SS OU HO OU Team rating

Hi Everyone

First, I apologize for future errors/mistakes. I'm just doing my best in English!

That said, I'm here to have your thoughts on a team I just built, but I feel like it has a good potential (the wrong thing is probably me!). I'v never played hard so I can't tell you how far this team could go on the ladder. It's my first time creating a thread like that and I hope getting better with your advices... I'll explain all my choices one by one. Let's go for it!
Here are the fellows :

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Terrakion @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Close Combat
- Stone Edge
- Taunt

My (suicide) lead. Most of the time the first mon I send, I think he's the most satisfying lead for such a team. I mean for a HO team, I think a suicid lead is the best solution. Terrakion is most of the time intimidating for opponents. Taunt is for keeping pressure and avoid an early defog because SR are crucial for this team. A good speed tier with a good attack, Terrakion easly puts SR and deal some damages before dying. Does well against hippowdon, less against excadrill but maybe I should replace stone edge by earthquake. Focus sash logically for a suicid lead



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Grimmsnarl @ Light Clay
Ability: Prankster
Shiny: No
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Reflect
- Light Screen
- Taunt
- Thunder Wave

Grimmsnarl is logically (I think!) here to build up situation for the others mons, more particularly for Haxorus and Hawlucha. Decent defensives stats coupled with his doubler type, I think he can be sent many times before dying. So yes, I have 2 mons with taunt, but this one besides preventing defog will prevent set up but remain weak against Bisharp. I'm less convinced by thunder wave and do not know is it's really worth, but priority on this move put pressure on common high speed mons (particularly Dragapult and other scarf)


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Ferrothorn @ Leftovers
Ability: Iron Barbs
Shiny: No
EVs: 252 HP / 252 Def
Impish Nature
IVs: 0 Spe
- Spikes
- Gyro Ball
- Knock Off
- Thunder Wave

My physical wall. Most of the times, he'll put spikes later in the game, mostly when Terrakion is down. But for the others moves I'm not convinced. Knock off is not that worth, he does not have that much power, there are a few pokemons who fears it (Aegislash, dragapult), but some times I need to remove an item. Double T wave, a little like double taunt, is here for keeping pressure and make the opponent switch. But I'm trying to see if leech seed is not best 'cause after knock off, Ferro can not heal. Gyro ball can be useful to finish off annoying pokemons for my team when they're weakened such as Zeraora. I don't play power whip because it would've been only for seismitoad, but the following deals with him easily

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Keldeo @ Leftovers
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Toxic
- Secret Sword
- Calm Mind

A mix offensive/defensive element of my team. A correct natural bulk, he becomes hard to hit on special after a CM without super effective move, so most of the time he will bait for a switch on Zeraora. Toxic is for seismitoad, gastrodon or even Mandibuzz because these kind of tanks are hard to kill quickly, powerfull on switch, but useless on other bulky mons like ferro, Toxapex or Corviknight. HPump is powerful enough on Corviknight to put at range for a kill by another mon, particularly if he plays brave bird and if he does not, I can set up. Lefto logically suits here

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Haxorus @ Life Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Poison Jab
- Earthquake

With a 147 attack stat is the higher of the metagame, even more than Melmetal, Rhyperion Darmanitan or Conkeldurr. I think his weakness is his move pool in term of power but remain good enough with his coverage, so I compensate with life orb for maximum damage. Poison Jab is obviously for Clefable, and less frequently Togekiss. Hatterene is also vulnerable to it : +1 252 Atk Life Orb Mold Breaker Haxorus Poison Jab vs. 252 HP / 204+ Def Hatterene: 291-343 (91.5 - 107.8%) -- 43.8% chance to OHKO after Leftovers recovery. (Calc on Hatterene CM +204 EV Def). His poor bulk is compensated by screens so he can set up with DD. Also, getting hit by knock off is not a great issue for him so I can hard switch on that kind of move without a problem and after a DD, damages remains good. Mold Breaker is just perfect for rotom or other annoying abilities
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Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Close Combat
- Acrobatics
- Swords Dance

Final fellow! A great threat with unburden, he can outspeed everything. As it is with Haxorus, he's a good offensive element with Grimmsnarl because of the set up under screens. Besides his ability with unburden, he can switch on earthquake His coverage is pretty good and after a SD he deals greats damages and even without, Hawlucha can sweep a weakened team.


