QC Rejections: 0/2
QC Stamps: 2/2 [GoldenKnight] [Macle]
GP Checks: 0/2
[Overview]
<p>Hoothoot, if used properly, can actually turn out to be a pretty effective Pokémon. Unfortunately, it's one of the most underused Pokémon in the Little Cup metagame. It has terrible stats aside from its SpD, Speed, and HP and is weak against Stealth Rock. In reality, though, with a decent movepool and an average Special Defense stat, Hoothoot can actually work out.</p>
[Set]
name: Choice Scarf
move 1: Air Slash
move 2: Heat Wave
move 3: Shadow Ball
move 4: Psychic
item: Choice Scarf
ability: Insomnia
nature: Timid / Modest
Evs: 196 Spe / 236 SpA / 68 SpD
[Set Comments]
<p>This is one of the few sets that Hoothoot can run. It's main(and only) special STAB is Air Slash, which doesn't have a lot of power. Psychic takes care of physical Fighting-type threats such as Machop, and those pesky Poison-types. Heat Wave easily dispatches Bug- and Grass-types and melts those dangerous to Hoothoot Ice-types. Then there is Shadow Ball which hits Ghosts and Psychics with a super-effective attack. With the Choice Scarf, EVs, and nature, Hoothoot hits 22 Speed, out speeding all not-Choice Scarf Pokémon.</p>
[Additional Comments]
<p>Hoothoot is one of those Pokémon who significantly appreciates Stealth Rock support. This allows Hoothoot to get a much better chance at landing a KO. A spinner would also be nice as Hoothoot doesn't lose a chunk of HP every time it switches in. Hypnosis can be used instead of Shadow Ball in the fourth slot to inflict sleep, but is not that recommended as Hoothoot will probably need an immediate switch-out. Hoothoot is also a great counter to Shroomish and Paras as of its ability, Insomnia, and it's able to OHKO the both of them with a STAB Air Slash.</p>
[Team Options]
<p>A really good buddy of Hoothoot is Munchlax. Its high Special Defense stat can take Ice- and Electric-type attacks without taking a scratch. Bronzor's high Defense and capability of setting up Stealth Rock also helps Hoothoot. Machop's offensive strength can take out Rock- and Steel-types that Hoothoot might have trouble with. Magnemite also helps Hoothoot as it resists all of Hoothoot's three weaknesses and Hoothoot is immune to Ground-type attacks.</p>
[Optional Changes]
<p>Hoothoot doesn't have much else besides the sets stated before. It gets status inflicting moves such as Toxic or Attract, but it might not get a chance to use them. One could opt to use a Subnosis set, but frankly, other Pokemon like Gastly do that much better than Hoothoot can.</p>
[Counters]
<p>Basically any Pokémon that either has decent Special Defense or higher Speed than Hoothoot will beat it. The main walls are Munchlax and Mantyke who also have good offensive capabilities. The main offensive ones are Voltorb, Buizel, and priority users like Swinub. There are many other counters to Hoothoot, but this is just in general, not very specific.
QC Stamps: 2/2 [GoldenKnight] [Macle]
GP Checks: 0/2
[Overview]
<p>Hoothoot, if used properly, can actually turn out to be a pretty effective Pokémon. Unfortunately, it's one of the most underused Pokémon in the Little Cup metagame. It has terrible stats aside from its SpD, Speed, and HP and is weak against Stealth Rock. In reality, though, with a decent movepool and an average Special Defense stat, Hoothoot can actually work out.</p>
[Set]
name: Choice Scarf
move 1: Air Slash
move 2: Heat Wave
move 3: Shadow Ball
move 4: Psychic
item: Choice Scarf
ability: Insomnia
nature: Timid / Modest
Evs: 196 Spe / 236 SpA / 68 SpD
[Set Comments]
<p>This is one of the few sets that Hoothoot can run. It's main(and only) special STAB is Air Slash, which doesn't have a lot of power. Psychic takes care of physical Fighting-type threats such as Machop, and those pesky Poison-types. Heat Wave easily dispatches Bug- and Grass-types and melts those dangerous to Hoothoot Ice-types. Then there is Shadow Ball which hits Ghosts and Psychics with a super-effective attack. With the Choice Scarf, EVs, and nature, Hoothoot hits 22 Speed, out speeding all not-Choice Scarf Pokémon.</p>
[Additional Comments]
<p>Hoothoot is one of those Pokémon who significantly appreciates Stealth Rock support. This allows Hoothoot to get a much better chance at landing a KO. A spinner would also be nice as Hoothoot doesn't lose a chunk of HP every time it switches in. Hypnosis can be used instead of Shadow Ball in the fourth slot to inflict sleep, but is not that recommended as Hoothoot will probably need an immediate switch-out. Hoothoot is also a great counter to Shroomish and Paras as of its ability, Insomnia, and it's able to OHKO the both of them with a STAB Air Slash.</p>
[Team Options]
<p>A really good buddy of Hoothoot is Munchlax. Its high Special Defense stat can take Ice- and Electric-type attacks without taking a scratch. Bronzor's high Defense and capability of setting up Stealth Rock also helps Hoothoot. Machop's offensive strength can take out Rock- and Steel-types that Hoothoot might have trouble with. Magnemite also helps Hoothoot as it resists all of Hoothoot's three weaknesses and Hoothoot is immune to Ground-type attacks.</p>
[Optional Changes]
<p>Hoothoot doesn't have much else besides the sets stated before. It gets status inflicting moves such as Toxic or Attract, but it might not get a chance to use them. One could opt to use a Subnosis set, but frankly, other Pokemon like Gastly do that much better than Hoothoot can.</p>
[Counters]
<p>Basically any Pokémon that either has decent Special Defense or higher Speed than Hoothoot will beat it. The main walls are Munchlax and Mantyke who also have good offensive capabilities. The main offensive ones are Voltorb, Buizel, and priority users like Swinub. There are many other counters to Hoothoot, but this is just in general, not very specific.