I won't bore everyone with a super long intro... Name's Thomas and this is my first RMT, though I've been playing competitive Pokemon since Gen 4. Alright, let's get started!
Deoxys-Defense
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Taunt
- Stealth Rock
- Thunder Wave
- Night Shade
I used to have scarfed trick mew as my lead, but it left me desiring something more reliable, so I turned to the epitome of sturdy and reliable in deoxys. He has a base 90 speed which isn't great by any accounts but is actually good enough to taunt other hazard users before they can set up. Thunder wave is to support teammates against otherwise faster opponents but also to give deoxys the first turn unless they switch, either way getting a quarter of their hp gone with night shade.
Keldeo
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
- Scald
This thing is an absolute terror for other teams. Hydro Pump takes at least 50-60 out of anything that doesn't resist it, and most times hidden power takes care of that. Secret sword is too heavily damage pokemon like chansey or others with huge special defense stats, and scald is just there as a more reliable option. If I feel like it can still rip through the team with scald, then I opt for that, and if it doesn't OHKO it, there's always the burn chance.
Scizor

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Everybody raves about it being an offensive juggernaut, but I have found it to be infinitely more useful on my team as a wall/pivot. Bullet punch can still do decent damage to opponents, often strong enough to kill weakened mons. Roost is to increase his lifetime, defog for keeping other teammates in tip top shape, and u turn to gain momentum.
Rotom-Wash
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp
This is my special wall. It forms an awesome defensive core with scizor, with very few being able to significantly harm both. Rest chesto berry is my means of recovery, although I'm considering changing back to leftovers and pain split. Volt switch again gives me momentum moving forward putting my opponent in more difficult situations and basically giving me free turns. Hydro pump is to try to put a dent in something if I decide to switch in, doing solid damage with only 4 ev's invested in SAtk. And finally will-o-wisp is to rack up damage and completely take away or significantly lower the presence of physically offensive mons.
Talonflame

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep talk
Not much to say here. The standard set for talonflame except for sleep talk, in case someone tries to pull that on me. As I'm sure you already know, talonflame hits incredibly hard with its two stabs and is generally my end game sweeper, and has bailed me out on countless occasions.
Alakazam

Alakazam (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Psyshock
- Focus Blast
- Shadow Ball
- Energy Ball
This is one of the best revenge killers in the game right now, and probably will be for a long time. With focus sash and magic guard, it is pretty much guaranteed to get in at least one hit against the opposition. With stealth rock on the other side he often OHKOs threats that would otherwise run rampage through my team. Even if the target is a sweeper, most that I've faced higher up in the ladder don't have a priority, and if they do, I just bring out talonflame and brave bird them once. Thanks to this guy I can stops basically any setup sweeper or choice mon dead in its tracks.
Conclusion
All in all, this team has done fairly well with me, I have hit a peak of 1650 with this team and have not deviated too far when using it. However, I feel like this team is still missing something as now I win only often enough to maintain my ranking, and have been stuck for some time now.
Importable
Sorry I don't know how to do the button
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
- Scald
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Steel Wing
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Taunt
- Stealth Rock
- Thunder Wave
- Night Shade
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Alakazam (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Psyshock
- Focus Blast
- Shadow Ball
- Energy Ball
Deoxys-Defense

Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Taunt
- Stealth Rock
- Thunder Wave
- Night Shade
I used to have scarfed trick mew as my lead, but it left me desiring something more reliable, so I turned to the epitome of sturdy and reliable in deoxys. He has a base 90 speed which isn't great by any accounts but is actually good enough to taunt other hazard users before they can set up. Thunder wave is to support teammates against otherwise faster opponents but also to give deoxys the first turn unless they switch, either way getting a quarter of their hp gone with night shade.
Keldeo

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
- Scald
This thing is an absolute terror for other teams. Hydro Pump takes at least 50-60 out of anything that doesn't resist it, and most times hidden power takes care of that. Secret sword is too heavily damage pokemon like chansey or others with huge special defense stats, and scald is just there as a more reliable option. If I feel like it can still rip through the team with scald, then I opt for that, and if it doesn't OHKO it, there's always the burn chance.
Scizor

Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Everybody raves about it being an offensive juggernaut, but I have found it to be infinitely more useful on my team as a wall/pivot. Bullet punch can still do decent damage to opponents, often strong enough to kill weakened mons. Roost is to increase his lifetime, defog for keeping other teammates in tip top shape, and u turn to gain momentum.
Rotom-Wash

Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp
This is my special wall. It forms an awesome defensive core with scizor, with very few being able to significantly harm both. Rest chesto berry is my means of recovery, although I'm considering changing back to leftovers and pain split. Volt switch again gives me momentum moving forward putting my opponent in more difficult situations and basically giving me free turns. Hydro pump is to try to put a dent in something if I decide to switch in, doing solid damage with only 4 ev's invested in SAtk. And finally will-o-wisp is to rack up damage and completely take away or significantly lower the presence of physically offensive mons.
Talonflame

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Sleep talk
Not much to say here. The standard set for talonflame except for sleep talk, in case someone tries to pull that on me. As I'm sure you already know, talonflame hits incredibly hard with its two stabs and is generally my end game sweeper, and has bailed me out on countless occasions.
Alakazam

Alakazam (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Psyshock
- Focus Blast
- Shadow Ball
- Energy Ball
This is one of the best revenge killers in the game right now, and probably will be for a long time. With focus sash and magic guard, it is pretty much guaranteed to get in at least one hit against the opposition. With stealth rock on the other side he often OHKOs threats that would otherwise run rampage through my team. Even if the target is a sweeper, most that I've faced higher up in the ladder don't have a priority, and if they do, I just bring out talonflame and brave bird them once. Thanks to this guy I can stops basically any setup sweeper or choice mon dead in its tracks.
Conclusion
All in all, this team has done fairly well with me, I have hit a peak of 1650 with this team and have not deviated too far when using it. However, I feel like this team is still missing something as now I win only often enough to maintain my ranking, and have been stuck for some time now.
Importable
Sorry I don't know how to do the button
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Hydro Pump
- Secret Sword
- Hidden Power [Flying]
- Scald
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 SDef / 252 Spd
Adamant Nature
- Brave Bird
- U-turn
- Flare Blitz
- Steel Wing
Deoxys-Defense @ Leftovers
Ability: Pressure
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature
- Taunt
- Stealth Rock
- Thunder Wave
- Night Shade
Scizor-Mega @ Scizorite
Ability: Technician
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Bullet Punch
- U-turn
- Defog
- Roost
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Rest
- Volt Switch
- Hydro Pump
- Will-O-Wisp
Alakazam (M) @ Focus Sash
Ability: Magic Guard
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
IVs: 30 Atk / 30 SAtk / 30 Spd
- Psyshock
- Focus Blast
- Shadow Ball
- Energy Ball
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