So to resume, this team is based on a quick hazard setting. Getting the advantage on hazards, Grimmsnarl and Terrakion prevent hazard removing and setting. The goal is the weakening of the team. The 2 sweepers Haxorus and Hawlucha need some conditions to make a good job : screens for setting up, weakened/fainted counters. In this way, there are Ferro for hard switch on physical threats/continuing hazards and Keldeo toxic CM who can come and go many times.
I know this team has many weaknesses such as absence of defog/spin, or lacking of possibilities to taking down tanks as Toxapex

I tried my best to explain you my thinking for this team. I'm not a really good player but I'm here to progress. I hope this thread is clear for you and I'm waiting for you thoughts to discuss about it!

Thank you!
 
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Hiya, nice team you got there, I am a huge fan of hyper offense and I can see a lot of potential in your team, so allow me to share some suggestions to you.

Major Changes


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Terrakion is pretty niche as a suicide lead, I'm replacing it with Excadrill because of the merit it gives outside of setting rocks, it can not only significantly damage other rockers since it is more powerful than Terrakion, but Rapid Spin is incredibly valuable with that bonus of setting rocks, as well as making sure Sticky Web doesn't get on your side of the field, not to mention something to pressure Clefable, which is incredibly important considering that you fail to reliably deal with Clef.

Excadrill @ Focus Sash
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Steel Beam

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Ferrothorn should never be used on hyper offense teams, as the point of them is to pressure the opposing team as frequently as possible, and the main problem of using Ferrothorn is that you completely give up momentum by using it and have nothing against Defoggers like Corviknight and Mandibuzz from doing their job of removing hazards, that's where Bisharp comes in, which I feel, is absolutely essential on hyper offense teams because of its ability to always pressure Defoggers, which is amazing as at +2 its always able to break through Pokemon like Toxapex and Clefable, which is incredibly valuable for your Hawlucha I feel, and it can even snowball itself because of how hard Sucker Punch hits at +2, it makes it incredibly difficult to revenge kill.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Iron Head

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Keldeo doesn't work because of the fact that it takes away momentum from your team, which is what you need considering its a hyper offense team, and CM Keldeo wastes too many turns before it becomes a legitimate threat. As such I looked into it and I decided to replace it with Gengar, as it is not only faster and also can become a much more potent threat quickly due to NP, but it also prevents Rapid Spin attempts, which can be problematic since you need hazards for Pokemon like your Haxorus and Hawlucha to break much more easily.

Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Shadow Ball
- Sludge Wave
- Focus Blast

Minor Changes

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Considering that you have a lot that can deal with fast Pokemon already, especially Bisharp with priority, I don't think Thunder Wave should be used, so I suggest Spirit Break. This is useful since it chips stuff like Clefable and Zeraora for you to revenge kill later or put them in range of dying to one of your sweepers, but the Special Attack drop is great against stuff like Hatterene and Togekiss as it becomes easier to set up with your mons under screens. Also I suggest changing the EV spread to 92 HP / 252 Atk / 164 Spe, since it outspeeds and 2HKOs Mandibuzz, which is amazing when you want to set up screens since you cannot taunt it.

Grimmsnarl (M) @ Light Clay
Ability: Prankster
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break


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The most minor of minor changes, but I suggest Iron Tail over Poison Jab due to the fact that it has a higher chance to OHKO Fairies at +1. I also suggest Lum Berry over Life Orb so it makes it easier to set up against stuff like Rotom-H and Seismitoad that can burn you or paralyse you, which is the last thing you want on something like Haxorus.

Haxorus @ Lum Berry
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Dragon Dance
- Outrage
- Earthquake
- Iron Tail


^click above for importable

Hope this helped! :blobthumbsup:
 
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Hello Buddy!

Thanks for all your suggestions. I am still a beginner and glad to learn what I can on team building, here on HO :blobthumbsup:

Major changes :

I really liked suicid lead terrakion but with my experience from this team, I just can agree with what you said. I never thought to use steel beam on Exca!

So it's better to play without any wall, I guess you're right. I chosed Ferro because I was afraid of big threats like dracovish, but you're right. Bisharp is the perfect counter for clef and can turn into a sweeper in many games

I thought of Keldeo because I wanted a special offensive element in my team, in particular for Hippowdon ('cause I hate Hippowdon, he's really hard to kill ahah). But I think +2 Gengar can take him down, I'll give it a try and he's not the only annoying wall for me

Minor changes :

So you confirm my thought on T.Wave for Grim! And I admit that for EV repartition, I did not really was careful, I just picked the set of an ooooooold team to try this team first (and I was surprised, that's why I made this thread ahah)

For Haxorus, I choose poison jab because of the accuracy. I should make the calcs to check but you're right in term of power, Mostly without life orb, but 75% remain decent I think. After all, it's better than Focus Blast haha^^

Again thank you for your participation, I'll try and do my best :)

Bye !
 
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