HOLY CRAP ULLAR'S UNBANNED. Oh, and Pwnemon's here too.

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We missed you <3

DIS BITCH BE BACK AND HE BE CHALLENGIN PWNEMON

2v2 Middlemon Doubles
1 day DQ
1 recover, 2 chills per 'mon
ASB arena
Training Items, please.

BATTLE OF THE DEUCERS

switch = ok
abilities = all
2 subs

i feel like we're forgetting something

You're forgetting the party. Too bad I forgot it too.

Pwnemon said:
233.png


Porygon2 (N) River Tam

Nature: Modest (+ SpA, - Atk)
Types: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:
Trace:
(Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Download: (Innate) At the beginning of the match, the Pokemon analyzes the opponent and downloads data that lets it deal more damage. This Pokemon receives a one (1) stage boost on the offense that strikes an opponent’s weaker defense stat. (e.g. does more damage with special attacks when facing Aggron, which has higher Defense, and attack when facing Hypno, which has higher Special Defense. For ties, Special Attack is raised.) This boost is maintained at the end of each round.
Analytic (DW): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats:
HP: 100
Atk: 2 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 60
Size Class: 1
Weight Class: 3
Base Rank Total: 18

EC: 5/9
MC: 3
DC: 3/5

Attacks:
Defense Curl
Conversion2
Tackle
Sharpen
Conversion
Psybeam
Agility
Recover
Magnet Rise
Magic Coat
Tri Attack
Zap Cannon

Endure
Ice Beam
Swift

SolarBeam
Thunder Bolt
Hyper Beam
Psyshock
281.png

Kirlia (M) Derrial Book

Types:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

EC: 5
MC: 0
DC: 5

Nature: Impish (+Def, -SpA)

Stats:
HP: 90
ATK: 2
DEF: 3 (+)
SPA: 2 (-)
SPD: 2
SPE: 50
SIZE: 1
WEIGHT: 2
BRT: 13

Abilities:

Trace: (Can be Activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN.Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Telepathy: (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Moves:
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Hypnosis
Imprison

Encore
Will-O-Wisp
Disable
Shadow Sneak

Reflect
Ally Switch
Light Screen
Telekenesis
Taunt
Torment
UllarWarlord said:
375.png

<Metang> [Major Q10] (Genderless)
Nature: Quiet (+SpA, -Spe)
Type: Steel/Psychic
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Clear Body: (Type: Innate)
This Pokemon’s body structure makes it immune to status lowering moves used by opponents. (e.g. Intimidate, Growl, Screech etc.)

Light Metal: (Type: Innate) [DW, Unlocked]
The Pokemon's body is made of a lightweight but extremely strong alloy. It weighs half as much as other members of the species, but is equally sturdy. The Pokemon executes weak attacks much more effectively, adding +1 priority to all their attacks with 6 or less Base Attack Power (after other ability adjustments). Priority is applied to the summed Base Attack Power of a multi-hit move (e.g. Double Kick has priority at 6 BAP, Skill Link Bullet Seed doesn't at 15 BAP.)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 43 (-, 10% flat evasiveness drop)
Size Class: 2
Weight Class: 6 (202.5 kg)
Base Rank Total: 16

EC: 7/9
MC: 0
DC: 5/5

Attacks:
Magnet Rise
Take Down
Metal Claw
Confusion
Scary Face
Pursuit
Bullet Punch
Psychic

Substitute
Protect
Flash Cannon
Shadow Ball

Headbutt
Iron Defense
Iron Head
Zen Headbutt
8.png

<Wartortle> [Rockbottom] (Male)
Nature: Brave (+Att, -Spe)
Type: Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent: (Type: Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Rain Dish: (Type: Innate) [DW, Locked]
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-, 10% flat decrease in evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 0
DC: 3/5

Attacks:
Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Skull Bash
Hydro Pump

Aqua Jet
Aqua Ring
Refresh

Dive
Substitute
Gyro Ball
Brick Break
Ice Beam

And now, begin the slugfest!

Ullar sends out mons with items
PWnemon sends out mons with items and orders
Ullar orders
I ref
 
let's go kirlia and porygon2, take this air, each of you!

kirlia: WoW (Metang) ~ Magical Leaf (Wartortle) ~ Magical Leaf (Warortle)
If metang uses Protect a1 then swap a1 and a2
If wartortle uses Protect when you would be targeting it then use Shadow Sneak (Metang) that action

Porygon2: Thunderbolt (Wartortle) * 3
IF wartortle uses Protect any action then target Metang that action unless if metang also used protect in which case chill and pushback
 
Lol. YAY RNG FOR SPEED TIES...HOPE THIS WORKS...

