Hey Smogon! I made this hyper offense team with the idea of having Mega-Manectric to late game sweep, and using Hoopa-Unbound to deal with and weaken stall and balance. I know i'm by far the first person to use this core, but I wanted to try making one for myself. The team is doing pretty well, currently peaking at about 1500 and looking for advice!
The Team:
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Manectric is this teams main asset against other Hyper Offense teams, as well as momentum gain and late-game sweeping. Thunderbolt was chosen as the main stab move, Volt switch for momentum. Hidden Power Ice is good against the plethora of Garchomp and Landorus right now, as well as doing a nice amount to Latios. I chose Overheat over Flamethrower, as it gets a few more KOs, and the Special Attack drop is usually fine, since most likely I will have to switch out the next turn anyway.
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Gunk Shot
- Hidden Power [Ice]
- Drain Punch
Manectric brings speed, so now I needed power. Very few Pokemon can contest the power of Hoopa Unbound. I chose a physical variant due to its slightly better physical move pool. Hyperspace is a ridiculously high powered STAB move, 2HKOing almost every Pokemon in the format. Gunk Shot deals with annoying fairies, mainly Clefable and Sylveon, which Manectric can have issues with. HP Ice in a nice surprise for Garchomp, Landorus, and Altaria, and Drain Punch is a good coverage move for Bisharp, as well as giving an opportunity to recover off of Pokemon like Heatran.
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Latios was my next go-to choice, being a Dragon that can hit hard and fast. Draco Meteor and Psyshock are for main STAB moves, doing a large chunk to anything they don't OHKO. Since Hoopa doesn't have Fire Punch, I used HP fire as another way to deal with Ferrothorn. Roost to negate Life Orb to an extend, as well as sustainability.
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam / Thunderbolt
While my team is not particularly weak to Rocks, I felt like I needed a spinner because spikes can be annoying for a Volt-Switch Pokemon like Manectric. Keeping with the Hyper Offense theme, I decided on offensive Starmie. It spins fast, and Analytic Hydro Pump and Psychic are a huge nuke to anything that trys to switch in. I am kind of undecided on my last move slot, Ice Beam is nice coverage, and Thunderbolt deals with Pokemon that would wall Starmie, Like Slowbro.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Swords Dance Bisharp is one of the greatest sweepers in the game right now. It usually serves as my main win condition behind Manectric, and even if it can't win, it can dent things hard. I chose to be Adamant because most Pokemon that can run enough speed EVs to hit 263, to out speed Jolly Bisharp. I also don't think Jolly is necessary because Bisharp's main STAB will be Sucker Punch anyways. I also like Black Glasses over Life Orb, as the extra 0.1 boost from LO isnt to big of a deal, and it gives Bisharp a slightly better chance to sweep
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Lastly, I needed Rocks, a better Electric immunity, a way to pivot, and a way to deal with Excadrill. Lando-T is every one of these things. Earthquake and Stone Edge are great coverage, and U-Turn gives Hoopa a lot of opportunitys to get in. Rocky Helmet is a small way to help the Team deal with Mega-Lopunny, which is a trouble for this team.
Threats:
If you wish to use this team:
Importable:
The Team:

Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Manectric is this teams main asset against other Hyper Offense teams, as well as momentum gain and late-game sweeping. Thunderbolt was chosen as the main stab move, Volt switch for momentum. Hidden Power Ice is good against the plethora of Garchomp and Landorus right now, as well as doing a nice amount to Latios. I chose Overheat over Flamethrower, as it gets a few more KOs, and the Special Attack drop is usually fine, since most likely I will have to switch out the next turn anyway.

Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Gunk Shot
- Hidden Power [Ice]
- Drain Punch
Manectric brings speed, so now I needed power. Very few Pokemon can contest the power of Hoopa Unbound. I chose a physical variant due to its slightly better physical move pool. Hyperspace is a ridiculously high powered STAB move, 2HKOing almost every Pokemon in the format. Gunk Shot deals with annoying fairies, mainly Clefable and Sylveon, which Manectric can have issues with. HP Ice in a nice surprise for Garchomp, Landorus, and Altaria, and Drain Punch is a good coverage move for Bisharp, as well as giving an opportunity to recover off of Pokemon like Heatran.

Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Latios was my next go-to choice, being a Dragon that can hit hard and fast. Draco Meteor and Psyshock are for main STAB moves, doing a large chunk to anything they don't OHKO. Since Hoopa doesn't have Fire Punch, I used HP fire as another way to deal with Ferrothorn. Roost to negate Life Orb to an extend, as well as sustainability.

Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam / Thunderbolt
While my team is not particularly weak to Rocks, I felt like I needed a spinner because spikes can be annoying for a Volt-Switch Pokemon like Manectric. Keeping with the Hyper Offense theme, I decided on offensive Starmie. It spins fast, and Analytic Hydro Pump and Psychic are a huge nuke to anything that trys to switch in. I am kind of undecided on my last move slot, Ice Beam is nice coverage, and Thunderbolt deals with Pokemon that would wall Starmie, Like Slowbro.

Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Swords Dance Bisharp is one of the greatest sweepers in the game right now. It usually serves as my main win condition behind Manectric, and even if it can't win, it can dent things hard. I chose to be Adamant because most Pokemon that can run enough speed EVs to hit 263, to out speed Jolly Bisharp. I also don't think Jolly is necessary because Bisharp's main STAB will be Sucker Punch anyways. I also like Black Glasses over Life Orb, as the extra 0.1 boost from LO isnt to big of a deal, and it gives Bisharp a slightly better chance to sweep

Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Lastly, I needed Rocks, a better Electric immunity, a way to pivot, and a way to deal with Excadrill. Lando-T is every one of these things. Earthquake and Stone Edge are great coverage, and U-Turn gives Hoopa a lot of opportunitys to get in. Rocky Helmet is a small way to help the Team deal with Mega-Lopunny, which is a trouble for this team.
Threats:




If you wish to use this team:
Importable:
Manectric @ Manectite
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Gunk Shot
- Hidden Power [Ice]
- Drain Punch
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
Ability: Lightning Rod
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Ice]
Hoopa-Unbound @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Hyperspace Fury
- Gunk Shot
- Hidden Power [Ice]
- Drain Punch
Latios @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Hidden Power [Fire]
- Roost
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
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