So what's up peeps, Triple-L G back with another sick UU RMT. Now I've been having some decent success with this team, not worthy of a screen shot, but a pretty nice win rate, and I'd always like to make it better. So this is a team centered around the biggest and best bee buzzing beneath the birch bequeathed to me, Mega Beedrill. This team is centered around whittling defensive and balanced teams down with Mienshao+Mandi+Beedrill and then sweeping with either Cobalion, Hydreigon, or Bee.

So Beedrill. An amazing turner, attacker, and the bane of all of those disgusting fairy things that this team hates. So what hurts beedrill? Fire? Ground? Flying? Ok maybe there's only one good flyer in UU but still. Who counters almost all of that?


Hydreigon is amazing. With insane special attack and a life orb, he be dropping Dracos all over the place. That sweet green skin and awesome purple hair combined with great stats and awesome coverage makes him a great partner to THE BEE as it takes care of fairies that Hydra hates.



Seeing as this is kinda an HO team, Azelf.




Mienshao is a staple of any team that prides itself on killing fairies and hating Empoleon. Its insane attack stat coupled with U-turn makes it a great pivot and a great sweeper once its checks are removed.





Special Nasty Plot Lucario looked pretty good as it set up a win condition and surprises a lot of people






"Excuse me, you said this was offensive?" you ask in a slight british accent, "What the bloody hell can Mandibuzz do?" I'll tell you. Foul Play+U-turn. Omg that combo is so good. It serves as a pivot once I take THE BEE, Mienshao, and Hydreigon back in with U-turn. I then can roost off the damage, defog the SR away, or OHKO beedrill, boosted salamence, and a bunch of other threats with foul play.






Even With priority, Lucario wasn't a fast enough threat to outpace a lot of the meta, so I added my favorite stalion, Cobalion. The combination of SD and coverage rounds out my team pretty well and makes it a whole lot more solid.
Originally this was a Memento-Scarf-Chady+Slurpuff team but I wanted to change it, so here it is.
So let's jump a bit father in here.

Hepatitis (Beedrill) @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly
- Protect
- U-turn
- Poison Jab
- Drill Run
Ah Beedrill, My second favorite mega besides Swampert. With a base 150 attack stat and once of the best offensive abilities in the game, this guy is insane. With a bit of prior chip damage, he can singlehandedly sweep a team. Sadly, his movepool is pretty bad. No, it's terrible. He doesn't get any STAB moves above a base power of 80, and has pretty bad coverage moves too. He also is abhorrently sluggish before his Mega, so protect is a necessity. I'm running jolly right now as outspeeding most other Beedrills is nice, though adamant can pick up a few more KOs. U-turn imo is one of the best moves in the game, and with adaptability and STAB, it is a 2HKO on almost every mon that doesn't resist, and even some who do. Poison jab does the same but to disgusting fairies and things that resist bug. Drill run really helps against the fire, steel, and rock types that threat THE BEE. The EVs are really standard and self explanatory.

Oh, Sleeper (Hydreigon) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power / Flash Cannon
Oh yea, the Hydra. While Hydreigon's stats are psuedo-high, it really get's held back by it's 4x weakness to fairy. However, if the opponent does not have any fairies, feel free to drop some giant meteors on their ASSvests. Choice scarf really outspeeds everything in UU barr other scarfers. Timid does help him outspeed a lot more, though modest can be run for more power. Fire Blast really helps against Doublade/Forre. Dark pulse is secondary STAB that really helps against non-scarfed Espeons that think they can get you with that Dazzlin' Gleam. Personally I run Flash Cannon as an Aero counter, though earth power can be run as an Entei/Arcanine counter. I feel like having one shiny on your team isn't too try-hardy, and shiny Hydreigon looks just too damn cool. The sets are standard and obvious.

Uxie (Azelf) @ Focus Sash
Ability: Levitate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Knock Off
This is hands-down my favorite Azelf set I have ever created. I know someone has probably used it before, but I haven't seen it before, so F U. This set functions as what Azelf does best, seppuku. SR really helps my team get some early KOs. Taunt shuts down other leads like forry. Explosion and KO are where this gets fun Explosion gets a KO with in 9/10 games that I play. This means that instead of being behind the 8-ball, I'm just on par almost every time. Knock off cripples scarfers or spec leads (don't lead with a scarfer/specker without U-turn) and gives me some momentum if they do switch. The set details are pretty simple, go as fast as possible while hitting as hard as possible. FS is to always get up SR, though if I'm facing donphan, I sometimes just outright explode as he shreds this team. Chandy is one of the few true counters to this, though not really as knock off does around 70% and then I can outspeed and get SR up anyway.

