Hoopa-C [QC 3/3] [GP 2/2]

250px-720Hoopa.png


QC: passion, EonX, Spirit

GP: P Squared, fleurdyleurse


[OVERVIEW]

Hoopa is a potent wallbreaker with a good offensive Psychic / Ghost typing and an enormous movepool. Possessing the highest Special Attack stat in RU, Hoopa is a fearsome Pokemon, with coverage moves such as Hyperspace Hole, Shadow Ball, and Focus Blast. Hoopa's Special Defense paired with its Ghost typing allows it to be an effective spinblocker against the primary Rapid Spin user in the tier, Blastoise. Unfortunately, Hoopa is particular lacking in Speed and Defense and therefore should be switched in very carefully against strong physical attackers. Its typing may be useful offensively, but it makes it 4x weak to Dark- and Ghost-type moves. Pursuit trappers are a challenge for Hoopa, as they have a high chance to OHKO it even if it does not switch out. Furthermore, Hoopa should be wary of Pokemon like Meloetta, as they are known to carry Shadow Ball as coverage.

[SET]
name: All-Out Attacker
move 1: Shadow Ball
move 2: Hyperspace Hole / Psyshock
move 3: Focus Blast
move 4: Knock Off
item: Life Orb
ability: Magician
nature: Modest / Timid
evs: 252 SpA / 252 Spe / 4 SpD

[SET COMMENTS]
Moves
========

Shadow Ball targets opposing Ghost-and Psychic-types. Hyperspace Hole allows Hoopa to bypass Protect, which helps against clerics such as Alomomola and Aromatisse; it targets Fighting- and Poison-types super effectively as well. However, Psyshock can be used over Hyperspace Hole because it hits specially defensive Pokemon, such as Diancie, for more damage. Focus Blast allows Hoopa to hit several Pokemon super effectively, including Dark-, Ice-, Rock-, Normal-, and Steel-types; it is particularly important for hitting Dark-types, which resist Hoopa's Psychic- and Ghost-type STAB moves and can Pursuit trap Hoopa. Knock Off is used to cripple opposing Pokemon by getting rid of their items and particularly is needed for hitting Meloetta hard.

Set Details
========

Special Attack and Speed are maximized because Hoopa is an offensively oriented Pokemon and does not really require any bulk to optimally function. A Life Orb is used to maximize Hoopa's damage output. A Timid nature can be used to outspeed Pokemon like Modest Venusaur and Modest Magneton, but a Modest nature is preferred for the increase in power and still lets Hoopa outspeed threats like Modest Exploud and Jolly Scrafty. Modest and Timid are generally used over Mild and Hasty, as Knock Off still 2HKOes Colbur Berry-lacking variants of Meloetta without the boost, and the extra Defense can be useful to take less damage from physical attacks. However, they can be used to make sure Knock Off's power is not decreased and to increase the chance of 2HKOing Assault Vest Escavalier with the combination of Knock Off and Shadow Ball.

Usage Tips
========

Hoopa is primarily used as a wallbreaker and works well against balance, semi-stall, and stall builds. Thanks to its high Special Defense, Hoopa can usually be switched into Pokemon like Blastoise and Alomomola if they lack Knock Off. It is important to scout for Knock Off on Alomomola, as this can be very threatening to Hoopa, and it is one of the key Pokemon that you can take advantage of with Hyperspace Hole. Try not to reveal Hyperspace Hole until the opposing Wish user is pressured to use Protect, believing that it is safe to stay in to receive the Wish. Hoopa works well with hazard-stacking teams as a spinblocker and particuarly appreciates Spikes and Toxic Spikes support. Furthermore, Hoopa should be not be sent into battle until the opposing Pursuit trapper has fainted. Because of its poor Defense, Hoopa should avoid staying in on strong physical attackers. Finally, try to avoid paralysis, as it heavily cripples Hoopa.