Metang: Protect - Shadow Ball (Kirlia) - Pursuit (Kirlia)

Wartortle: Protect - Protect (Metang) - Bite (Kirlia)
 
Wow. Forcing P2 to use one of its chills before it expends any EN, as well as make me go through a tangled web of subs. Ullar, you dick.

Pre-Round stats:
233.png

River Tam
HP: 100
EN: 100
2/3/5/3/60

281.png

Derrial Book
HP: 90
EN: 100
2/3/2/2/50
375.png

Major Q10 @ Amulet Coin
HP: 90
EN: 100
3/4/3/3/43/ -10 Eva
8.png

Rockbottom
HP: 90
EN: 100
4/3/3/3/50/ -10 Eva

RNG roll (for speed tie, <=50 Kirlia first) 42, 56, 71 = Kirlia, Wartortle, Wartortle

Action 1
Rockbottom used Protect! (7 EN)

Major used Protect! (7 EN)

Shadow Sneak -> Major (4 EN)
RNG roll (to crit, 1/16 crit) 9 = no crit
(4+(2-4)1.5) = 1 DMG = .4 EN

River Tam chilled!
But it failed!

Action 2
Thunderbolt -> Major (7 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to para, <=10 para) 74 = no para
(10+(5-3)1.5) = 13 DMG

Protect -> Major (11 EN)

Will-o-Wisp -> Major (7 EN)
Major is protected!

Shadow Ball -> Derrial (6 EN)
RNG roll (to crit) 10 = no crit
RNG roll (to lower SpD, <=20 lower) 73 = no lower
(8+(3-2)1.5)(1.5) = 14.25 DMG

Action 3
Pursuit -> Derrial (5 EN)
RNG roll (to crit) 7 = no crit
(4+(3-3)1.5)(1.5) = 6 DMG

Thunderbolt -> Rockbottom (11 EN)
RNG roll (to crit) 9 = no crit
RNG roll (to para) 27 = no para
(10+(5-3)1.5)(1.5) = 19.5 DMG

Bite -> Derrial (4 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to flinch, <=30 flinch) 2 = flinch
(6+(4-3)1.5)(1.5) = 11.25 DMG

Derrial flinched!

And Ullar is haxing his way through, although the sides look oddly even right now...

Post-Round stats:
233.png

River Tam
HP: 100
EN: 82
2/3/5/3/60

281.png

Derrial Book
HP: 58
EN: 89
2/3/2/2/50
375.png

Major Q10 @ Amulet Coin
HP: 77
EN: 82
3/4/3/3/43/ -10 Eva
8.png

Rockbottom
HP: 70
EN: 78
4/3/3/3/50/ -10 Eva
 
Metang: Shadow Ball (Kirlia) - Pursuit (Kirlia) - Shadow Ball (Kirlia)

Wartortle: Dive (Kirlia) - Bite (Kirlia) - Dive (Kirlia)

BOTH: Redirect to Porygon2 if Kirlia faints.
 
Kirlia: Double team (4 Clones) ~ Torment Metang ~ WoW Metang

Porygon2: Tri Attack Wartortle ~ Zap Cannon + thunderbolt Wartortle ~ Tri attack wartortle
IF tri attack paralyzes wartortle THEN redirect a2 to metang
KO sub: IF somehow wartortle faints? redirect to Metang!
 
Pre-Round stats:
233.png

River Tam
HP: 100
EN: 82
2/3/5/3/60

281.png

Derrial Book
HP: 58
EN: 89
2/3/2/2/50
375.png

Major Q10 @ Amulet Coin
HP: 77
EN: 82
3/4/3/3/43/ -10 Eva
8.png

Rockbottom
HP: 70
EN: 78
4/3/3/3/50/ -10 Eva

RNG roll (for Speed ties) 61, 31, 20 = Derrial, Rockbottom, Rockbottom
Action 1
Tri Attack -> Rockbottom (5 EN)
RNG roll (to crit) 5 = no crit
RNG roll (for status, <=20 status) 81 = no status
(8+3+(5-3)1.5) = 14 DMG

Derrial used Double Team! (16 EN)
Derrial made 4 clones!

Rockbottom dove underwater! (9 EN)

Shadow Ball -> Derrial (6 EN)
RNG roll (to hit, <=20 hit) 52 = miss
A clone dissipated!

Dive -> Derrial
RNG roll (to hit, <=25 hit) 13 = hit
RNG roll (to crit) 10 = no crit
(8+3+(4-3)1.5) = 12.5 DMG
The clones dissipated!