Justin Bieber (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Grass Knot
Heliolisk is just a great pokemon, with a decent SpAttack stat and great speed tier, along with double stab and Volt Switch. His mediocre defenses make him near the definition of a glass cannon. This guy is OHKOd by pretty much anything, though his immunity to water makes him an ideal team member combined with so many physical attackers. Life orb gives him increased power while still allowing him to switch moves. This guy 2HKOs a lot of common threats like the Nidos, Suicune, and pretty much anything else except for blissey. Grass knot OHKOs swampers and gets donphan down to sturdy. Hyper voice is STAB that hits everything that the other moves can't like the Nidos. Thunderbolt is just STAB power, and Volt Switch get's some great momentum going and forms a VoltTurn core with THE BEE. The sets are really standard, not much explaining to do there.

Uptown Funk (Cobalion) @ Sitrus Berry
Ability: Justified
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Swords Dance
- Iron Head
This Cobalion set-up set is pretty average, except I chose sitrus over lefties or LO because the burst health is really nice as Cobalion is not very bulky, and a few well-placed scalds will do him in. SD sets up for justice. (Read that last sentence in Batman's voice)

'Murica (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
One of the biggest threats in UU right now, Sheer Force Gatr. This probably the most threatening set-up sweeper in the meta right now aside from Calm Mind Mega Banette. With great HO stats and varied boosting options, feraligatr is the gatr you can count on. DD boosts him up so he can outspeed a lot of the meta and OHKO almost all of them with great coverage of Waterfall (STAB), Crunch (great for cresselia), and Ice punch (destroys fliers) which come together to create the savage beast which is Feraligatr. I so hope this thing doesn't get banned.

All Legs (Mienshao) @
Ability:
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- High Jump Kick
- Knock Off / Fake Out / Stone Edge
- Poison Jab
The best within has just come out. And it's name is Mienshao. I love this guy. U-turn+Life Orb+Regenerator is really insane and actually gives you health. HJK is obligatory massive STAB while the next moveslot is a toss-up. Fake out let's me win against low health non-resists, Knock off is an amazing move and helps against psychic types, and Stone edge OHKOs offensive crobat on the Switch. I personally run knock off as it has given me the most success, though they all have their merits. Poison Jab OHKOs any fairy including mega mawile. Yes, mienshao is so amazing it OHKOs an immunity. There's not much more to say about this guy.

2Metal4U (Mandibuzz) (F) @ Leftovers
Ability: Overcoat
EVs: 252 HP / 216 Def / 40 SpD
Relaxed Nature
- Defog
- Roost
- Foul Play
- U-turn
The final and most important member of this team. If it goes down, I almost always lose. Acting as a bulky pivot and defogger, Mandy is the glue that holds the team together. Overcoat to help with weather and the odd vileplumes that like to be jackasses. Defog is to get rid of the stealth rocks that almsot always get set up against this guy, and while it also removes our own, if I gave a free turn to defog, the momentum's already with us and I can spare them. Foul play is Mandi's best move imo as it destroys physical attackers that can't do a thing to us. U-turn really helps get some switch initiative as I'm almost always slower than my opponents, so even if they U-turn, I'm fine. The set is a bit odd. It gives me just enough defense to avoid the 2HKO by Swampert's Ice punch even after Stealth Rock. The rest is put into special bulk to sponge those fairy, electric, and ice hits more (not).
Crobat---I think you can see why. It's also the only reason why I'm packing SE on a third of my mons.
Bug resists--- Especially Moltres. Without U-turn damage this team flounders.
Mega Absol---Sucker punch can do a lot to THE BEE and my only real check is cobalion, though it's OHKOd by superpower if it has it.
Bug resists--- Especially Moltres. Without U-turn damage this team flounders.
Mega Absol---Sucker punch can do a lot to THE BEE and my only real check is cobalion, though it's OHKOd by superpower if it has it.
Ability: Levitate
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Taunt
- Explosion
- Knock Off
Hepatitis (Beedrill) @ Beedrillite
Ability: Sniper
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Protect
- U-turn
- Poison Jab
- Drill Run
Hush, Yael (Hydreigon) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Dark Pulse
- Earth Power
- Fire Blast
Justin Bieber (Heliolisk) @ Life Orb
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Thunderbolt
- Hyper Voice
- Grass Knot
Uptown Funk (Cobalion) @ Leftovers
Ability: Justified
Happiness: 252
EVs: 64 HP / 252 Atk / 192 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Iron Head
- Substitute
'Murica (Feraligatr) @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Ice Punch
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