Team Options
========

Pokemon that can help beat Pursuit trappers and Dark-types are extremely helpful partners. Thus, Fighting-types such as Virizion, Hitmonlee, and Gurdurr make for good teammates. Colbur Berry Meloetta can lure in and KO Pursuit trappers while also performing well against faster teams. Nasty Plot + Baton Pass support from Togetic is appreciated, as Hoopa can easily KO its foes when boosted. Hoopa appreciates Spikes support to weaken opposing Pokemon and secure KOs. Pursuit trappers can be helpful in getting rid of Meloetta, which can survive Hoopa's STAB moves easily. Pokemon that appreciate Hoopa's wallbreaking potential and that can clean late-game such as Sneasel, Jolteon, and Fletchinder are extremely helpful. Partners that help in checking common fast physical attackers are appreciated due to Hoopa's lackluster Defense. Finally, Hoopa appreciates Pokemon with Volt Switch, U-turn, and Baton Pass, as it can switch in freely without taking damage; hence, Flygon, Jolteon, and Togetic are good teammates.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Trick
item: Choice Scarf
ability: Magician
nature: Timid
evs: 252 SpA / 252 Spe / 4 SpD

[SET COMMENTS]
Moves
========

Shadow Ball is a strong STAB move that hits Ghost- and Psychic-types super effectively. Psyshock primarily targets Fighting- and Poison-types and is preferred over Psychic because it secures the OHKO on Virizion. However, Psychic can hit physically defensive Pokemon for much more damage and has a higher Base Power than Psyshock. Focus Blast is used to hit Ice-, Normal-, Rock-, Steel-, and more importantly Dark-types, which resist Hoopa's STAB moves and often can Pursuit trap Hoopa. Trick is used to cripple bulky Pokemon such as Alomomola and Registeel that Choice Scarf Hoopa cannot easily deal with.

Set Details
========

Choice Scarf allows Hoopa to act as a revenge killer, though it can still function as a decent wallbreaker due to its very high Special Attack. Choice Scarf Hoopa's Speed tier allows it to outspeed most Pokemon besides Jolteon, Aerodactyl, Accelgor, and other Choice Scarf users with a higher Speed tier. Special Attack is maximized because this is an offensively oriented set, and maximum Speed is needed to outspeed several threats, such as +1 Scrafty. A Timid nature is essential to outspeed threats like Dugtrio and Sneasel.

Usage Tips
========

Choice Scarf Hoopa should be primarily used as a revenge killer but can be used as wallbreaker due to its high Special Attack. Try to preserve Hoopa until opposing Pursuit trappers have fainted, as they pose a high threat to it. Only Trick Hoopa's Choice Scarf away when your team does not require speed control anymore or when you need to cripple a wall that is hard to break. Try not to switch in on Pokemon that can inflict paralysis, as it will cripple Choice Scarf Hoopa. Do not bring Hoopa in on super effective moves or physical attacks due to its lack of physical bulk. Be wary of Aerodactyl, which naturally outspeeds Choice Scarf Hoopa and can carry Pursuit.

Team Options
========

Choice Scarf Hoopa appreciates Pokemon that can get rid of Dark-types so that it can safely lock itself into a STAB move. For this reason, Fighting-types such as Scrafty, Gurdurr, and Virizion or Fairy-types such as Diancie, Granbull, and Togetic are helpful partners. Pursuit users work with Hoopa because they can get rid of its primary check, Meloetta. Hoopa works well with hazard-stacking Pokemon, as they appreciate a spinblocker. Choice Scarf Hoopa cannot wallbreak as easily as the all-out attacker variant and appreciates support from wallbreakers such as Venusaur and Exploud, which allow it to clean up late-game. Pokemon that can take on physical attackers that threaten Hoopa are also helpful. Hoopa also appreciates VoltTurn Pokemon as well as Baton Pass users because it wants to be able to switch in freely. Run Pokemon that can check Aerodactyl, such as Bronzong and Seismitoad, as it is faster than Choice Scarf Hoopa and can Pursuit trap it.

[STRATEGY COMMENTS]
Other Options
=============

A Nasty Plot set can be viable, but Hoopa rarely sees an opportunity to set up due to its typing and low Defense. An offensive Trick Room set with Focus Blast, Hyperspace Hole, and Shadow Ball is an option; however, Hoopa has an awkward Speed tier and therefore has a hard time being effective with Trick Room. Choice Specs can be used for greater damage, although Hoopa generally likes using its coverage freely and thefore prefers an all-out attacker set. Fire Punch can be used over Knock Off, but it only has one target in Escavalier. The last slot can be filled with a multitude of moves over Knock Off, such as Taunt, Destiny Bond, Toxic, Thunder Wave, and Energy Ball, depending on your team's weaknesses. Finally, a Calm Mind set can be used; however, it is outclassed by Calm Mind Meloetta, and a Nasty Plot set is generally more effective.

