilitating burns with Will-O-Wisp, and keep itself healthy with Pain Split.
**Residual Damage**: Hitmontop is worn down quickly by Spikes and Toxic Spikes due to not holding Heavy-Duty Boots, and it almost never runs any recovery. If Hitmontop loses its Protective Pads, it's liable to being worn down by Rocky Helmet users like Mesprit, which carries Knock Off.
**Whimsicott and Tera Fairy Users**: Although Hitmontop has Bullet Punch to threaten many Fairy-types, particularly the frail Whimsicott, it's often not strong enough to OHKO them. Whimsicott outspeeds Hitmontop, resists Mach Punch, and can threaten an OHKO with Moonblast if it's holding a Choice Specs. Similarly, Tera Fairy users like Snorlax, Jolteon, and Arboliva can use the offensive and defensive benefits of the Fairy typing to improve their matchups against Hitmontop.
**Flying-types**: If Hitmontop can't outspeed Flying-types and take them out with Triple Axel, then it can be left in a vulnerable position due to only having a potentially resisted priority move. Charizard can neuter Hitmontop with a burn from Will-O-Wisp if it doesn't just take it out with STAB Hurricane, and Oricorio-F can be similarly threatening.
**Sableye**: Hitmontop struggles to use Rapid Spin or even Close Combat if Sableye can switch in and lock it into these moves with Encore, and Sableye can also threaten to burn Hitmontop.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/missangelic.452572/
Quality checked by:
https://www.smogon.com/forums/members/yo-cho.610452/
Grammar checked by:
Last edited:



