ORAS NU HO NU team

Disclaimer, this is my first rmt sorry if it's ass
I've seen a lot of people put a video in the beginning so why not
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This team is awesome, i lost all my teams because i deleted my cookies by accident and had to make a new team. I had help from QuiteQuiet in making this team, he's awesome. I flat out ripped the format of this RMT from Winter's Howl, he's awesome as well. I'd like you to rate my awesome team.
Thank you.
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Klinklang @ Leftovers
Ability: Clear body
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Shift gear
- Gear grind
-
Frustration
- Substitute
This thing is the pokemon I based the rest of the team on, it's an awesome late-game sweeper and sometimes can catch some teams off guard and sweep on the spot. Shift gear is one of the main things that make klinklang such a good poke, making him a potent sweep with only a single boost. Gear grind imo is the second half of the reason why klinklang is such a good sweeper, it goes through sturdy and focus sash while still being a really strong STAB. frustration is used for coverage against electric and water types such as poliwrath, lanturn, and rotom-f. Finally substitute is used to endure status effects and such along with helping with revenge killers.
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Haunter @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Disable
-Substitute
-Sludge bomb
-Shadow ball
SubDisable haunter is a monster, this helps to deal with things such as hariyama and gurdurr who are a threat to klinklang. Sludge bomb and shadow ball are its main STABs that deal a lot of damage with its max SpA. Not much else to say, haunter deals with fighting types that only have knock off for ghosts types and is a usual nuisance to most teams.
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Lilligant @ Meadow Plate
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Sleep Powder
-Giga Drain
-Quiver Dance
-HP Fire
Looking at the 2 pokes before this one, i had a pretty big problem with bulky water types. Lilligant helps me with this a lot, this is the standard lilligant set with HP fire because klinklang has more problems with ferroseed than with flying types. Meadow plate over LO because i'd rather keep lilligant's HP up. Chlorophyll also works well with HP fire to help deal with sun teams.

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Kabutops @ Life Orb
Ability: Swift Swim
EVs 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Swords Dance
-Stone Edge
-Waterfall
-Aqua Jet
Kabutops here was put in this team to help against fire types, seeing as how magmortar just screws my entire team over. Just like the other pokemon this is just a standard kabutops set, max speed jolly to outspeed modest Magmortar. Rapid spin isnt really needed on my team seeing as how i dont have that much of a problem with hazards. Getting up a swords dance usually does a big number on some teams. Swift swim over weak armor to deal with rain teams.

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Crustle @ Custap Berry
Ability: Sturdy
EVs 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Stealth Rock
-Spikes
-Rock Blast
-Knock Off
Crustle is the suicide lead here, unless they have a defogger or rapid spinner i'll send this out first and set up as many hazards as possible and maybe take out a pokemon or two that don't expect the custap for some reason. Rock Blast over Stone Edge so that I can go through subs, sturdy, and focus sashes. Knock Off is just a really nice move in general.

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Liepard @ Black Glasses
Ability: Prankster
EVs 252 Atk / 4 def / 252 Spe
Jolly Nature
-Knock Off
-Encore
-Thunder Wave
-U-turn
Liepard was added last, it was added to help against pokes in general, thunder wave helps cripple pokemon that would sweep me otherwise, u-turn is really nice for keeping priority and dealing with malamar. Encore is to deal with set-up sweepers and walls, and finally knock off is its main STAB and boosted with Black Glasses and max Atk it does more than people expect.

for those who want the team
Klinklang @ Leftovers
Ability: Clear body
EVs: 136 HP / 252 Atk / 120 Spe
Adamant Nature
- Shift gear
- Gear grind
- Frustration
- Substitute

Haunter @ Black Sludge
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Disable
-Substitute
-Sludge bomb
-Shadow ball

Lilligant @ Meadow Plate
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
-Sleep Powder
-Giga Drain
-Quiver Dance
-HP Fire

Kabutops @ Life Orb
Ability: Swift Swim
EVs 252 Atk / 4 Def / 252 Spe
Jolly Nature
-Swords Dance
-Stone Edge
-Waterfall
-Aqua Jet

Crustle @ Custap Berry
Ability: Sturdy
EVs 4 HP / 252 Atk / 252 Spe
Jolly Nature
-Stealth Rock
-Spikes
-Rock Blast
-Knock Off

Liepard @ Black Glasses
Ability: Prankster
EVs 252 Atk / 4 def / 252 Spe
Jolly Nature
-Knock Off
-Encore
-Thunder Wave
-U-turn
 
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hey bro,

Nice team you have here, hyper offense is really strong in this meta but hopefully with a few of my changes, it can become an even scarier team.
First thing i reccomend is running Shell Smash > Knock Off on lead Crustle. With Xatu so prominent, you have to make 100% Sure you can get your hazards up against any opposition, and a +2 Rock Blast p much gurantees the KO on Xatu, so people being cheeky trying to call your bluff with Xatu can get blown back by +2 rock blast. It also means that Crustle isnt complete fodder to anything that resist rock blast + kncok off.

Next thing i suggest is a stronger fighting resist / malamar check. Haunter is good yes, but one knock off correctly predicted and fighters just rampage through your team. As a result, i suggest Colbur Berry NP Mismagius > Haunter. This is an easier switch into Fighters since it outspeeds all of the relevant ones and doesnt straight up die to Knock Off. Its a much more reliable Malamar check thanks to dazzling gleam and can help break down stall thanks to either taunt, or break down other balance with destiny bond.

Since you have no way to take down toxic spikes, i would suggest running Rapid Spin > SD or AJ. In this case, you need rapid spin for the afformentioned tspikes weakness, however, you can approach it in different ways. Removing SD means you maintain priority but lose your ability break down walls. Removing AJ loses some of your priority / cleaning potential. Since your main form of cleaning is Klinklang, I would edge towards keeping SD and removing AJ, but its up to you.

Finally, I'm going to suggest Sucker Punch or Pursuit > Thunder Wave. Main reason for this is that, on offense, you don't really need to slow the opposition down, since your always maintaining offensive pressure. Sucker Punch gives you great utility, and Pursuit allows you to trap the likes of Rotom or Mismagius as well as being a sure fire way of revenge killing Pokémon that the opportunity tries to preserve. I feel like TWave is usually redundant on offense more so, on Liepard's moveset.

Mismagius @ Colbur Berry
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt / Destiny Bond

Good luck with your future endeavour's!
~HJAD
 
In addition to what HJAD has suggested, there are a couple of things that I would suggest:

First Lum Berry > Meadow Plate on Lilligant. While losing Meadow Plate does decrease the damage output, using Lum Berry means that Lilligant doesn't end up getting wrecked by Toxic, or slowed down so it can be revenge killed via Thunder Wave. Both forms of status cripple Lilligant, especially Toxic.

Second, if you're going to run Mismagius like HJAD suggested, definitely use Destiny Bond, because Mismagius has crap for defense, and will still die to Hariyama, who can usually tank a dazzling gleam and hit back hard with another KO.

Since HJAD got here before me, there isn't a whole lot else I can suggest, so I wish you good luck with your team!
 
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Shell Smash > Knock Off on lead Crustle.

It isn't just a given that Shell Smash is the more viable move, just to try to beat Xatus. Xatu will become much less prominent in this new meta with Skuntank. Knock Off is the safer option for in general play. Shell Smash is too gimmicky on the lead Custap set. If you're running Shell Smash, it's best to use the proper set, rather than try to squeeze it onto the lead set.

Second, if you're going to run Mismagius like HJAD suggested, definitely use Destiny Bond, because Mismagius has crap for defense, and will still die to Hariyama, who can usually tank a dazzling gleam and hit back hard with another KO.

Same thing as I said to what HJAD said about Shell Smash, it's far from "definitive", as you said, that Mismagius should be running DBond over Taunt. Both are very viable moves on its fourth slot. In fact, looking at his team, Mismagius is going to be a huge late game sweeper for him, where in that case running Destiny Bond is a waste of a slot, while Taunt is extremely useful to avoid a status move trying to hinder its ability to clean up.
 
Good team, I like HO and I'm using always the same kind of approach. I wish to add a pair of suggestions to what other players had properly suggested you. That's only my thought about, I hope you get it right.

First of all, if you want to use custap Crustle, X-Scissor > Knock-Off. X-Scissor is quite decent against Xatu (and really good when Xatu makes Roost), gives to Crustle a better coverage, as it hits hard leads such as Liepard and Cacturne, as well as Malamar, Exeggutor, Claydol, Lillegant, Ludicolo, Cradily and "new entry" Shiftry.

About Lillegant, another good option is Petal Dance over Giga Drain. I know you're locked on it for 2-3 turns, during which you cannot switch out. But Own Tempo works well in conjunction with Petal Dance, as Lilligant will not become confused. Many time it's not a problem be forced to use the same move, outspeed many of unboosted Pokemon in the metagame. With a boost 75 percent success rate thanks to Sleep Powder, gives it a Special Attack stat of 478 after one boost; so it may be very difficult for opponent to resist and revenge-kill it.

