Horizon (XY OU)

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A horizon is where the land and the sky meet, which I feel is a fitting name for the team, because it takes advantage of the fact that no single type resists both Ground and Flying.

This team plays very offensively, putting immediate pressure on the opponent from turn 1 by starting with what is arguably the best lead in the game. From that point onwards, I have multiple options. If the opponent uses Defog, I can punish them by switching in Kyurem-B, whilst Talonflame and Staraptor let me put large amounts of pressure on the opposing pokemon who have flying resists. This is further backed up by Excadrill, who helps out by spinning, and is the Ground type member of the team. Finally, Tyranitar is the last pokemon on my team, who I can finish off weakened teams with using Dragon Dance.

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Deoxys-Speed @ Focus Sash
Ability: Pressure
EVs: 252 Spd/ 4 HP / 252 Atk
Jolly Nature
-Stealth Rock
-Spikes
-Taunt
-Fire Punch

Unsurprisingly, this is the pokemon I lead most often with, and you can see why. This is guaranteed to get up Stealth Rock, and can then build up even more entry hazards with Spikes. Taunt is to give me the edge against opposing hazard leads, and Fire Punch is solely for killing Genesect. Overall, this has proven to a powerful lead for a team focussed so much on offence. If Genesect is banned in the next suspect test, and this guy isn't, then I can replace Fire Punch with Superpower to kill Tyranitar, the most commonly used pursuit trapper.

talonflame.png

Talonflame Choice Band
Ability: Gale Wings
EVs: 252 Spd/ 4 HP / 252 Atk
Adamant Nature
-Brave Bird
-Flare Blitz
-U-turn
-Tailwind

For this team, the best revenge killer in the tier seemed like a good pokemon to use, even if it does require rapid spin support. Brave Bird is generally what I am spamming because of the priority, but Flare Blitz lets me hit Steel types, and U-turn lets me keep offensive momentum if I suspect a switch. Tailwind is there as the fourth moveslot, which is quite difficult to fill effectively when using Band Talonflame. I suppose if Talonflame is no longer useful to me, then it would be a great move to use to retain offensive momentum, although honestly Talonflame has never been both alive and no longer needed.

staraptor.jpg

Staraptor @ Choice Band
Ability: Reckless
EVs: 252 Spd/ 4 Def / 252 Atk
Jolly Nature
-Brave Bird
-Close Combat
-U-turn
-Double Edge

My other flying type, and it is very powerful. Generally, this will be finishing off what Talonflame couldn't, or going on its own wrecking mission. Currently, I am not running Quick Attack because my team can now deal with Mega Gyrados with a DD up, but do let me know if you think I would benefit from another priority. The idea of Dual birds is to put massive pressure on the opponent's flying resists by using two very hard-hitting flying type pokemon who can u-turn out when they switch in a counter. This is a good reason to run Staraptor over Mega Pinsir, which I did previously, because it can retain momentum against common switch-ins with u-turn, while hitting things like Rotom-W very hard with neutral Double-Edge. Close Combat is there so it can kill Tyranitar


excadrill.jpg

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Spd/ 4 HP / 252 Atk
Jolly Nature
-Rapid Spin
-Earthquake
-Rock Slide
-Swords Dance

My rapid spinner, a must have for this team due to me running Staraptor, Talonflame, and Kyurem-B. This kills Rotom-W outright, an otherwise threatening pokemon to this team, and its Ground typing forms a strong combination with my two flying types. Rock Slide is a good coverage move, and forms a more accurate version of the EdgeQuake combo. Air Balloon is used to make its job of rapid spinning easier. Another option to consider is Iron Head, but I think I am fine on Steel type moves for now. Not only does it support my birds by rapid spinning, but as I mentioned previously, no one type can resist both Flying and Ground, so this provides powerful offensive with STAB Earthquake. Anyway, sadly there are certain pokemon that have dual types, and thus can resist both Flying and Ground, so on to my next pick...

latios.jpg

Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Hasty Nature
- Thunderbolt
- Earthquake
- Draco Meteor
- Psyshock

Thanks to GarytheGengar for this set. Generally, this can take out common defog users, whilst luring in Heatran, then killing it with Earthquake. It is specially bulky, and has the water resist, something my team sorely needs. It uses powerful special attacks, which help me in taking out things like Skarmory. Psyshock is there so that I can deal with Conkeldurr, which nothing in my team really wants to be switching into. This is also fast, and obviously speed and hitting hard make it a very good candidate for a Hyper Offence team.