Action 2
Pursuit -> Derrial (5 EN)
RNG roll (to crit) 7 = no crit
(4+(3-3)1.5)(1.5) = 6 DMG

Bite -> Derrial (4 EN)
RNG roll (to crit) 16 = no crit
RNG roll (to flinch) 38 = no flinch
(6+(4-3)1.5)(1.5) = 11.25 DMG

Torment -> Major (10 EN)
Major was Tormented!

Zap Cannon + Thunderbolt -> Rockbottom ((7+9)1.5 = 24 EN)
RNG roll (to hit, <=85 hit) 60 = hit
RNG roll (to crit) 6 = no crit
((12+10)+(5-3)1.5)(1.5) = 37.5 DMG
Rockbottom was paralyzed! (25%)

Action 3
River Tam must cool down!

Will-o-Wisp -> Major (7 EN)
RNG roll (to hit, <=85 hit) 20 = hit
Major Q10 was burned!

Major could not use Shadow Ball due to Torment!

RNG roll (for full para, <=25 para) 66 = no para
Rockbottom dove underwater! (9 EN)
RNG roll (to crit) 1 = crit
(8+3+3+(4-3)1.5) = 15.5 DMG

Burn -> Major (2 DMG)

Honestly, I was distracted as fuck and tired when I made this. Mistakes to be expected, just point them out when you find them...

Post-Round stats:
233.png

River Tam
HP: 100
EN: 53
2/3/5/3/60
+1 SpA

281.png

Derrial Book
HP: 13
EN:56
2/3/2/2/50
375.png

Major Q10 @ Amulet Coin
HP: 73
EN: 71
3/4/3/3/43/ -10 Eva
Tormented (4a)
Burned (2 DPA, -3 BAP from physical attacks)
8.png

Rockbottom
HP: 13
EN: 57
4/3/3/3/50/ -10 Eva
Paralyzed (20%)
 
pursuit shouldn't have had priority; torment should have prevented pursuit's use a2 and shadow ball's use a3; metang should have taken burn residual a3
 
Pursuit had priority due to Light Metal, but you are correct about Shadow Ball and burn. Give me a minute or two to fix that.

EDIT: Done~
 
It has also come to my attention that I forgot to apply Download due to me being a gigantic idiot. So, Metang has lost 2 more HP and Wartortle has lost 5 more HP. Someone tell me there's nothing wrong left?
 
Porygon2: Tri Attack (wartortle) ~ Thunderbolt (metwang) ~ Thunderbolt (Metwang)
IF wartortle uses protect a1 successfully swap a1 and a2 unless if metwang also uses protect in which case chill

Kirlia: Shadow Sneak ~ Shadow Sneak ~ Shadow Sneak (all metwang)

gotta get something to hit Metwang with
 
This battle took longer than i had expected; as i said earlier, i'm without the net for a while (see sig). Unlike what i said earlier if you dq me you are a serious asshat and will burn in hell >:L (but if you do have the ref vm me prizes)
 
Pwnemon, if you need to put this battle on hold, that'll be fine (especially since it takes a load off of my shoulders). However, I don't see a reason to not at least finish this round, so if Ullar posts, that would be great (of course, I'm not going to DQ him either if he doesn't).
 
See the last round's orders.

Apply and repeat.

I'm lazy, sue me.

EDIT: ...well then.

Iron head Kirlia > Bullet Punch Kirlia > Iron Head Kirlia

Redirect to Porygon2 if target be ded.
 
I won't sue you, but I do have to point out that, because of Torment, all three of Metang's actions are illegal.

I'm the derp here, not you.
 
-sigh- Finally...

Pre-Round stats:
233.png

River Tam
HP: 100
EN: 53
2/3/5/3/60
+1 SpA

281.png

Derrial Book
HP: 13
EN:56
2/3/2/2/50
375.png

Major Q10 @ Amulet Coin
HP: 73
EN: 71
3/4/3/3/43/ -10 Eva
Tormented (4a)
Burned (2 DPA, -3 BAP from physical attacks)
8.png

Rockbottom
HP: 13
EN: 57
4/3/3/3/50/ -10 Eva
Paralyzed (20%)

Action 1
Shadow Sneak -> Major (4 EN)
RNG roll (to crit) 4 = no crit
(4+(2-4)1.5) = 1 DMG

Tri Attack -> Rockbottom (5 EN)
RNG roll (to crit) 9 = no crit
RNG roll (for status) 29 = no status
(8+3+(5-3)1.5)+1.75 = 15.75 DMG
Rockbottom fainted!

Iron Head -> Derrial (5 EN)
RNG roll (to crit) 11 = no crit
(5+3+(3-3)1.5) = 8 DMG

Burn -> Major (2 DMG)

Action 2
Shadow Sneak -> Major (8 EN)
RNG roll (to crit) 15 = no crit
(4+(2-4)1.5) = 1 DMG

Bullet Punch -> Derrial (3 EN)
RNG roll (to crit) 1 = crit
(1+3+3+(3-3)1.5) = 7 DMG
Derrial fainted!

