Okay, so, this'll be the second team I've made for the meta, the last a Mega Diancie team, but this'll be a Hoopa Unbound team.
Do note, I made this in about 5 minutes, mostly based on other Hoopa Unbound teams, and I haven't been playing in awhile, so I'm pretty rusty, not that I was too good of a player before (I have several mental conditions like ADHD that make me very impulsive when playing, which has cost me a lot, and OCD, which really hampers me on team building).
Iblis (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Ice Punch
- SubstituteLet's start with this evil motherf*cker. If you're wondering about the name, Hoopa is based off of Djinns, which are like a type of demon in Islam, with the one Hoopa is, I believe, specifically based on being Iblis, the Islamic version of SATAN. Oh, how I love this guy, and his Hyperspace Fury.
Shark Bait (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire BlastShark Bait is here to set up Rocks. After that, the second half of her name kicks in: Bait. If a physical move appears inbound for Unbound, I'll switch out if I can't take it so that Shark Bait can take the hit, and punish the foe for it. Fire Blast is for taking out those that would be problematic, like Ferrothorn or Scizor.
NutKracker (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Knock Off
- Leech Seed
- Gyro Ball
- Power WhipNutKracker is a bit like Shark Bait in that she punishes switches. She also Knocks Off and Seeds, good utility. Overall, a great tank for the team.
Swirlies (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain SplitSwirlies provides a slow Volt Switch into Iblis, or any other team member I see fit. She passes Burns around to weaken Physical threats to the team, and pain split to heal and punish health-heavy walls. Another good tank.
Machs (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- DefogMachs is here to get rid of any entry hazards that seem too much for me with Defog. Roost for recovery, and Draco Meteor and Psyshock for da big damage. A fast sweeper for taking out threats Hoopa can't beat.
Ned (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- SynthesisIf there is a male Venasaur or Torterra or any member of their lines, the very first name I shall think of will always be Ned. I have absolutely no idea why. :p
But Ned is here to deal with Fairies, tank stuff with his resistances, heal up, and punish Scizors and Ferrothorns with HP Fire. He can also force switches and mind games with Brelooms and Mega Altarias (see below), which can come in handy.
And that's it. Other Team Members I considered were Mega Gardevoir, Heatran, and Gengar, the latter two for their 4x Bug resists.
Here are two replays:
http://replay.pokemonshowdown.com/ou-255175238
http://replay.pokemonshowdown.com/ou-255194821
I've so far had four matches with this team, and I've lost two of them (Mainly due to a terribly timed crit, supper calling, and lag that kept the damn cancel key from working).
So, thoughts?
Do note, I made this in about 5 minutes, mostly based on other Hoopa Unbound teams, and I haven't been playing in awhile, so I'm pretty rusty, not that I was too good of a player before (I have several mental conditions like ADHD that make me very impulsive when playing, which has cost me a lot, and OCD, which really hampers me on team building).

Iblis (Hoopa-Unbound) @ Life Orb
Ability: Magician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hyperspace Fury
- Drain Punch
- Ice Punch
- Substitute

Shark Bait (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 HP / 164 Def / 76 SpD / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Fire Blast

NutKracker (Ferrothorn) (F) @ Leftovers
Ability: Iron Barbs
Shiny: Yes
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Knock Off
- Leech Seed
- Gyro Ball
- Power Whip

Swirlies (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Machs (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Roost
- Defog

Ned (Venusaur) (M) @ Venusaurite
Ability: Chlorophyll
EVs: 232 HP / 252 SpA / 4 SpD / 20 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Synthesis
But Ned is here to deal with Fairies, tank stuff with his resistances, heal up, and punish Scizors and Ferrothorns with HP Fire. He can also force switches and mind games with Brelooms and Mega Altarias (see below), which can come in handy.
And that's it. Other Team Members I considered were Mega Gardevoir, Heatran, and Gengar, the latter two for their 4x Bug resists.
Here are two replays:
http://replay.pokemonshowdown.com/ou-255175238
http://replay.pokemonshowdown.com/ou-255194821
I've so far had four matches with this team, and I've lost two of them (Mainly due to a terribly timed crit, supper calling, and lag that kept the damn cancel key from working).
So, thoughts?
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