+1 252 SpA Lilligant Petal Dance vs. 0 HP / 4- SpD Archeops: 411-484 (141.2 - 166.3%) -- guaranteed OHKO
+1 252 SpA Lilligant Petal Dance vs. 92 HP / 0 SpD Klinklang: 149-176 (52.4 - 61.9%) -- 98.8% chance to 2HKO after Leftovers recovery
+1 252 SpA Lilligant Petal Dance vs. 0 HP / 0- SpD Tauros: 390-459 (134 - 157.7%) -- guaranteed OHKO
+1 252 SpA Lilligant Petal Dance vs. 252 HP / 252+ SpD Xatu: 117-138 (35 - 41.3%) -- 79.3% chance to 3HKO after Leftovers recovery
+1 252 SpA Lilligant Petal Dance vs. 40 HP / 216+ SpD Lanturn: 464-548 (115.7 - 136.6%) -- guaranteed OHKO (+1 Giga Drain don't OHKO it!)
+1 252 SpA Lilligant Petal Dance vs. 252 HP / 36 SpD Mawile: 198-234 (65.1 - 76.9%) -- guaranteed 2HKO
+1 252 SpA Lilligant Petal Dance vs. 240 HP / 16 SpD Musharna: 268-316 (61.8 - 72.9%) -- guaranteed 2HKO after Leftovers recovery
+1 252 SpA Lilligant Petal Dance vs. 4 HP / 0 SpD Sawk: 331-391 (113.3 - 133.9%) -- guaranteed OHKO (+1 Giga Drain don't OHKO it!)
 
hi there

i think shell smash is probably the way to go on lead crustle like HJAD said, although if you do go with SS, i'd suggest running Mental Herb > Custap Berry. Mental herb guarantees a layer of hazards or a shell smash against taunt leads, and after the SS you outspeed every taunt user that you would with custap anyways. I don't agree with removing SubDisable haunter since it's actually a pretty reliable way to beat malamar as long as you dont switch it into a Knock Off, and Mismag is a much weaker Malamar check since it does like 35-40 with a SE d-gleam.

I do agree that fighting types and t-spikes are a problem for your team, as they are to most offensive teams. I think that Pivot Xatu > Liepard is worth a shot at testing since it handles fightings and can at least deter garbodor from setting up t-spikes straight away, you still have t-wave if you want to cripple stuff like lilligant, as well as being able to maintain momentum with U-turn. Xatu can at least switch into shiftry once and surprise it with T-Wave, which makes it much easier to deal with for your team.

You probably have to play more aggressive around stuff like SS carracosta since it sets up on klinklang, but you would have had to do that with Jolly Costa anyways since it outpaces liepard so \_(:))_/. Hope I helped!

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: Mental Herb > Custap Berry (If Shell Smash)

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Xatu @ Colbur Berry | Magic Bounce
252 HP / 176 Def / 80 Spe | Timid
Psychic | U-Turn | Thunder Wave | Roost
 
Hey there, Crustle offense is a pretty straightforward playstyle and your team looks solid. I'll start off by saying I agree with trying Shell Smash on Crustle--even if it isn't "necessary" I'd prefer on this team anyway just because reliably beating Xatu is so important for a hazard setter (and tbh I really don't think Skuntank isn't going to decrease Xatu's impact even if Skunk does check it). Mental Herb's also pretty neat, though I'd still say Custap is usable since Crustle is really slow before a Smash and it's nice to threaten a second layer when you're low on health.

I'm not really sold that you need to use Rapid Spin on Kabutops, but if you do, I'd much rather use it over Waterfall, since both SD and Aqua Jet are pretty important for pressuring bulkier cores and priority respectively. Generally though I think SD + 3 Attacks is just better for you overall, since it both supports Klinklang better and because I doubt you're going to get many chances to actually spin considering the team's fast-paced nature.

My main suggestion is that if you find you're weak to Fighting, try Shiftry over both Liepard and Lilligant and fill in the last teamslot with a Fighting-type check. Shiftry covers both a Water-type check, priority, and Dark + Grass coverage that Liepard and Lilligant had in one slot which leaves you free to patch up leftover weaknesses. If you go with Shiftry I'd also recommend a +Speed nature on it too; being able to outspeed stuff like +Speed Samurott, Adamant Sawk, and neutral natured base 80s is really beneficial, especially in Samurott's case where Shiftry would be your primary check to SD variants. As for the set, you can experiment with both SD or mixed sets, since both have their advantages, so just go with whatever works better for you.

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@ Life Orb | Chlorophyll
252 Atk / 4 SpA / 252 Spe | Naive
Knock Off | Sucker Punch | Leaf Storm | Explosion

(and of course SD would run Jolly, Swords Dance and Seed Bomb in the last two slots, and put the 4 EVs in bulk)

As for what to use as the last member, Xatu could probably work, though if you're looking for something more offensive, I might give Expert Belt Rotom-S a go in that slot. It gives a solid Fighting switchin as well as a good pivot and a better way of wearing down annoying stuff with Wisp and STAB Volt Switch. It also gives you a way to play around paralysis, which you didn't really have anything for before.

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@ Expert Belt | Levitate
252 SpA / 252 Spe / 4 Def | Timid
Volt Switch | Air Slash | Hidden Power Grass | Will-O-Wisp

Main thing I see you'd have to watch out for with these changes is the drop in Speed tiers (especially in Liepard's case), but between priority and the sheer pressure your team can apply, you should probably still be able to manage. Gl with the team!
 
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