Checks and Counters
===================

**Pursuit Trappers and Sucker Punch**: Pursuit trappers are the main enemy of Hoopa. Pokemon like Sneasel, Spiritomb, and Drapion can use Pursuit and OHKO Hoopa even if it doesn't switch out. Aerodactyl is a particularly threatening Pursuit trapper, as it can even outspeed Choice Scarf Hoopa. Even a Sucker Punch that isn't STAB-boosted almost always OHKOes Hoopa due to its 4x weakness to it, so it should be wary of Sucker Punch users, such as Emboar, Druddigon, and Dugtrio.

**Strong Physical Attackers**: Due to Hoopa's lackluster Defense, it should switch out against strong physical attackers such as Braviary, Choice Scarf Emboar, and Aerodactyl.

**Paralysis**: Paralysis severely cripples Hoopa, as it heavily relies on its Speed to maximize its effectiveness. Therefore, Hoopa should not stay in on Pokemon that carry Thunder Wave unless it is to KO them.

**Dark-types**: Hoopa has a 4x weakness to Dark, so Dark-type STAB moves easily KO it. Be wary of the fact that many of these Pokemon carry Pursuit and Sucker Punch.

**Ghost-types**: Ghost-types should be feared because of Hoopa's 4x weakness to them. While RU lacks many Ghost-types, Pokemon like Rotom and Mega Banette still exist and can threaten Hoopa. Furthermore, many Pokemon, such as Meloetta, run Ghost-type coverage.
 
Last edited:
not qc but my thoughts only (to help advance you i guess)

Sets:
  • mention hasty (slash?) since knock off is physical and hoopa really doesn't need defense
  • mention nasty plot somewhere, whether it gets its own set (np, sub, fb, Psyshock) or as oo
  • Salac berry is an option for above set (mention magician's advantages with Salac berry)
  • Scarf is bad imo but users like so maybe a set?
  • IMO hyperspace hole is only really useful with spikes or on np so mention that in teammates
Checks:
  • pursuit
  • fast physical mons
 
-mention hoopa's large movepool in overview. also mention that hoopa's large special attack allows it to be a decent wallbreaker even with choice scarf.
-in the first set make hasty/mild timid/modest. the attack really isn't necessary at all considering knock off isn't necessarily there for damage but to cripple switch ins. even with -atk it 2hkos all meloetta's without colbur berry anyways and the extra defense will eventually be useful.
-registeel is an iffy example of pokemon hoopa can switch in to. it being twaved sucks and/or it could be randomly running iron head and dong you. also it can wear it down with toxic + protect anyways. just mention a different example.
-in team options mention pokemon that can take on common physical attackers that threaten hoopa. also mention pokemon that have u-turn, volt switch, or baton pass because wallbreakers appreciate the momentum and being able to get in for free.
-mention in oo that the last slot of the allout attacker set can be filled with a multitude of other random filler like taunt, destiny bond, toxic, thunder wave and energy ball. also mention a sub cm set but explain it is outclassed by meloetta so dont use it.

after qc 1/3
 
[Overview]

- Hoopa actually has THE highest Special Attack stat in RU. Mega Camerupt is base 145. Just something you can do to drive home the point of it being very potent vs defensive mons
- Also note the 4x Ghost weakness, which can make it vulnerable to stuff like Meloetta that choose to run Ghost coverage at times

[All-Out Attacker]

- Thank god Hyperspace Hole is the first slash. Finally, someone sees what I saw when this first dropped. Good lord. Thank Arceus from above
- I believe passion meant to make Timid / Modest the only slashes for nature. He can correct me if I'm wrong here. If that's the case, mention Hasty / Mild in set details to increase the chances of 2HKOing AV Escavalier with Knock + Shadow Ball
- In Usage Tips, stress the importance of scouting for Knock Off on Alomomola as Mola is one of the key mons you're breaking with Hyperspace Hole
- Speaking of Hyperspace Hole, it is sometimes wise to not reveal it until the opposing Wish user is pressured to Protect in order to make it think that it's safe to stay in with Protect to receive the Wish
- Mention that Colbur Berry Meloetta can lure in and KO many Pursuit users while also performing better against faster teams
- Note that a NastyPass from Togetic into Hoopa is almost always resulting in at least one KO, if not multiple ones

[Choice Scarf]

- In particular, mention stuff that checks Aerodactyl as it still outspeeds Hoopa and commonly runs Pursuit

[Other Options]

- CM's bigger problem is the fact that Nasty Plot exists in Hoopa's movepool (tho Meloetta outclassing it at CM is true due to better typing, bulk, and Speed tier)

[Checks and Counters]

- Aerodactyl should have a mention in the Pursuit section since it outspeeds both Hoopa sets and commonly runs Pursuit
- In Ghost-types, mention stuff that runs Ghost-type coverage at times. Main offender is Meloetta, something Hoopa will often try to hit with Knock Off.

