This is my first time posting or even building a team, I've been playing Showdown OU for about 3 weeks and this is my first personally built team ever. From day one I've loved HO because going 40 turns + on every ladder game with stall or even balance isnt much fun for me. The best way Ive found to use this team is not to pivot unless you plan on sacrificing a mon so that you can place another one in to set up and sweep more than afew of their team
Excadrill @ Shuca Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stealth Rock
- Rapid Spin
I use this mon most of the time on leads since I only ever want it for stealth rocks so I can OHKO with most other mons on my team, Shuca for the Drill v Drill tech since most people tend to go for the spin speed tie in my experience and if they pivot incorrenctly it can easily take down quite a few mons with swords dance and the speed boost
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance
Bisharp has swept more games than I can count, use this a a threat for corviknight or mandibuzz defog a +2 knock off kills most mons quite easily sucker also always is an amazing check for scarf or specs Drag/Aegis. Also since most fairies dont have much speed investment plus are capped at 239 this ohkos with no setup. Beware however that some corviknights run body press so theyll ohko your bisharp in which case you can then pivot into any of your other sweepers and then set up like Zerora and Haxorus
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fire Punch
- Plasma Fists
- Close Combat
- Bulk Up
This mon is meant mainly for things like Toxapex Corviknight and aegislash. Instead of playrough I have fire punch for the Aegis because most people dont expect it and Drag gets 2hkod anyway, by the time this mon usually comes in drag would have either taken chip from stealth rock or some other source in which case a +1 Zerora easily kills everything else is quite straight foward.
Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Poison Jab
- Close Combat
An amazing fit that I've recently included into the team after looking so long for a good dragon. He sweeps so easily between the dragon fairy and steel coverage this mon is a beast which has single handedly swept 4 mons with a single dragon dance just find a good oppurtunity to bring him in and he'll always put in work.
Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Close Combat
- Acrobatics
- Swords Dance
Yet another powerful sweeper, I went for this set due to prominence of Conk and the many ghost types in the meta. If you go white herb and they predicted your CC and pivot into a ghost type like aegis or Drag you just lost a mon. Also if a Conk player stays in to attempt a facade youre going to be sad when ur forced to CC because you need to get rid of your held item other wise Acro does a measly 55 and does not OHKO. If you still feel having that extra move slot is more important I'd reccomend either fire or electric punch for the aegis and tox. NOTE: If a Drag just killed one of your mons with darts you CAN pivot in with Hawlucha and Sky into Acro since it does around 80-102% with life orb. without it not even close and Draco can OHKO without life but is a roll of 86 to 102 and life orb its 100% but you can use that oppurtinity to pivot into something and set up with the lowered SPA
Keldeo-Resolute @ Metronome
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Focus Blast
- Air Slash
Last but certainly not least my special attacker Keldeo Metronome, Its my only mon with no set up potential but it still packs on hell of a punch its the only check for Iron defense body presser Komoo so dont sack it easily, metronome lets you predict when mons are coming in, lets say you just secret sworded and they righfully think they can pivot in with drag (since most kelds are choice) you now can go for scald and with rocks its a 3hko or you get just enough chip so when they come in they die to rocks. Also a good check to conk and most fighting in case your Hawlucha loses due to Airslash.
Well thats my team anythoughts or ways to improve would be much appreciated
Excadrill @ Shuca Berry
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Swords Dance
- Stealth Rock
- Rapid Spin
I use this mon most of the time on leads since I only ever want it for stealth rocks so I can OHKO with most other mons on my team, Shuca for the Drill v Drill tech since most people tend to go for the spin speed tie in my experience and if they pivot incorrenctly it can easily take down quite a few mons with swords dance and the speed boost
Bisharp @ Life Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance
Bisharp has swept more games than I can count, use this a a threat for corviknight or mandibuzz defog a +2 knock off kills most mons quite easily sucker also always is an amazing check for scarf or specs Drag/Aegis. Also since most fairies dont have much speed investment plus are capped at 239 this ohkos with no setup. Beware however that some corviknights run body press so theyll ohko your bisharp in which case you can then pivot into any of your other sweepers and then set up like Zerora and Haxorus
Zeraora @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fire Punch
- Plasma Fists
- Close Combat
- Bulk Up
This mon is meant mainly for things like Toxapex Corviknight and aegislash. Instead of playrough I have fire punch for the Aegis because most people dont expect it and Drag gets 2hkod anyway, by the time this mon usually comes in drag would have either taken chip from stealth rock or some other source in which case a +1 Zerora easily kills everything else is quite straight foward.
Haxorus @ Life Orb
Ability: Mold Breaker
EVs: 252 Atk / 252 Spe
Jolly Nature
- Dragon Dance
- Dragon Claw
- Poison Jab
- Close Combat
An amazing fit that I've recently included into the team after looking so long for a good dragon. He sweeps so easily between the dragon fairy and steel coverage this mon is a beast which has single handedly swept 4 mons with a single dragon dance just find a good oppurtunity to bring him in and he'll always put in work.
Hawlucha @ Power Herb
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sky Attack
- Close Combat
- Acrobatics
- Swords Dance
Yet another powerful sweeper, I went for this set due to prominence of Conk and the many ghost types in the meta. If you go white herb and they predicted your CC and pivot into a ghost type like aegis or Drag you just lost a mon. Also if a Conk player stays in to attempt a facade youre going to be sad when ur forced to CC because you need to get rid of your held item other wise Acro does a measly 55 and does not OHKO. If you still feel having that extra move slot is more important I'd reccomend either fire or electric punch for the aegis and tox. NOTE: If a Drag just killed one of your mons with darts you CAN pivot in with Hawlucha and Sky into Acro since it does around 80-102% with life orb. without it not even close and Draco can OHKO without life but is a roll of 86 to 102 and life orb its 100% but you can use that oppurtinity to pivot into something and set up with the lowered SPA
Keldeo-Resolute @ Metronome
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Focus Blast
- Air Slash
Last but certainly not least my special attacker Keldeo Metronome, Its my only mon with no set up potential but it still packs on hell of a punch its the only check for Iron defense body presser Komoo so dont sack it easily, metronome lets you predict when mons are coming in, lets say you just secret sworded and they righfully think they can pivot in with drag (since most kelds are choice) you now can go for scald and with rocks its a 3hko or you get just enough chip so when they come in they die to rocks. Also a good check to conk and most fighting in case your Hawlucha loses due to Airslash.
Well thats my team anythoughts or ways to improve would be much appreciated