SM OU Hoopa-U Hyper Offense

Hey everyone, this is my first RMT! Here I'm posting a team I've been working on for past few days and would like some more feedback and suggestions.

Pheromosa @ Life Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- High Jump Kick
- U-turn
- Poison Jab
- Ice Beam

Pheramosa is a really strong Pokemon introduced in Gen 7 and is staple on most offensive teams. On this team it's role is to pretty much just kill stuff and U-turn to gain momentum. High jump kick is it's most powerful STAB which KO's most Pokemon that don't resist and still puts a decent chunk into Pokemon that do resist. U-turn is a secondary STAB that helps gain momentum and also hits psychic types that resist High jump kick. Poison jab hits those fairies that resist both of Pheramosa's STABs and Ice beam hits flying types that resist both it's STABs and also makes use of Pheramosa's high special attack stat as well.


Hoopa-Unbound @ Choice Band
Ability: Magician
EVs: 252 Atk / 252 Spe
Adamant Nature
- Hyperspace Fury
- Zen Headbutt
- Gunk Shot
- Fire Punch

Hoopa-U is an insane wallbreaker that should've been banned to Ubers, but while it's in OU might as well use it. With Choice band and Adamant nature it reaches a 690 attack stat! Hyperspace Fury breaks through most wall's that don't resist and also put's pressure on the opposing team to switch into. Zen headbutt hits toxapex, Fire punch hits Ferrothorn, Skarmory, etc, and Gunk Shot hits fairies. It's major role on the team is to break through tough walls to help other team mates sweep.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Protect

Rotom-W is the defensive pivot for the team. It's relaxed nature and 0 speed IVs to get the slower volt switch, but I'm also considering just running bold with 31 speed ivs so I can willowisp faster. Pretty much Rotom-W is my switch if I have nothing else that can switch in and can't afford sacking a Pokemon. Once it's in I typically just volt switch out. Willowisp cripples physical attackers who might try to break through and physical set up sweepers. Hydro pump is a strong STAB that does decent damage and also hits ground types immune to volt switch. I put Protect on this set to scout the opposing Pokemon's moves, gain more Leftovers recovery, and also block Pheramosa High jump kick and cause it to lose 50%.

Mamoswine @ Focus Sash
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Earthquake
- Ice Shard

Mamoswine is my lead for this team. It can set up rocks and also use Endeavor when brought down to it's sash. Ice shard is priority and is a second STAB that hits flying types immune to Mamoswine's main STAB move Earthquake.

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Sacred Sword
- Psycho Cut

Kartana is my end game cleaner as well as functioning as a revenge killer. With Jolly nature and Scarf it out speeds every unboosted Pokemon in the metagame and other scarf Pokemon with base speed 108 or lower. A incredible 181 base attack stat makes it hit very hard and isn't hard to pick up kills and activate Beast boost which acts like Moxie on this set; which helps it sweep end game much easier.

Tapu Koko @ Life Orb
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Dazzling Gleam
- Hidden Power [Ice]

Tapu Koko creates a VoltTurn core with Pheramosa that helps pick up momentum. It can take care of Pokemon such as Skarmory, Toxapex, Celesteela, etc which give this team a hard time. Thunderbolt is here for a strong STAB move boosted by Electric terrain as well, Dazzling gleam is a decent powered secondary STAB that also hits Dragons that resist Tbolt; and HP ice hits Pokemon like Landorus-T and provides perfect coverage with Tbolt.
 
Hey, noticed you didn't have a rate so I'll try :]
I like your team a lot, as it provides good momentum to your main attackers, but even though it's solid offensively, there are (in my opinion), a few things that could be problematic:
Scarf Gengar, though not common, can clean up your team pretty easily once Hoopa is weakened (which isn't that hard to do, let's be honest), and even though it may seem a little far-fetched, I've been on the receiving end of Scarf Gengar sweeps a surprising number of times in recent times, so you might want to either
a) Invest some Sp. Def in Rotom to take a Shadow Ball or 2
b) Play around it with Hoopa, or run Scarf Hoopa (double Scarf isn't my favourite, but whatever works for you)
Ash Greninja gets a kill every time it comes out after transforming, and between Mamoswine, Rotom, and Pheromosa, that won't be too hard to do. Even though Scarf Kartana can beat it 1v1, it still takes at least 77% from a Water Shuriken, so once again, Scarf Hoopa may help you out there.
Mega Scizor is a threat to four of your members after SD, but if you keep Rotom (and Kartana if needed) healthy, it shouldn't be a problem.

Hope this helps! :)
 
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