Do all this and QC Approved 2/3
 
GP 1/2
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[OVERVIEW]

Hoopa is a potent wallbreaker with an good offensive Psychic / Ghost typing Psychic- and Ghost-type, paired with and an enormous movepool. Possessing the highest Special Attack stat in RU, Hoopa is to be feared due to its incredible coverage with moves such as Hyperspace Hole, Shadow Ball, (AC) and Focus Blast. Hoopa's Special Defense paired with it's Ghost-type its Ghost typing allows it to act as a spinblocker against the primary Rapid Spin user in the tier, Blastoise. Unfortunately, Hoopa is particularly lacksing in Speed and Defense, (AC) and therefore it should be switched in very carefully against strong physical attackers. Its Hoopa's typing may be have a nice offensively presence, but however it makes it Hoopa 4x weak to Dark- and Ghost-type moves. Pursuit trappers are a challenge for Hoopa, (AC) as they have a high chance to OHKO even if it does not switch out. Furthermore, Hoopa should be wary of Pokemon like Meloetta, (AC) as they are known to carry Shadow Ball as coverage.

[SET]
name: All Out Attacker
move 1: Shadow Ball
move 2: Hyperspace Hole / Psyshock
move 3: Focus Blast
move 4: Knock Off
item: Life Orb
ability: Magician
nature: Modest / Timid
evs: 252 SpA / 252 Spe / 4 SpD

[SET COMMENTS]
Moves
========

Shadow Ball is a prominent STAB move of Hoopa that targets opposing Ghost-and Psychic-types. Hyperspace Hole allows Hoopa to bypass Protect, (AC) which helps against clerics such as Alomomola and Aromatisse. Often seen as the Hoopa's main Psychic-type move of Hoopa, this move Hyperspace Hole targets Fighting- and Poison-types super effectively as well. Psyshock can be used over Hyperspace Hole because it hits specially defensive Pokemon, such as Diancie, for more damage. Focus Blast allows Hoopa to hit several types Pokemon super effectively, (AC) including Dark-, Ice-, Rock-, Normal-, (AC) and Steel-types. It is particularly important for hitting Dark-types, (AC) which resists both the Psychic- and Ghost-type STAB moves and often can consist of Pursuit trappers Hoopa. Knock Off is used to cripple opposing Pokemon by getting rid of their items and particularly is needed for hitting Meloetta.

Set Details
========

Special Attack and Speed are maximized because this Hoopa is an offensively oriented Pokemon and does not really require any bulk to optimally function. A Life Orb is used to maximize offensive prowess and let Hoopa do more damage with its coverage moves. Timid can be used to outspeed Pokemon like Modest Venusaur and Modest Magneton. In comparison, but Modest is preferred used for the power increase and still lets Hoopa outspeed threats like Modest Exploud and Jolly Scrafty are still outspeed with this nature. Modest and Timid are generally used over Mild and Hasty, (AC) as Knock Off still 2HKOes non-Colbur Berry variants of Meloetta without the boost and the extra Defense can be useful in taking to take less damage from physical attacks. However, they Mild and Hasty can be used alternatively to make sure Knock Off's power is not decreased, (RC) and to increases the chance to 2HKO Assault Vest Escavalier with the combination of Knock Off of and Shadow Ball.

Usage Tips
========

Hoopa is primarily used as a wallbreaker and works well against balance, semi-stall, and stall builds. Due to its Special Defensive, Hoopa can usually be switched in on Pokemon like Blastoise and Alomomola variants that lack Knock Off. In addition, It is important to scout for Knock Off on Alomomola, (AC) as this can be very threatening to Hoopa, and it is one of the key Pokemon that you can take advantage of with Hyperspace Hole. Try not to reveal Hyperspace Hole until the opposing Wish user is pressured to use Protect, believing that it is safe to stay in to recieve receive the Wish. Hoopa works well with hazard-stacking teams as a spinblocker and particularly appreciates Spikes and Toxic Spikes stack. Furthermore, Hoopa should be not be sent out into battle until the opposing Pursuit trapper is has fainted. Because of its poor Physical Defense, (AC) Hoopa should avoid staying in on strong physical attackers. Finally, try to avoid paralyzesis, (AC) as it is very crippling to Hoopa's viability.

