I built this team a while ago with someone of experience, and we both thought
it would be pretty solid. However, curiously, the team haven't worked much,
which is strange. That's why I would like help and opinions from more people
of the community, just to see if there's a way to fix the team.
Jirachi
Ability: Serene Grace
Item: Damp Rock
Nature:Impish
HP: 252
Speed: 176
Spc. Attack: 80
-Rain Dance
-Thunder
-U-turn
-Wish
Jirachi is the lead of the team. The main idea is to set up rain on the first
turn and see what the opponent does. If you're in a good situation or if there's no need
to switch, Thunder is there to deal some damages. U-turn to get out otherwise.
Later on the match, Jirachi can use Wish to heal itself or someone else on the team.
Rotom-W
Ability: Levitate
Item: Damp Rock
Nature: Bold
HP: 252
Defence: 104
Spc. Attack: 152
-Rain Dance
-Reflect
-Shadow Ball
-Thunder
Rotom-W is on the team for support. It can take most hit and often be
a good Pokemon to cause switches, by making them believe that you have
Will-o-Wisp or Hydro Pump. Rain Dance is self explanatory; use it if you need
rain to be up. Reflect is to help other Pokemon on the team takes physical hits.
Shadow Ball and Thunder hits the opponent. Thunder replaces Hydro Pump
because the team have enough water-type attack, and also for the chance of paralyzing.
Scizor
Ability: Technician
Item: Life Orb
Nautre: Adamant
HP: 32
Attack: 252
Speed: 224
-Brick Break
-Bullet Punch
-Sword Dance
-U-turn
Scizor is on the team for taking care of two specific Pokemons: Tyranitar and Abomasnow.
Bullet Punch will take either of them down, thanks to Life Orb and Technician.
If the opportunity is there, Sword Dance can be used, which gives Scizor a
chance to take down some Pokemons (Blissey can be countered by Scizor too).
Brick Break can break screens and is more "reliable" than Superpower.
U-turn is useful to scout or dealing damage to Celebi, WHILE switching, for example.
Kingdra
Ability: Swift Swim
Item: Life Orb
Nature: Naughty
Attack: 252
Speed: 16
Spc. Attack: 240
-Draco Meteor
-Hydro Pump
-Rain Dance
-Waterfall
Kindra is a mixed sweeper (and probably the most important sweeper of the team).
With Rain Dance activated, Kindra is really fast, even if it doesn't carry much speed Evs.
Waterfall is the primary attack of the the set, but, if need be, Hydro Pump and Draco Meteor
can also be used. Also, the special attack drop means Waterfall is still at full power.
Draco Meteor is a really strong attack, but Hydro Pump, in rain, is devastating.
Qwilfish
Ability: Swift Swim
Item: Life Orb
Nature: Adamant
Attack: 252
Defence: 4
Speed: 252
-Explosion
-Poison Jab
-Sword Dance
-Waterfall
At first, Toxicroak was used instead of Qwilfish... but since it never really
did anything, Qwilfish took his spot instead. The idea is to Sword Dance,
whenever given the chance, and use Waterfall and Poison Jab as main attacks.
When death is certified, Sword Danced Explosion will cause quite a bit of damage
to the opponent. Swift Swim allows Qwilfish to be faster than most of it's opponents.
Ludicolo
Ability: Swift Swim
Item: Life Orb
Nature: Modest
Speed: 252
Spc. Attack: 252
Spc. Defence: 4
-Energy Ball
-Ice Beam
-Rain Dance
-Surf
Ludicolo have two task: sweep and setup rain. With Energy Ball, Ice Beam and Surf,
Ludicolo's coverage is quite interesting. Rain Dance also allows it to change
the weather and Swift Swim, to gain a lot of speed. Energy Ball is used instead of
Grass Knot because of Vaporeon; Energy Ball does a lot more damage to Vaporeon than Grass Knot,
possibly making a 3HKO become a 2HKO. Since Water Absorb, Vaporeon ability is
a big problem to the team, it's a wise choice to sacrifice a bit of power against
other threats to take care of Vaporeon more easily.
Feel free to comment, rate and maybe even help!
it would be pretty solid. However, curiously, the team haven't worked much,
which is strange. That's why I would like help and opinions from more people
of the community, just to see if there's a way to fix the team.