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Tyranitar @ Tyranitarite
Ability: Sandstream
EVs: 252 Atk/ 4 HP / 252 Spd
Jolly Nature
-Dragon Dance
-Crunch
-Earthquake
-Ice Punch

So far, my team has been vulnerable to Talonflame, and has had to use the sixth pokemon slot to counter it. This time, that pattern is repeated, but with a twist. Now, my Talonflame counter can set up a DD when it forces it out, and cause massive damage to the rest of the opponent's team. I felt a needed a set-up sweeper, the fact that it is so bulky, and thus can take common priority attacks is a huge bonus. I generally intend to use to take out weakened teams, but it can also be used to weaken teams in its own right. Thanks to GarytheGengar's suggestions, I am now using Ice Punch to hit Landorus-T.

Now, the only foreseeable consequence of all these changes is that my team can be defogged easily, and might be vulnerable to burn. However, I can switch in pokemon that can threaten common defoggers and rapid spinners, and regain momentum that way. For burns, the most common will-o-wisp user is Rotom-W, which I can switch Kyurem-B into, and force out with Earth Power. I can do the same with defensive Heatran variants.

Anyway, do let know what you think of the updates, and whether I need to cram more priority on this team or not. The only other option I am considering right now is running Scarf Heatran over Mega Tyranitar, but considering the number of pokemon running around in OU that are commonly used and can stop it dead, I am not sure this is the best idea.
 

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This is a very very strong looking team that I would not like to come up against on the ladder! One glaring issue i can see however is a large weakness to water, more specifically, mega-gyarados! Once it has set up a dragon dance, it can OHKO your whole team with waterfall or earthquake or ice fang, especially if talonflame has already been taken care of! Down to its dark typing, it resists a sucker punch from bisharp and can OHKO it with earthquake. I believe this threat needs to be dealt with. Ferrothorn would check it, but since this is a HO team it might not be the best fit. Perhaps Genesect? HO is always good with momentum as well!
Your Bisharp set is wrong, in gen 6, knock off has gained a massive buff, it now does more damage if it knocks off an item and is Bisharps best move! Replace night slash with knock off immediately. Immediately!
The rest of the team looks good to me though!
 
This is a very very strong looking team that I would not like to come up against on the ladder! One glaring issue i can see however is a large weakness to water, more specifically, mega-gyarados! Once it has set up a dragon dance, it can OHKO your whole team with waterfall or earthquake or ice fang, especially if talonflame has already been taken care of! Down to its dark typing, it resists a sucker punch from bisharp and can OHKO it with earthquake. I believe this threat needs to be dealt with. Ferrothorn would check it, but since this is a HO team it might not be the best fit. Perhaps Genesect? HO is always good with momentum as well!
Your Bisharp set is wrong, in gen 6, knock off has gained a massive buff, it now does more damage if it knocks off an item and is Bisharps best move! Replace night slash with knock off immediately. Immediately!
The rest of the team looks good to me though!
Thanks, I have done so. Part of the problem with changing pokemon around is that I either break a core, or it needs to be able to kill Skarmory and counter Talonflame. Rotom-W is one pokemon that could do both with SAtk investment, and it resists water, but Mold Breaker Mega Gyrados could just run through it with Earthquake. Alternatively, I could always replace Close Combat with Quick Attack on Pinsir, giving me yet another priority move.

Update: Alright, I have decided. Quick Attack on Pinsir it is. This also lets me kill things like BellyJet Azumarill and Keldeo, as well as letting it act as a revenge killer in its own right.
 
Ah yeah i considered Rotom-Wash but that mold breaker earthquake is always an issue!

Quick attack is a great choice, something I overlooked but the added priority will help in dealing with threats!
 
Alright, so I'd like to make some changes to the team, because right now I don't have any water resists. The dual flying core isn't working very well for me either, because if the opponent had too many flying resists, it takes far too long to go offensive. As a result, I want a pokemon that is difficult to switch into, so I was thinking of replacing Mega Pinsir with:
kyurem-black.jpg

I would also like to replace Heatran with physically defensive Rotom-W, because otherwise I would have 4 fighting weaknesses.

The main problem is, I don't know which set to use on Kyurem, I've just been changing sets around. It has to be able to take out Skarmory easily, who I otherwise struggle to take out. Please could somebody give me some ideas?