Team Options
========

Pokemon that can help beat Pursuit trappers and Dark-types are extremely helpful partners. Therefore, (AC) Fighting-types ranging from such as Virizion, Hitmonlee, and Gurdurr can be good teammates. Colbur Berry Meloetta can lure in and KO Pursuit trappers, (RC) while also performing well against faster teams. Nasty Plot + Baton Pass support from Togetic is appreciated, (AC) as +2 Hoopa almost always gets results in at least one KO, if not multiple ones. Hoopa appreciates Spikes stacking to weaken opposing Pokemon and securinge KOs. Pursuit trappers can be helpful in getting rid of Meloetta, (AC) which can check Hoopa's STAB moves successfully. Pokemon that appreciate Hoopa's wallbreaking potential and that can clean late-game such as Sneasel, Jolteon, and Fletchinder are extremely helpful. Partners that help in checking common fast physical attackers are appreciated due to Hoopa's lackluster physical defense. Finally, Hoopa appreciates Pokemon with Volt Switch, U-turn, (AC) and Baton Pass, which let as it can get in freely without taking damage; (ASC) based on this, (AC) Flygon, Jolteon, (AC) and Togetic can be good teammates seen as helpful.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Trick
item: Choice Scarf
ability: Magician
nature: Timid
evs: 252 SpA / 252 Spe / 4 SpD

[SET COMMENTS]
Moves
========

Shadow Ball is a strong STAB move of Hoopa which that aims to hit Ghost- and Psychic-types super effectively. Psyshock is the secondary STAB move of Hoopa and primarily targets Fighting- and Poison-types. Psyshock and is preferred over Psychic because as it allows you to secures the OHKO on Virizion. However, Psychic can hit physically defensive Pokemon for much more damage, while overall having and has more Base Power than Psyshock. Focus Blast adds super effective coverage on is used to hit Dark-, Ice-, Normal-, Rock-, and Steel-, and most importantly Dark-types supereffectively to add onto the coverage from the previous two moves. Dark-types, as are seen as the most important to hit with Focus Blast, due to the fact they resist Hoopa's STAB moves and are often Pursuit trappers. Trick is used to cripple bulky Pokemon such as Alomomola and Registeel that which Scarf Hoopa cannot easily break.

Set Details
========

Choice Scarf is used as the item in this set to allows Hoopa to act as a revenge killer, though however it can still function as a decent wallbreaker due to its very high Special Attack. This Choice Scarf Hoopa's Speed tier allows it you to outspeed most Pokemon besides Jolteon, Aerodactyl, Accelgor, (AC) and other Choice Scarf users with a higher Speed tier. Special Attack and Speed are is maximized because as this is an offensively oriented set, (AC) and maximum Speed is needed to outspeed several threats like +1 Scrafty, while Special Attack is needed to maximize power. A Timid nature is essential to allow you to outspeed threats like Dugtrio and Sneasel.

Usage Tips
========

Choice Scarf Hoopa should be primarily used as a revenge killer but can be used as wallbreaker due to its naturally high Special Attack. Try to preserve Hoopa until opposing Pursuit trappers have on the other team are fainted, as they pose a high threat to through trapping Hoopa. Only trick your Hoopa's Choice Scarf when your team does not require speed control anymore, or when you need to cripple a wall that is hard to break. Try not to switch in on Pokemon that can Paralyze you inflict paralysis, as it will cripple Choice Scarf Hoopa's primary function. Do not bring Hoopa in on super effective moves or physical attacks, (AC) due to its lack of physical bulk. Be wary of Aerodactyl, which due it naturally outspeedings Choice Scarf Hoopa, as well it's ability to and can carry Pursuit.

Team Options
========

Choice Scarf Hoopa appreciates Pokemon that can get rid of Dark-types so it can safely lock itself into a STAB move as it wants to spam its STAB moves but is choice locked. For this reason, Fighting-types like Scrafty, Gurdurr, and Virizion or Fairy-types like Diancie, Granbull, (AC) and Togetic are seen as helpful partners. Pokemon that can Pursuit trap work with Hoopa because as they can get rid of its primary check, Meloetta. Hoopa works well with hazard-stacking teams, (AC) as they appreciate a spinblocker. Choice Scarf Hoopa cannot wallbreak as easily as the all-out attacker variant and appreciates wallbreakers like Venusaur and Exploud, which allow it to clean up late-game. Pokemon that can take on physical attackers that threaten Hoopa are also seen as helpful. Hoopa also appreciateds VoltTurn Pokemon as well as Baton Pass users because it wants to be able to come in freely. Run Pokemon that can check Aerodactyl like Bronzong and Seismitoad, (AC) as it is faster than Choice Scarf Hoopa and can run Pursuit.

