Hi,
I have won a many games with this team, but I feel that the team is a bit lacking in things like a set-up sweaper. It is my first RMT, so forgive any mistakes in the formatting.
Team: http://pastebin.com/t2En4HMy
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
- Heat Wave
- U-turn
- Knock Off
- Sludge Wave
For any HO team, you need something that can take a hit, this is it for me.(1) AV helps with almost all special attackers and even gren.(2) Heat wave for ferro and scizor, u turn for momentum, knock off for stall and utility. Slude wave is for tapus. The 80 spA evs garentee 2 hit ko on lele. No hurricane cause I have plenty of things that miss already.(3)
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Meteor Mash
- Thunder Punch
- Earthquake
Starting off standardly, meta hits hard and is all around a solid mon.(1) It can dent stall, lando-t, and many common checks to it.(2) I have been swiching back and forth with adamant instead of jolly, but Ice punch is mainly for lando. T punch is for all the fat things in the meta. Mash is standerd stab, but I was wondering if I should make it hammer arm for fero. Quake is for tran, and all around great move.(3)
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Spikes
- Dark Pulse
- Water Shuriken
Another threat in the meta and nice revenge and priority(1). Hydro and dark pulse are great for denting teams and end game in many occasions.(2) It is a mostly standard specs set but with spikes over u turn cause spikes usually does more damage than u turn and can be used to weaken most teams.
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hidden Power [Fire]
- Focus Blast
- Moonblast
This is powerful and the terrain helps with priority(1). I use it a lot to bluff scarf or specs then finish off (mostly tran) with Z - Focus Blast. Also, this is one of my main ways to deal with scizor. (2) Psychic and moonblast are standard, HP fire for scizor and ferro. Focus Blast for denting and steels that think the y are safe upon switch.(3)
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Good revenge killer and scarf user(1). It can take a hit from any gren and kill it off. the scarf helps with many of the common scarfers too.(2) The move set is the standard ORAS set. I didn't think it needed to be changed but am now thinking to replace icy wind for something.
Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Ice Beam
- Rapid Spin
- Quiver Dance
I needed a spinner/defog and would like a set up sweaper.(1) Mainly, it will take out hazards and maybe take a random lando-t down.(2) Bug buzz as stab and ice beam for coverage. Spin for hazard and Quiver for set up it possible. I have never set up with it, so would a different set work better? I don't want to use life orb but how would specs be on this?
Thanks so much.
I have won a many games with this team, but I feel that the team is a bit lacking in things like a set-up sweaper. It is my first RMT, so forgive any mistakes in the formatting.
Team: http://pastebin.com/t2En4HMy
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 176 HP / 80 SpA / 252 Spe
Timid Nature
- Heat Wave
- U-turn
- Knock Off
- Sludge Wave
For any HO team, you need something that can take a hit, this is it for me.(1) AV helps with almost all special attackers and even gren.(2) Heat wave for ferro and scizor, u turn for momentum, knock off for stall and utility. Slude wave is for tapus. The 80 spA evs garentee 2 hit ko on lele. No hurricane cause I have plenty of things that miss already.(3)
Metagross-Mega @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Ice Punch
- Meteor Mash
- Thunder Punch
- Earthquake
Starting off standardly, meta hits hard and is all around a solid mon.(1) It can dent stall, lando-t, and many common checks to it.(2) I have been swiching back and forth with adamant instead of jolly, but Ice punch is mainly for lando. T punch is for all the fat things in the meta. Mash is standerd stab, but I was wondering if I should make it hammer arm for fero. Quake is for tran, and all around great move.(3)
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Spikes
- Dark Pulse
- Water Shuriken
Another threat in the meta and nice revenge and priority(1). Hydro and dark pulse are great for denting teams and end game in many occasions.(2) It is a mostly standard specs set but with spikes over u turn cause spikes usually does more damage than u turn and can be used to weaken most teams.
Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Hidden Power [Fire]
- Focus Blast
- Moonblast
This is powerful and the terrain helps with priority(1). I use it a lot to bluff scarf or specs then finish off (mostly tran) with Z - Focus Blast. Also, this is one of my main ways to deal with scizor. (2) Psychic and moonblast are standard, HP fire for scizor and ferro. Focus Blast for denting and steels that think the y are safe upon switch.(3)
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind
Good revenge killer and scarf user(1). It can take a hit from any gren and kill it off. the scarf helps with many of the common scarfers too.(2) The move set is the standard ORAS set. I didn't think it needed to be changed but am now thinking to replace icy wind for something.
Pheromosa @ Focus Sash
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Ice Beam
- Rapid Spin
- Quiver Dance
I needed a spinner/defog and would like a set up sweaper.(1) Mainly, it will take out hazards and maybe take a random lando-t down.(2) Bug buzz as stab and ice beam for coverage. Spin for hazard and Quiver for set up it possible. I have never set up with it, so would a different set work better? I don't want to use life orb but how would specs be on this?
Thanks so much.