EDIT: Ok, I have decided upon a set:

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 100 Atk / 180 SpA / 228 Spe
Naive Nature
- Ice Beam
- Earth Power
- Fusion Bolt
- Roost

I will update the OP soon
 
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You have alot of physical attackers. You should try this Kyu-b set instead, it's pretty good.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Hasty/Modest Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Substitute


Hasty outspeeds and with stealth rock up has a chance to OHKO. 216 SpA Teravolt Kyurem-B Earth Power vs. 0 HP / 0 SpD Mega Lucario: 242-286 (86.1 - 101.7%) -- 31.3% chance to OHKO after Stealth Rock. Kyurem counters huge threats to your team like, Thundurus, Zapdos, and Rotom-W. Which clears the way for your Flying types to rip through the remaining pokemon. Good Luck.
 
You have alot of physical attackers. You should try this Kyu-b set instead, it's pretty good.

Kyurem-Black @ Leftovers
Ability: Teravolt
EVs: 56 HP / 216 SAtk / 236 Spd
Hasty/Modest Nature
- Earth Power
- Ice Beam
- Fusion Bolt
- Substitute


Hasty outspeeds and with stealth rock up has a chance to OHKO. 216 SpA Teravolt Kyurem-B Earth Power vs. 0 HP / 0 SpD Mega Lucario: 242-286 (86.1 - 101.7%) -- 31.3% chance to OHKO after Stealth Rock. Kyurem counters huge threats to your team like, Thundurus, Zapdos, and Rotom-W. Which clears the way for your Flying types to rip through the remaining pokemon. Good Luck.
Thanks, after careful consideration I have decided your set is indeed superior. My team has also undergone a revamp to make it more offensive. Previously, I was using too many support pokemon to truly call it a Hyper Offensive team, so I have scrapped the DeoSharp core, because whilst it could punish Defoggers, Rapid Spinners were another story, and running both cores forced me to run too many support pokemon. Now, I just have to be careful to use the free turn that the opponent using a hazard removal move grants me.
 
nice team, well presented too.

kyu-b is great, but i really would try to avoid having more than 2 sr weak users on a team, especially when one is talonflame. why dont you give latios a try over it? I think a set with eq could be great luring heatran, and using tbolt to lure mandibuzz. you gain some speed, and still beat most defoggers.

Latios (M) @ Expert Belt / Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Hasty Nature
- Thunderbolt
- Earthquake
- Draco Meteor
- Roost / Psyshock

finally, I'd use ice punch over rock slide on tyranitar, b/c you still beat talonflame with crunch, but gain a nice tool for beating landorus-t who can check talon and exca after its baloon is popped.

good luck!
 
nice team, well presented too.

kyu-b is great, but i really would try to avoid having more than 2 sr weak users on a team, especially when one is talonflame. why dont you give latios a try over it? I think a set with eq could be great luring heatran, and using tbolt to lure mandibuzz. you gain some speed, and still beat most defoggers.

Latios (M) @ Expert Belt / Life Orb
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Hasty Nature
- Thunderbolt
- Earthquake
- Draco Meteor
- Roost / Psyshock

finally, I'd use ice punch over rock slide on tyranitar, b/c you still beat talonflame with crunch, but gain a nice tool for beating landorus-t who can check talon and exca after its baloon is popped.

good luck!
Thanks, it comes with a way to hit Skarmory super effectively too. I agree with your choice of Ice Punch over Rock Slide, it isn't really something I had considered. Right now beating common defoggers and Rapid Spinners is high priority for me, and I think this can fill that niche well too. The main problem with replacing Kyurem-B with this is that now Mega Gydrados can sweep my team. Maybe a set utilising Trick and Choice Scarf would work? It could function as a strong revenge killer that way too.
 
i think band talonflame covers it well enough, as long as you don't grant it completely free set up. If you're really concerned you could throw quick attack on your other bird over close combat like you mentioned.
 
i think band talonflame covers it well enough, as long as you don't grant it completely free set up. If you're really concerned you could throw quick attack on your other bird over close combat like you mentioned.
Alright, thanks, I'll use my team as it is for now, but if I find Gyrados is a major threat, I'll add on a priority move to Staraptor.
 
Thanks, after careful consideration I have decided your set is indeed superior. My team has also undergone a revamp to make it more offensive. Previously, I was using too many support pokemon to truly call it a Hyper Offensive team, so I have scrapped the DeoSharp core, because whilst it could punish Defoggers, Rapid Spinners were another story, and running both cores forced me to run too many support pokemon. Now, I just have to be careful to use the free turn that the opponent using a hazard removal move grants me.
Just remember it outspeeds Lucario before it mega evolves and on the same turn, after that there's no hope for outspeeding.

Glad you liked the set though :)
 
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