[STRATEGY COMMENTS]
Other Options
=============

A Nasty Plot set can be viable, but however Hoopa rarely sees an opportunity to set up, due to its typing and Defense. An offensive Trick Room set with can be alongside Focus Blast, Hyperspace Hole, (AC) and Shadow Ball is an option; however, Hoopa has an awkward Speed tier and therefore has a hard time being effective with Trick Room. A Choice Specs can be used for greater damage, although Hoopa generally likes using its coverage freely and therefore prefers an thefore the all-out attacker set is preferred. Fire Punch can be used over Knock Off, however but it only has one target in Escavalier. The last slot can be filled with a multitude of moves over Knock Off such as Taunt, Destiny Bond, Toxic, Thunder Wave, (AC) and Energy Ball, depending on your team's weaknesses. Finally, A Calm Mind set can be used; (ASC) however, (AC) it is outclassed by Calm Mind Meloetta, and Nasty Plot is seen as more effective.

Checks and Counters
===================

**Pursuit Trappers and Sucker Punch**: Pursuit trappers are the main enemy of Hoopa. Pokemon like Sneasel, Spiritomb, (AC) and Drapion can use Pursuit and OHKO Hoopa even if it doesn't switch out. Aerodactyl is a particularly a very threatening Pursuit trapper, (AC) as it can even outspeed Choice Scarf Hoopa. Even non-STAB Sucker Punch almost always OHKOes Hoopa due to it's its 4x weakness, and therefore you it should be wary of Pokemon like Emboar, Druddigon, and Dugtrio.

**Strong Physical Attackers**: Due to Hoopa's lackluster Defense, it should switch out against strong physical attackers like Braviary, Choice Scarf Emboar, (AC) and Aerodactyl should be switched out upon.

**Paralysis**: Paralysis can severely cripple Hoopa's effectiveness, (AC) as it drastically heavily relies on its Speed to maximize its effectiveness. Therefore, you Hoopa should not stay in on Pokemon that carry Thunder Wave unless it is you are sure you can to KO them.

**Dark-types**: Hoopa has a 4x weakness to Dark-types and any of their STAB moves are certain to OHKO. Also Be wary of the fact that many of these Pokemon carry Pursuit and Sucker Punch.

**Ghost-types**: Ghost-types should be feared because of Hoopa's 4x weakness to them. Fortunately While RU lacks many Ghost-types, (AC) however Pokemon like Rotom-N and Mega Banette still exist and can threaten Hoopa. Furthermore, many Pokemon, such as Meloetta, can run Ghost-type coverage.
 
Last edited:
hi

[OVERVIEW]

Hoopa is a potent wallbreaker with a good offensive Psychic / Ghost typing and an enormous move-pool. Possessing the highest Special Attack stat in RU, Hoopa is to bea feared due to its incrediblesome Pokemon, with coverage with moves such as Hyperspace Hole, Shadow Ball, and Focus Blast. Hoopa's Special Defense paired with its Ghost- typeing allows it to be an effect as aive spinblockerd against the primary Rapid Spin user in the tier, Blastoise. Unfortunately, Hoopa is particularly is lacking in Speed and Defense and therefore should be switched in very carefully against strong physical attackers. It's typing may be niceuseful offensively, but it makes it 4x weak to Dark- and Ghost-type moves. Pursuit trappers are a challenge for Hoopa, as they have a high chance to OHKO it even if it does not switch out. Furthermore, Hoopa should be wary of Pokemon like Meloetta, as they are known to carry Shadow Ball as coverage.

[SET]
name: All -Out Attacker
move 1: Shadow Ball
move 2: Hyperspace Hole / Psyshock
move 3: Focus Blast
move 4: Knock Off
item: Life Orb
ability: Magician
nature: Modest / Timid
evs: 252 SpA / 252 Spe / 4 SpD

[SET COMMENTS]
Moves
========

Shadow Ball targets opposing Ghost-and Psychic-types. Hyperspace Hole allows Hoopa to bypass Protect, which helps against clerics such as Alomomola and Aromatisse. Often seen as Hoopa's main Psychic-type move, Hyperspace Hole; it targets Fighting- and Poison-types super effectively as well. However, Psyshock can be used over Hyperspace Hole because it hits specially defensive Pokemon, such as Diancie, for more damage. Focus Blast allows Hoopa to hit several Pokemon super effectively, including Dark-, Ice-, Rock-, Normal-, and Steel-types. I; it is particularly important for hitting Dark-types, which resist bothHoopa's Psychic- and Ghost-type STAB moves and can Pursuit trap Hoopa. Knock Off is used to cripple opposing Pokemon by getting rid of their items and particularly is needed for hitting Meloetta hard.

