Hey people, back at it with another RMT. This team brought me up to the 1400's, but I'm having trouble laddering higher, so I appreciate any feedback! Hope you guys enjoy the team:
Aw205's rating: 1380 → 1400
(+20 for winning)
Scizors (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
O gosh, stab+technician boosted+priority+base 438 atk= total destruction. Scizor makes a great priority user and also wins in a 1v1 defensive lando t. I can't emphasize how many games scizor wins for me, swords dance just puts so much pressure its incredible. Roost allows me to stall out various threats like lando t and continue to set up SDs.
Analytic (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
Opposing ferro, skarm, or annoying steel type(except heatran) gets taken care of. With mag scizor's checks are gone and at the same time, forming a volt turn core! Everything else is pretty self explanatory.
bow down (Mamoswine) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endeavor
- Ice Shard
- Stealth Rock
- Earthquake
Makes for a great stealth rocker and brings foes down to a sliver of health. This is also a great dragon check and a clean up sweeper with ice shard. Also oblivious doesn't leave it vulnerable to taunt users, so thats the only reason i use it over thick fat.
Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Roost
Latios provided a much needed check against mega venu and keldeo, or any water type in this matter. heatran switches are annoying as always and i don't wanna predict a switch and risk be burned. So patios acts as a good heat ran lure to destroy with earthquake. I didn't see a huge need for defog so i left it as is.
Clefable @ Leftovers
Ability: Magic Guard
- Moonblast
- Stealth Rock
- Heal Bell
- Soft-boiled
This was my go to mon against annoying mega eye which the rest of my team can't touch. Also status basically wears this team down a lot, so clefable also provided heal bell support. this is basically all clef is here for lol. oh and stealth rocks are added in case mamo dies and rocks are spinned/defogged away.
faceofterror (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Knock Off
- Play Rough
This is truly the face of terror. Azumarill sets up on heat ran and such and deals a ton of damage. BELLY drum literally decks teams, but it doesn't seem to have put in a lot of work. and easily gets walled by steel types that then fire off an iron head. This is probably my most replaceable member on my team.
Thanks for reading my team! Also the replays below show how mega scizor absolutely destroys! :]
http://replay.pokemonshowdown.com/ou-215624024
http://replay.pokemonshowdown.com/ou-215853190
Aw205's rating: 1380 → 1400
(+20 for winning)






Scizors (Scizor-Mega) @ Scizorite
Ability: Technician
EVs: 252 HP / 252 Atk
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
O gosh, stab+technician boosted+priority+base 438 atk= total destruction. Scizor makes a great priority user and also wins in a 1v1 defensive lando t. I can't emphasize how many games scizor wins for me, swords dance just puts so much pressure its incredible. Roost allows me to stall out various threats like lando t and continue to set up SDs.

Analytic (Magnezone) @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Volt Switch
- Flash Cannon
- Hidden Power [Fire]
- Thunderbolt
Opposing ferro, skarm, or annoying steel type(except heatran) gets taken care of. With mag scizor's checks are gone and at the same time, forming a volt turn core! Everything else is pretty self explanatory.

bow down (Mamoswine) @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Endeavor
- Ice Shard
- Stealth Rock
- Earthquake
Makes for a great stealth rocker and brings foes down to a sliver of health. This is also a great dragon check and a clean up sweeper with ice shard. Also oblivious doesn't leave it vulnerable to taunt users, so thats the only reason i use it over thick fat.

Latios (M) @ Life Orb
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Earthquake
- Roost
Latios provided a much needed check against mega venu and keldeo, or any water type in this matter. heatran switches are annoying as always and i don't wanna predict a switch and risk be burned. So patios acts as a good heat ran lure to destroy with earthquake. I didn't see a huge need for defog so i left it as is.

Clefable @ Leftovers
Ability: Magic Guard
- Moonblast
- Stealth Rock
- Heal Bell
- Soft-boiled
This was my go to mon against annoying mega eye which the rest of my team can't touch. Also status basically wears this team down a lot, so clefable also provided heal bell support. this is basically all clef is here for lol. oh and stealth rocks are added in case mamo dies and rocks are spinned/defogged away.

faceofterror (Azumarill) @ Sitrus Berry
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Aqua Jet
- Belly Drum
- Knock Off
- Play Rough
This is truly the face of terror. Azumarill sets up on heat ran and such and deals a ton of damage. BELLY drum literally decks teams, but it doesn't seem to have put in a lot of work. and easily gets walled by steel types that then fire off an iron head. This is probably my most replaceable member on my team.
Thanks for reading my team! Also the replays below show how mega scizor absolutely destroys! :]
http://replay.pokemonshowdown.com/ou-215624024
http://replay.pokemonshowdown.com/ou-215853190