Jirachi
Ability: Serene Grace
Item: Damp Rock
Nature:Impish
HP: 252
Speed: 176
Spc. Attack: 80
-Rain Dance
-Thunder
-U-turn
-Wish
Jirachi is the lead of the team. The main idea is to set up rain on the first
turn and see what the opponent does. If you're in a good situation or if there's no need
to switch, Thunder is there to deal some damages. U-turn to get out otherwise.
Later on the match, Jirachi can use Wish to heal itself or someone else on the team.

Rotom-W
Ability: Levitate
Item: Damp Rock
Nature: Bold
HP: 252
Defence: 104
Spc. Attack: 152
-Rain Dance
-Reflect
-Shadow Ball
-Thunder
Rotom-W is on the team for support. It can take most hit and often be
a good Pokemon to cause switches, by making them believe that you have
Will-o-Wisp or Hydro Pump. Rain Dance is self explanatory; use it if you need
rain to be up. Reflect is to help other Pokemon on the team takes physical hits.
Shadow Ball and Thunder hits the opponent. Thunder replaces Hydro Pump
because the team have enough water-type attack, and also for the chance of paralyzing.

Scizor
Ability: Technician
Item: Life Orb
Nautre: Adamant
HP: 32
Attack: 252
Speed: 224
-Brick Break
-Bullet Punch
-Sword Dance
-U-turn
Scizor is on the team for taking care of two specific Pokemons: Tyranitar and Abomasnow.
Bullet Punch will take either of them down, thanks to Life Orb and Technician.
If the opportunity is there, Sword Dance can be used, which gives Scizor a
chance to take down some Pokemons (Blissey can be countered by Scizor too).
Brick Break can break screens and is more "reliable" than Superpower.
U-turn is useful to scout or dealing damage to Celebi, WHILE switching, for example.

Kingdra
Ability: Swift Swim
Item: Life Orb
Nature: Naughty
Attack: 252
Speed: 16
Spc. Attack: 240
-Draco Meteor
-Hydro Pump
-Rain Dance
-Waterfall
Kindra is a mixed sweeper (and probably the most important sweeper of the team).
With Rain Dance activated, Kindra is really fast, even if it doesn't carry much speed Evs.
Waterfall is the primary attack of the the set, but, if need be, Hydro Pump and Draco Meteor
can also be used. Also, the special attack drop means Waterfall is still at full power.
Draco Meteor is a really strong attack, but Hydro Pump, in rain, is devastating.

Qwilfish
Ability: Swift Swim
Item: Life Orb
Nature: Adamant
Attack: 252
Defence: 4
Speed: 252
-Explosion
-Poison Jab
-Sword Dance
-Waterfall
At first, Toxicroak was used instead of Qwilfish... but since it never really
did anything, Qwilfish took his spot instead. The idea is to Sword Dance,
whenever given the chance, and use Waterfall and Poison Jab as main attacks.
When death is certified, Sword Danced Explosion will cause quite a bit of damage
to the opponent. Swift Swim allows Qwilfish to be faster than most of it's opponents.

Ludicolo
Ability: Swift Swim
Item: Life Orb
Nature: Modest
Speed: 252
Spc. Attack: 252
Spc. Defence: 4
-Energy Ball
-Ice Beam
-Rain Dance
-Surf
Ludicolo have two task: sweep and setup rain. With Energy Ball, Ice Beam and Surf,
Ludicolo's coverage is quite interesting. Rain Dance also allows it to change
the weather and Swift Swim, to gain a lot of speed. Energy Ball is used instead of
Grass Knot because of Vaporeon; Energy Ball does a lot more damage to Vaporeon than Grass Knot,
possibly making a 3HKO become a 2HKO. Since Water Absorb, Vaporeon ability is
a big problem to the team, it's a wise choice to sacrifice a bit of power against
other threats to take care of Vaporeon more easily.
Feel free to comment, rate and maybe even help!