Set Details
========

Special Attack and Speed are maximized because Hoopa is an offensively oriented Pokemon and does not really require any bulk to optimally function. A Life Orb is used to maximize offensive prowess and let Hoopa do more's damage with its coverage moves.output. A Timid nature can be used to outspeed Pokemon like Modest Venusaur and Modest Magneton, but a Modest nature is preferred for the power increase in power and still lets Hoopa outspeed threats like Modest Exploud and Jolly Scrafty. Modest and Timid are generally used over Mild and Hasty, as Knock Off still 2HKOes Non-Colbur Berry-lacking variants of Meloetta without the boost, and the extra Defense can be useful to take less damage from physical attacks. However, they can be used to make sure Knock Off's power is not decreased and to increase the chance tof 2HKOing Assault Vest Escavalier with the combination of Knock Off and Shadow Ball.


Usage Tips
========

Hoopa is primarily used as a wallbreaker and works well against balance, semi-stall, and stall builds. DueThanks to its high Special Defense, Hoopa can usually be switched in onto Pokemon like Blastoise and Alomomola variantsif thatey lack Knock Off. It is important to scout for Knock Off on Alomomola, as this can be very threatening to Hoopa, and it is one of the key Pokemon that you can take advantage of with Hyperspace Hole. Try not to reveal Hyperspace Hole until the opposing Wish user is pressured to use Protect, believing that it is safe to stay in to receive the Wish. Hoopa works well with hazard-stacking teams as a spinblocker and particuarly appreciates Spikes and Toxic Spikes support. Furthermore, Hoopa should be not be sent into battle until the opposing Pursuit trapper has fainted. Because of its poor Defense, Hoopa should avoid staying in on strong physical attackers. Finally, try to avoid paralysis, as it is verheavily crippling toes Hoopa's viability.


Team Options
========

Pokemon that can help beat Pursuit trappers and Dark-types are extremely helpful partners. Thereforeus, Fighting-types such as Virizion, Hitmonlee, and Gurdurr can bemake for good teammates. Colbur Berry Meloetta can lure in and KO Pursuit trappers while also performing well against faster teams. Nasty Plot + Baton Pass support from Togetic is appreciated, as +2 Hoopa almost always gecan easily KO its at least one KO, if not multiplefoes when boosted. Hoopa appreciates Spikes supportacking to weaken opposing Pokemon and secure KOs. Pursuit trappers can be helpful in getting rid of Meloetta, which can checksurvive Hoopa's STAB moves successfuleasily. Pokemon that appreciate Hoopa's wallbreaking potential and that can clean late-game such as Sneasel, Jolteon, and Fletchinder are extremely helpful. Partners that help in checking common fast physical attackers are appreciated due to Hoopa's lackluster physical dDefense. Finally, Hoopa appreciates Pokemon with Volt Switch, U-turn, and Baton Pass, as it can getswitch in freely without taking damage; based on thishence, Flygon, Jolteon, and Togetic can bare good teammates.

[SET]
name: Choice Scarf
move 1: Shadow Ball
move 2: Psyshock / Psychic
move 3: Focus Blast
move 4: Trick
item: Choice Scarf
ability: Magician
nature: Timid
evs: 252 SpA / 252 Spe / 4 SpD

[SET COMMENTS]
Moves
========

Shadow Ball is a strong STAB move of Hoopa that aims to hits Ghost- and Psychic-types super effectively. Psyshock primarily targets Fighting- and Poison-types and is preferred over Psychic because it secures the OHKO on Virizion. However, Psychic can hit physically defensive Pokemon for much more damage, and has having morea higher Base Power than Psyshock. Focus Blast is used to hit Ice-, Normal-, Rock-, Steel-, and more importantly Dark-types, as theywhich resist Hoopa's STAB moves and are often can Pursuit trappers Hoopa. Trick is used to cripple bulky Pokemon such as Alomomola and Registeel that Choice Scarf Hoopa cannot easily breakdeal with.

Set Details
========

Choice Scarf allows Hoopa to act as a revenge killer, though it can still function as a decent wallbreaker due to its very high Special Attack. Choice Scarf Hoopa's Speed tier allows it to outspeed most Pokemon besides Jolteon, Aerodactyl, Accelgor, and other Choice Scarf users with a higher Speed tier. Special Attack is maximized because this is an offensively oriented set, and maximum Speed is needed to outspeed several threats like, such as +1 Scrafty. A Timid nature is essential to outspeed threats like Dugtrio and Sneasel.