Thunderbolt -> Major (7 EN)
RNG roll (to crit) 14 = no crit
RNG roll (to para) 40 = no para
(10+(5-3)1.5)+1.75 = 14.75 DMG

Burn -> Major (2 DMG)

Action 3
Thunderbolt -> Major (11 EN)
RNG roll (to crit) 15 = no crit
RNG roll (to para) 42 = no para
(10+(5-3)1.5)+1.75 = 14.75 DMG

Iron Head -> Derrial (5 EN)
RNG roll (to crit) 13 = no crit
(5+3+(3-3)1.5) = 8 DMG

Burn -> Major (2 DMG)

And Ullar has greatly fallen behind Pwnemon, with his only chance of victory being River Tam's energy exhaustion! Will Pwnemon slip up, or wil he plow forward to victory?

Post-Round stats:
233.png

River Tam
HP: 92
EN: 30
2/3/5/3/60
+1 SpA

281.png

Derrial Book
HP: -2
EN: KO
2/3/2/2/50
375.png

Major Q10 @ Amulet Coin
HP: 35
EN: 58
3/4/3/3/43/ -10 Eva
Tormented (1a)
Burned (2 DPA, -3 BAP from physical attacks)
8.png

Rockbottom
HP: -3
EN: KO
4/3/3/3/50/ -10 Eva
 
Post-Round stats:
233.png

River Tam
HP: 92
EN: 30
2/3/5/3/60
+1 SpA
375.png

Major Q10 @ Amulet Coin
HP: 35
EN: 58
3/4/3/3/43/ -10 Eva
Tormented (1a)
Burned (2 DPA, -3 BAP from physical attacks)

Action 1
River Team chilled! (+12 EN)

Psychic -> River Tam (4+(3/2) = 6 EN)
RNG roll (to crit) 11 = no crit
(9+3+(3-3)1.5) = 12 DMG

Burn -> Major (2 DMG)

Action 2
Thunderbolt -> Major (7 EN)
RNG roll (to crit) 5 = no crit
RNG roll (to para) 90 = no para
(10+(5-3)1.5)+1.75 = 14.75 DMG

Flash Cannon -> River (5 EN)
RNG roll (to crit) 2 = no crit
RNG roll (to lower SpD) 49 = no lower
(8+3)= 11 DMG

Burn -> Major (2 DMG)

Action 3
River Team chilled! (+12 EN)

Psychic -> River Tam (4+(3/2) = 6 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to lower Spd) 87 = no lower
(9+3+(3-3)1.5) = 12 DMG

Burn -> Major (2 DMG)

Oh just end it already, Pwnemon >.<

Post-Round stats:
233.png

River Tam
HP: 57
EN: 47
2/3/5/3/60
+1 SpA
375.png

Major Q10 @ Amulet Coin
HP: 14
EN: 41
3/4/3/3/43/ -10 Eva
Burned (2 DPA, -3 BAP from physical attacks)
 
Right i could have koed with tbolt; forgot burn

Tbolt*3

If protective/evasive used successfully chill and pushback
 
Well, this is going to be easy.

Pre-Round stats:
233.png

River Tam
HP: 57
EN: 47
2/3/5/3/60
+1 SpA
375.png

Major Q10 @ Amulet Coin
HP: 14
EN: 41
3/4/3/3/43/ -10 Eva
Burned (2 DPA, -3 BAP from physical attacks)

Thunderbolt -> Major (7 EN)
RNG roll (to crit) 15 = no crit
RNG roll (to para) 11 = no para
(10+(5-3)1.5)+1.75 = 14.75 DMG
Major fainted!

AND GIANT THUNDERBOLT OF DEATH FROM THE GODS BWAAAAAAAAAAAAHHHH

Post-Round stats:
233.png

River Tam
HP: 57
EN: 40
2/3/5/3/60
+1 SpA
375.png

Major Q10 @ Amulet Coin
HP: -1
EN: KO
3/4/3/3/43/ -10 Eva

Prize time!
Pwnemon gets 2 CC and a win!
River Tam the Porygon2 gets 1 EC, 2 MC, 1 DC, and 2 KOC
Derrial Book the Kirlia gets 1 EC and 2 MC

UllarWarlord gets 3 CC (+1 from Amulet Coin) and a loss!
Major Q10 the Metang gets 1 EC, 2 MC, and 1 KOC
Rockbottom the Wartortle gets 1 EC, 2 MC, and 1 DC

I get 5 UC!

Good game guys!
 
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