Usage Tips
========

Choice Scarf Hoopa should be primarily used as a revenge killer but can be used as wallbreaker due to its naturally high Special Attack. Try to preserve Hoopa until opposing Pursuit trappers have fainted, as they pose a high threat to Hoopait. Only tTrick Hoopa's Choice Scarf away when your team does not require speed control anymore, or when you need to cripple a wall that is hard to break. Try not to switch in on Pokemon that can inflict paralysis, as it will cripple Choice Scarf Hoopa's primary function. Do not bring Hoopa in on super effective moves or physical attacks, due to its lack of physical bulk. Be wary of Aerodactyl, which naturally outspeeds Choice Scarf Hoopa, and can carry Pursuit.

Team Options
========

Choice Scarf Hoopa appreciates Pokemon that can get rid of Dark-types so that it can safely lock itself into a STAB move. For this reason, Fighting-types likesuch as Scrafty, Gurdurr, and Virizion or Fairy-types likesuch as Diancie, Granbull, and Togetic are helpful partners. Pokemon that can Pursuit trapusers work with Hoopa because they can get rid of its primary check, Meloetta. Hoopa works well with hazard-stacking teamsPokemon, as they appreciate a spinblocker. Choice Scarf Hoopa cannot wallbreak as easily as the all-out attacker variant and appreciates support from wallbreakers likesuch as Venusaur and Exploud, which allow it to clean up late-game. Pokemon that can take on physical attackers that threaten Hoopa are also helpful. Hoopa also appreciates VoltTurn Pokemon as well as Baton Pass users because it wants to be able to comeswitch in freely. Run Pokemon that can check Aerodactyl like, such as Bronzong and Seismitoad, as it is faster than Choice Scarf Hoopa and can run Pursuit trap it.

[STRATEGY COMMENTS]
Other Options
=============

A Nasty Plot set can be viable, but Hoopa rarely sees an opportunity to set up, due to its typing and low Defense. An offensive Trick Room set with Focus Blast, Hyperspace Hole, and Shadow Ball is an option; however, Hoopa has an awkward Speed tier and therefore has a hard time being effective with Trick Room. Choice Specs can be used for greater damage, although Hoopa generally likes using its coverage freely and thefore prefers an all-out attacker set. Fire Punch can be used over Knock Off, but it only has one target in Escavalier. The last slot can be filled with a multitude of moves over Knock Off, such as Taunt, Destiny Bond, Toxic, Thunder Wave, and Energy Ball, depending on your team's weaknesses. Finally, Aa Calm Mind set can be used; however, it is outclassed by Calm Mind Meloetta, and a Nasty Plot set is seen asgenerally more effective.


Checks and Counters
===================

**Pursuit Trappers and Sucker Punch**: Pursuit trappers are the main enemy of Hoopa. Pokemon like Sneasel, Spiritomb, and Drapion can use Pursuit and OHKO Hoopa even if it doesn't switch out. Aerodactyl is a particularly threatening Pursuit trapper, as it can even outspeed Choice Scarf Hoopa. Even non-STABa Sucker Punch that isn't STAB-boosted almost always OHKOes Hoopa due to its 4x weakness, and therefore to it, so it should be wary of Pokemon likeSucker Punch users, such as Emboar, Druddigon, and Dugtrio.

**Strong Physical Attackers**: Due to Hoopa's lackluster Defense, it should switch out against strong physical attackers likesuch as Braviary, Choice Scarf Emboar, and Aerodactyl.

**Paralysis**: Paralysis can severely cripples Hoopa's effectiveness, as it heavily relies on its Speed to maximize its effectiveness. Therefore, Hoopa should not stay in on Pokemon that carry Thunder Wave unless it is to KO them.

**Dark-types**: Hoopa has a 4x weakness to Dark-types and any of their, so Dark-type STAB moves are certain to OHeasily KO it. Be wary of the fact that many of these Pokemon carry Pursuit and Sucker Punch.

**Ghost-types**: Ghost-types should be feared because of Hoopa's 4x weakness to them. While RU lacks many Ghost-types, Pokemon like Rotom and Mega Banette still exist and can threaten Hoopa. Furthermore, many Pokemon, such as Meloetta, can run Ghost-type coverage.

gp 2/2
 
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